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Crooked Bee

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Best thread in a while.

...But the OP is a fag.

The game offers an unparalleled number of choices to approach a problem.

...Which all lead to the same outcome.

The game is a turn- and party-based RPG with best encounter design ever.
 

valcik

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The game is a turn- and party-based RPG with best encounter design ever.
.. but every turn last for hours and you can't adjust animation speed which spoils replay value.

The game has innovatiove AI with every NPC interacting with each other, rife with unique combination of side quests procedurally generated from this!
 

Hirato

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Codex 2012 Codex USB, 2014 Shadorwun: Hong Kong
The game has innovatiove AI with every NPC interacting with each other, rife with unique combination of side quests procedurally generated from this!
The developers hype it as Radiant AI/Story and give the system a complete lobotomy before release.



The game was originally in a foreign language, and was localised without any weird shenanigans or censorship.
 

valcik

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The game was originally in a foreign language, and was localised without any weird shenanigans or censorship.
.. but niche market sales were too low, which doesn't allow them localise any future expansion pack.

The game's running on its own proprietary engine, fitting extremely rich rule set to the last detail! This makes for great RPG where your character's interaction with the game world is based solely on your character's stat instead of mindless button smashing.
 

Carrion

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The game was originally in a foreign language, and was localised without any weird shenanigans or censorship.
...but that language is Japanese.

The game's running on its own proprietary engine, fitting extremely rich rule set to the last detail! This makes for great RPG where your character's interaction with the game world is based solely on your character's stat instead of mindless button smashing.
Unfortunately the combat system is extremely barebones since your character also makes every tactical and strategic decision himself.

The game allows you to finish it as a pacifist if you play your cards right.
 

Crooked Bee

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The game allows you to finish it as a pacifist if you play your cards right.

But everyone makes fun of you for being a wimp, and everything you have or aspire to is taken away from you by the end of the game if you follow this route.

The game is a new joint project by Tim Cain, Leonard Boyarsky and Jason Anderson, basically a Codex wet dream.

vvv Yeah, I made it too easy. Should've said "full-scale single player RPG", too.
 
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Hirato

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The game has perfect boob physics.
But it's a console exclusive, and the feature is rendered moot as all characters are covered in full-plate, until a suitable emulator has progressed far enough.
But the game features an all male cast



The game features unprecedented levels of moddability.

EDIT: my first answer was boring
 

racofer

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The game has perfect boob physics.
But it's a console exclusive, and the feature is rendered moot as all characters are covered in full-plate, until a suitable emulator has progressed far enough.



The game features unprecedented levels of moddability.

But it's locked behind a paid for steam workshop model akin to what Bethesda once attempted with Skyrim, only this time it's for real.


The game features a branching storyline with multiple paths and an elaborate consequence system that makes each playthrough feel unique.
 

Alex

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The game has perfect boob physics.
But it's a console exclusive, and the feature is rendered moot as all characters are covered in full-plate, until a suitable emulator has progressed far enough.



The game features unprecedented levels of moddability.

But it's locked behind a paid for steam workshop model akin to what Bethesda once attempted with Skyrim, only this time it's for real.


The game features a branching storyline with multiple paths and an elaborate consequence system that makes each playthrough feel unique.

But the branching works pretty much like in a visual novel, with your actions having little direct impact on things and taking away all the sense of initiative.

The game has a carefully crafted gameworld where your skills and abilities can be used in ways that make sense to solve "quests". For instance, the promised reward for a mission will be in the quest giver's inventory and you can steal it. Doors don't use magic locks that can't be picked just because they are part of the main storyline, etc.
 

DeepOcean

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The game has a carefully crafted gameworld where your skills and abilities can be used in ways that make sense to solve "quests". For instance, the promised reward for a mission will be in the quest giver's inventory and you can steal it. Doors don't use magic locks that can't be picked just because they are part of the main storyline, etc.
Until you realize the developers only implemented a small number of situations where you can solve quests like this and you spend most of your time on trash mob genocide.

You make the perfect fool's proof balanced RPG for all ages and IQs.
 

Zetor

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The game has a carefully crafted gameworld where your skills and abilities can be used in ways that make sense to solve "quests". For instance, the promised reward for a mission will be in the quest giver's inventory and you can steal it. Doors don't use magic locks that can't be picked just because they are part of the main storyline, etc.
... but these quests are balanced around the player having perfect metagame knowledge of skill thresholds; this, combined with the fixed and slow acquisition of skill points, leads to everyone running into unforeseen soft fail states 20 hours into the game unless they read a walkthrough.

e: dammit, this thread moves way too fast. Take 2:

The game features a very in depth Vancian magic system.
... but you can rest anywhere to rememorize spells with no consequences.

Sir-Tech gets together once again to develop Wizardry 9 by taking the best parts of Wiz8 and applying them to a traditional fixed-step dungeon crawler.
 
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Space Insect

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Sir-Tech gets together once again to develop Wizardry 9 by taking the best parts of Wiz8 and applying them to a traditional fixed-step dungeon crawler.
But the Wizardry 8 they focus it after is Stones of Arnhem.

The game has the best UI that has ever existed in a PC only game.
 

Wayward Son

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... But you have to pay extra for full UI

The dungeons are greatly designed, with well designed puzzles and greatly fleshed out floors with unique lore.
 

Jick Magger

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The dungeons are greatly designed, with well designed puzzles and greatly fleshed out floors with unique lore.
...But all you can fight in them are giant rats and slime monsters.

The game has a superb script, and the few voiced segments included are incredibly well-done by the actors.
 

Junmarko

† Cristo è Re †
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Richard Garriott announces plans to make a new CRPG which CAN give you the ultimate online or single player experience, he promises it will be reminiscent of his best games! - It sounds too ambitious and probably won't.

Oh wait...that actually exists and it's called Shroud of the Avatar...fuck...
 
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racofer

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The dungeons are greatly designed, with well designed puzzles and greatly fleshed out floors with unique lore.
...But all you can fight in them are giant rats and slime monsters.

The game has a superb script, and the few voiced segments included are incredibly well-done by the actors.

... but by actors they mean a handful of actors, and everyone sounds the same after a while.

However, the giant rats and slime monsters can tastefully rape the main player in a fashion only the best of hentain games can do.
 

Wayward Son

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... However, the decision is rendered moot by the fact that there's an even bigger threat you have to work together in order to beat it. It's a Bioware game.

It has actually viable and fun non magic gameplay.
 

Wayward Son

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...but you can only import from Bioware games.

The level up system is greatly done. The systems are based off of DnD. New inventive classes are added.
 

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