Tacticular Cancer: We'll have your balls

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Lobotomy Corporation aka Cabin in the Woods: The game

Discussion in 'Strategy and Simulation' started by BrotherFrank, Apr 15, 2018.

  1. BrotherFrank Scholar

    BrotherFrank
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    So this just came out of EA, management game where you're in charge of a facility that studies "abnormalities" and basically try not to let various nightmarish entities (such as the dreaded "magic girl") and other eldritch horrors get released from their captivity.
    Failure to do so will result in the reason you bought the game in the first place: monsters running away gruesomely killing your beloved employees and generally having a grand old time running amok.

    Initially this seemed so up my alley i almost insta-bought, but years of wisdom and a lot of bad life decisions has tempered my zeal and indeed it seems the game's devs made the mistake of relying on some third party company to translate their game, who did a horrible job and just relied on google translate, resulting in a game that's not only full of typos, but also fails to properly explain a lot of the games concepts (made worst by its use of in game terminology and lingo that won't make sense to a new player).

    This combined with not being able to get a sense of how the game actually plays when you're not managing crisis situations means i've held off trying it for now and decided to make a thread on the codex instead.

    But damnit, take a look at the list of abnormalities:
    http://lobotomycorp.wikia.com/wiki/Abnormalities
    Or actually, don't if you'd rather not get spoiled.
    But there's quite a lot of monsters of all kinds, some with genuinely cool concepts and whose interactions with staff and environment sounds quite awesome in that its more then just "monster has % chance of killing or corrupting your staff".

    TLDR Love the ideas and concepts of the game, not sure if game play is actually any fun though.
     
    Last edited: Apr 16, 2018 at 4:14 AM
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  2. Enrymion Literate

    Enrymion
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    It wasn't that hard to learn, I knew nothing about the game before starting and after a careful read of the in-game help menu and some experimentation I mostly got the gist of it, but at least at the start there is a bit too much just waiting around with nothing to do for my liking, eventually you unlock speed controls(why you don't start with them beats me) which do help. But anyway I think the game was too scary for me, figuring out how one of my first tool abnormalities(they seem to be not listed on the wiki page?) worked was too traumatizing that I haven't really wanted to play since.
     
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  3. I'm With Her Snorkack for prison Arcane

    Snorkack
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    Now that sounds interesting. Care to explain further?
     
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  4. Space Satan Arcane

    Space Satan
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    Looks fishy. It's that kind of small games that have a great ideas or aesthetics and in practice turn out to be a complete mess.
     
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  5. Enrymion Literate

    Enrymion
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    It's a bit silly but something about the animation, the process of figuring it out and the lore of We Can Change Anything was kind of unsettling. Basically it's this happy looking machine that you can put your units inside that produces energy in exchange for health and thinking that my units were dying just because they didn't have enough health(or I just hadn't found the turn off button) I kept sending stronger and stronger employees to it while getting these lore bits based on how long they lasted
    • "After the popularity of "Little Helper" took off, "We Can Change Anything" was released as the second installment of the home robot series."
    • "As to be expected of a product of the xx corporation, it sports various functions."
    • "Does your child cause trouble and cry all the time? We can change that! Don't like your body? Too fat, too skinny? We can change that! Are you not able to get the energy required due to your lack of home or money? We can change that!"
    • "It's simple. Just open the machine, go inside and press the close button. Now everything will be just fine."
    • "The machine will produce energy after employee enters. Seeing as once inside, employees never come out, the inside of the machine must be comfortable."
    Also yeah it is listed in the wiki I was just blind.
     
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  6. Burning Bridges Enviado de meu SM-G3502T usando Tapatalk

    Burning Bridges
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    I would be surprised if it even runs, from the screenshots it looks like it's hacked together with RPGmaker or something like that.
     
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  7. Enrymion Literate

    Enrymion
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    Are you sure you are talking about the same game? None of the screenshots even remotely look like RPGmaker.
     
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  8. I'm With Her Snorkack for prison Arcane

    Snorkack
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    Ok, your post really got me hooked. And as I was about to hit 'buy', I saw the system recommendations. What the hell?!
    Fucking spoiled indie devs, man.
     
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  9. Enrymion Literate

    Enrymion
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    Was there something weird there? They seem more like recommendations than requirements outside of resolution and needing directx9(for one I don't have win 8 and it ran fine).
     
    Last edited: Apr 18, 2018 at 12:00 AM
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  10. thesheeep Arcane

    thesheeep
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    Eh?
    I mean, yes, the game certainly doesn't look like it would need 8GB RAM or that it should need 6GB of disk space.
    But I don't see where any of those numbers are even remotely high.
    I have about double the amount/power of the numbers written there (where applicable) and my PC is more than two years old.
     
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  11. I'm With Her Snorkack for prison Arcane

    Snorkack
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    Well my pc is 7 years old and i can run most current AAA games. If I can't, it's the gpu that's the bottleneck.
    If my i5 2500k is too weak for that kind of game, thats just plain bad optimization on their side. Also, the 8gb requirement stems from a memory leak they are apparently not able to locate. Also, the need for Win 8.1 triggered me.
    Anyways, I asked on steam forum and people think it'll run on my machine anyways because devs don't seem to know the difference between requirements and recommendations.
     
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  12. Haba Harbinger of Decline Patron

    Haba
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    Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    This is pretty cool idea, no surprise it is Korean.

    Design wise though... eh.
     
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  13. BrotherFrank Scholar

    BrotherFrank
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    All right decided to "try" it, I felt i'll probably end up getting it down the line in a steam sale but unless it's super amazing wouldn't be buying it any time soon.

    And eh... My first impressions were kinda on point for my tastes, I love some of the ideas and messing around with the abnormalities, but I kinda hate actually playing the game.
    Incoming TLDR.

    Show Spoiler

    The "management" aspect is just boring imo, feels like a facebook clicker. Click on dude/click on monster, tell dude where to go/choose employee to do x type of work.
    After an employee does his work, abnormality gets a cooldown of 12 seconds or so before can be interacted with again.
    My immediate thought was: can i just set a schedule instead? Why i gotta keep telling folks to go back in? It isn't a problem initially when you only have 1-2 abnormalties and you'll be wanting to read the flavor text but later levels you start having quite a bestiary, you'll often be repeating many tasks over and over and it'll distract you from paying attention to what you actually wanna pay attention to. Maybe that's working as intended, but not what I'm looking for in a management sim.
    And room placement is fixed. I only have myself to blame for expecting this but when I saw the xcom base style layout I assumed you chose where to place rooms and buildings, maybe even have a form of staff management where gotta keep them sane and fed, maybe give them housing quarters and amenities... 0 of that. Ok not the game's fault but it did end up somewhat annoying me later on when an abnormality I acquired late game would be a zillion miles from my starting department and I just wished in general I could reorganize the layout of my base for a host of reasons. Felt like a massive missed opportunity and ffs this means fallout shelter is more of a management game then Lobotomy Corporation.
    :negative:

    Oh and Enrymion was right and the steam reviews i read were exaggerating: you can easily figure things out even without the tutorial and stats being things like justice or prudence. But to give an example, justice: it increases attack speed and movement speed stats and makes the agent more effective at "repression" type work (basically making the abnormality feel bad about itself and tell it to stay in a corner and behave, horror monsters have feelings too after all) . Tooltips and trial and error are enough, the first few abnormalities are chilled and don't actually kill anyone, make people crazy at worst but nothing a baseball bat to the head can't fix. So yeah had to correct that bs I repeated previously.

    Honestly once I got into it, the stats and how they related made a certain kind of sense.
    So let's say you have an abnormality that is some nightmare fuel creature whose disgust for humanity is only matched by its sheer hatred and hunger for flesh...
    Maybe it's not a good idea to try and cuddle it or shout at it to stop being so mean? Even if you pick someone with a high "temperance" (the charisma stat) the abnormality will probably still rip their skin off.
    So choose "instinct" work instead which is basically your employee nervously trying to stay alive at all costs and jump away at any sudden movement from the abnormality, and make sure that employee has a high "fortitude" (basically the physical/hp stat). Conversely, adopting this approach with an abnormality with a tragic background who just wants a hug will probably only depress it further and push it to flip out. Stuff like this is the game at its best and really makes you want to experiment and get your next new creature asap so you can repeat this process of discovery.

    Since was in a rush and wasn't enjoying game enough to deal with the core game play (what i described above is at best 5-10% of what you'll actually be doing most of the time) and didn't like how game design encourages you to grind and play levels to perfection rather then move on with your losses, used cheat engine to basically make employee deaths meaningless (id max out the stats on the department leaders, give decent stats to a second command, everyone else is a redshirt with whom i played normally, and finally fully refresh this lineup at end of each day).
    It didn't prevent the game from throwing me curve balls every now and then even with that : I got one abnormality who always broke out and went on a rampage ripping off people's faces no matter what steps you as a player could do. It was highly resistant to any damage type I had access to and its own damage type went through every armor i could field. RNG had simply screwed me over here and was forced to reload from a previous checkpoint.
    In another example I thought a new abnormality was safe enough that I sent one of my department leaders to work on it.. It triggered one of the abnormalities conditions and she died a horrible, gruesome death. If i was playing legit i'd have restarted because losing your best employees is a game ender, but being a cheater I just loled and played on.

    Final note regarding the save system. You get a checkpoint every 5 days, by time i had enough i was 2 days off the next checkpoint. Felt I "had" to stay and play because had restarted the previous levels a lot and didn't want to throw away 30-45 mins of gameplay (restarting levels a lot due to losses isn't a scrub thing, also don't forget the end of day extra grinding for equipment which is just boring but necessary time waster), or would if i was a legit customer, as it stands it felt like an appropriate end to the "demo". Uninstalled and added to wishlist.

    In conclusion had most fun with the game when I didn't actually have to play it the way it was intended and had freedom to larp. Abnormality design and interaction are cool and kept me playing despite my numerous annoyances with the game.


    Regarding those silly system specs, my pc doesn't meet them and I had 0 problems so yeah don't know what's going on there.

    As a side note, I could see this game being quite lulzy in an lp....
     
    Last edited: Apr 21, 2018 at 6:43 AM
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  14. Haba Harbinger of Decline Patron

    Haba
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    Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    The piratez0r version you are playing is like a different game really.

    See some LP's on the "legacy" version as comparison:



    Current version is WAY easier. You get tons of easy abnormalities, the game straight up tells you everything (via simple unlocks) and you can buy better employees.

    It is really radical and I am not sure I like.
     
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