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Completed Let's Play Warhammer: Shadow of the Horned Rat

Joined
Jan 24, 2011
Messages
1,060
Location
Poland
MISSION: BUGMAN'S BREWERY (briefing and battle) AND THEN LOREN.

Episode in which we complete mission waaay more important to us all than getting some lazy ass elf to Loren.

azguz.jpg


Bugman's Brewery needs assistance in repelling attacks by a drunken Giant. If we can drive him away you'll each have a kef of beer as well as your fee.

envoy.jpg


The Dwarven guards at the brewery have recently been called to Zhufbar, leaving it virtually defenceless. Bugman's brew is the finest beer in the Old World. We cannot allow it to be wasted on ignorant Giant.

f1bm7a.jpg


This is an outrage! We cannot allow ignorant giant to get wasted on Bugman's brew!

2rqm4wg.jpg


We can't waste any more time!

f1bm7a.jpg


Shut up Ceridan, this is serious!

We quickly gathered what men were avaible and rushed to Bugman's Brewery before it's too late.

We took:

Jarema's cav.
Cleve.
Keeler's Bowmen (fucking waste of money)

And some Ass-gas Bloodfists men.

bat1.jpg


We start here. We put Keeler and Cleve in front and rest in the back so they can watch the show.

bat2.jpg


Drunken giant.

bat3.jpg


Brewery. It CANNOT FALL! Since rest of this mission is banal-shit-boring shoot giants with hunting spear there will be no commentary.

bat4.jpg

bat5.jpg

bat6.jpg

bat7.jpg

bat8.jpg


He looks like he's sleeping...

bat9.jpg

bat10.jpg

bat11.jpg

bat12.jpg

bat13.jpg

bat14.jpg


"mission" complete.

debreif1.jpg

debrief2.jpg

debrief3.jpg


f1bm7a.jpg


Ok Ceridan, now we can go to Loren

ORDERtoloren.jpg


Since we are cheap, we decide to got with only cav and Ceridan.

routetoloren1.jpg


clip-clop...

envoybyebye.jpg


Ungrunn's envoy wishes us "good lu" and we part our ways.

plot1.jpg

plot2.jpg


f1bm7a.jpg


Wołodyjowski, if you just saw this douche when we were seeing emperor. (in faggy voice) "I'm descended directly from long line of douchebags, help me emprah, you are my only hope!" What an asshat, I'm telling you...

plot3.jpg


f1bm7a.jpg


What the hell did you get us into, Cerdian?!

plot4.jpg


f1bm7a.jpg


Shoot those fags with great cannon and slit Ceridan's throat!

plot5.jpg

plot6.jpg


safepassage.jpg

safepassage2.jpg


routetoloren2.jpg


clip-clop...

debriefloren1.jpg

debriefloren2.jpg


GOLD.jpg


Holy shit, we are rich. But we didn't get any reinforcements so I don't know what the hell is going on (we should get some).

gnarl1.jpg

gnarl2.jpg


At least some cool looking Treeman decided to join us.

faggots1.jpg

faggots2.jpg


...But he bring some faggets with him.
 

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,519
Location
Copenhagen, Denmark
Codex 2012
You'll be glad those fags joined up. They're gooddamn machinegunners, especially once they get some more experience (which should go fast, even unlevelled, their ballistic skill (and thus their chance of hitting the enemy) is on par with your current best. 4 BS means you hit on a 3+ on a d6. Wait 'till they get BS 5..). Call them whatever nicknames you want. Their efficiency is monstrous.
Oh, and since they're firing longbows, their arrows will travel in a ballistic trajectory. You can use that to your advantage with careful positioning. :smug:
 
Joined
Jan 24, 2011
Messages
1,060
Location
Poland
MISSION: PATROL LOREN (Briefing and AMBESH!)

Episode in which elfs are cheap-skates who pay peanuts for suicide missions...

brief.jpg


fag.jpg


We have been under attack from Skaven in the Grey Mountains for some time now. At first they descended on our outlying encampments but the vermin penetrate deeper into the forest with each new attack. They clearly seek something or someone. Would you help us patrol the eastern foothills of the Grey Mountains?

brief2.jpg


f1bm7a.jpg


Sure, if you'll pay us.

We took:

Cavalry.
Cleve.
Crossbows.
Galed's Cheerfull Company of Loren's Gayest.
Gnarl the Treedude.

I basically stopped making troops selections screenshots by now because I sometimes redo missions trying not to waste too much money because I have feeling that soon we will have to field bascially everything we have and I'm afraid of going broke.

AMBESH%2521.jpg


AMBUSH!

bat1.jpg


We quickly turn off AI control and start to organise our troops.

bat2.jpg


Holy shit, that's a lot of rats.

bat3.jpg


Our soldiers are in position and we send Cleve shouting "PUSS! PUSS!" to scare the shit out of skaven (pro tip - It didn't worked).

bat4.jpg


Since rat diplomacy failed, we entangle one stormvermin regiment.

bat5.jpg


Then we nuke other stormvermin with Flock of Doom.

bat6.jpg


Rats are properly entangled and are not going enywhere so we order Cleve to get the fuck out of there.

bat7.jpg


Like so.

bat8.jpg


Jarema reached his destination but I completely forgot why I send him there, so I order him to get back.

bat9.jpg


Rats are chasing Cleve and Galed is all like "FIRE! FIRE! FIRE" I mean, Fletcher is good but he ain't go shit on Galed.

bat10.jpg


MG-42 Galed routed clanrats so we order cleve to continue looking scary while his mana regenerates.

bat11.jpg


Skaven tries to kill Cleve with warpfire but they fail.

bat12.jpg


They got one elf though.

bat13.jpg


Our right flank is exposed so we order Gnarl to charge rats there.

bat14.jpg


Meanwhile, Cleve regained mana and is nuking clanrats.

bat15.jpg


Gnarl scared the crap out of stormvermin and made solemn vow to chase them to the end of map. So Jarema have to deal with clanrats.

bat16.jpg


Waves of rats and warpfire everywhere, story of our lives.

bat17.jpg


Galed and Cleve fends off clanrats.

bat18.jpg


Jarema fights clanrats and I'm sobbing a little because I'v lost hope of getting any reinforcements by now.

bat19.jpg


We beg Tree-Dawg to stop chasing those damn stormvermin, but he don't listen.

bat20.jpg


Cleve tries to pick off grey seer with hunting spear.

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Jarema got butt-charged and I cry like a little bitch.

bat22.jpg


They routed clanrats but still are being attacked by stormvermin for behind. So they call the names of potato gods and promise that if they are going to die anyway, they will take as many skaven with them as they can.

bat23.jpg


But they routed stormvermin and didn't died at all, s this whole promising was kinda stupid and they feel a little bit silly.

bat24.jpg


Meanwhile, Cleve killed one grey seer and Treedude stoped chasing stormvermin so I ordered him to charge something else.

bat25.jpg


Gnarl is liek "RAARGH!" and then skaven are liek "FLEE!".

bat26.jpg


bat27.jpg


Remaining gery seer casts some green stuff on Cleve. And Jarema tries to photobomb this screenshot.

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I made completely retarted decision by ordering Gnarl to charge stormvermin. They are entangled and will fight to the death.

bat29.jpg


Some warpfire team re-grouped and tries to kill our range units.

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But our machineguns shoots back and warpfire team essplodes!

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Meanwhile Gnarl continues to fight entangled rats and Greey seer is discussing pythagorean theorem with Cleve.

bat33.jpg


Grey seer died during discussion and warpfire teams were killed by Galed and Fletcher. So we order Gnarl to flee because we don't want to loose him.

bat34.jpg


And we nuke entangled rats with Flock of Doom because it's safer.

debrief1.jpg

debrief2.jpg


Reward are peanuts, many people died and this shit isn't even over yet. But we continue our patrol because we are honourable mercenary company.

route.jpg


clip-clop...

EDIT: Galed may be faggot, but he's OUR faggot now.
 
Joined
Jan 24, 2011
Messages
1,060
Location
Poland
MISSION: PATROL LOREN (Ambush 2)

In this episode - FABULOUS storm of arrows.

Ambush%2521.jpg


bat1.jpg


We use pretty much exactly same tactic as before.

bat2.jpg


We turn off "retardo mode", order our range units to form a line and tell Jarema to go north-east and hopefully get attention of some rats.

bat3.jpg


Doomwhell, I don't know what the hell it supposed to be.

bat4.jpg


Line is formed and Jarema reached secret places so we order Cleve to move north.

bat5.jpg


We assigned Tree-Dawg as his bodyguard.

bat6.jpg


Jarema rides near the enemy yelling bad things about their mothers to get their attention.

bat7.jpg


Doomwheel got close so we killed it with Hunting Spear because Flock of Doom don't seem to work very well with 1 unit regiments.

bat8.jpg


We order our range duo to unleash hell.

bat9.jpg


Apparently cleve is fighting something (this fucking game man...) so he can't move, at least he can cast spells.

bat10.jpg


Cleve still can't move and there are so many rats that even Galed can't kill them quick enough.

bat11.jpg


We order Gnarl to charge stormvermin...

bat12.jpg


And leave Cleve defenceless. Clanrats took opportunity to charge our amber wizard. So we panic and order Galed to shoot at rats while aiming ABOVE cleve.

bat13.jpg


And then quickly cast flock of doom on them.

bat14.jpg


And this bat-shit crazy plan somehow worked. And Cleve finally can move!

bat15.jpg


Meanwhile, Jarema rides aimlessly dragging some rats behind him.

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Treedude was routed by stormvermin.

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We order Galed to do his trick again.

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Stormvermin got decimated by one volley. I'm sure Gnarl did this on purpouse, faint retreat or some sneaky shit like that.

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Cleve nukes one remaining clanrats regiment.

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Gnarl calmed down and Jarema brought some friends to the party.

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We prepare nasty surprise for skaven marauders.

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And that's it!

debrief1.jpg



debrief2.jpg


route.jpg


clip-clop...

finaldebrief.jpg

finaldebrief2.jpg


gold.jpg


We are still rich. Also, we got reinforced, sort of... Jarema got 2 more dudes and that's it. He's at 9 out of 12 right now.
 
Joined
Jan 24, 2011
Messages
1,060
Location
Poland
MISSION: POISONED WIND (Briefing and Battle)

Episode in which Jarema is amazed by the sight of real forest...

brief.jpg


fag.jpg


Skaven Plague Monks are attacking our beloved forest to the north, killing trees and animals with their putrid filth. We must cleanse our home of them before the forest is damaged beyond repair.

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Allright men, you heard the man. It's time to kill some monks...

ORDER.jpg


We take Brzęczący Szczebrzeszyn this time, because we can. And I finally made a screenshot of troop selection!

route.jpg


clip-clop...

bat1.jpg


Crap. If I knew it will be such a cluster-fuck of trees (One would think that word FOREST should be clue for me...) I wouldn't bother with artillery. But what's done is done and we have a lot of gold anyway.

bat2.jpg


Enemy of the day. Plague Monks, no idea what they are all about but I plan to kill them from afar, just in case.

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This is how we deployed. I think it was best choice we had becasue at least it gives great cannon SOME line of fire.

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We press "start" and Plague Monks are approaching.

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Artillery dude screamed "FIRE" so we wait in anticipation...

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They hit! with all those trees! god damn!

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Then they shoot some more.

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But missed this time.

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We wait for plague monks to get closer before we shoot again. You don't have to save cannoballs but your cannon can be destroyed if he missfires, so it's not good idea to shoot with it like there's no tomorrow.

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BOOM!

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But there is still a lot of them.

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We order Galed to shoot at routing monks so they won't re-group.

bat13.jpg


More monks dying to our artillery fire.

bat14.jpg


One regiment got close enough for Cleve to cast Flock of Doom.

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Left flank is secure but more monks approaches from our right. Since it's blind spot of our range units we order Jarema to get the hell out of there.

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We try to shoot monks with bows but trees are in the way. So we order Jarema to retreat even further.

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And nuke monks that were following him with Flock of Doom.

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More monks. On our left this time, we cast FoD and order Galed to shoot at them.

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They flee. But some regiments re-gouped on the right and since I don't know what they are about I'm afraid of engaging them in melee.

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We tried to move Galed little bit north but we were too slow.

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Cleve nuked one regiment but Galed is fighting the other. And everybody is too chiken-shit to help him.

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He's doing fine anyway...

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He won, but lost two men. Oh well.

debrief1.jpg



Actually Galed lost just one man, other one is only wounded.

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We clip-clop our way back to the camp.

route2.jpg

camp.jpg

galed.jpg


Galed got reinforced and now is at full strength. And that's it, things are pretty straightforward... for now.
 
Joined
Jan 24, 2011
Messages
1,060
Location
Poland
Those elven archers have been racking up the kills and xp nicely already. Have their stats improved yet?

To be honest, I don't know how stats work for range units in this game so I didn't even bothered checking. But I will make Troops Status update in next episode.
 

Erebus

Arcane
Joined
Jul 12, 2008
Messages
4,763
From what I remember of WFB, Plague Monks can be rather devastating in close combat, so destroying them from afar may indeed have been for the best.
 

Storyfag

Perfidious Pole
Patron
Joined
Feb 17, 2011
Messages
15,899
Location
Stealth Orbital Nuke Control Centre
Those elven archers have been racking up the kills and xp nicely already. Have their stats improved yet?

To be honest, I don't know how stats work for range units in this game so I didn't even bothered checking. But I will make Troops Status update in next episode.

In the tabletop version, your BS is your inverted chance to hit on a D6 roll. It goes like:

BS 1 = you hit on rolling 6
BS 2 = you hit on rolling 5 (and also 6, obviously)
BS 3 = you hit on rolling 4
BS 4 = you hit on rolling 3
etc.

The chance to hit can also be modified by range, obstacles, etc.

Once you hit something wounding rules come into play. But I can't recall the table for that at the moment.

Now, I've no idea if the above tabletop rules also apply in this version :troll:
 
Joined
Jan 24, 2011
Messages
1,060
Location
Poland
MISSION: RESCUE (Briefing and Battle)

----------------------
Troops Status Update:

cav.jpg

inf.jpg

cross.jpg

amber.jpg

black.jpg

ceridan.jpg

ragnar.jpg

keeler.jpg

bright.jpg

cannon.jpg

celestial.jpg

galed.jpg

gnarl.jpg

greatcannon.jpg

greatsword.jpg

halberds.jpg

hammer.jpg

hellblaster.jpg

----------------------

brief.jpg


fag.jpg


The attack on our forest to the north was clearly a decoy to lure our warriors from the heartlands. I have just recieved a word that our High Elder has been kidnapped by Clan Eshin Gutter Runners on his journey here from Kingsglade. They are travelling above ground, no doubt towards an entrance to their tunnel network.

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He will undoubtedly be tortured until he speaks or dies. We must get to him before he can reveal the location of the menhir of Athel Maraya.

fag.jpg


I have assambled a rescue party already. We have gained some knowledge of the Skaven tunnels which leads into the Vaults and are attempting to block these routes in the forest.

ORDER1.jpg

ORDER2.jpg

ORDER3.jpg


route.jpg


clip-clop...

bat1.jpg


We start here.

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Again, a lot of rats. But skaven stopped to be very scary to be honest.

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They have grey seer.

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Warpfire teams.

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And some black dudes. Clan Eshin Assasins?

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No matter what they got. There is nothing Brzęczący Szczebrzeszyn cannot deal with.

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We start battle by ordering Jarema to drag some rats away from our main force.

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And then artillery barrage begins.

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And warpfire team was first casualty!

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Jarema got attention of grey seer.

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Even though great cannon is deadly as hell, some skaven slipped through it's fire. So we send Cleve to kill them.

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While cleve was casting FoD, great cannon killed another stormvermin regiment and basically skaven are fucked by now. Their main attack force is routing and those few rats that are following Jarema are in no position to threaten us.

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We order Jarema to lead remaining skavens in range of great cannon.

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FIRE!

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Even Horned Rat can't help them now.

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Only grey seer is left so we let Cleve have magic duel with him. Not very fair duel though...

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MAJESTIC!

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We bitchslapped skaven but we were unable to locate High Elder.

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Since High Elder was not rescued we didn't got paid. Fucking elves man...

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And picture faded away before I was able to read out what they said...

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plot6.jpg

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The crystal is whole again! The sword I wield contains a runed sister stone and it's message is clear. The menhir has been activated and its direction is painted in the winds of magic. It lies there to the east! Leave the woodmen to hunt for their elder. Time has run out! We must hurry now to reach the menhir first.

deitrich1.jpg

deitrich2.jpg
 

Erebus

Arcane
Joined
Jul 12, 2008
Messages
4,763
Fucking elves apparently think we should spend our own money to fight for them.
 

anus_pounder

Arcane
Joined
Mar 20, 2010
Messages
5,972
Location
Yiffing in Hell
This LP inspired me to play Dark Omen. First mission - Cavalry, Cannon and Crossbows give a good account of themselves. I charge full strength grudgebringer infantry against the last 4 Goblin Archers. Goblins kill 5 (out of 20!) and make infantry retreat, take only 1 loss. :retarded:
 

Erebus

Arcane
Joined
Jul 12, 2008
Messages
4,763
How useful are Fire Wizards and Celestial Wizards compared to Amber Wizards, exactly ?
 
Joined
Jan 24, 2011
Messages
1,060
Location
Poland
MISSION: FINAL BATTLE

Episode in which Jarema tell's us how he beat mighty orc Warboss Urgat.

brief.jpg


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We must hurry now to reach menhir first!

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But we still got some Bugman's brew left...

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Allright Ceridan. Men! Prepare to march for the menhir!

ORDER1.jpg

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ORDER3.jpg


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clip-clop...

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route2.jpg


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Envoy Goldtongue has told us of events. We have seen the power of the Elf rock and by orders of our high King were sent here to assist your efforts to destroy it.

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The menhir will not be destroyed. It must be saved!

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clip-clop...

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We are under strength sir. We should seek the Emperor's help at Nuln before we continue.

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My scouts report a large army of greenskins approaching.

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We will have to fight through them to get to Nuln!

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Agreed! Let our axes feast on their flesh!

beforebattle.jpg


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MEN! Prepare for battle, we need to to get to Nuln!

bat1.jpg


This is where final confrontation with Urgat will take place. SotHR 3d engine is so dodgy that I am not sure if we are going to be fighting uphill or downhill. But it doesn't matter! if it's uphill, then let it be! our bodies will have easier time to roll to the grave... or something.

bat2.jpg


Greenskins horde. Mostly savage Big'Uns who can cut grown men in two with one blow and Black Orcs known to be best among orcs at the art of warfare. They have some artillery support. Two rock lobbers and two doomdivers. But it is military genius they are deling with! So I deployd out of their range... probably forcing us to fight uphill, but we'll be fine... maybe.

bat3.jpg


This is our main concern. Goblin shaman champion flying on some green shit. It's a wyvern, or some other lizard-thingy. It also could be dragon. Actually, when I look at it... I'm not biologician god dammit and it doesn't fucking matter anyway!

bat4.jpg


This is how we deployed. Two cannons, side by side. So when one will blow up, the other will also go to hell... and we will be without artillery support. Deitrich? what is the chance of Imperial Great Cannon exploding? What do you mind we don't have a time to re-deploy them?... Allright, don't worry men. This deployment is perfect...

bat5.jpg


Battle begins and orc horde is on the move. Out there in the distance we can see Wolf Rider regiment. They are fast and deadly. Recruited from the best among goblins... but their mounts are even more dangerous! and there is no point in running away, men. So dont! running away only makes them mad, so they will torture you before killing! Crushing your bones first, and then they will go for the squishy parts!...

- Jarema would you shut up? They are coming for the Bertrand flank, and you know that he is allergic to canine fur, and you make him nervous.

f1bm7a.jpg


Order artillery to fire!

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What the fuck are you looking at? You have your orders!

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I'm stable boy, sir and this is cavalry camp. Artillery positions are in the center. Ask for Col. Edward "Sureshot" Heinbach, sir.

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Goddamit...

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Shit, shit, shit, shit...

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Is Edward "Sureshot" Heinbach one of you fucktards?

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Yes, sir!

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Then tell him to shoot at Wolf Riders!

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Behold the force of our mighty cannons made by power of the human intellect men! This is exactly what makes us different from orcs. If one of us were hit by a cannonball, everyhing around him would be red of blood and yellowish from guts, but mess orcs made is clearly green!

Good job Heinbach, keep shooting.

bat10.jpg


Now, observe Amber Wizard at work. He's surrounded by orc and he don't care. Most of you would probably turn and run by now, but not him! no! Iron will and only one purpouse. And the spell he casted on those goblin stickers is called Flock of Doom. Poor bastards don't have a chance.

14abkop.jpg


Sir! Enemy just released goblin fanatics!

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f1bm7a.jpg


And that's exactly why we put Gyro-copters there, goblin fanatics can't harm them.

14abkop.jpg


But that's a little bit close to our lines, isn't it?

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Wołodyjowski, do you think this is a fucking game? That we can just reload when something goes wrong? what's done is done! No point in crying over few goblin fanatics.

bat12.jpg


f1bm7a.jpg


Cleve! this green lizard wyvern-thingy is coming! kill it!

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Goddamit Cleve we can't harm it! do something! Earn your fucking pay!

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We don't pay him, Commander

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Not even a little bit?

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No, he work's for free

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Another monster killed!

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Mark it zero! He didn't killed it, it died on its own!

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Bullshit, Jarema. Mark it 8, Deitrich.

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Cleve, this is not Border Princes. This is Nuln. There are rules.

35ksd40.jpg


Orcs are coming, put the great cannon away.

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Iron discipline, men. Will forged of steel and huge-ass fucking cannons. Even most brutal assault by savage orcs cannot withstand such a force.

bat18.jpg

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And magic, of course. Orc shamans can be dangerous, but they are nothing compared to our wizards.

bat20.jpg


And look there! this is what lack of discipline does. Those War boarz were supposed to defend orc's artillery. But they couldn't whithold their bloodlust and abandoned their positions.

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Huge-ass...

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... Fucking cannons.

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14abkop.jpg


Sir, orc's attack has been broken. Now they send their reserves in last attempt to turn the tide of battle.

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f1bm7a.jpg


Tell cannons to cease fire. Let archers deal with them.

bat25.jpg


bat26.jpg

bat27.jpg

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That's it for mighty Urgat's horde. Send Ragnar Wolves to deal with their artillery!

dio.jpg


Im a wheel, Im a wheel
I can roll, I can feel


bat30.jpg


dio.jpg


And you can't stop me turning
Cause Im the sun, Im the sun


bat31.jpg


dio.jpg


I can move, I can run
But you'll never stop me burning


bat32.jpg


dio.jpg


come down with fire
Lift my spirit higher


bat33.jpg


dio.jpg


Someones screaming my name
Come and make me holy again


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dio.jpg


Im the man on the silver mountain!

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dio.jpg


Im the day, Im the day
I can show you the way


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dio.jpg


And look Im right beside you
Im the night, Im the night


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dio.jpg


Im the dark and the light
With eyes that see inside you


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dio.jpg


Im the man on the silver mountain!

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dio.jpg


Im the man on the silver mountain!

debrief1.jpg

debrief2.jpg

debrief3.jpg

debrief4.jpg



plot4.jpg

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CLIP-CLOP...

We are so awesome now that we clip-clop in all caps.

Next episode, we deal with Thuanquol!
 
Joined
Jan 24, 2011
Messages
1,060
Location
Poland
MISSION: FINAL BATTLE2

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CLIP-CLOP...

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Thanquol: Magic Elven rockstone. Yesss! Great power within! We use rockstone to bring Horned Rat. Horned Rat will come, yesss! Now - quick, quick go! Make ready. Reach rockstone. I start ceremony, use warpstone, destroy Elf rock, bring Horned Rat. Skaven rule supreme. THANQUOL LORD OF ALL!

Champion: Orc things?

Thanquol: What of them? They die-die. We kill-kill. Orcs job done. Expennnndable... yess! Quick - go...GO!

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CLIP-CLOP...

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Ok, this is were it all ends. This battle was a terrible mess, really. For most part I have no bloody idea what was going on. I basically was just ordering cannons to shoot and infantry to charge when something got too close. Last battle was very similar but I don't want to do this whole "in-character" thing again so I will TRY to explain what is going on on screenshots.

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Our deployment. Cannons covering both center "roads" and most of our melee units on left flank.

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Menhir and Grey seer Thanquol together with some dancing rats. Thanquol doesn't play large role in this battle and to be honest I don't even know when he died.

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We start battle and order gryo-copters to fly around the map and lead skaven regiments in our cannon's line of fire. Artillery didn't played as large role as the last time. Mostly because there is too many fast-moving units (Rat ogres and Doomwheels) and it made micro-managing artillery too much work.

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... But artillery helped... a little.

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This is our left flank and this whole battle was pretty much resolved here. Already some rats got close and more are coming.

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One gyro-copter managed to lead doomwheel to the center. And we ordered Cleve to deal with it.

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Two hunting spears were enough to destroy it.

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Meanwhile, our great cannon misfired and destroy itself. It happens alot in this game and I dont really like such "feature" in game when you cannot replace lost units. But this is final battle so won't cry, and we still have second cannon.

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Enemy concentrated most of their force on our left flank. And our units there starts to have their hands full. Unfortunately the dwarves are fighting rat ogre and they are not very good at fighting skaven units. Ragnar would be a better choice since he have banner that supposed to make him fearless (protip - it doesn't) but It happend, and nothing can be done about it.

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Dwarves managed to kill rat ogre but they are being under constant attack by warpfire team. Since our great cannon got destroyed we order archers to deal with warpthrowers.

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Cleve is now our artillery, maybe with a short range, but deadly nevertheless.

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Battle on left flank continues. Archers managed to scare warpfire team away so dwarves will have easier time dealing with stormvermin.

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And this is when tragedy happend. Cleve got burned by warpfire and our left flank broke. Eric Ragnar and Hammerers routed leaving Azguz's regiment alone to deal with stormvermin and rat ogre. Raise glass for Cleve! Your sacrifice will be remembered!

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Hamerers regrouped and we ordered them to assist Azguz. Meanwhile we send our archers north to mope up after failed skaven attack at the center.

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Azguz proved to be worthy of being in the sequel and together with what was left of Hammerers killed rat ogre and stormvermin regiment. We order archers to commence moping!

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That one's for Cleve!

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March north beguns.

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Even though some warpfire teams survived they are out ranged by our archers and cannot mount any counter-attack.

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Last of the Thanquol horde is mercilessly picked off by our archers and crossbowmen.

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Now, there is only one thing to be done...

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I hope you will make right decision when the time comes, Commander.

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Whatcha gonna do, huh?!

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GLORY TO THE GRUDGEBRINGERS! GLORY TO POTATO!

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*BONUS* In my one attempt at this mission, game bork. I killed every skaven at the map and only Thanquol remained. I ordered my EVERY unit to attack him. He was routing them one after another... he also killed Ceridan.

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Shut the fuck up Ceridan...

http://www.youtube.com/watch?v=p9nfVrusSMg
 

Erebus

Arcane
Joined
Jul 12, 2008
Messages
4,763
Can't you at least cut off his tongue or something ?

Less importantly, can you refuse to destroy the menhir ?
 
Joined
Jan 24, 2011
Messages
1,060
Location
Poland
Can't you at least cut off his tongue or something ?

Less importantly, can you refuse to destroy the menhir ?

Unngie reminder to destroy menhir was added by me. You don't have to destroy it. There is different ending if you don't destroy it but I haven't saw it because I really don't want to redo this mission. It's terribly messy.
 

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