Hooray! Everyone came back! Let me start with a quick recap then:
You each are at level 1 with 284 points of experience and 49 gold pieces, and, after an interesting detour might I add,
you have effectively progressed a mere 20 feet forward into the Castle's Entrance Chamber.
Uh-huh, good good. *writes notes*
Umm Scrooge, how do you not that have written down already?
Simply put, it is difficult to get a quantative unit from "You gain experience," nein?
Ah.
Like I said last time, you suck at this stabby.
... I'll be sure to remember that remark, Neko-chan.
Ah crap...
... can we start the game please?
Of course!
You stand before an archway leading into the next chamber, do you proceed?
That we do.
You enter what seems to be the Main Hall of the castle, and see it to be about thirty feet wide as it leads North into the darkness. Despite the shadows in the hall, you can make out that the West & East walls are contain a number of recesses that are regularly spaced.
Interesting. We move further into the Hall.
As you move North, a peculiar glint from the Western wall catches your eyes.
Hello hello there sunshine, you look... hang on a second, to get our hands on loot we only had to move forward?
That would appear to be the case.
SCROOOOOOGE!
What? We've only just begun, in the long run what we find may very well be worthless. Knowing where we are though, that is much more important.
Quiet you two, let's take a closer look at the chest.
As you move towards the chest, you notice there is a second, identical looking chest facing it in the East wall. When in front of it, you see there is a message written on the Western Chest:
That's... interesting.
Is there a message on the other chest?
There is.
What's it say then?
"Open me Second."
Okay. I open the chest in the We-
Stop! There's no way it can be this obvious. This is a trap, isn't it stabby?
You tell me.
Ooooooh? A Trap?
Not that kind of trap, Shitnipple.
Well poo then
Nonsense, this is stabby after all. We inspect the Western Chest for traps.
Heh, this should be easy then.
You do not find any traps about the chest.
See? Now we can -
You realize stabby said
'didn't find any' rather than
'there are no traps', right Zwanzig?
Good point. I ain't opening it then.
I think corvus should open it.
Me? Why me? You've got more hit points, why doesn't 'The Man' open the chest?
Well, because, I, err ... sea, mind doing the honors?
... no thank you.
Tch! I shall open ze chest then!
... 'ze'?
See? Gah, I would say I'm playing with cowardly little girls, but that would be a grave insult.
You're damned right that would be-
I MEANT TO THE LITTLE GIRLS!!
Okay there, take a deep breath fraulein...
Inside the chest there are several items and a scroll that reads:
Why do I feel a sense of dread all of a sudden?
Interesting this amulet, I would not call it so worthless.
What makes you so sure of that?
Oh mein Gott! Can you really not tell from the message?
Umm... no?
Okay, let me translate then; Two Potions of Curing, Three potions of Healing, and in keeping with that this amulet must be able to resurrect us, say, seven times? Is it clearer now?
...
...
... no?
Suddenly I see how fortunate it was for me to end up the healer in this group. *sigh* Okay, I shall keep the amulet and cure status potions, Irenaeus and corvus can split the healing potions.
But there are three?
Give corvus the extra, I have a feeling he may be needing them more, at least by the look in stabby's eyes.
Fufufu~
*gulp*
... can we open the other chest now?
Okay, I check the other chest for traps.
You do not find any traps about the chest.
Well, that's my job out of ... wait, stabby, are you grinning?
Noooo...?
Corvus opens the chest, we all step back.
... what they said.
Wait, what?!
Corvus reaches for the chest...
I DIDN'T AGREE TO THIS!
Oh thank God. Okay, what's in the chest then?
Inside the chest are some gold coins, a sword, and a scroll which reads:
You found a Sword of Striking, and each of you gains 50 gold pieces.
Sword! Gimme-gimme-gimme!
Yes, because one needs all the help he can get to outdo the healer, right Herr Templar?
Of course not, I can simply put it to good use, that's all.
...
but I want the sword.
May I make a suggestion?
This is highly irregular.
... go ahead.
I think corvus should get the sword, I mean, he
did open the chest and all.
Yeah! stabby's right, I did open the... .wait, why are you on my side all of a sudden?
No particular reason.
Suddenly I no longer want the sword, it's yours corvus.
What's wrong with the sword stabby?
Nothing...
I INSPECT THE SWORD!
You see nothing obviously wrong with the Sword of Striking.
'Obviously'?!
Okay, I give up... I equip the sword.
Fufufu~
Shall we move along then?
... okay.
As you continue North you find a pillar near the end of the Hall, and on it you discover an oddly ornate water fountain.
I touch the fountain's breasts.
You stop yourself as you feel an odd feeling that you'll lose your hand if you continue
... I'll behave.
Heh, amateur. I
fondle the sta-
Does it look safe to drink?
There is but one way to find out
Corvus.
Thanks guys. At least sea isn't -
I ain't drinking it.
Fine! I drink the water.
You find yourself refreshed, and your stamina is replenished.
Interesting, let me see something. I cast Heal on Irenaeus.
Why not me?
Irenaeus is restored to full health
I now drink from the fountain.
Your stamina is replenished, but your spell points remain the same.
Drat! Nonetheless, this will be very useful to us. *writes notes* Everyone, drink up and let us continue searching the room.
After everyone's stamina is replensished, you see that you are at the end of the large hall. To the North is a door placed between two staircases going upwards, and you find doors to the west and east as well.
Doors are locked I take it?
You find that the doors to the West and East are locked, the one to the North...
Must lead to the Gate that must remained closed. Hmm, I believe that is all we can do here for now, let us proceed to the second level.
Yes, let's climb the stairs.
Which set of stairs will you be climbing?
Does it matter? They both go up!
The one on the right?
You reach the second floor of the Castle, you can go to the East
Okay, we go -
... but that is probably just the wind as well.
... dammit.
Any chance of...?
Nope.
We go back down and try the other set of stairs.
Some time passes...
BOOOOOORING! Seriously, it's just been 'Corridor/Stairs/Corridor/Stairs!' Let's go back to the fountain and find somewhere else to go!
Agreed.
You return to the Fountain without incident.
Okay, where to now? Do you think the Castles towers are just going to be staircases as well?
Actually, there was a staircase going up in the Western hallway. I would bet we would find more to explore there than the Castle towers.
Really? There were stairs there?
Yes, because Oh look! One of us was wasting our time and making a Map of the Castle. Pity she wasn't doing something more productive, now isn't it?
Ahhhh... sorry about that.
Accepted. Onwards to the West!
Someone's taking charge again.
... she's done more than you have.
After a little backtracking...
Once again you reach the second floor, but rather than another corridor you find yourselves in a dimly lit open room of size you can not accurately tell, the shadows obscuring the far walls from your sight.
Yes, yes, I won't doubt the need for maps and notes anymore.
So which way do we go?
... that way maybe?
Err...
You turn into a short hallway that ends with a closed door that appe-
What? Another locked door?! You know what, I kick the damned thing since there's no way I'm able to pick the lock.
The door wildly crashes open as a result of your kick, the sound waking up a trio of Rogues who were sleeping. As they leap to their feet to engage you, it dawns on you that the door was unlocked.
Well shit then.
Wait, THREE Rogues? After the trouble we had when there was only one?
After double checking by counting on your fingers, you confirm that there are three Rogues
Okay, time to see what this sword can do then, NEKO~...
... Yikes! That was close.
'Tis but a scratch ... how many HP did I have again?
Three.
What?
Does this mean... I-I'm free?
... way to keep us alive Scrooge.
Heheeh... oops?
...can I have his sword now?
Moving on.
Think I'm getting the hand of this now.
Make me look bad will you?!
ENERGY BLAST!
Hey, I'm getting better!
Better than shit is just slightly better shit. Anyway, what about my attack?
You decided to Block to, what was it again, 'Protect the Party', remember?
Both Rogues fall to the ground lifelessly, and you each get 124 experience points as well as 29 gold each
Really?
Not you corvus. Dead people don't get XP, they get looted.
Well, in that case this has been fun guys, I'll just be heading off now.
Not so fast Fraulein Kitty, I've got an amulet to test out on you.
Nonono, no need to waste that on me. Didn't stabby's cousin say he wanted to play? He can take my spot, right?
We don't mention
Him at this table, comprende? Besides that,
You are brought back to life by the Amulet's power. See, problem solved.
But you didn't even roll for that.
No need at this level. More importantly: your ass, that chair, they will continue to bond, Nao!
Fine...
... so he keeps the sword?
Hey Irenaeus, what do you get when you add 'Five' and 'Two'?
What?
A Healer that can kill just as much as you
... can we continue please?
We sure can sea.
As you look through the small room, you see...
This is oddly detailed...
Hmm. I search the room.
You find a ring with two odd looking keys, each with a handle in the shape of a small spade.
Hehe, yoink!
Okay, what now guys?
BACK TO THE FOUNTAIN!
You return to the Fountain without incident, and replenish your staminia
I heal Neko-chan and give him back his spot on the front row.
You heal corvus to full health
BACK TO THE SECOND FLOOR!
Uh, guys, you do know you could have saved time by just 'Resting', right?
Nonsense! Walking is good exercise.
Says the guy who's sitting down eating chips.
... oh shut up you fairy.
You return to the second floor.
Okay, let's take a look around again.
You notice a pair of Archways on either side of the stairs you just came up.
Good. We'll go there... err, the one on the left I mean.
You are attacked by 3 groups of rats.
More rats? Wait, what do you mean 3 groups?
I mean 3 separate groups, maybe they're the same kind, maybe they're different rats. Who knows?
No matter, we attack them.
Which group?
Oh, err...
Hehe. Roll dice.
Zwanzig successfully hides and sea puts two of the rats in the back row to sleep
You could have done that to the ones in the front sea.
I assumed you three would have killed those ones already.
You also identify one of the creatures as a Giant Rat.
We're just noticing this now? Why couldn't we see that... let me guess, dice?
Exactly.
ENERGY BLAST!
Nice to see your contribution...
What...
... the...
... fuck? I mean,
Seriously stabby, what is wrong with this sword?!
Nothing. nothing at all.
Hehe, let me show you-
Aha, missed me!
EEEEEEEEEEEEEEK!
Dammit! Missed.
Did you just squeal like a girl?
Of course not. I was, err, trying to lure it into a false sense of security.
Of course you were, but for the next time -
Excuse me for a moment.
As I was saying, next time could you not do it so loudly?
But it was a GIANT rat.
Problem Iren?
I could have done that if it was asleep at the time...
Seriously, is it -1? -2 even?
APOTHECARY!
...
There, I killed it for you, is that better?
Excellent.
Scrooge! I need to be healed!
Quiet down you baby.
Ohhhh!
That's how I have to swing it then.
You have defeated the rats, every party member gains 200 experience & 10 gold pieces
Aha! Triumph!
You did nothing but whine this time.
Seriously, Send did more than you.
Yeah,
I managed to kill something at least.
... *nods*
...
Can I get healed at least?
I don't have the spell points right now.
Shall we move on then?
Sure.
As you continue down the hall, you see that it quickly turns north and loops back around back to the other Archway you saw. You also see another stairway leading to the next floor, and a gate blocks your way further North
Hmmm. We continue exploring the floor.
As you continue to explore, you come across many, many locked doors...
... and are soon attacked by a group of Rogues.
Group? How many exactly?
You count a total of 5 Rogues. Actions?
Wow. Not even trying to deny it this time?
Sh-shutup!
Wow, and I'm the Fairy of the party?
I'm just a one hit wonder, aren't I?
Good job sea, now we strike!
Aha! Take this!
... or not.
... think I'm getting the hang of this sword now.
Good, good, fufufu~
*gulp*
And that's the last one!
'bout time.
What was that? What do you do?
You can disarm the next chest then.
.... crap.
The Rogues are defeated, you each gain 173 points of experience and 23 gold.
So, the rest of this floor is?
Locked Doors. Locked doors for as far as the eye can see...
Back to the Fountain!
I agree. We can plan from there.
Oh really?
... yes?
You return to the first floor, and walk back to the Main Hall and the water fountain therein. As you are about to reach the Fountain...
Yes?
You are attacked by Vines!
OOOOOOOOOOOOH~
I probably should have renamed that, shouldn't I?
... yes.
Hey! How come I didn't get sprayed?
Errr... dice? No matter, Actions!
... most distressing.
You identify the remaining creature as a 'Fuming Vine'
Is that good or bad?
...
Figures.
... as well as 7 gold each. Zwanzig gains a level!
But he was asleep the entire time!
True, but I don't make the rules on this.
Excellent. *rubs hands*
Your Speed increases by 1, your hit points are raised to 10, and you earn a skill bonus.
Skullduggery please, I got some doors that need a talkin' to.
Okay, let us rest and decide where to explore next. The 'Ramparts' perhaps?
Sounds good.
You find the staircase leading up to the Ramparts, and see it to be a corridor 30 feet long leading to stairs going back down to first floor.
Wow. We were afraid of going up here last week?
Looks like we are left with the Towers. We are at the South-East one, correct?
That is correct.
Up the tower we go!
This is the one with noises downstairs as well, right?
Also correct
We go back down.
Hmm, the North East Tower then?
You reach the second floor of the North Eastern tower, and see a archways that open up to the South a bit. Your way West is blocked by a closed gate.
South then.
You find a Door to the East, and a pack of rats that attack you.
Think you can handle this, oh fearless leader?
You only say that because you have the fancy sword!
The last rat falls dead to the floor.
DAMMIT!
You each get 75 experience and 7 gold. Irenaeus, you gain a level!
WOOOOOOOOOOOOO~HOOOO!
Your Int and Piety are increased by 1, you now have 15 hit points total. How do you want to increase your skills?
SWORDS DAMMIT!!!
And with that I think we'll call it a week.
But I just leveled! I wanna kill things now!