pippin
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Could this be the logic behind DA:I and supposedly ME:A being "open" games?
Could this be the logic behind DA:I and supposedly ME:A being "open" games?
Bioware is mostly good at doing story driven games.
The ability to generate content for the Codex to mock.What's there to like in Bioware games then? The gameplay? The buttsecks?
Star Wars: Brothel front
EA: Remakes happen when you're 'out of ideas'
Not necessarily, since the AAA open world game mold is a simple one. The main missions are linear storyline-related stuff, and the open world is just for moving between story points and doing side content/grinding for collectibles spread around the map. Ubisoft p. much perfected this framework.Well they picked the worst possible dev to do the job. If anything, Bioware is mostly good at doing linear and story driven games. There is some degree of freedom, but the usual "open world" shenanigans seem to be the opposite of whay they do.
Not necessarily, since the AAA open world game mold is a simple one. The main missions are linear storyline-related stuff, and the open world is just for moving between story points and doing side content/grinding for collectibles spread around the map. Ubisoft p. much perfected this framework.
Electronic Arts has suffered a major security breach when someone uploaded a document on Pastebin that contained private personal details including email addresses and passwords.
The document was removed, but it had hundreds of Origin accounts that began with letters A through F, as well as registered Mass Effect and Star Wars Battlefront users.
An ex-Origin employee, Sam Houston, is speculating that the document was the result of a hack into Electronic Arts' databases, stating, "Gamers are often targeted with attacks, and with EA's accounts tied into all of their games and their Origin e-commerce site, a gamer's EA account can be very valuable."
Houston added, "Gaining access to an EA account would enable a hacker to play any of their PC games purchased through Origin, and could potentially be used to play on a gamer's account on a game connected via the EA account system. Those accounts are valuable not only for financial gain, but also for harassing or impersonating users."
EA's senior director John Reseburg doubts this, stating "At this point, we have no indication that this list was obtained through an intrusion of our account databases," and EA has taken action to secure the exposed accounts. "In an abundance of caution, we're taking steps to secure any account that has an EA user ID that matches the usernames on this list."
"Remakes, because of who we are, and this broad portfolio of intellectual property...you add all that together, I don't know where we find the time to do remakes, […] We're a company that just likes to push forward.
For a lot of companies, remakes are a way to drive revenue. It's sub-cost, it's an IP that's there, you can remaster, and that's great. We don't do that here. I don't think that's ever been in our culture.
In the old days, backward compatibility was to convince your mom to buy the new console -- not that you were ever going to use it, […] Once you got it? Those things went in the drawer, or on eBay."
Though one of the world's largest video gaming companies, for years EA was one of the least liked - voted the worst company in America several times, it has often been criticised for its lack of innovation, heavy reliance on microtransactions, costly DLC, a focus only on critically underwhelming but wide appealing multiplayer FPS games which have to appeal as wide as possible.
In the past year or so sentiment has begun to turn around with the likes of "Dragon Age: Inquisition" scoring many Game of the Year accolades along with upcoming titles like "Star Wars: Battlefront" getting many excited.
That's not surprising; the same audience that is more used to the idea of paying to download games is also more likely to pay to download other things.
That graph is kind of misleading as full games for EA are released Q4 or Q3(Ocd-Dec) and after that is DLC/Map packs time.