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Game News Lords of Xulima Early Access Update: 99% of Content Available, New Features

Crooked Bee

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Tags: Lords of Xulima; Numantian Games

Numantian Games' party-based isometric RPG Lords of Xulima got a new Kickstarter update, announcing that all content except the final fight and ending cinematic is now available for Early Access players, as well as two new features - an Ironman mode and the ability to write your own notes on the map (yay!).

V.16 New Content Unlocked: The Search for the Titans

The four colossal Titans known as the Sons of the Elemental Xulnari, have their lair in the most remote places of Xulima. Finding them is just impossible for the mortals, unless you can count on some divine help... For those lucky players that find them, enjoy interacting with those powerful Demigods that have not met a mortal ever.

Now all the world is accessible for the player, including the Glacier of Geldra, the Desolation Desert of Pernitia and the Lake of Fire in Vilak. Also, the four temples of the Elementals Xulnari can be played now. In some of them, you will find new monsters as "The Nightmare" which is one of the most powerful enemies you will find.

Game already finished?
We have unlocked about 15-20 hours more of gameplay. Indeed, 99% of the full game is now playable. Everything except the very end, that includes the Final Boss and the awesome End Cinematic that lasts 8 minutes, at which only a dozen lucky people have had the chance to watch it. We will reserve the climax of this epic story for the official release of Lords of Xulima in November. While you can speculate about the end, what will happen with Xulima and the rest of the world?...

The new Ironman difficulty mode
Many fans of LoX have requested this new difficulty mode. The Ironman mode has the same rules as the Hardcore mode, but you can only save the game when you are safe in the towns. So yes, this mode can be a real nightmare, such a challenge that perhaps nobody can ever finish it.

For those heroic players we have created a new special achievement and the final score is now re-scaled as the Ironman mode grants a score, 300% more than in normal mode. We have added new monsters for the final rank, which now has 100 different positions.

Which will be yours?
Normal Mode: Ranks from 1-50.
Old-School Veteran: Ranks from 50-70.
Hardcore: Ranks from 70-90
Ironman Mode: Up to rank ~100.

New Feature: Write your own notes on the Maps!
Another feature requested by the fans is writing their own notes on the maps. Finally, it has been implemented. It was a little hard to add, but we love that feature too. Also, these custom notes can be consulted directly in the Journal with the rest of auto-notes that the game records for you. Hope you enjoy it!

Next Update
The next update will have finally the Talisman of Golot we promised in Kickstarter, the French translation and perhaps the German one too.​

For a full changelog, check out this post. You can (and, dare I say, should) buy the game on Steam.
 

shadow9d9

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I actually emailed them last night to see if they planned on selling with gog.com. I haven't heard back yet.
 

Applypoison

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MicoSelva, ghostdog, shadow9d9

One to two months after official release :)

Official release date is still tentative (reminder of our current schedule), as we want to make sure that both LoX (as an RPG in development) and its current community (as backers & customers) gave gotten the most out of the Early Access program. On that front, we are quite happy with how things are progressing, although every notch of support continues to allow the dev team to push for significant milestones.

Original IndieGoGo backers may remember this map:

Goals_Map.png

With Kickstarter, we reached (approximately) another three goals and a half. With Early Access, we wanted to aim for weekly updates and so many of those original goals have evolved, made it in or otherwise are still on the table. We have always been stalwart believers that every little bit of support can help achieve what you want to achieve, and so we will continue to work with the community and incorporate intelligent feedback into our wish to make the best RPG we can (with our current venture resources).

There are already a few of the larger elements and features of the game that we would love to modify and improve, but who belong more to the realm of a sequel. There's a big journey ahead, and now is the best time to tag along and be a part of it ;)
 

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