Tacticular Cancer: We'll have your balls

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Development Info Lionheart - Pause and Play

Discussion in 'RPG Codex News & Content Comments' started by Saint_Proverbius, Nov 28, 2002.

  1. Saint_Proverbius Arcane Patron

    Saint_Proverbius
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    Tags: Lionheart: Legacy of the Crusader

    Per <A href="http://forums.interplay.com/viewtopic.php?t=1190">this forum thread</a> on the <a href="http://forums.interplay.com/">Interplay Forums</a>, <a href="http://lionheart.blackisle.com">Lionheart</a> will backslide back to the typical <a href="http://www.blackisle.com">BIS</a> faire and impliment a <b>real time with pause</b> scheme. Here's the skinny:
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    <br>
    <blockquote>Here's an example of how a combat might go:
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    <br>
    I see a group of archers at the edge of the screen, so I pause the game and equip my bow and arrow, and place offensive and healing spells in the quick slot. I select 'head' on the critical targeting display, and then unpause the game and attack the enemy I want. After a few volleys, I pause again, and unequip my bow and arrow, and go to sword and shield, and place a potion of strength and healing in my quickslot. When I unpause, I drink a potion and rush in to attack. Pausing when necessary to change tactics or to be sure about my target.
    <br>
    <br>
    Hopefully, this comes as good news to the folks who were looking for some kind of pause to help slow down the action to their comfort level.</blockquote>
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    Here's a wacky thought.. If the action needs to be <i>slowed down</i>, why not just make it turn based since the <b>SPECIAL</b> system was designed for turn based in the first place?
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    <br>
    Oh, wait, that just might make too much sense.
    <br>
  2. Deathy Barely Literate

    Deathy
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    You think that there'd be more solutions that implementing a half assed Pause and play system.
    Slowing down the combat, Having quick slot item configuration macros, anything is better than a half assed pause and play system.

    Next they'll have trouble coding NPC companion AI.
    Instead of fixing the problem, they'll use a half assed work around such as giving full control to the player.

    Way to clone the Infinity Engine, guys!
  3. chrisbeddoes Barely Literate

    chrisbeddoes
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    We are sorry but our marketing department decided that REAL BASED "TM"
    gaming is much more popular that turn based gaming .

    And our marketing depatment is NEVER WRONG "TM"



    :wink: :wink: :wink:
  4. Anonymous Guest

    Anonymous
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    Ha, so they finally opted to throw in pausing.

    Even if the infinity engine dies, it's gameplay lives on.
  5. Section8 Erudite

    Section8
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    Fuck that. Fuck that in its stupid ass. I'm on my way to Reflexive, and I'm going to make them eat my shit, and then eat their shit which is made up of my shit. Oh, and maybe take a few cans of liquid nitrogen with me to pause them while they consider the question "What the fuck is wrong with turn-based?" and maybe "Why the fuck are you doing your best to follow in the footsteps of the worst developers kicking around, the almighty Bioware?" Have any of them actually played Neverwinter Nights and realised how truly banal and outright fucking dull it is? Bad call, Reflexive and/or Interplay. Just because every other fucking sheep is walking through the door to the abatoir doesn't make it a good idea to follow.
  6. Spazmo Barely Literate

    Spazmo
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    Somebody's been watching Jay & Silent Bob Strike Back.

    I think there was something interesting Saint Proverbius said that was transcribed into a newspost by Killzig at DAC:

    I think that sums it up.

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