Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Let's Play The Realm

Elzair

Cipher
Joined
Apr 7, 2009
Messages
2,254
Alright, if you are not familiar with The Realm, check out Jaesun's awesome thread. Basically, the Realm is a bunch of FRUA conversions of classic D&D modules compiled into a single world. I thought I would try a few modules.

Since this is a let's play, I am asking Codexia for help with party creation. I do not know what we will be facing, so err on the side of caution.

Game 00: Introduction to the Realm
Part 1: Introduction
Part 2: Getting to Adventure

Game 35: REF5 "Skeletons"
Part 1: It's gonna be a long night
 
Last edited:

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,518
Location
Copenhagen, Denmark
Codex 2012
You're back to LPing? Excellent!

Will you return to your Ultima LP at any time, perchance?

As for party, do build something rounded. If it is in Faerun, you almost always ought to take at least one Solamnic knight, as there are some quests only they can undertake. Aside from that, go for balance.

Or go maximum cheese; elven F/M/C or F/M/T if the levelcap doesn't gimp you.
 

Elzair

Cipher
Joined
Apr 7, 2009
Messages
2,254
You're back to LPing? Excellent!

Will you return to your Ultima LP at any time, perchance?

It is on my to-do list. I actually beat Ultima VII, so I just need to find my old screenshots. I am sure I have them around somewhere. Plus, I need to work on my toolset just a little bit more so they do not take so long as they did.
 

Elzair

Cipher
Joined
Apr 7, 2009
Messages
2,254
Game 00 Part 1: Introduction

All campaigns in the Realm should begin in Game 00. This module serves as an introduction to the realm and gives us some choices of where to start adventuring.

ckit_00000.png


ckit_00001.png


ckit_00002.png


Nice custom intro screens you have there! Let's meet our party!

ckit_00003.png


ckit_00004.png


ckit_00005.png


ckit_00006.png


ckit_00007.png


ckit_00008.png


With hope, this party should be able to meet any challenge that presents itself. Now onward!

ckit_00009.png


ckit_00010.png


ckit_00011.png


ckit_00012.png


ckit_00013.png


ckit_00014.png


ckit_00015.png


ckit_00016.png


Choices & Consequences! Let's get a more thorough introduction to the Realm, shall we?

ckit_00017.png


ckit_00018.png


ckit_00019.png


ckit_00020.png


ckit_00021.png


ckit_00022.png


ckit_00023.png


ckit_00024.png


ckit_00025.png


ckit_00026.png


ckit_00027.png


ckit_00028.png


ckit_00029.png


ckit_00030.png


Now, we can get an overview of each region of the Realm. Let's zoom in on the South, which is where we will start our adventure.

ckit_00031.png


ckit_00032.png


ckit_00033.png


ckit_00034.png


ckit_00035.png


ckit_00036.png


ckit_00037.png


ckit_00038.png


ckit_00039.png


ckit_00040.png


Now let's look at the West.

ckit_00041.png


ckit_00042.png


ckit_00043.png


ckit_00044.png


ckit_00045.png


ckit_00046.png


ckit_00047.png


ckit_00048.png


ckit_00049.png


ckit_00050.png


Fine, let's look at the East!

ckit_00051.png


ckit_00052.png


ckit_00053.png


ckit_00054.png


ckit_00055.png


ckit_00056.png


ckit_00057.png


ckit_00058.png


Finally, let's gaze on the Northlands.

ckit_00059.png


ckit_00060.png


ckit_00061.png


ckit_00062.png


ckit_00063.png


ckit_00064.png


Yikes! We will journey to the South next time.
 

Elzair

Cipher
Joined
Apr 7, 2009
Messages
2,254
Game 00 Part 2: Getting to Adventure

Alright, now that we have seen a bit of the Realm, let's find some adventure!

ckit_00066.png


I'm heading down South.

Country roads
Take me home


ckit_00067.png


Let's see what lies east of here.

ckit_00068.png


ckit_00069.png


ckit_00070.png


ckit_00071.png


No, let's stick to the South for a while.

ckit_00072.png


ckit_00073.png


Since we are level 1, we will pass for now.

ckit_00074.png


ckit_00075.png


ckit_00076.png


Pass.

ckit_00077.png


ckit_00078.png


ckit_00079.png


*Sigh* Pass.

ckit_00080.png


ckit_00081.png


Can we get a level 1 adventure here?

ckit_00082.png


ckit_00083.png


ckit_00084.png


This looks promising, but let's find a smaller module first.

ckit_00085.png


ckit_00086.png


Now that's more like it!

Next time, we combat the Lords of Darkness.
 

Elzair

Cipher
Joined
Apr 7, 2009
Messages
2,254
Game 35: REF5 "Skeletons"

Now, let's journey to our first adventure!

ckit_00087.png


ckit_00088.png


ckit_00089.png


ckit_00090.png


ckit_00091.png


ckit_00092.png


ckit_00093.png


ckit_00094.png


ckit_00095.png


ckit_00096.png


ckit_00097.png


ckit_00098.png


ckit_00099.png


Well, then, let's find this high priest!

ckit_00100.png


ckit_00101.png


There is only one residence we can enter.

ckit_00102.png


ckit_00103.png


However, there is no point in doing so. Let's now find that priest.

ckit_00104.png


ckit_00105.png


ckit_00106.png


ckit_00107.png


ckit_00108.png


ckit_00109.png


ckit_00110.png


ckit_00111.png


ckit_00112.png


Seems simple enough, right? All we have to do is stop some bandits from robbing the graveyard. I am sure things will not get complicated!

ckit_00113.png


While we are waiting for sundown, let's check in on the local watering hole.

ckit_00114.png


ckit_00115.png


ckit_00116.png


Let's see what the bartender has to say.

ckit_00117.png


ckit_00118.png


I find it hard to say no to a beautiful woman.

ckit_00119.png


ckit_00120.png


ckit_00121.png


ckit_00122.png


ckit_00123.png


We then attempt to exit the tavern.

ckit_00124.png


ckit_00125.png


ckit_00126.png


ckit_00127.png


Sure, why not. Since we are all level 1, a companion can come in handy.

ckit_00128.png


ckit_00129.png


ckit_00130.png


No, I think I will pass on that for now.

ckit_00131.png


I am sure we will not be going down there!

ckit_00132.png


Now we're talking!

ckit_00133.png


Since this module is named "Skeletons", I load up on blunt weapons. Egwayne and Roland get morning stars; Elzair and Joan get maces and shields; Gord gets a shortsword; Polandra gets a Quarterstaff; Egwayne, Roland, Elzair, and Joan get studded-leather armor, and Gord gets leather armor. Now, we head back to the inn to memorize spells.

ckit_00134.png


ckit_00135.png


ckit_00136.png


ckit_00137.png


Since undead are immune to sleep, the only useful spell Polandra has is Detect Magic. I also have Joan memorize 3 of those.

ckit_00138.png


The priest said the trail to the graveyard was behind the Tailor Shop.

ckit_00139.png


Here it is! We then proceed through the woods.

ckit_00140.png


We now wait around until 8 PM.

ckit_00143.png


Let's see what we can find.

ckit_00141.png


ckit_00142.png


Damn! Next time we'll catch her!

ckit_00144.png


ckit_00145.png


Damn! Damn! Well, third time's a charm!

ckit_00146.png


ckit_00147.png


ckit_00148.png


ckit_00149.png


ckit_00150.png


ckit_00151.png


ckit_00152.png


Our first battle is fairly easy. Egwayne, Roland, and Elzair pound on the skellies until they stop twitching.

ckit_00153.png


ckit_00154.png


ckit_00155.png


This time our NPC cleric Jilla manages to turn all three skeletons. However, there is a a serious problem with Turn Undead in this game.

ckit_00156.png


It does not give me any XP!

ckit_00157.png


Well, I guess we should save the acolytes in the outbuildings.

ckit_00158.png


ckit_00159.png


ckit_00160.png


This time we manage to smash the skellies before our kill-stealing NPC can turn them.

ckit_00161.png


ckit_00162.png


I can't believe we wasted a Detect Magic on this!

ckit_00163.png


First, we head into the door on the right.

ckit_00185.png


There is nothing here. How about Door #2?

ckit_00164.png


Up, up and away!

ckit_00165.png


ckit_00166.png


ckit_00167.png


ckit_00168.png


This is our first serious fight.

ckit_00169.png


Egwayne, Roland, Elzair, and Jilla form a line protecting the squishy members.

ckit_00170.png


We then proceed to pound on the skellies.

ckit_00171.png


However, things are not looking so good.

ckit_00172.png


Then our NPC cleric once again turns most of the undead on the battlefied in one fell swoop.

ckit_00173.png


This is really starting to piss me off, so I reload and hope for a better outcome.

ckit_00179.png


This time Egwayne charges ahead. However, Jilla still turns two of the skeletons.

ckit_00180.png


ckit_00181.png


Fortunately, we manage to bash two of them.

ckit_00182.png


At least we did twice as well as before.

ckit_00183.png


However, we still got the same loot.

ckit_00175.png


ckit_00176.png


ckit_00177.png


ckit_00178.png


We then head out the door from which the skeletons entered.

ckit_00184.png


I wonder where our necromancer friend went?

ckit_00186.png


Could it be here?

ckit_00187.png


ckit_00188.png


ckit_00189.png


Looks like it!

ckit_00190.png


This is our final encounter with skeletons. This time only three appear.

ckit_00191.png


Fortunately, in our rush to make a defensive line, we have blocked Jilla from the battlefield, so her AI makes her run up and down in vain rather than turning undead.

ckit_00192.png


We make charcoal out of the skellies.

ckit_00193.png


Yes!

ckit_00194.png


We now look for Ms. Necromancer.

ckit_00195.png


We find her hiding in the northwest corner

ckit_00196.png


ckit_00197.png


ckit_00198.png


This is it!

ckit_00199.png


Egwayne takes her down in one hit. How anticlimactic!

ckit_00200.png


However, the XP makes up for it.

ckit_00201.png


Finally, Detect Magic proves useful!

ckit_00202.png


Now that we have put the dead back to rest, let's loot the tomb!

ckit_00203.png


Of course I take it!

ckit_00204.png


ckit_00205.png


ckit_00206.png


Woot! Woot! Now let's get outta here!

ckit_00207.png


ckit_00208.png


ckit_00209.png


ckit_00210.png


ckit_00211.png


ckit_00212.png


ckit_00213.png


ckit_00214.png


ckit_00215.png


ckit_00216.png


ckit_00217.png


ckit_00218.png


ckit_00219.png


ckit_00220.png


He gives us 500 gold coins if we stop the necromancer and save the acolytes. If we went straight for the mausoleum he would only give us 100 gold coins.

ckit_00221.png


ckit_00222.png


ckit_00223.png


I take this time to have Joan memorize a Cure Light Wound and a Bless in place of 2 Detect Magics.

ckit_00224.png


ckit_00225.png


ckit_00226.png


ckit_00227.png


There is nothing else for us here, so lets' find a new adventure!

ckit_00228.png


I like it that each module in the Realm includes a copy of the region's world map. This allows us to find our next adventure without having to reload the intro module.

ckit_00229.png


ckit_00230.png


Next time, we uncover the Sinister Secret of Saltmarsh!
 
Last edited:

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom