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Completed Lets Play the latest Jagged Alliance 2 1.13

LP it with HAM 5.0 Alpha at the risk of game-crashing bugs?

  • Yes, better enemy AI and tougher to-hit chance spread patterns, come on!

    Votes: 7 28.0%
  • Wait until HAM 5.0 is fully released to start this LP

    Votes: 2 8.0%
  • No, I want a finished JA2 LP and I want it now.

    Votes: 6 24.0%
  • kingpincomrade

    Votes: 10 40.0%

  • Total voters
    25
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
If A.Ryan survives the Drassen counterattack, I'm changing my avatar. That'd be badassery on par with what Warcupine accomplished in spekkios FO:T LP
 

Majestic47

Learned
Joined
Nov 9, 2011
Messages
432
Azira said:
I never managed to actually complete the game, as I went full aspie and tried to max all the IMP characteristics by mindlessly repeating the same actions over and over on the same map.

After setting and digging up the same mines 100+ times, and breaking doors down repeatedly etc, it snapped. "It" being my girlfriend at the time. The sound effects got to her, and I had to quit playing the game or mute it. T'wasn't the same.

Now, seeing as I'm not with that bitch anymore and my wife seems a lot more tolerant, coupled with getting a set of quality earphones, I should take up the game again. I just hope I don't get sucked into the "must improve wisdom to max before proceeding" loop again... M:

Wha-

I'd do that to just my IMP really, or some guy with high wisdom like Barry or Igor, the rest is just too slow to be noticable. Explosive isn't that important anyway. But Strength and Agility is premium. :)
 

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,518
Location
Copenhagen, Denmark
Codex 2012
My memory might be faulty, but I seem to recall reading somewhere that training explosives would also train wisdom (albeit slowly). I'm kind of obsessive in that manner, and yes, only the IMP, but that still takes time.

I've gotten better though. Not as compulsive anymore. :lol:
 

spectre

Arcane
Joined
Oct 26, 2008
Messages
5,370
Yeah I remember having the same problem.
I remember finishing JA2 once, then my OCD kicked in for many subsequent playthroughs. Got bogged down doing unimportant shit and eventually quit after getting bored.

A good solution is to do speedruns - capture one, two towns or just head straight for Meduna. Dicking about for >40 days usually kills the joy of the game.

Azira said:
My memory might be faulty, but I seem to recall reading somewhere that training explosives would also train wisdom (albeit slowly). I'm kind of obsessive in that manner, and yes, only the IMP, but that still takes time.
Mines won't do. Regular detonators, iirc, don't count as well.
You have to practice on live remote detonators to train WIS.

Which means you have to train EXP to ~70 anyway.

But, that's what it was in vanilla. Dunno what's it like in 1.13, haven't tried the more recent versions.

Have to try the increased damage settings myself sometime. x2 seems like an overkill, but at least the bad guys fall rather quickly right now.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
I killed the game by just running around with 6 snipers and 2 mortar guys. End up like I'm watching the A team where we play spot and boom.

But the A team background music helped.
 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
Reject_666_6 said:
It look too easy now, tbh.

It seems like the difference between Expert and INSANE is like 20 times bigger than the difference between Experienced and Expert. A pity, and equally pitiful the AI still fails a lot, specially at the kind of tactics that should be done when they are the ones being outranged. But on the hand, at the strategic picture Deirdranna has an unlimited pool of troops and will launch regular large scale counter-attacks on all towns.
 

PorkaMorka

Arcane
Joined
Feb 19, 2008
Messages
5,090
It is possible to adjust expert to be closer to insane by editing a text file.

I think that high damage probably makes it easier for the player, although you'll eventually lose a merc or two because of it.

Also, I was reading that the AI got damaged in one of the moderately recent 1.13 patches, did they ever fix that?
 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
PorkaMorka said:
It is possible to adjust expert to be closer to insane by editing a text file.

I already did that, sort of, by activating the aggressive counter-attack AI and giving unlimited pool of troops to Deirdranna.[/quote]

PorkaMorka said:
I think that high damage probably makes it easier for the player, although you'll eventually lose a merc or two because of it.

Considering how often enemy snipers score good hits even with unscoped rifles, I don't think so.

PorkaMorka said:
Also, I was reading that the AI got damaged in one of the moderately recent 1.13 patches, did they ever fix that?

That explains a lot. I've seen enemies unaware of where exactly the mercs are moving in circles during their turns, for example. Had I gone straight to Drassen, however, or had I never gotten sniper rifles at all, the difficulty would be far different. I guess that although it makes the very beginning harder, giving better guns to enemy forces too early always quickly make of it something that reduces difficulty by giving the player some really powerful guns very early in the game.

Unless... could the xml editor accept 0% drop chance for enemy weapons other than pistols and machine-pistols? Or no weapons at all but only ammo, without causing problems? Now it's too late to try that though and I don't intend to start all over again.


======================

Drassen Airport(Again)

eHOkX.jpg


Oops, an enemy patrol caughts everyone by surprise and then they do what they can to ensure POOPERSCOOPER and his wife won't get hurt.

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Far from over, far from over, and. You know, fighting patrols in the forest makes me wish for a nuclear winter.

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Didn't take detailed screenshots of this battle. Ulminati got wounded but nothing seriously deadly. Another victory against enemy forces that weren't in really large numbers.

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And before resting a little in San Mona, yet another patrol.

DNNLi.jpg


Ulminati adds another notch to his sniper rifle.

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Damn it! Mistakes like letting a flank exposed could be deadly.

(Uh, how to make the game display the exact lines of sight of your mercs?)

mbnpw.jpg


Azira was hit hard, but in the end they will once again make it out alive with no casualties. To accelerate his healing, Azira gets and injection of popamole health regen before beginning to treat all the wounded within the Kodex Kool Krew.

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Guess the outcome. *Yawn*

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Also, I forgot to take screenshots of the gay buying the Leather shop deed for 10k. And nothing of value was lost because this isn't a Bioware game.

:M

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At last, things might turn out more difficult than in the latest battles. Although they weren't really easy, just too repetitive to take too many screenshots of. After all, Azira almost got killed there.

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Ulminati uses his wire-cutting knife so they can take advantageous positions to the side of a hangar and ambush whoever crosses their way.

HUSSH.jpg


By the way, the Kodex Kool Krew loves to make horrible puns about losing one's head etc when this happens. However, by the time the comment appears the Fallout-esque death animation is already over. Also, obviously, at the range it happened, Ulminati's silenced sidearm was more appropriate than his sniper rifle.

gAQMo.jpg


It seems the rest of them didn't notice they are about to die. But the beheaded thug was in a well-lit place. It was a matter of time now, and under their shadows the mercenaries have the advantage.

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I don't know if you noticed, but behind the hanger is a totally darkened area, and there is a whole wall to the right of the crew too that would allow enemy forces to reach their arguably defended by weapons of lesser range flanks. But no, they launch frontal assaults through totally well-lit areas instead exposing themselves for easy slaughter.

This is starting to remind me of Paradox Games. The complexity of the game mechanics is superb and immersive in a good way, but the AI, on the other hand, can't do much without being given ridiculous cheats.

WcstQ.jpg


I doubt modders could give the AI the ability of ignoring lit tiles during night-time when approaching the expected location of the mercenaries, or of preferring to advance under cover and through flanks, or simply not advance at all and retain defensive positions forcing the player to come and get them, rather than to charge mindlessly.

After that, however, silence again, and thus the Krew decides to, under the cover of shadows, use the wire-cutting tools to approach the base from another point.

0Q312.jpg


Oh shit! They tried to take the team from behind! So they aren't as dumb as I thought. Femshep crazy spray and pray proved useful this time.

Qi1iR.jpg


And then, silence again. This time, it was obvious they better cover every possible direction as they advance, lest something terrible happens.

And then, when they least expected, they were surprised as a large group of enemies came at a very, very close range. If they couldn't stop them, this could be catastrophic

DYVkw.jpg


In a fraction of seconds, Femshep made a very difficult grenade throw, stunning all the enemies and proving her marksmanship abilities. The entire team owes the EXTREME one for this moment. Maybe I should give her an AR with a grenade launcher instead of a machinegun. Add a C-mag to it and why bother with a machinegun in the first place then?

IczHn.jpg


Someone's heading towards the shotgun Shells in the Night.

Man I know this one was lame. But how would a cool one-liner fit with Glyphwright better?

x2UL6.jpg


The last of them is finished off by Bee's Beretta 92FS pistol. And then the two snipers play at taking potshots at the well lit front gate and checkpoint of the airport.

bvoAe.jpg


Eventually the enemy stops coming, and thus they decide it is time to hunt for more.

UPdJf.jpg


And eventually, they kill the last of the enemy forces. It was easier than expect because of their willingness to stay in the spotlight instead of sticking to the darkness.

ivrEk.jpg


The SVDS is technically better than the Steyr Scout, but it sucks nevertheless because it doesn't support a 10x scope. On the other hand, because it came with a PSO-1 scope, it's time for Azira to ditch that INSAS Chocolate Jew rifle and get one of those new AKs instead that supports the PSO-1. And with the ACOG 4x, this means the team is more than ready for the challenges ahead in equipment. Of course, sniper ammo has been just enough, and they might run out of 7.62x51mm magazines soon.

As for the machete, this isn't called Jagged ITZ 2, and besides the smaller knives are better melee weapons anyway.

At the same time victory comes, Bobby Ray's store sends an e-mail informing their site is open now. Time to go shopping.

DbBHg.jpg


3wTd6.jpg


Before you wonder why buy some pistols when they are packing so much, just remember that the two snipers had their share of kills with pistols already, and that pistols can be readied fired quickly. More than anyone, snipers truly need a sidearm just in case, and the rangers too, because shotguns are slow firing and thus there is nothing like getting an interrupt with 25 AP left and being raped anyway because a shotgun requires much more to fire. That is why sidearms can be useful, specially in night operations, and if they are both silenced and using cold-loaded ammunition. And automatic pistols are even better.

As for the .30 ammo, Rangers have no bonuses with assault rifles, only with semi-auto rifles, of which there is a certain one that is quite nice and can be fitted with a trigger group to also pack a 3-round burst mode. If I didn't find a trigger group so early I'd never bother stocking .30, but as it is.

And the PSM. In the latest Jagged Alliance 2 1.13 it is by and far the fastest semi-automatic pistol in the game, and because I'll only use pistols as sidearms/PDW, this means it is also the best one. Of course in reality it was shit due to poor stopping power and people who took a shot even to the chest from it could still rape you before dying of internal blood loss several minutes later.

On flares... Toss one at a somewhat distant suspected enemy postion during the night and watch your mercenaries accuracy and maximum effective range at night soar.

After the purchase orders were made, the crew looked around for supplies

9wYKt.jpg


A potential ally should be in the swamps, but there are more pressing matters to attend to right now.

gUfFN.jpg


Two of the enemy soldiers to the south decided to check what was happening in the airport. Didn't even bother showing how easy was to take them down.

AND THEN...

NCHYM.jpg


AND THEEEEENNNNNNNNNNNNN....

gqvMk.jpg


AAAAAAND THEEEEEEEEENNNNNNNN......

0mN9q.jpg


:x

:rage:

I'm going to disable the "enemy checks out adjacent sectory you just conquered" option in the ini. I thought they would check it in large numbers and not in piecemeal cannon fodder like this. Hope this setting will affect an already ongoing game. Now I see what it means that the AI was supposedly broken in one of the latest 1.13 releases.

Because thanks to such display of legendary stupidty, the sector of Drassen just south was left with only three enemy soldiers guarding it.

:M

itF0R.jpg


POOPERSCOOPER warned the Kodex Kool Krew about this guy. He is a typical thirdworldia.

X0cWL.jpg


Riiiiight. No need to be indirect about it.

IheQn.jpg


Are you sure it isn't booze money? The good thing about thirdworldia is that $10 is already enough of an incentive for them to not steal stuff worth sometimes a hundred times more from you.

XSI0R.jpg


:rage:

:rage:

I meant after all the "checks" they were reduced to 3 defenders only.

Fortunately those were the last ones. A few minutes later Ira arrived with POOPERSCOOPER and his wife...

Najq7.jpg


But is Retardo Land any better?

wXqTt.jpg


Thanks granny! Watch out next time to not mistake your travel destination again.

M8FAb.jpg


How fast you can shoot in semi-auto is better than raw firepower or range for pistols, but I bet Tony will enjoy these custom guns.

After that, they decided to rest while Femshep fixed their newly acquired weapons and body armor (replaced most vests with uniforms. They degrade faster but offer a much better coverage and superior protection too, reducing the odds of a bullet bypassing them completely.)

All along the way, enemies were amassing towards Chitzena.There was worry among the team as they became aware of it on how this could mean they might end having to return there again.

8LbFx.jpg


If only militia performed as finely in turn-based combat as they do in auto-resolve...

This victory greatly bolsters morale within Chitzena, which is now 100% loyal and supportive of the cause of freeing Arulco from the tyranny of Deirdranna.

And thus, eventually, their new shipments arrived. WIth the scavenged pistols and the mighty UDAR revolver, all now had their sidearms should they need it, and most of them were using cold-loaded ammo, and Ulminati's case, the combination of cold-loaded ammo with a silencer in his automatic pistol, with the fact his sniper rifle is also fitted with a suppressor, will make of him a truly silent assassin, even though Denmark and Lithuania are quite far away from each other.

Speaking of Ulminati, here is a long-needed update on the performance of the Kodex Kool Krew until now:

gvSP4.jpg


Ulminati, as I guessed, is the leading member in number of kills, his hit percentage is also the second highest, but the first place in it is only 1% higher.

EDnpW.jpg


Azira's combat performance isn't as impressive, but many within the team, Ulminati included, owe their lives to him and his superb medical skills.

Yn6ng.jpg


Although shotguns aren't really about accuracy, Black has the best performance within the whole team in this matter, followed by Ulminati. His keen ears and night senses have averted deadly ambushes and enemy surprises more than once.

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Second only to Ulminati in number of kills, Bee has proven herself equally effective as both sniper and scout.

aUMz8.jpg


EXTREME Femshep kill count isn't very impressive, but let not forget how, quite recently, her extremely good throwing arm saved the Krew from a potential massacre, and that without her they would have to throw away many of their weapons as otherwise they would jam more oftenly than fire.

And should a deadly explosive trap or minefield ever come as a next challenge, they will understand how flexible EXTREME Femshep is as both a great combatant and specialist in multiple fields.

haf8J.jpg


And finally, Orgasm, which more because of aiming at the wrong direction at the wrong time than because of lack of proper skills, has the smallest kill count, although that is nothing to be ashamed of, and unlike others so far her abilities allowed her to move through unscathed from all battles she faced.

The liberation of Drassen was now becoming a reality, but how would Queen Deirdranna react to losing yet another city and mine?

You can guess what is coming next.

yougonget.jpg
 

Ashery

Prophet
Joined
May 24, 2008
Messages
1,337
Shift - V is the default for displaying the line of sight of your mercs.

I really need to get out of the habit of relying on night ops. It's pretty game breaking when you have a camouflaged spotter that avoids firing unless in self defense.

Then again, I *did* just rage quit due to Stephen getting knifed as he turned the corner of a building. A fucking camouflaged level five merc lost initiative to a god damn regular soldier, a soldier that then stood up, ran the four or five tile distance between the two, and stabbed Stephen twice, killing him despite full dynamo armor.

Fucker.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
Ashery said:
Shift - V is the default for displaying the line of sight of your mercs.

I really need to get out of the habit of relying on night ops. It's pretty game breaking when you have a camouflaged spotter that avoids firing unless in self defense.

Then again, I *did* just rage quit due to Stephen getting knifed as he turned the corner of a building. A fucking camouflaged level five merc lost initiative to a god damn regular soldier, a soldier that then stood up, ran the four or five tile distance between the two, and stabbed Stephen twice, killing him despite full dynamo armor.

Fucker.

http://www.youtube.com/watch?v=gdK53shm ... re=related

You mad?
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,377
Location
Djibouti
Just give Femshep 5 LAWs and call it a day for maximum performance @_@

Or hell, 6 LAWs and dual-wield them.
 

Black

Arcane
Joined
May 8, 2007
Messages
1,872,561
Just wait until, if, I get CAWS and I'll show Ulminati how it's done :smug:
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
Cassidy said:
In Ulminati's case, the combination of cold-loaded ammo with a silencer in his automatic pistol, with the fact his sniper rifle is also fitted with a suppressor, will make of him a truly silent assassin, even though Denmark and Lithuania are quite far away from each other.

top10antiheroes_3.jpg
 

The_scorpion

Liturgist
Joined
Dec 10, 2006
Messages
1,056
GarfunkeL said:
That's a really shitty thing if they broke the sector AI like that. It used to be that a single patrol of 3-5 guys game to check on you.

was there really a version where enemy_investigates_sector worked sensibly? I remember it was exactly like in this LP when it was first implemented. That would imply that they changed it at some point but then reverted back to this rather nonsensical behaviour? :/

I admit i played much fewer different versions than those guys who always update their revisions, but enemy investigates sector to me has always been a lame and tedious way to empy adjacent sectors from enemies. But then again, i had that switched off most of the time so i couldn't really tell if it ever changed :?
 

Black

Arcane
Joined
May 8, 2007
Messages
1,872,561
Op is stalling til the new version of the mod is out.
 

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