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Let's Play UFO - Aftermath : Victory!

JoKa

Cipher
Joined
Nov 22, 2006
Messages
689
Location
Nordland
thanks for the honor of carrying that suitcase :salute: someone has to be fast and up front, so the snipers can do their lame job. it's a shame this game doesn't have the katanas the sequels have (right?), those were loads of fun.
 

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,519
Location
Copenhagen, Denmark
Codex 2012
@anus_pounder
If more recruits show up, you'll get a spot. I've got a healthy rotation going already, so why fix what isn't broken? You'll get your turn.

@lightbane
Oh, definitely. I'll be producing a single blue tinted armor, then all greens, if they're really as good as I remember. My aim is to be able to fit all troops with a suit of hybrid armour, as that is currently the most effective.

@JoKa
Yep, also playing Aftershock right now, the second game in the series. And that has katanas. Once I finish Aftermath, I plan on starting an Aftershock LP, if I can still find the motivation for LPing.
As to Afterlight, I'm having trouble downloading it from my GamersGate account, but if that continues to be a problem, I'll just dig my old DVD copy up. I just have to find it somewhere..
 

ironyuri

Guest
read the thread title as "Prosper Soldiers". I thought you had an army of faces that never remembered and faeces golems.
 

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,519
Location
Copenhagen, Denmark
Codex 2012
I hope to manage a tiny update later today, as the team has suffered its first fatality.

This is how I envision the team right now:
mourning.jpg


:salute:
 

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,519
Location
Copenhagen, Denmark
Codex 2012
Requiescat in Pace

Just before leaving for work this morning I thought I'd do a single mission. The aliens had attacked a base, and I sent the troops to defend it.

When doing base defense, your troops start scattered over the base, rarely more than two troops close to eachother, in contrast to everyone exiting the same elevator when you assault an alien base. I would prefer to keep the troops close together, to maximize the firepower I can bring to bear.

It didn't work out this way.



The battle was quite hectic, and you can see in this picture 5 KOed aliens, 3 of them in the top-tier armour, and the white arrows at the edge of the screen points towards two more aliens. I believe they were in green armour as well. Gondolin got caught in the first barrage, when he courageously acted as spotter for chzr and Storyfag, our two snipers. His health dropped very rapidly, and an incendiary rocket fired by one of the lower-tier armoured aliens sealed the deal. His body, seen right next to the white rectangle, was unsalvageable, but the base was succesfully defended. Gondolin, we :salute: you!



Most aliens were wielding armaments not previously seen, which would account for how quickly they brought Gondolin low.

And tragically, all this happened mere hours before our engineers created their first blue-tinted armor.



Had the suit been completed before they were sent on this mission, and had Gondolin been the one to wear it, he would've resisted more energy damage, and he might have lived to fight another day.
It wasn't and he didn't.
RIP%5B1%5D.jpg
 

chzr

Scholar
Joined
Jun 26, 2010
Messages
1,238
Azira said:
@JoKa
Yep, also playing Aftershock right now, the second game in the series. And that has katanas. Once I finish Aftermath, I plan on starting an Aftershock LP, if I can still find the motivation for LPing.
As to Afterlight, I'm having trouble downloading it from my GamersGate account, but if that continues to be a problem, I'll just dig my old DVD copy up. I just have to find it somewhere..

since i'd like to see aftershock lp too, i suggest you stop playing your aftershock game, otherwise you'll most likely lose interest for second playthrough :smug:
 

korenzel

Educated
Joined
May 18, 2010
Messages
278
Good job on the Russian base mission. Sniper rifles barely do any damage to yellow and blue aliens, at least not enough to prevent a couple rockets or plasma balls to come your way, and you only need one to wipe out your team.

Doing it on your second try without a single casualty is a very impressing feat.

I remember I had to save up all my grenade launcher and missile launcher ammo and do a near constant heavy artillery barrage at the entrance, and aliens they still had enough time to shoot at my running bait.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,156
:salute: for the fallen, you sacrifice will not be forgotten... Until the next meatbag dies. Btw, a hint: If I recall correctly, sometimes it's better to purposelly LOSE your bases, then you can recapture these and obtain extra loot and stuff.
 

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,519
Location
Copenhagen, Denmark
Codex 2012
@chzr
Worry not. So far, this LP has made me want to play more than I otherwise would. If this continues to hold true, the LP might be what carries me through the whole trilogy. I have yet to actually finish Afterlight, I only completed the first two games of the series.
And presently, my Aftershock game is on the backburner. :M

@korenzel
Yes, our weaponry is becoming increasingly less useful, but new avenues are thankfully opening up with all the intimidating stuff the reticulans are throwing at us, so next update I hope to introduce new armaments along with better armour. :smug:

@lightbane
Tempting. Especially if the retake mission involves mutants, and not aliens. I hate fighting aliens right now. There's a lot of micromanagement involved, constantly shuffling troops and first aiding. The newest armour developed helps keep our troops safer though. Just need to produce enough for the whole away team, and the suits take forever to manufacture. :x
 

Gondolin

Arcane
Joined
Oct 6, 2007
Messages
5,827
Location
Purveyor of fine art
Let it be said that I did not hide behind cover like a popamole-loving consoletard.

@Undead Phoenix

Keep your hands off mah widow, goddamn it.
 

PrzeSzkoda

Augur
Joined
Jan 27, 2004
Messages
632
Location
Zork - Poland
Project: Eternity
Good LP. :salute: I have always wondered what those After-somethings were all about. They look enjoyable enough, though I am glad to see they were only XCom-inspiried and not bland, boring rip-offs. Researching looks cool indeed, I like the descriptions despite the sometimes odd phrasing (the game was developed by a bunch of Slavs, amIrite?)
 

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,519
Location
Copenhagen, Denmark
Codex 2012
@Gondolin
Indeed, you died like a man, despite your girlish looks. :salute: :smug:

@PrzeSzkoda
I find them enjoyable. Else I wouldn't have bought two of the games twice. ;) I own Aftershock and Afterlight as digital download from GamersGate and on physical DVDs both.
And yes, the fluff in research is interesting, but mostly so in this the first iteration. It gets a bit more cartoonish in the latter two games.
The game was developed by ALTAR games, based out of the Czech republic. :M
 

PrzeSzkoda

Augur
Joined
Jan 27, 2004
Messages
632
Location
Zork - Poland
Project: Eternity
Azira said:
@PrzeSzkoda
I find them enjoyable. Else I wouldn't have bought two of the games twice. ;) I own Aftershock and Afterlight as digital download from GamersGate and on physical DVDs both.
And yes, the fluff in research is interesting, but mostly so in this the first iteration. It gets a bit more cartoonish in the latter two games.
The game was developed by ALTAR games, based out of the Czech republic. :M

Figures. I had them nailed as Slavs but I was unsure which mutant breed they were exactly. I can smell Pollacks a mile off, so I was sure it was no Polish studio, and the writing is too comprehensible to be Russian-made. :translationfag:

Anyhoo, in the immortal words of The Sopranos' Christopher Moltisanti: "So, you're a Pollack, right?" "No, I'm Czech, I've told you already." "But it's a type of Pollack, right?" :M

That said, I'm willing to sign up. If you happen to get any more recruits, make me a shotgun-medic or a sniper-medic, whichever you'd find more useful. I guess you'll be having more and more need for field medics from now on. :salute:
 

eklektyk

Erudite
Joined
Feb 12, 2010
Messages
1,777
Location
mexico of europe
Never finished any of them ...

after awsome begining it gets boring quickly.

maybe its time to revisit this series with new energy.

Admirable LP - Congrats!:salute:

ps. if need arises U can use me as another meatshield. [Pref HeavyWeponry :D ]
 

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,519
Location
Copenhagen, Denmark
Codex 2012
@PrzeSzkoda
Take a look at the intro video I linked to a couple of pages back. I've also edited in a link in th first post. I'm willing to bet the people sitting in that movie theatre are the programmers and game designers. It just reeks of cameos. :M And you're in line after the anus_pounder..

@eklektyk
Much obliged good sir! :love: We've always got room for a proper comissar. There are two meatbags waiting to be enrolled first though, but it seems a candidate for the first callsign has already shown up..
As to heavy weaponry, I've just researched a beaut that requires heavy armor to use, but should tear up the opposition like no tomorrow. I hope to include that in another short update this weekend. :love:
 

dextermorgan

Arcane
Joined
Aug 24, 2009
Messages
4,177
Location
Ελλάδα
RIP Gondolin. I'm sorry you ignored my preaching advice to take up Islam and are doomed to eternity of torment in Jahannam, as are all kafir. :salute:

@Azira I dug up my discs and installed the game. Didn't play yet but I did crank up AA and ASF settings via drivers and it makes the game much easier on the eyes. Give it a shot.

Also earmark me for Heavy armor and collapsible weapons when they become available, providing I live that long.
 

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,519
Location
Copenhagen, Denmark
Codex 2012
The contents of the mysterious suitcase are revealed, and the plot thickens.



Friendly aliens? Warning us? If so, we have yet to encounter this friendly fraction. Maybe if we could communicate better with them?... :rpgcodex:
That option is voted down for now, as the focus is turned towards better equipment for our soldiers in the field. :salute:





The bio-armour is every bit as awesome as I remember it. :smug: This will help increase the odds of survival, even for our greenhorns. As to the helmet, I don't think it'll see any use, as you can't use a helmet with the hybrid armours.
The launcher looks interesting, but during a recovery mission for a downed UFO, the team, heavily wounded, returns with something that looks very interesting indeed..



This "Microslug Accelerator" unlocks a new engineering project. One that dextermor follows with keen interest. And soon, this is the product.




Definite :incline: ! Just too bad it requires heavy armour to even carry into the field, as heavy armour slows you down to a walk, and the bulk of the weapon compunds this by lowering dextermor's speed to "poor".
Undaunted, he's clamouring for a chance to field-test this baby:




Unwieldy, and requiring a set-up time, but once set up, it tears through any enemy it's sighted on. For some odd reason though, you need to set it up for each new enemy you ask dextermor to shoot at. He refuses to remain seated and just change targets. This, and the limited ammo capacity (which gets refilled upon return to base) means the weapon, although quite awesome, is of sadly somewhat limited use.
Also depicted in the above picture is Bee and spekkio wielding psionic crushers in one hand, and psi projectors in the other. The latter lets you take over the mind of an enemy... :smug: Quite devastating during alien base assault missions and UFO recovery missions, but you better watch out, as the enemy uses these puppies as well. :incline:
The engineers and researchers also explore some of the more esoteric technology captured and comes up with, amongst other things, a "warp medikit" which allows you to apply first aid from a distance. :salute:







The Warp Demolition Device sounds like heaps of fun! Maybe JoKa should get one of these puppies instead of his shotgun...
Finally, here's a look at an Anti-biomass base in effect. If you capture bases within the biomass infected area, they are automatically set as anti-biomass bases, as any other base would be instantly destroyed as soon as you acquired it.



Small patches of regular looking Earth is poking through the biomass. Not a moment too soon, though I fear it's a bit too late for the asians and aussies.



:salute:
 

GarfunkeL

Racism Expert
Joined
Nov 7, 2008
Messages
15,463
Location
Insert clever insult here
No more kinky jap tentacle porn. Wonder how Cleve's bunker managed the biomass! Was he turned into a transgenant?
 

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