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KickStarter Lords of Xulima

cw8

Cipher
Joined
Oct 7, 2014
Messages
677
Finally completed! 131 hours with around 10 hours afk. Probably about 119 hours played. Finished with a level 59 party. Nice long ending.

fe19pz.jpg


Final compilation of altar tributes:
Amberian Diamond to Altar of Kersket in Varaskel Desert (+5 Con)
Golden Seed to Altar of Febret in Varagarn (+15 All Resists)
Book of Life to Altar of Alnaet in Sorrentia (+10 Power)
Blessed Water (Temple of Nalaet) to Altar of Nalaet in Nabros (+5 Agility)
The Builder Scepter (Arena Champ Reward) to Altar of Golot in Hadiros (+5% Exp)
The Glass Owl (Geldra Behind Ancient Yotum) to Altar of Taliet in Karraga (+5 Speed)
Golden Wyern Egg (Island of Velionil "ESSEE") to Altar of Raznet (+5 Defense, Evasion)
The Horn of Xabraluz (Kill the Demon Lord Xabraluz in North Vilak, possibly harder than last boss) to Altar of Valvet in Vilak (+5 Strength)
 
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Joined
May 1, 2013
Messages
4,501
Location
The border of the imaginary
So far,

Amberian Diamond to Altar of Kersket in Varaskel Desert (+5 Con)
Golden Seed to Altar of Febret in Varagarn (+15 All Resists)
Book of Life to Altar of Alnaet in Sorrentia (+10 Power)
The Builder Scepter (Arena Champ Reward) to Altar of Golot in Hadiros (+5% Exp)
The Glass Owl (Geldra Behind Ancient Yotum) to Altar of Taliet in Karraga (+5 Speed)

Wonder how many remaining ones.
EDIT: Made mistake with Glass Owl.

got the others... but where is book of life?
 
Joined
May 1, 2013
Messages
4,501
Location
The border of the imaginary
I defeated all the four princes/available towers and got the following divine artifacts:
Kersket's Hammer
Nalaet's Tears
Valvet's orb
Golots hand
Light of alnaet

Where to get the tower of vision treasure? the crazy prince mentions tower of vision in his dialouges... but I only get key of golot from him.
 

Rpgsaurus Rex

Guest
I defeated all the four princes/available towers and got the following divine artifacts:
Kersket's Hammer
Nalaet's Tears
Valvet's orb
Golots hand
Light of alnaet

Where to get the tower of vision treasure? the crazy prince mentions tower of vision in his dialouges... but I only get key of golot from him.

Tower of Vision is kaput. Once you're done with the four princes it's time to move on to killing the other four dudes (there's a ship in Devonian harbor to take you to the first one).
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,250
Location
Seattle, WA USA
MCA
heh I spent over a half an hour trying every possible entrance into that tower form the surrounding woods. Good to know I should just move on to other things....
 
Joined
May 1, 2013
Messages
4,501
Location
The border of the imaginary
I defeated all the four princes/available towers and got the following divine artifacts:
Kersket's Hammer
Nalaet's Tears
Valvet's orb
Golots hand
Light of alnaet

Where to get the tower of vision treasure? the crazy prince mentions tower of vision in his dialouges... but I only get key of golot from him.

Tower of Vision is kaput. Once you're done with the four princes it's time to move on to killing the other four dudes (there's a ship in Devonian harbor to take you to the first one).
titans? fire titan raped my lv50 ass :(
In devonia...bought the ship for 10k and no amter how i sail always end up back lol.
 

Jaesun

Fabulous Ex-Moderator
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Messages
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MCA
Does anyone
tell you where the 4 titans are located? Or do you just have to hear that from rumors at the Inn?
 

Rpgsaurus Rex

Guest
Does anyone
tell you where the 4 titans are located? Or do you just have to hear that from rumors at the Inn?

The fourth Prince straight up tells you the name of the frost titan, IIRC - "Nifonte" (or at least you're told it in some way upon the end of the chapter, I can't remember). Check the world map to see where you need to go next ;). As for the rest of the titans, you have to guess - try checking the most desolate and dangerous places of the world.

titans? fire titan raped my lv50 ass :(
In devonia...bought the ship for 10k and no amter how i sail always end up back lol.

You should be able to sail to Nifonte's lair without typing in the manual directions. I can't remember exactly what triggers this option but I think it should be open once the second chapter begins. The manual input is for the other 6 islands the directions to which you get from the stones in Devonia - WWWE, NNWE etc.

By the way, you need to have four temples completed / four princes dead before moving on. I can't remember if you kill the princes or finish the temples first, but you need to have both before moving on to the next chapter IIRC.
 
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A600

Educated
Joined
Mar 31, 2014
Messages
43
Does anyone
tell you where the 4 titans are located? Or do you just have to hear that from rumors at the Inn?

Geldra, Pernitia, Vilak. You should take them down in that order. In my case, the Talisman of Golot told me.
 

cw8

Cipher
Joined
Oct 7, 2014
Messages
677
Titans are laughable once you get high resists. At 90-100 resists, the Titans elemental spells do naught but a tickle on you. At 100 and over, you get immunity to the elements and can walk on lava for example. Throw in the Mass Divine Armour or similar armour buffs and the Titans are a cakewalk. I Loled when my party's immune to the spells the frost blue demon lord threw at me. Though the other demonlords can still hurt you thanks to Meteor and Meteor Shower.
 

Jaesun

Fabulous Ex-Moderator
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Messages
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MCA
Killed my first Titan. That was satisfying. There were a couple of OH SHIT! moments... But we got the job done.
 

Rpgsaurus Rex

Guest
Hi guys, any tips on party creation? :)

Have 3 in front and 3 in the back. Main char is pre-made but his skill set is flexible so he can go wherever. You don't *need* a rogue to do rogue things since the main char can learn them as well, but the rogue class is still very useful. This game is really good at not forcing you into any party build, every class has its strengths and weaknesses so just go with whatever you feel like and you should be fine as long as you don't miss out on the obvious stuff (like having at least someone who can heal).

Barbarian is very boring. YMMV.

Speed is the most important stat by far so taking it at every level up will make the game considerably easier down the line. Taking and maxing the Learning skill ASAP will make the game a bit harder in the beginning but will eliminate the need to clear areas later (effectively, saving time) on Veteran and above.

Veteran difficulty is nice if you don't want to complete every area encounter and just beeline towards the end past a certain point. Hardcore works better if you're a 100% completionist sort of player and like to clear every monster spawn before moving on.
 

Monkeyfinger

Cipher
Joined
Aug 5, 2004
Messages
778
Hi guys, any tips on party creation? :)

Have 3 in front and 3 in the back. Main char is pre-made but his skill set is flexible so he can go wherever. You don't *need* a rogue to do rogue things since the main char can learn them as well, but the rogue class is still very useful. This game is really good at not forcing you into any party build, every class has its strengths and weaknesses so just go with whatever you feel like and you should be fine as long as you don't miss out on the obvious stuff (like having at least someone who can heal).

I wouldn't agree with this. I'd say there's 3 pitfalls to watch out for.

Soldier is useless.
Paladins are only useful if you have 2 or 3 of them.
Gaulen is only useful if he's in the back row and skimps on durability so he can maximize offense + his unique utility skills.
 

valcik

Arcane
Joined
Jan 18, 2013
Messages
1,864,690
Location
SVK
Wouldn't go without cleric and his handy stuff as poison/bleed/wounds removal, sickness/curses healing, and most important mass regeneration spell.
 

Rpgsaurus Rex

Guest
Hi guys, any tips on party creation? :)

Have 3 in front and 3 in the back. Main char is pre-made but his skill set is flexible so he can go wherever. You don't *need* a rogue to do rogue things since the main char can learn them as well, but the rogue class is still very useful. This game is really good at not forcing you into any party build, every class has its strengths and weaknesses so just go with whatever you feel like and you should be fine as long as you don't miss out on the obvious stuff (like having at least someone who can heal).

I wouldn't agree with this. I'd say there's 3 pitfalls to watch out for.

Soldier is useless.
Paladins are only useful if you have 2 or 3 of them.
Gaulen is only useful if he's in the back row.

Soldier is extremely good. She was my star character with the most consistent contribution to every difficult fight, having maxed out all offensive active skills but Aimed Shot by the end of the game. The way I dealt with the big encounters was by applying Wounds, Bleeding and (maybe) Stuns to the fattest guys before taking them down. The Soldier is the only class who can apply two modifiers to a significant degree every turn.

My frontline axeguy Gaulen was hitting as hard as my Barb barring Barb's crits in the last 25% of the game + his poison attack made his damage output comparable to the Barb's (since poison is rarely resisted).

In other words, two of your statements are already contradicted by my experience which is why I humbly tried to be very general with my advise.
 

roshan

Arcane
Joined
Apr 7, 2004
Messages
2,432
Good to see a divergence of opinions - a good RPG system should always incite debate! I started a party earlier with a thief, cleric, barbarian, bard, soldier and of course Gaulen. Is this a decent enough party to handle the game? Playing on the difficulty level above normal.
 

Monkeyfinger

Cipher
Joined
Aug 5, 2004
Messages
778
Hi guys, any tips on party creation? :)

Have 3 in front and 3 in the back. Main char is pre-made but his skill set is flexible so he can go wherever. You don't *need* a rogue to do rogue things since the main char can learn them as well, but the rogue class is still very useful. This game is really good at not forcing you into any party build, every class has its strengths and weaknesses so just go with whatever you feel like and you should be fine as long as you don't miss out on the obvious stuff (like having at least someone who can heal).

I wouldn't agree with this. I'd say there's 3 pitfalls to watch out for.

Soldier is useless.
Paladins are only useful if you have 2 or 3 of them.
Gaulen is only useful if he's in the back row.

Soldier is extremely good. She was my star character with the most consistent contribution to every difficult fight, having maxed out all offensive active skills but Aimed Shot by the end of the game. The way I dealt with the big encounters was by applying Wounds, Bleeding and (maybe) Stuns to the fattest guys before taking them down. The Soldier is the only class who can apply two modifiers to a significant degree every turn.

My frontline axeguy Gaulen was hitting as hard as my Barb barring Barb's crits in the last 25% of the game + his poison attack made his damage output comparable to the Barb's (since poison is rarely resisted).

In other words, two of your statements are already contradicted by my experience which is why I humbly tried to be very general with my advise.

Gaulen's poison is indeed very good. He needs poison, a primary weapon skill, and 2 of the exploration skills (herbs and terrains), which by itself takes more skill points than you get from levelling up. Stressing his skill point distribution even further by putting him in the front and forcing him to invest in durability is not the way you want to go with him.

Bleeding, wounds and stuns... all good, but it's not so good to have them all on the same character, since a character can only do 1 thing per turn. Specialists are the way to go for those effects. Thief for bleeding, mage for wounding, mage or barbarian for stunning. Arcane soldier also provides elemental damage over time, a niche that no other class fulfills competently (mage tries, but fails). Soldier feels like a crummy jack-of-all-trades type in comparison.
 
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Rpgsaurus Rex

Guest
Gaulen's poison is indeed very good. He needs poison, a primary weapon skill, and 2 of the exploration skills (herbs and terrains), which by itself takes more skill points than you get from levelling up. Stressing his skill point distribution even further by putting him in the front and forcing him to invest in durability is not the way you want to go with him.

Bleeding, wounds and stuns... all good, but it's not so good to have them all on the same character, since a character can only do 1 thing per turn. Specialists are the way to go for those effects. Thief for bleeding, mage for wounding, mage or barbarian for stunning. Arcane soldier also provides elemental damage over time, a niche that no other class fulfills competently (mage tries, but fails). Soldier feels like a crummy jack-of-all-trades type in comparison.

Soldier applies weapon mods at least 2x better than any other class (give or take equips, agility, monster resists and skill), it's his specialty - he is not a jack-of-all-trades in any way since that's really all he can do and he does it marvelously. A Barb with the top tier axe can do about 6 wounds per turn to a late-game HP sponge, a Soldier with that same axe can apply 12 or more. 40 wounds are sufficient to take any big, non-self-heal guy out of the game. One action per turn, twice the efficiency. Not only that, an axe Barb at start is an axe Barb for life. A Soldier can mix and match all 3 mods - extremely valuable, since a lot of monsters are resistant to 1 or 2 but not all 3 (good job balancing this, numantiangames!). It doesn't matter that a Barb crits twice as often when a mob has 10 000 HP and it's the -500 bleeding mod that will make the difference, not 50 vs. 100 dmg per hit. Again, a soldier can apply this bleeding mod twice as fast as anyone.

I'm not saying Barb is useless in comparison, far from it. He is simple, requires very little extra investment and can solo the arena at level 25. The soldier simply begs for every extra bit of +1 energy you can find so he can start using his skills. There are probably party builds and Barb builds that make him into that very cherished superclass, I don't know because I haven't tried.

I'm not saying anything at all about AS because I haven't played one.

With my party, however, it was the Soldier who shined the most from start to end.

As for Gaulen, I had no problem investing half of his skill points into learning and still having more than enough to invest into herbs and axes and misc stuff like poisons later on when he had the energy reserves to abuse it (not sure why you'd need to max exploration? I only started putting points to not die in the big desert and kept it at 10). He never felt weak at the front lines, simply because Axes are such an amazing weapon type. Then again, I'd probably try ranged Gaulen if I were to replay it, just to experiment.

Bottom line is, there are no 'useless classes' or 'useless builds' here despite all of them being interesting and distinct (well, not if you're trying to gimp your guys on purpose). Which is why I would encourage a beginner to experiment and take in that the glorious feeling of 'hey this works!' as his own. It's a big, fat plus in favor of Xulima as a crawler.

Good to see a divergence of opinions - a good RPG system should always incite debate! I started a party earlier with a thief, cleric, barbarian, bard, soldier and of course Gaulen. Is this a decent enough party to handle the game? Playing on the difficulty level above normal.

Yes.
 
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