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Completed Lets Play the latest Jagged Alliance 2 1.13

LP it with HAM 5.0 Alpha at the risk of game-crashing bugs?

  • Yes, better enemy AI and tougher to-hit chance spread patterns, come on!

    Votes: 7 28.0%
  • Wait until HAM 5.0 is fully released to start this LP

    Votes: 2 8.0%
  • No, I want a finished JA2 LP and I want it now.

    Votes: 6 24.0%
  • kingpincomrade

    Votes: 10 40.0%

  • Total voters
    25

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
I was about to start posting the next update when imgur went down.

Will do it later. Just posting this here because it also got quite long thus with this post a new page will be reached sooner.
 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
Sorry bros but I don't want to risk another fuckup now that this LP is getting close to the end. Thus I decided against editing the save files.

Also, this update will have a very, very important poll for you to answer.

==============================

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Road to Orta

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On the way up, Ulminati gives his final honors to his fallen friend Bee, and gets her sniper rifle to ensure it will be put to good use.

:salute:

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Black finds out that all that jelly from those things have an use after all. Black and Orgasm, being naturally the ones who'll get into closer ranges in combat, will get it applied on both their armors and helmets while all others but Ulminati will get their armors applied with the jelly. Being a sniper Ulminati will always stay back and thus be technically less exposed, although he still applied the not so impressive but still good compound-18 to his vest.

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The wounded are given medical care while the new mercenaries are still to arrive.

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Damn! The disbanded militias will be seriously missed! The stop the damn chiggers caused in the Alma Mine surely harmed the finances for the the liberation of Arulco because with Drassen Mine running out, Alma Mine now represents over 70% of the total income from the liberated mines. Good thing it's operational once again.

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On better news, the still operational mobile militia achieve another victory against Deirdranna forces. These victories although not ultimately important will always buy time between the offensives the tyrant queen launches against the three cities that were already liberated.

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Looks like now Black won't be the only Night Ops specialist available. This is definitively good, while Stephen's leadership skills as a Deputy will give a slight boost to the capabilities of everyone around him during combat. He's quite expensive but more than worth his price for sure. Ulminati and Stephen call for Skyrider to get them as close to San Mon as possible without getting into the enemy SAM coverage. The money shortage must be fixed, and no better way than to sell surplus weapons that lie by the dozens, taken from the enemies they defeated.

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They reach San Mona without incident, carrying lots of guns that won't be used, and hoping Tony can afford buying all of them, or that he has enough good stuff to exchange for. They buy an ACOG 4x scope, some extra trigger groups and sell most of their guns.

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Tony ran out of cash to buy more but it was sufficient to solve the shortage of money after all the time the crepitus lurked over the mines before their extermination.

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I suppose the insurance company is not really buying into the "gigantic monstrosities genetically modified by the Arulco brutal regime living in the underground killed Nails". Fuck them, but as much as it would be fitting to boycott them, now only human enemies will have to be faced so they won't have excuses to not pay insurance for the AIM mercenaries I got for hire, should more of them die, which hopefully won't happen.

I don't like the recon data surrounding the SAM site that was just liberated. With the disbanding of 40 militias it won't stand a chance, but if it is lost way too much time will be lost. This has taken long enough already. It is time to get everything settled for the final battle.

Thus I ordered kingconrad and Dynamo to defend the SAM site at all costs, and see if they can get those green militias to survive more than a few seconds. Because the SAM site has only one entrance, the two position themselves in a way of taking advantage of such chokepoint while using the tank traps around as cover.

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Mercenary and No Guts, No Glory

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I bet this is what you claimed when Momma's Gang HQ was defacing Codexia.

:M

(Couldn't resist)

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Dynamo tries to get the militias to behave rationally between his rants on how he is going to take revenge against Deirdranna.

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Of course getting those greens to not act suicidal is easier said than done. Following orders that will increase their chances of surviving isn't something they tend to do.

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kingconrad keeps shifting his focus at both sides, and then he decides to cover Dynamo's back, from where he puts down some of them trying to sneak in from that direction the militias are not bothering to protect in their suicidal charge. Being vastly outnumbered when the cannon fodder is not counted surely is something to remember since the massive counter-attack that happened in Drassen.

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Yet, their well positioned emplacement near the SAM site gates and cunning allowed them to greatly thin a number of enemy soldiers far larger than the initial 14 that came with the first wave. This was a very difficult battle, where two men still stood against many.

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Bullets rain into several enemies at once, as kingconrad's skills once again neutralize a deadly situation by severely wounding or killing multiple foes.

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But it wasn't enough, and kingconrad is wounded, but still alive and able to fight back.

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While Dynamo keeps covering that spot, he turns around just in time to prevent a disaster. And did I mention one of Deirdranna's troops just ran around trying to reach the inside of the SAM control building, ignoring Dynamo and kingconrad completely until being shot down by a surviving militia?

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Dynamo finishes the last of them in this tough but victorious battle. The casualties were high: only two militiamen survived, of which one immediately became a regular, and kingconrad was wounded. Skyrider will soon get Ira to this SAM site to both help kingconrad training militias and provide medical care for both him and Dynamo.

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Some ammunition and gear is bought from Bobby Ray's store. Black's rifle is good but .30 ammunition is totally impossible to find in Arulco. Thus better to always buy more when it is available. Those helmet camo covers will also be very useful for the Kodex Kool Krew to be able to get closer without being detected.

szhroh.jpg


Mobile militias achieve a costly victory against at numerical parity with an enemy force that included elite troops. Considering the situation although costly it was still a great achievement. With all the deaths and increased costs from paying the AIM mercs, however, training of further mobile militias will be discontinued.

Skyrider arrives with Ulminati and Stephen, and the Kodex Kool Krew is gathered, getting in the choppa towards a simple destination: the Hummer they left behind when heading for Tixa that was packed with good stuff. That Hummer is going to be useful for the coming final offensive in Meduna, thus it can't just be left there. Of course, according to the last recon on that sector where the hummer was left, it was crawling with troops. So better for them to be careful.

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Damn bloodcats right at point blank range! Failure can lead to another situation like what happened when facing the crepitus!

The team rapidly reacts to the threats all around them.

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Just a bunch of puddycats and redshirts. Typical.

:yeah:

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Covering all possible directions they could come from, the Krew delivers a killing spree.

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Stephen and MD got their first blood in Arulco here. In MD's case this is definitively the first time he killed someone. Hope it won't mindfuck him much. Probably not as much as getting inside those dark caves with those horrible creatures to salvage Azira's gear for himself did.

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Once they stop coming, they get ready to sneak, Black and Orgasm ahead due to their camouflage.

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And finaly, all clear. Time to get inside the Hummer and head for Estoni. Orta won't be much far from there, and considering how soon it will start, Estoni will be a staging area for the coming offensive against Meduna.

However, along the road they spot some enemy troops just in time to prevent an ambush. It was getting too easy, it seems. And probably there are more enemy forces nearby ready to come in as reinforcements too. Better to stay alert.

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Ulminati decides to not shoot because they are yet to find a sniper suppressor either in the gear of a defeated enemy or in Bobby Ray's store. Better to let those with the suppressed guns loaded with cold-loaded ammo do the job and get the redshirts panicked for not knowing where those shots are coming from. Orgasm and Black, who advanced farther than the rest and took cover in trees and bushes, begin it.

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Shortly after, reinforcements from the southern sector arrive. They must be taken down quickly!

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MD and Stephen do their best to contain them, but Orgasm had to give some support too to ensure their safety as the number of such reinforcements was substantial.

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They surely came in large numbers, but the Krew will put them down.

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Covering all directions, the team does not advance but instead awaits for more of them to show up. And after a while, they do. Eventually though they stop showing up. Black and Orgasm advance first to the cover of trees and bushes further ahead, and once they get in position, the rest of the team gradually and cautiously advance.

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More of them show up soon enough. Properly camouflaged rangers packing suppressed weapons are truly powerful. Silent killers of the best kind after the Lithuanian ones.

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The slow, methodical advance with the two rangers on the lead is the only way to continue the hunt without exposing themselves.

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And not too much time after this advance, another one was spotted, and quickly eliminated by Orgasm.

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Ulminati acts as a spotter, but his rifle, not being silenced, would draw unwanted attention. Others do the shooting part of the job, for now.

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Once their numbers have dwindled enough, Ulminati starts to demonstrate that switching from a 10x to a 7x scope for his sniper rifle wasn't a bad idea. His accuracy on engagement becomes much superior with it. The only disadvantage is that a sniper with a 10x scope will be able to spot him first, and that disadvantage will be mitigated by proper camo gear. And then they are all wiped out. Further on the road to Estoni no further enemies are found.

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Everything is setting up for the coming final battle. They are so close now from total victory, but the challenge ahead will be one hell of a challenge. Meduna must be heavily defended.

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Barry realizes that although it may look clumsy, the AICW is actually a much, much better assault rifle than the POPAMOLE FN SCAR, once properly fitted, specially one with a rod and spring. The only advantage the Modern Warfare poster child has over it is that its grenade launcher has a somewhat better range. But a Metal Storm stacked grenade launcher that can launch a burst of 3 grenades at once plus a faster firing rifle just can't be passed like that in exchange of range. Plus it's black instead of that popamole colored plastic.

:incline:

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Stephen convinces Maddog to join the effort. Not only he is a great mechanic, but he is also skilled enough in combat to make a front-line combatant, depending on the decision to come regarding how Meduna should be handled once the time comes to decide that. Fuel cans and a compound-18 are bought from Jake as well.

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I guess that was going to happen sooner or later regarding the only useful mercenary in MERC.

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Everything is set. Skyrider is called to Estoni, and some risk will be needed. There is just one SAM covered sector adjacent to Orta and getting them so close while bypassing multiple enemy forces is just too tempting to dismiss. Hopefully the cock commander will manage to evade the missiles and get back to Estoni with his chopper in one piece.

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Upon arrival they find no opposition, and begin to head straight for Orta. Meanwhile Skyrider managed to successfully evade the anti-air missiles and will shortly land on Estoni. Orta is a research facility for the tyrant queen where the most advanced weapons are being reverse-engineered, developed and tested... with human subjects, considering the nature of the brutal regime. Getting some of its gear to the cause of the liberation of Arulco just before the finall offensive in Meduna will be very useful.

Now that they are on the way, the chosen method to approach defeating Deirdranna for once and all will greatly change the strategic and logistical operations to be done in the coming final days of this war.

How should the final battle for Arulco be handled?
  1. Go straight for the snake's head to cut it: Get the main squad, once they have cleared Orta, to replenish their gear and immediately sneak through the SAM site in Meduna, avoiding combat whenever possible. Once they have cleared that critical SAM site, then get Skyrider to lift them straight to the Meduna palace, and put an end to Deirdranna's reign of terror for once and all;
  2. Infiltration is not EXTREME enough: Assemble a second squad with the best of the others, and maybe one or two extra hired mercs for only one day, and use both it and the main squad in joint offensives to completely liberate Meduna before getting to the end of this war at Deirdranna's Palace. The main squad will come by chopper while the other one will use the Humvee.

I'm putting this right now for voting because it will influence in what I'll have to do with Skyrider regarding transportation of equipment to Estoni.
 

Black

Arcane
Joined
May 8, 2007
Messages
1,872,593
1. Would be an option if we hadn't had such XTREME comrades as Femshep or that one girlgamer who likes Crepitus Souls :troll:

But as it is, 2 is the only option.:hero:
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
So what are our BROs killstats at now? Who destroyed the most machete rape gangs?
 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
Put EXTREME as an adjective for a poll option in RPGCodex.

Predictable results are predictable.

:M

Truth be told I never tried the total assault approach before. Sending the choppa straight to Deirdranna's Palace after clearing the SAM sounded more convenient the first time I played this game.

=================================

Raiding Orta

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Along the way, Alma is threatened by a a very strong offensive, but the brave militias hold their ground against all odds, albeit taking heavy losses. The brutality of such attack and the amount of elite forces it included may be a sign of desperation now that Meduna is so close. Dmitri remains in Alma to train militias as after this battle, more militias are definitively needed for the town.

oAO0C.jpg


Upon arrival, Barry has a bad feeling about it. Considering the nature of this place the soldiers guarding it must probably be all along the elite of Deirdranna's forces. The good news is that it is still dark(I forgot I didn't give them a move order before saving the game and along all the helicopter rides to bring weapons and supplies to Estoni it just went unnoticed). Also good is that the facility isn't too far away provided some wire cutting knife like the one Ulminati is carrying. And it has a back door too.

Very carefully, they begin to sneak towards the building, Black and Orgasm on the lead as always, because their camo will be very useful here.

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It doesn't take long for the first enemies to be spotted. Orgasm takes the first down with her silenced pistol.

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And quickly puts the other own down too, very silently, as other than Ulminati's SMG and her sword of course, her pistol is the quietest gun in their arsenal. The rest of the enemies fortunately remain unaware of their presence. The longer the element of surprise is kept, the better.

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More silent takedowns are made on the way to the back door of this building.

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And then, for now, it seems clear enough for Ulminati to start opening a path for the team to get inside.

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No incident happened while Ulminati was doing it. Then along their way another one is spotted, luckily facing the opposite direction to that of the team and oblivious to their presence. Aware he is too close to the walls of the building, Ulminati draws his SMG and gets quite away from the building before deciding to take a shot at the enemy.

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Hopefully the suppressed SMG was quiet enough from that distance. However, the back door poses an issue: if there is any enemy right behind it, it would be dangerous to just open it.

Noise are heard from inside. Looks like whoever is there was startled somehow despite the silencer supposedly being capable enough to prevent that. Thus the team gets weapons ready at the door.

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And another one is down.

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It is so obvious the Bloodcats were engineered by the madmen in service of Deirdranna. However, this is not what would be expected from a weapon R&D facility. There must be much more than this underground.

The team positions inside the building, and Ulminati closes the back door and positions himself facing it to ensure they won't have any chance if they try to use it instead of a frontal assault.

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After taking the best positions they could, the Kodex Kool Krew opens fire. The time for surprise is over. The time for EXTREME is now. It is obvious large numbers of enemy soldiers are gathering near the main entrance to the building.

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So why not blow the hell out of them?

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Definitively, mistakes cannot be made here. Imagine if a failure to react in time allowed one of these pigs to toss a mustard gas grenade straight at the team. At least this is not as much of a high risk as facing them in the open would be considering their likely numbers.

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Their positioning is perfect, except for the risk of a smartass fucking them up with a grenade if they don't get an interrupt first, of course. All the motions drive Barry paranoid. What if one of those soldiers decide to fire blindly at one of the windows?

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That risk can always be mitigated by the tried and tested technique called EXTREME. Better to be the one blowing the windows blindly and get Black to take down more of them.

Using a grenade to blow up a window, although it was actually intended to open a gaping hole over the wall instead, is definitively EXTREME enough. Nails and FemShep might have perished, but their spirit and ideals of popamole live on.

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They managed to outsmart their foes(like if that is difficult with an AI like this) and the pile of corpses near the main door to the facility, or should I say the main hole, was the proof.

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Never learn, redshirts, never learn.

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Note that the fence was not blown up just for the sake of EXTREME but because the grenade was supposed to fly over it instead but it didn't happen.

Eventually the enemies stopped coming. Black and Orgasm on their own went to the outside, counting on their camo to spot and kill the remnants much before they could have a chance.

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And finally, the outside of Orta was cleared. Hopefully whatever lies inside will be worth all this hassle.

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His bullshit doesn't cut, it is obvious there is more to this place than Bloodcats. Barry was too much of a gentleman to get EXTREME and collar grab him until he told how to get down to the REAL Orta. Thus, instead of using this failsafe method of diplomacy with the scientist, Barry headed to a locked door and tried to first persuade the lock to open, but he wasn't good enough in that.

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One last option was to have a "friendly chat" with a wall involving a detonator and C1. Why engage into rat diplomacy when you can go even farther and do WALL DIPLOMACY?

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It opened the way down. Whatever valuable high tech gear lies in this base, it must be there.

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Right at the entrance Orgasm surprised a guard by slicing him with her katana. Better to keep the element of surprise in this bunker. Ulminati is hating it again because of his claustrophobia.

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For clearing bunkers in absolute silence there is nothing better than this, except maybe for a dart gun.

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Orgasm is having her way through the facility, but the long corridor ahead is too risky for a melee attack. Instead of one, she and Black get through while the others position themselves aiming at the same corridor, for maximum coverage. Shots are fired and an alarm raises. Mustard gas immediately erupts from parts of the corridor, fortunately far enough from any member of the team. It begins.

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With all the coverage the enemies don't really end having much of a chance.

Eventually the mustard gas dissipates, allowing for Black and Orgasm to continue, and for the rest to follow behind.

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They make a nice team watching over their backs.

Both head to the eastern corridor and the closed door at its end. The four other mercenaries cover the two other corridors to prevent surprises.

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Orgasm opens the east door, and both her and Black rapidly clear it.

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Some alerted enemies try something to the west, but Barry doesn't give them any chances.

Their methodical advance continue bearing good results.

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And finally! Will Orta pack some really great weapons? What about a G11 that supports a suppressor... or metalstorm SMGs? Or lots of the best RPGs that will definitively be needed in Meduna? So far some ceramic plates in perfect shape were found. Always useful.

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After exploring further the place, some labs are found, including a scientist in one of them. Barry prefers to not think much about what he just saw in this place. Deirdranna is really a twisted bitch.

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Stephen talks to the scientist. He isn't much helpful at first, but after enough EXTREME threatening, he gives in and heads to a locked door in another part of the facility.

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Hopefully it will be something that will make one hell of a difference in Meduna.

Like a suppressed G11 and lots of its rare caseless ammo. Or that Steyr ACR, or maybe lots of the rare 6.8mm ammo plus and AUG A3...

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:rage:

All this effort for rocket rifles? What a waste of time! To think they could already be heading to Meduna instead of this.

Disappointed, they make their way back, taking the little of worth they found.

Skyrider will pick them up soon and get them back to Estoni. Five others are ready and a new merc will soon be hired to be the sixth.

The reign of terror of Deirdranna is coming to an end.

The final battle is coming, and it will be one hell of a battle over the streets of Meduna.
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
Only if you want your name added to the list of shame of people who didn't finish JA2 LPs.
 

SoupNazi

Guest
I lost interest after you decided to spend time with the crepitus. It's about the point where I usually lose interest in my own JA2 games, too.
 

Running Fox

Educated
Queued
Joined
Mar 24, 2012
Messages
328
Location
K-278, БЧ-2
Its painful to browse the Dex now.
Click on thread, wait for 20 seconds, be redirected to Gaybar.

Anyway, finish the job quickly.
 

Black

Arcane
Joined
May 8, 2007
Messages
1,872,593
Where's our update
 

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