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ERYFKRAD

Barbarian
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Joined
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28,351
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
The game contains a large amount of voice acting, and every single line was expertly directed.
And every line was written by a team of writers from Bethesda and Bioware.

It's damn well optimized.
 

Wayward Son

Fails to keep valuable team members alive
Joined
Aug 23, 2015
Messages
1,866,294
Location
Anytown, USA
...but the level of graphics means that it would have run well anyways.

It sold so good that Todd Howard committed suicide because it dwarfs the sales of F4 and Skyrim.
 

HoboForEternity

sunset tequila
Patron
Joined
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Disco Elysium
Steve gets a Kidney but I don't even get a tag.
It sold so good that Todd Howard committed suicide because it dwarfs the sales of F4 and Skyrim.
but it's crafted, and marketed towards adam sandler movie fans

it is a collaboration between Vince (ITS) and styg, have budget of 200 million dollars and 5 years development time and no strings attached
 

Klarion

Arcane
Joined
Oct 10, 2014
Messages
1,864,550
Location
Stonekeep
It sold so good that Todd Howard committed suicide because it dwarfs the sales of F4 and Skyrim.
but it's crafted, and marketed towards adam sandler movie fans

it is a collaboration between Vince (ITS) and styg, have budget of 200 million dollars and 5 years development time and no strings attached

....but it's intended to only come out on consoles.


The studio has managed to get all the greatest CRPG legends to work on their
project! Such as Chris Avellone, Tim Cain, Josh Sawyer, Jon Van Caneghem, Brian Fargo, Neal
Halford, Guido Henkel, Brenda Romero... heck, even old Arnold Hendrick that made
Darklands has agreed to come out of nursing home to help out.
 

Shin

Cipher
Joined
Jan 5, 2015
Messages
681
It sold so good that Todd Howard committed suicide because it dwarfs the sales of F4 and Skyrim.
but it's crafted, and marketed towards adam sandler movie fans

it is a collaboration between Vince (ITS) and styg, have budget of 200 million dollars and 5 years development time and no strings attached

....but it's intended to only come out on consoles.


The studio has managed to get all the greatest CRPG legends to work on their
project! Such as Chris Avellone, Tim Cain, Josh Sawyer, Jon Van Caneghem, Brian Fargo, Neal
Halford, Guido Henkel, Brenda Romero... heck, even old Arnold Hendrick that made
Darklands has agreed to come out of nursing home to help out.

Too bad all those oldies get to work in the mail room where they kind of look sad and talk about the old days, todd howard mails an anthrax letter to said mailroom and all devs die

but by some miracle jesus comes down to earth to eat all the bodies and thus absorbs the memories and prowess of all said developers into his own mind, he's clear to make the best darn rpg evah!
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,173
Too bad all those oldies get to work in the mail room where they kind of look sad and talk about the old days, todd howard mails an anthrax letter to said mailroom and all devs die

but by some miracle jesus comes down to earth to eat all the bodies and thus absorbs the memories and prowess of all said developers into his own mind, he's clear to make the best darn rpg evah!

He works on the game on his own for 33 years, the game is eventually released, but the reviewers absolutely crucify him.

After three days he decides to retire and dissapears, but upon leaving he founds a new RPG studio, consisting of people wearing skirts, who will work on the game for 2000 years.
 

Crooked Bee

(no longer) a wide-wandering bee
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15,048
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In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
...a game which, however, can only be played up in heaven.

In the meantime, Josh Sawyer actually steps up and makes a turn-based Darklands-like game that's also - gasp - fun.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,173
...a game which, however, can only be played up in heaven.

In the meantime, Josh Sawyer actually steps up and makes a turn-based Darklands-like game that's also - gasp - fun.

But the main writer is Anita Sarkisiaan

Fortunately, while working on the game she starts visiting the Codex for inspiration, changes her ways and invents new RPG genre - rapePG.
 
Joined
Jan 7, 2012
Messages
14,242
... The furthest you can go is non-consensually observing a woman in public out of the corner of your eye. Doing so summons a horde of level-scaled guards from Oblivion to arrest you for violating the law.

It has excellent and varied encounter design organically promoting a non-linear exploration of the gameworld.
 
Self-Ejected

IncendiaryDevice

Self-Ejected
Village Idiot
Joined
Nov 3, 2014
Messages
7,407
It has excellent and varied encounter design organically promoting a non-linear exploration of the gameworld.

...But it's set in communist Albania and the entire colour scheme is 4,000 shades of mud-green. It also crashes to desktop every 4th encounter.

Meanwhile a western development team finally release a big budget, relatively complex, narratively engaging, party-based cRPG with interesting loot and logical dialogue.
 

HoboForEternity

sunset tequila
Patron
Joined
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Messages
9,202
Location
Disco Elysium
Steve gets a Kidney but I don't even get a tag.
Meanwhile a western development team finally release a big budget, relatively complex, narratively engaging, party-based cRPG with interesting loot and logical dialogue.
But Bethesda's QA team is in charge of it and it is using gamebryo.

it is a spiritual sequel to Arcanum, with similar setting and relatively faithful mechanics, but more polished, balanced and have better UI, it also features same complexity and depth in quest solving, story telling and general role playing freedom.
 

Hirato

Purse-Owner
Patron
Joined
Oct 16, 2010
Messages
3,954
Location
Australia
Codex 2012 Codex USB, 2014 Shadorwun: Hong Kong
it is a spiritual sequel to Arcanum, with similar setting and relatively faithful mechanics, but more polished, balanced and have better UI, it also features same complexity and depth in quest solving, story telling and general role playing freedom.

But it's developed by a band of Cleves; with the game thought to be vapourware, you pass away peacefully in a dementia ward long before it finally sees the light of day.



The game through a long series of ordeals culminates in a grand battle where you kick the ass of YHWH.
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
5,428
Pathfinder: Wrath
The game through a long series of ordeals culminates in a grand battle where you kick the ass of YHWH.

Which the game punish you for by making YHWH not only still alive but making your PC reincarnate endlessly, not being able to influence anything ever again. :lol:
The game is deemed christian unfriendly and cancelled.

The game is Grimoire, and it is released without any of the micro-issues!
 

Klarion

Arcane
Joined
Oct 10, 2014
Messages
1,864,550
Location
Stonekeep
Nice way to end this thread... Grimoire comes out, next day is the judgement day. Fuck.
 

Severian Silk

Guest
People STILL don't understand how this thread works??
 

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