Warning: off-topic nonsense while waiting for the update...
I've been replaying VtM:Bloodlines with a Malkavian last week, and remembered grotsnik saying how writing a Malkavian would be lots of work. I agree completely - if the Malk is like the Bloodlines protagonist, a gibbering madman of obvious dementia whose every second sentence is an obscure pop reference or an obfuscated prophetic spoiler. However, "regular" Malkavians are interesting when they are somewhat like Grout from the game - relatively normal-ish personalities with a particular twist. And wouldn't that be much easier to write? For example:
Code:
Mac Boone Cleveson, 13th generation Malkavian
* Attributes *
Physical
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Strength 3
Dexterity 2
Stamina 3
Social
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Charisma 1
Manipulation 3
Appearance 2
Mental
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Perception 2
Intelligence 4
Wits 4
* Abilities *
Talents
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Brawl 4
Athletics 3
Alertness 2
Skills
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Melee 3
Survival 2
Knowledge
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Computer 4
Science 4
Occult 3
Politics 2
* Disciplines *
Auspex 1
- Heightened Senses: Raise one of your five senses to superhuman levels.
- Add 1 to Wits; reveal auras of all within a short distance.
- Special / Flavor: Instead of hearing voices (as Malkavians usually do), the character believes that he's the last in line of a long history of individuals chosen to write a grand tome of knowledge (known only as "The Grimoire"). Engages in public interaction with this non-existent book (can be seen flipping pages in the empty air and seemingly reading for hours at a time if undisturbed). Auspex powers involve "reading" or "looking something up" from the book, if appropriate.
Dementation 2
- Hysteria: The victim is temporarily incapacitated with laughter.
- Passion: Amplify or dull emotions present in the victim, increasing the difficulty of frenzy, Virtue, and other rolls.
- The Haunting: Inflict maddening visions upon a victim.
- Mass Hallucination: Anyone nearby suffers mild hallucinations, causing them to suffer penalties to their actions.
- Special / Flavor: Can use all hostile Dementation powers over the Internet; only subjects willingly reading his online writings (email, chat, forums, blog, ...) are affected.
* Other *
Humanity 6
Willpower 6
Merit: Ubermensch
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Strength, Stamina and Intelligence cost 3 points x level to increase (instead of 4).
Flaw: Non-Sapiens
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Charisma, Manipulation and Appearance cost 5 points x level to increase (instead of 4), and can never be raised above 3.
Merit: Lightning Calculator
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Your character can perform complex mathematical equations in his head instantly with little error at the speed of a computer. You as a player can use a calculator during play at any time, even when your character is fleeing for his life.
Flaw: Shy
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Large groups of people make your character uncomfortable, and although he doesn't necessarily panic and flee from crowds, he has trouble dealing with such gatherings. Your character has trouble speaking and presenting himself when the world's watching. Any time your character interacts with strangers or becomes the center of attention for a group of three or more other people, you suffer a difficulty penalty of three on all social rolls.
Derangement: Untouchable
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If the character engages in direct (skin to skin) physical contact with Kine or other Kindred outside of combat, he must spend Willpower or fall into torpor within half an hour (or just long enough to retreat into nearest available shelter). For example, the character always wears gloves when shaking hands, prefers to drink blood from plastic containers instead of directly from victims, etc. The duration of the torpor is X nights per Intimacy level (1 = a handshake or a pat on the back, 3 = feeding or hugging, 5 = kissing or sex), and avoiding it costs X points of Willpower.