In open world RPGs, unique terrain design that will allow player to instantly know where he is in the world without need to use the map or quest compass.
Hidden locations that award exploration not with unique enemies or loot but with bits of lore and self contained stories that shape the bigger picture of the setting.
Magic that is used for more then just combat.
Hidden locations that award exploration not with unique enemies or loot but with bits of lore and self contained stories that shape the bigger picture of the setting.
Magic that is used for more then just combat.