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Completed Lets Play the latest Jagged Alliance 2 1.13

Discussion in 'Codex Playground' started by Cassidy, Nov 29, 2011.

?

LP it with HAM 5.0 Alpha at the risk of game-crashing bugs?

Yes, better enemy AI and tougher to-hit chance spread patterns, come on! 7 vote(s) 35.0%
Wait until HAM 5.0 is fully released to start this LP 2 vote(s) 10.0%
No, I want a finished JA2 LP and I want it now. 5 vote(s) 25.0%
kingpincomrade 6 vote(s) 30.0%
  1. Ulminati I'm watching you... Scum. Patron

    Ulminati
    Joined:
    Jun 18, 2010
    Posts:
    11,584
    Location:
    Botlane tribush
    Click here and disable ads!
    So what are our BROs killstats at now? Who destroyed the most machete rape gangs?
  2. Running Fox Educated

    Running Fox
    Joined:
    Mar 24, 2012
    Posts:
    329
    Location:
    K-278, БЧ-2
    Its the quality that matters...
    [IMG]
  3. Cassidy Arcane

    Cassidy
    Joined:
    Sep 9, 2007
    Posts:
    6,555
    Location:
    Vault City
    Put EXTREME as an adjective for a poll option in RPGCodex.

    Predictable results are predictable.

    :M

    Truth be told I never tried the total assault approach before. Sending the choppa straight to Deirdranna's Palace after clearing the SAM sounded more convenient the first time I played this game.

    =================================

    Raiding Orta

    [IMG]

    Along the way, Alma is threatened by a a very strong offensive, but the brave militias hold their ground against all odds, albeit taking heavy losses. The brutality of such attack and the amount of elite forces it included may be a sign of desperation now that Meduna is so close. Dmitri remains in Alma to train militias as after this battle, more militias are definitively needed for the town.

    [IMG]

    Upon arrival, Barry has a bad feeling about it. Considering the nature of this place the soldiers guarding it must probably be all along the elite of Deirdranna's forces. The good news is that it is still dark(I forgot I didn't give them a move order before saving the game and along all the helicopter rides to bring weapons and supplies to Estoni it just went unnoticed). Also good is that the facility isn't too far away provided some wire cutting knife like the one Ulminati is carrying. And it has a back door too.

    Very carefully, they begin to sneak towards the building, Black and Orgasm on the lead as always, because their camo will be very useful here.

    [IMG]

    It doesn't take long for the first enemies to be spotted. Orgasm takes the first down with her silenced pistol.

    [IMG]

    And quickly puts the other own down too, very silently, as other than Ulminati's SMG and her sword of course, her pistol is the quietest gun in their arsenal. The rest of the enemies fortunately remain unaware of their presence. The longer the element of surprise is kept, the better.

    [IMG]

    More silent takedowns are made on the way to the back door of this building.

    [IMG]

    And then, for now, it seems clear enough for Ulminati to start opening a path for the team to get inside.

    [IMG]

    No incident happened while Ulminati was doing it. Then along their way another one is spotted, luckily facing the opposite direction to that of the team and oblivious to their presence. Aware he is too close to the walls of the building, Ulminati draws his SMG and gets quite away from the building before deciding to take a shot at the enemy.

    [IMG]

    Hopefully the suppressed SMG was quiet enough from that distance. However, the back door poses an issue: if there is any enemy right behind it, it would be dangerous to just open it.

    Noise are heard from inside. Looks like whoever is there was startled somehow despite the silencer supposedly being capable enough to prevent that. Thus the team gets weapons ready at the door.

    [IMG]

    And another one is down.

    [IMG]

    It is so obvious the Bloodcats were engineered by the madmen in service of Deirdranna. However, this is not what would be expected from a weapon R&D facility. There must be much more than this underground.

    The team positions inside the building, and Ulminati closes the back door and positions himself facing it to ensure they won't have any chance if they try to use it instead of a frontal assault.

    [IMG]

    After taking the best positions they could, the Kodex Kool Krew opens fire. The time for surprise is over. The time for EXTREME is now. It is obvious large numbers of enemy soldiers are gathering near the main entrance to the building.

    [IMG]

    So why not blow the hell out of them?

    [IMG]

    Definitively, mistakes cannot be made here. Imagine if a failure to react in time allowed one of these pigs to toss a mustard gas grenade straight at the team. At least this is not as much of a high risk as facing them in the open would be considering their likely numbers.

    [IMG]

    Their positioning is perfect, except for the risk of a smartass fucking them up with a grenade if they don't get an interrupt first, of course. All the motions drive Barry paranoid. What if one of those soldiers decide to fire blindly at one of the windows?

    [IMG]

    That risk can always be mitigated by the tried and tested technique called EXTREME. Better to be the one blowing the windows blindly and get Black to take down more of them.

    Using a grenade to blow up a window, although it was actually intended to open a gaping hole over the wall instead, is definitively EXTREME enough. Nails and FemShep might have perished, but their spirit and ideals of popamole live on.

    [IMG]

    They managed to outsmart their foes(like if that is difficult with an AI like this) and the pile of corpses near the main door to the facility, or should I say the main hole, was the proof.

    [IMG]

    Never learn, redshirts, never learn.

    [IMG]

    Note that the fence was not blown up just for the sake of EXTREME but because the grenade was supposed to fly over it instead but it didn't happen.

    Eventually the enemies stopped coming. Black and Orgasm on their own went to the outside, counting on their camo to spot and kill the remnants much before they could have a chance.

    [IMG]

    And finally, the outside of Orta was cleared. Hopefully whatever lies inside will be worth all this hassle.

    [IMG]

    [IMG]

    His bullshit doesn't cut, it is obvious there is more to this place than Bloodcats. Barry was too much of a gentleman to get EXTREME and collar grab him until he told how to get down to the REAL Orta. Thus, instead of using this failsafe method of diplomacy with the scientist, Barry headed to a locked door and tried to first persuade the lock to open, but he wasn't good enough in that.

    [IMG]

    One last option was to have a "friendly chat" with a wall involving a detonator and C1. Why engage into rat diplomacy when you can go even farther and do WALL DIPLOMACY?

    [IMG]

    It opened the way down. Whatever valuable high tech gear lies in this base, it must be there.

    [IMG]

    Right at the entrance Orgasm surprised a guard by slicing him with her katana. Better to keep the element of surprise in this bunker. Ulminati is hating it again because of his claustrophobia.

    [IMG]

    For clearing bunkers in absolute silence there is nothing better than this, except maybe for a dart gun.

    [IMG]

    Orgasm is having her way through the facility, but the long corridor ahead is too risky for a melee attack. Instead of one, she and Black get through while the others position themselves aiming at the same corridor, for maximum coverage. Shots are fired and an alarm raises. Mustard gas immediately erupts from parts of the corridor, fortunately far enough from any member of the team. It begins.

    [IMG]

    With all the coverage the enemies don't really end having much of a chance.

    Eventually the mustard gas dissipates, allowing for Black and Orgasm to continue, and for the rest to follow behind.

    [IMG]

    They make a nice team watching over their backs.

    Both head to the eastern corridor and the closed door at its end. The four other mercenaries cover the two other corridors to prevent surprises.

    [IMG]

    Orgasm opens the east door, and both her and Black rapidly clear it.

    [IMG]

    Some alerted enemies try something to the west, but Barry doesn't give them any chances.

    Their methodical advance continue bearing good results.

    [IMG]

    And finally! Will Orta pack some really great weapons? What about a G11 that supports a suppressor... or metalstorm SMGs? Or lots of the best RPGs that will definitively be needed in Meduna? So far some ceramic plates in perfect shape were found. Always useful.

    [IMG]

    After exploring further the place, some labs are found, including a scientist in one of them. Barry prefers to not think much about what he just saw in this place. Deirdranna is really a twisted bitch.

    [IMG]

    Stephen talks to the scientist. He isn't much helpful at first, but after enough EXTREME threatening, he gives in and heads to a locked door in another part of the facility.

    [IMG]

    Hopefully it will be something that will make one hell of a difference in Meduna.

    Like a suppressed G11 and lots of its rare caseless ammo. Or that Steyr ACR, or maybe lots of the rare 6.8mm ammo plus and AUG A3...

    [IMG]

    :rage:

    All this effort for rocket rifles? What a waste of time! To think they could already be heading to Meduna instead of this.

    Disappointed, they make their way back, taking the little of worth they found.

    Skyrider will pick them up soon and get them back to Estoni. Five others are ready and a new merc will soon be hired to be the sixth.

    The reign of terror of Deirdranna is coming to an end.

    The final battle is coming, and it will be one hell of a battle over the streets of Meduna.
    Thor Kaufman Brofists this.
  4. Cassidy Arcane

    Cassidy
    Joined:
    Sep 9, 2007
    Posts:
    6,555
    Location:
    Vault City
    Nobody cares about this LP anymore?

    Good, now I have two threads I can safely stop updating.
  5. Ulminati I'm watching you... Scum. Patron

    Ulminati
    Joined:
    Jun 18, 2010
    Posts:
    11,584
    Location:
    Botlane tribush
    Only if you want your name added to the list of shame of people who didn't finish JA2 LPs.
  6. SoupNazi Arbiter

    SoupNazi
    Joined:
    Jul 24, 2010
    Posts:
    3,751
    Location:
    DX:HR Fanboy Central
    I lost interest after you decided to spend time with the crepitus. It's about the point where I usually lose interest in my own JA2 games, too.
  7. Black Prophet

    Black
    Joined:
    May 8, 2007
    Posts:
    5,491
    You funny man.
  8. Running Fox Educated

    Running Fox
    Joined:
    Mar 24, 2012
    Posts:
    329
    Location:
    K-278, БЧ-2
    Its painful to browse the Dex now.
    Click on thread, wait for 20 seconds, be redirected to Gaybar.

    Anyway, finish the job quickly.
  9. Black Prophet

    Black
    Joined:
    May 8, 2007
    Posts:
    5,491
    Where's our update
  10. Cassidy Arcane

    Cassidy
    Joined:
    Sep 9, 2007
    Posts:
    6,555
    Location:
    Vault City
    Here. I was hoping to get right into Meduna in this one but the AI won't just be waiting there for the mercs to attack.

    =========================================

    Road to Meduna

    [IMG]

    With the most valuable stuff they could carry from Orta taken, the Kodex Kool Krew makes their way towards an area that is free from enemy SAM coverage where Skyrider will pick them up.

    [IMG]

    Meanwhile, a large quantity of enemies is closing to the west of Estoni. Better to be ready for anything.

    [IMG]

    Skyrider arrived at the sector first and spotted threats below. The team knew they would have to fight a battle to get out. What they didn't know was that they lacked enough luck and skills this time to avoid an ambush. This is not good.

    [IMG]

    Orgasm rapidly reacts against the bloodcat that attempt to sneak onto the team, slicing and shooting it. After that no more bloodcats show up for a while. Black and Orgasm, being true Rangers, go for the hunt.

    [IMG]

    Still more.

    [IMG]

    And finally, all is clear for Skyrider to get down and bring them to Estoni.

    [IMG]

    And surely, without a helicopter this would be quite more complicated than it seems.

    [IMG]

    With everything set, there was one more issue left: Gaskett and Shank lack any real combat skills. Some extra mercenaries would be needed for the coming offensive: one explosive specialist and someone who thinks he need a gun, a big gun, a really BIG gun. Fidel is chosen as the EXTREME specialist of the second team, and being a psychopath, demolitions and auto weapons expert, he fits in perfectly..

    [IMG]

    Where Lithuanian mercenaries prefer a more discreet approach using silenced weapons, creative ways of killing people, stealth and disguises to achieve their objectives, the Estonian ones aren't really that much into the same subtlety of Lithuanian hitmen. Instead, Estonian mercenaries such as Janno Allik prefer really big guns like RPGs, grenade launchers and the most favorite of all Estonian Mercenaries: the Commando Mortar, which "Brain" will get as soon as he arrives. And of course, this Estonian has as much Brains as he has Brawns, and obviously is another worthy disciple of the Way of the EXTREME SHEPARD.

    [IMG]

    Meanwhile, along medical treatment and repairs, the teams stationed at Estoni decide to not take any chances. Everyone takes positions inside the junkyard, just in case.

    [IMG]

    After all, those forces to the west were there for one reason: They probably already realized Estoni is being used as a staging area for an assault on Meduna, and decided to strike first. With twelve mercenaries ready and well positioned, this shouldn't be much difficult unless really bad luck happens.

    [IMG]

    Another mindless charge. How predictable.

    [IMG]

    Ulminati once again proves a 7x scope is better than a 10x one. And he can fire twice per turn now instead of only once, to make things better.

    A large number of enemies gather near the old gas station to the south, taking cover behind the long derelict gas pumps there.

    [IMG]

    Maybe there was still some gas left after all, just too little for anyone to care about other than these redshirts once Barry blew them up with a grenade. After this explosion, along easy pickings, Dynamo decides to have some fun with the mustard gas grenades in his OICW rifle and grenade launcher too, and with such EXTREME use of chemical weapons, there was not much resistance left.

    [IMG]

    Once again, mission accomplished.

    [IMG]

    Carefully checking if there will be enough left to pay the daily militia wages and kingconrad, finally Bobby Ray's had something Ulminati have been waiting for a long time: a sniper rifle suppressor! No more letting only the others shoot for the sake of stealth. This item was the reason he didn't pick up those incredible 12.5mm caliber anti-materiel rifles, he prefers something less noisy. The camo helmet cover was bought mostly to fill up the minimum 2 kg package weight. Of course those covers will be useful to difficult detection of the team as they advance through the woodland and swamps near Meduna.

    Bee would also have loved a sniper suppressor, if she was still alive.

    :salute:

    Some enemy forces are spotted just south of Estoni. To clear the road, the Kodex Kool Krew is sent to wipe them out. And by the way, they were going through the most direct path with Skyrider's aid, except a bug forced me to put them one sector south of the enemy position and attack them from there instead.

    [IMG]

    Upon arrival, it seems that Deirdranna's grunts are being attacked by Bloodcats. A good distraction that will help wiping them out. Black and Orgasm move ahead, with Stephen right behind them, being a Night Ops specialist.

    [IMG]

    It doesn't take long for Black to spot and kill the first redshirt. They better stay alert.

    [IMG]

    Orgasm saves Black from a potentially disastrous enemy surprise attack. The team is slowly and quietly advancing along the way.

    Two enemies are spotted. Orgasm looks at them and rapidly reacts:

    [IMG]

    This will definitively draw the attention of the others, better to be even more careful from now on.

    Holy shit they threw a break light right next to Black. RUN! RUN!

    [IMG]

    That was so close, so close. The only reason Black probably survived a sniper shot is that his body armor and helmet were both reinforced with the crepitus queen jelly. He made it out of the light barely in time to avoid taking another shot, and asked for Ulminati to hand him a health regen. Unfortunately he couldn't risk getting his rifle dropped after the shot back.

    [IMG]

    Even wounded, Black still saves the day preventing what began turning out badly from becoming a total disaster with even more dead mercenaries. MD rapidly runs to support them on covering that spot as well.

    [IMG]

    And the doctor definitively did a nice job in preventing more harm against Black.

    Then suddenly! SNAFU! Another break light right at the position of Black, Ulminati and MD!

    [IMG]

    Barry rapidly moves towards the direction the break light came from, killing an elite soldier and saving their asses.

    They rapidly moved out of the light, and fortunately made it through alive. Eventually, no more enemies were detected, and Black and Orgasm were thus called for the hunt.

    Surprising the rest of the team, an enemy fires his mini-rockets on Stephen, who somehow survived being hit by such a deadly weapon as an auto rocket rifle.

    [IMG]

    Ulminati quickly puts him down. This was a quite tense battle with more than one near death moment.

    [IMG]

    And now finally the road is clear for the other team to get the Humvee through once they are assembled with the new arrivals, and hopefully that sniper suppressor will arrive soon too.

    [IMG]

    From the battle a very useful item is found. Without it all those remote detonators were useless. Now they will be very useful. Another very useful thing was another rifle laser aiming module. Powerful enough to reach up to 300 meters, this laser sight is a great complement for 7x scopes.

    [IMG]

    Unfortunately, since that dread incident in the Alma mines, with the loss of so many who were expecting the reward after the job was done rather than before, the budget has been running so thin that Stephen will have to go. He seems both disappointed and relieved he won't be part of the dangerous final battle in this war. His leadership skills were useful but non-essential. With Fidel and Brains, there is enough for two teams anyway that will not feature the two guys who just aren't in any way fit for front-line duty..

    [IMG]

    That was a bit too late. Checking up on these two new mercs the cheap M.E.R.C. now features, it can be said without doubt that finally Gaskett isn't the only member of that "competitor" of A.I.M. that is worth hiring. The two new mercenaries there are far more expensive, but still cheaper than AIM grade ones, having their daily wages at 600 and 700 respectively.

    Of course now there is no more time to delay the offensive. If casualties happen, once the Meduna SAM site is taken down they will definitively be on the list as the first replacements for them. Also, finally the sniper suppressor and helmet camo arrived.

    Dmitri, who will join the second team, travels to Drassen to get the shipment, giving the "coffee money" to ensure nothing will go missing from it. Getting everything useful from Drassen, he finally arrives at Estoni where the final preparations are almost over.

    [IMG]

    Finally, the two teams will begin to head towards Meduna. One by vehicle, and the other, until getting to the point where it is no longer safe, by copter. Hopefully the Estonian EXTREME SHEPARD will have enough BIG GUNS to clear the way against whatever awaits them on the road.

    PS: The AICW doesn't support an AR suppressor. Now I remember why I was ignoring it. The second team won't go quietly because there are not enough suppressors for two teams so they got lots of those guns anyway. And even more grenades. They will be mostly in the "BLOW BIG SHIT" role, led by the Estonian on that, obviously.
    Thor Kaufman Brofists this.
  11. Black Prophet

    Black
    Joined:
    May 8, 2007
    Posts:
    5,491
    How about mercs reviews before shit goes down, yo.
  12. Darth Roxor Wielder of the Huegpenis

    Darth Roxor
    Joined:
    May 29, 2008
    Posts:
    12,848
    Location:
    Hobo den
    Yeah. I don't even know there IS a second team around or something :(
  13. Running Fox Educated

    Running Fox
    Joined:
    Mar 24, 2012
    Posts:
    329
    Location:
    K-278, БЧ-2
    ^
    Ciego? Hay 15 mercenarios vivos.
  14. Cassidy Arcane

    Cassidy
    Joined:
    Sep 9, 2007
    Posts:
    6,555
    Location:
    Vault City
    Actually 14 mercs because Stephen had to leave due to the tight budget the operations have been running on since the events on Alma Mine and the depletion of the Drassen Mine.

    Coming up on text now. Except I won't bother giving the stats of AIM mercs

    The teams and their weapons:

    Kodex Kool Krew
    Ulminati - Stealthy sniper: Suppressed .300 WinMag Walther WA 2000 and 7.62x25mm Tokarev OTs 39 submachinegun.
    Black - Night Ops specialist ranger: .30 car HEZI SM-1 and Glock 18.
    Orgasm - Melee specialist ranger: 5.56x45mm Tavor TAR-21, 5.45x18mm PSM pistol and katana.
    MD - Doctor: Colt XM177-E1 and Glock 18
    Dmitri - Night Ops and stealth specialist bringing knives to a gunfight: Diemaco C7A2, Glock 18 and heavy throwing knives.
    Barry - Explosives and Mechanic specialist and Grenadier: XM-8 Sharpshooter with GL and Glock 18

    EXTREME Assault Squadron
    Brain - Heavy weapons specialist: Commando Mortar, M72A4 LAW, RPO-M Shmel and AICW
    (king)Conrad - Squad leader and auto weapons specialist: AICW
    Fidel - Psychotic explosives and auto weapons specialist: 7.62x39mm AKMS
    Maddog - Mechanic with a knack for fixing Deirdranna's grunts with his bare hands: XM-29 OICW loaded with mustard gas grenades, RPG-27 Tavolga, loaded RPG-16 Grom, RPO-M Shmel.
    Ira - Doctor and stealth specialist: AICW and Glock 18
    Dynamo - Psychotic ambidextrous mechanic: XM-8 Automatic with GL.

    Support mercenaries

    Shank - Developing Leadership to become a militia trainer: XM-29 OICW
    Gaskett - Field Mechanic: HK G36

    Stats for all of the original Kodex Krew:




    A. "Ulminati" Ryan

    Ulminati hopes to get more notches than the two rangers again now that he finally got that sniper suppressor.

    Stats

    Health: 87
    Agility: 87
    Dexterity: 87
    Strength: 73
    Leadership: 47
    Wisdom: 85

    Marksmanship: 91
    Mechanical: 31
    Explosives: 1
    Medical: 36

    Exp. Lvl.: 7

    Sniper
    Stealthy

    History

    Kills: 129 (28 elite soldiers, 88 regular soldiers, 1 admin soldier and 12 creatures)
    Assists: 22
    Hit percentage: 49%
    Achievements*: 19%
    Battles: 45
    Times Wounded: 11




    Jake "Azira" Lawrence

    :salute:

    Stats

    Health: 87
    Agility: 71
    Dexterity: 87
    Strength: 48
    Leadership: 85
    Wisdom: 75

    Marksmanship: 77
    Mechanical: 0
    Explosives: 0
    Medical: 90

    Exp. Lvl.: 6

    Doctor
    Teaching

    History

    Kills: 80 (19 elite soldiers, 40 regular soldiers, 1 hostile group and 12 creatures)
    Assists: 21
    Hit percentage: 53%
    Achievements*: 30%
    Battles: 38
    Times Wounded: 12



    Jason "Black" Freeman

    Stats

    Health: 87
    Agility: 87
    Dexterity: 87
    Strength: 77
    Leadership: 74
    Wisdom: 86

    Marksmanship: 92
    Mechanical: 0
    Explosives: 0
    Medical: 35

    Exp. Lvl.: 7

    Ranger
    Night Ops

    History

    Kills: 147 (27 elite soldiers, 82 regular soldiers, 2 admin soldiers and 36 creatures)
    Assists: 18
    Hit percentage: 63%
    Achievements*: 21%
    Battles: 42
    Times Wounded: 3




    Irene "Bee" Honeychurch

    :salute:

    Stats

    Health: 87
    Agility: 86
    Dexterity: 86
    Strength: 79
    Leadership: 59
    Wisdom: 86

    Marksmanship: 91
    Mechanical: 0
    Explosives: 0
    Medical: 35

    Exp. Lvl.: 7

    Sniper
    Scout

    History

    Kills: 109 (28 elite soldiers, 78 regular soldiers and 3 creatures)
    Assists: 17
    Hit percentage: 54%
    Achievements*: 19%
    Battles: 35
    Times Wounded: 8





    Darthowna "Femshep" Roxorowska

    :salute:

    Stats

    Health: 86
    Agility: 70
    Dexterity: 72
    Strength: 62
    Leadership: 35
    Wisdom: 70

    Marksmanship: 82
    Mechanical: 70
    Explosives: 70
    Medical: 0

    Exp. Lvl.: 5

    Machinegunner
    Demolitions

    History

    Kills: 30 (8 elite soldiers, 21 regular soldiers and 1 admin soldier)
    Assists: 9
    Hit percentage: 55%
    Achievements*: 12%
    Battles: 18
    Times Wounded: 3


    "Orgasm"


    Stats

    Health: 84
    Agility: 87
    Dexterity: 89
    Strength: 78
    Leadership: 60
    Wisdom: 71

    Marksmanship: 91
    Mechanical: 35
    Explosives: 0
    Medical: 35

    Exp. Lvl.: 8

    Ranger
    Melee

    History

    Kills: 166 (34 elite soldiers, 95 regular soldiers and 37 creatures)
    Assists: 24
    Hit percentage: 65%
    Achievements*: 19%
    Battles: 44
    Times Wounded: 7



    *OLOLOLOLOL ACHIEVEMENTS AND HEALTH REGEN BOOSTERS JA2 WAS AHEAD OF ITS TIME IN POPAMOLE.
  15. Azira Liturgist

    Azira
    Joined:
    Nov 3, 2004
    Posts:
    3,877
    Location:
    Copenhagen, Denmark
    I got 30% achievements. :smug:
  16. Roderick Educated

    Roderick
    Joined:
    Apr 27, 2011
    Posts:
    190
    update, please. and use more mercenaries from M.E.R.C (maybe the fearless leader of men Biff Appscott) if you have money, just for fun
  17. Cassidy Arcane

    Cassidy
    Joined:
    Sep 9, 2007
    Posts:
    6,555
    Location:
    Vault City
    If casualties grow up too high... I guess I'll have no choice but make a squad of shitty M.E.R.C. guys plus Shank because he fits in perfectly with them.

    Another one coming up.
  18. Running Fox Educated

    Running Fox
    Joined:
    Mar 24, 2012
    Posts:
    329
    Location:
    K-278, БЧ-2
    El Orgasmo a la presidencia de Arulco!
  19. Cassidy Arcane

    Cassidy
    Joined:
    Sep 9, 2007
    Posts:
    6,555
    Location:
    Vault City
    [IMG]

    :x :x :x :x :x :x
    :rage: :rage: :rage:

    That is it. Thread is over. Once again a LP I started ends before the actual end because of shitty bugs.

    This is getting tiresome. Circumventing this bug is just too much. And I bet all sectors in Meduna will have the same shit.
  20. Black Prophet

    Black
    Joined:
    May 8, 2007
    Posts:
    5,491
    Seems like 1.13 finally bested you:troll:
  21. Darth Roxor Wielder of the Huegpenis

    Darth Roxor
    Joined:
    May 29, 2008
    Posts:
    12,848
    Location:
    Hobo den
    [IMG]
  22. Running Fox Educated

    Running Fox
    Joined:
    Mar 24, 2012
    Posts:
    329
    Location:
    K-278, БЧ-2
    el lol
  23. Thor Kaufman Prophet

    Thor Kaufman
    Joined:
    May 14, 2007
    Posts:
    3,185
    Location:
    think like a pro
    :eek:
  24. Oesophagus Arbiter

    Oesophagus
    Joined:
    Nov 19, 2010
    Posts:
    1,398
    Location:
    around
    Eh? I had the same crash once or twice, but it never meant I couldn't continue the game
    Thor Kaufman Brofists this.
  25. Ulminati I'm watching you... Scum. Patron

    Ulminati
    Joined:
    Jun 18, 2010
    Posts:
    11,584
    Location:
    Botlane tribush
    [IMG]


    You have successfully removed Cassidy from your BRO list.

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