Tacticular Cancer: We'll have your balls

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1eyedking Long-winded dialogues suck

Discussion in 'General RPG Discussion' started by Darth Roxor, Oct 18, 2015.

  1. Wizfallgender: ⚧ Arbiter

    Wizfall
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    I'm playing W2 at the moment and the writing/dialogues are really good until now, very enjoyable to read all of it.
    Fallout 1/2 has quite a lot of dialogues as-well all very good too.
    So i quite disagree with you or rather your definition of long winded dialogues (which of course suck by definition).

    It's hard to make long dialogues interesting though so F 1/2 and W2 are more an exception.
    PoE for exemple has too much boring dialogues yea...
     
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  2. DawnrazorDCLXVIgender: ⚧ Learned

    DawnrazorDCLXVI
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    I suppose because most dialogue trees do not come to meaningful choices, I hate reading text on a computer screen, and the pause it lends to action.
     
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  3. rado907gender: ⚧ Learned

    rado907
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    If I want to read I'll grab a book and lie on the sofa. Games are for playing not for reading. But really the biggest problem is that game writing sucks balls. It's heroically bad.

    So all I want from a game is a decent-enough B-movie plot backed up by good dialogue, likeable/memorable characters, and solid one-liners. GTA nailed this formula and has been reaping the profits for more than a decade. Bioware in their better titles also get the job done. A game like Bulletstorm succeeded commendably in delivering absolutely retarded but quite funny dialogue.

    And dialogue isn't as fun when it's not voice.

    So hopefully game writers can stick to "show-don't-tell." If a game does have to have longer dialogues, make them brief and to the point.

    Stat tables are a different things. Those can be fun.
     
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  4. RuySangender: ⚧ Augur

    RuySan
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    Wasteland 2 dialogues are perfectly acceptable, and actually kind of good. They never felt like info dumps to me.

    Pillars of eternity on the other hand is the absolute worst. I don't want to read anything about souls for the next twenty years.
     
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  5. Excidium IIgender: ⚧ Self-Ejected

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    Talk about low standards.
     
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  6. Lhynngender: ⚧ Arcane

    Lhynn
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    Isnt that another way of saying gamer standards?
     
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  7. Doktor Bestgender: ⚧ Arcane

    Doktor Best
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    Whats your problem with it? It certainly hits the tone of the setting and it doesnt bore with loredump. Yes information is repeated several times by each npc but that is because of the nonlinear story approach. I dont know if anything got improved with the DC but when i started playing it, i was wondering what everyone was bitching about. Its definitely the best written of the big kickstarter releases.


    Where are all these superior written crpgs that you guys seem to be playing all day long that you keep turning up your nose on the writing of games like wasteland2 or poe(which had some weak parts but definitely was better than most codexians make it)?
     
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  8. Make America Great Again Owlishgender: ⚧ Arcane

    Owlish
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    Wasteland 2 dialogues are just information kiosks. You just click buttons and exhaust all the options. Most of the time all the NPCs in an area share basically 95% of the same dialogue, that's how they got their big word count.
     
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  9. naossanogender: ⚧ Cipher

    naossano
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    I didn't made into the third on that game, but what what strikes me a bit is that after talking so much to them, or reading what it seems to be backers texts, you actually forget that there is a game to play, and wonder about how much disconnected those long description are from what you are seeing/doing/exploring et...

    By talking so much about long dead characters, old religions, politics in countries you don't visit, you tend to forget where you are and what you are supposed to do now. I think they could have used those information more in context, throught books, mausoleum epitaph, ghosts, loremaster characters whom job is to know all those thing, not all the average joes that you meet at the inn.
     
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  10. Monkeyfingergender: ⚧ Augur

    Monkeyfinger
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    This is much much much much much better than NPCs who hide 15 words with of important information within 100 words of shit nobody cares about.
     
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  11. Rielgender: ⚧ Savant

    Riel
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    You suck!

    I hope you found this piece of dialogue suitably short.
     
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  12. DawnrazorDCLXVIgender: ⚧ Learned

    DawnrazorDCLXVI
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    [​IMG]
     
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  13. MrBuzzKillgender: ⚧ Savant

    MrBuzzKill
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    I'm not really qualified to post in this thread, nor do I wish to necro post (I found this because of Darth Roxor's latest article). But I am too lazy to find another thread about writing, and really wanted to share one tidbit of writing in the latest RPGs that really stuck out to me, and indeed one of the only lines of dialogue I explicitly remember from any of them.

    It's in Underrail where you talk to some guy who goes on about his wife or some shit. It's not neccessarily boring but I absolutely LOVED the way they phrased the usual option to leave the dialogue.
    Now usually it's something like "I must take my leave" or "I should go" but in this case it was "Leave in the middle of his sentence".
    I GOT A HUGE KICK OUT OF IT. I think I actually laughed out loud. I don't know why, maybe because I was surprised (since most often the green option to leave the dialogue is bland, like I said before). Maybe because it was such a short but powerful option. It was funny as fuck and on point, an absolute gem, at least to me. Oh, and that game's awesome by the way.
     
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  14. Lhynngender: ⚧ Arcane

    Lhynn
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    A lot of dialogue in underrail has personality, you usually find it in side quests and with minor characters from factions, the ones you are not expected to interact with.
     
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  15. Tigranesgender: ⚧ Prestigious Gentleman Arcane

    Tigranes
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    Serpent in the Staglands Torment: Tides of Numenera
    Agreed, the little side characters in Underrail have personality - most of the major characters seem to have zero, oddly.
     
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  16. Severian Silkgender: ⚧ Guest

    Severian Silk
    Tolstoy was a nerd too. :obviously: And instead of smacking each other with swords, they pointed long pointy sticks at each other.
     
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  17. Storyfaggender: ⚧ Arcane

    Storyfag
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    War and Peace depicts the Napoleonic Wars, you pleb. No pikes or spears, just good old 19th century rifles.
     
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  18. Severian Silkgender: ⚧ Guest

    Severian Silk
    Yes I know that. Long pointy sticks.
     
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