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Completed Let's play Teenagent

Jim Cojones

Prophet
Joined
Nov 2, 2008
Messages
2,101
Location
Przenajswietsza Rzeczpospolita
I do have most of the screenshots for the next update and all the text I will need in .txt file but before I will be able to make an update out of it...

Let's meet the devs

Metropolis Software is definitely one of the most important companies in the history of Polish gaming. It was found around 1992 by three people Adrian Chmielarz, Grzegorz Miechowski and Andrzej Michalak (yeah, try to read it). The first title they have developed, Tajemnica statuetki (Mystery of a Statuette) was a brief of a fresh air - the first Polish point-and-click adventure, and quite a good one at the same time - and sold in amazing number of 5000 copies (yes, it was considered huge then). Later, the company continued producing adventures, like Teenagent and The Prince and the Coward but also tried different genres. Without success - the only other title worth mention I can think of is Gorky 17, also known as Odium. After producing Infernal, a mediocre shooter, they were bought by CD Projekt in 2008 and hoped this transaction will allow them to take their newest FPS project to a new level:

Grzegorz Miechowski said:
This deal is great news or Metropolis. Thanks to this fusion, we have come together to become the developer with the biggest potential in this part of Europe. We will develop our future games on a grand scale - a scale which, in Poland, was previously only available for The Witcher. I believe that thanks to CD Projekt's support, THEY will have the chance to take the FPS genre by storm, just as The Witcher did in the RPG genre.

Sadly, CD Projekt decided to close this studio a couple months ago although it will probably be reopened.

Out of the three co-founders two were also working also on Teenagent while Andrzej Michalak left the company:

Adrian Chmielarz (script) - widely acknowledged as the mastermind behind success of Metropolis and the first star of Polish gaming as a man with vision of making games that we wouldn't be ashamed to show abroad and a columnist for one of Polish gaming magazines. He left Metropolis in 2002 to find People Can Fly and create Painkiller.

Grzegorz Miechowski (script, animations) - the only person who were with the company from the beginning to the end but far less famous than Chmielarz. I think he's still working for CD Projekt.

The last of the men responsible for script was Andrzej Sawicki - fantasy/sci-fi books translator who got his nickname General (or El General Maginifico/EGM) from friends because they were sure the rank he got serving in army was not enough for such a great man. But it wasn't translating or his work on Teenagent which made him known by all the fans of computer games around here. He became recognised as the expert on adventure games and one of the best reviewers in Poland for his work in CD-Action. While his reviews probably wouldn't satisfy Codex criterions of perfect articles as they were often overly enthusiastic (even his co-workers from a mainstream gaming mag thought the ratings were too high) they were informative enough and were written with exceptionally vivid language. He quit from CD-Action last year. The official reason were health problems but it wasn't long before the real ones (mostly chief editor's huge changes in his reviews and money) were shown public thanks to his son's whining on a message board which evolved in an epic drama of argue between EGM and the chief editor.

Adam 'Scorpik' Skorupa (music) - his involvement in creating music for computer games started because of becoming famous on local Amiga demoscene. Created music for most of the important Polish games, including Metropolis Software's titles, Painkiller and The Witcher. What's interesting, he's also responsible for the intro music played in Avernum 5.

Gulash, Martinez, Wicik and Alex - "voice actors" and editors from Secret Service, the best gaming magazine we had here (in before Gambler/Top Secret fanboys). Let's say I like version without voice acting better although at its time it was something that impressed players in Poland.
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,406
Location
Djibouti
Jim Cojones said:
The last of the men responsible for script was Andrzej Sawicki - fantasy/sci-fi books translator who got his nickname General (or El General Maginifico/EGM)

Interesting, I didn't know about that.
 

Jim Cojones

Prophet
Joined
Nov 2, 2008
Messages
2,101
Location
Przenajswietsza Rzeczpospolita
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'COFFEE'

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Hot, wasn't it?

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Uh-huh. The captain says you're gonna tell me about the third task.

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Again... Well, it's kinds hide'n'seek. The captain hides, you seek.

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But I left him tied to a chair.

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That man and his sick games... He enjoys it more than he should. He cheated you. Go and check. I'm sure he's already free.

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But I took his knife! How could he cut the ties?!

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Maybe he walked away with the chair tied to his...

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Never mind. Any hints about where he might hide?

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None.

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Oh, c'mon.

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No, boy, Play fair.

The doors on the left probably leads to captain's hideout. The only other place I could place my bet is the tent but it would be too easy if he were there.

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Hey, keep away from this door!

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I think it is less disgusting than looking for valuable items in a trash bin but it's only me.

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Anyway, there was a rope in here which can be tied to a grenade.

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It doesn't work, let's check why.

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Now we can take some pills (intact) from the drawer and mix them with crumbs.

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Which we will use to drug a bird.

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After Mark has hidden the bird in his pants, we can prepare to poison another target, the bartender, a mug of mud will be good for him.

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We'll try the other way.

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Now that Mark fell in the mud he can fill the mug. But why was he afraid of doing it from the shore and not of climbing above the pond?

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And pass out he did, we're free to go.

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Now find a difference between these two pictures:

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Well, it is much easier in motion and with not so small picture but one of the holes in the barrels is blinking.

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Finger in an eye!

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You... you... have passed, sir!

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And it was even fun.

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I'm glad you liked our training methods. But let's get to the point. I must admit I didn't believe you could actually help. Nothing personal.

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I hope so.

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But you brought us luck. Our people found out that some businessman is spending money like crazy for some strange materials. There are three very suspicious things about him! He pays in cash, which is very strange in a plastic card century. Second, half a year ago he wasn't nearly as rich as he is now. Third, what the hell does he need 100 kg of borax for?

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Maybe he's just a weirdo.

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Maybe. But I want you to fly to the place and try to sneak inside his mansion to find some more information. What do you say?

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Well...

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I promise you'll be an official secret agent after this mission.

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Promise?

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My word of honour.

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Okay. I'm ready. Where am I supposed to go?

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It's a little village. You wan't find it on many maps... But before you go, let me give you some special agent equipment.

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I would give you some boots to make you fly, but I've lent them to somebody.

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The mega-power gaunlets are also out of stock.

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As a matter of fact I only have special super glue. Well, that's better than nothing... Good luck!
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,158
That captain sure was EXTREME for the year the game was launched. Also, I never knew the devs were so much epic people, a shame that nowadays anyone working on a videogame company is mostly a drone slave to EA/Zenimax/whatever''s directives' whims or worse.
 

Toxic Avenger

Educated
Joined
Feb 15, 2010
Messages
110
I remember having lots of fun with this game as a kid. And yeah, Secret Service was the shit, though it declined (just like codex) and spawned lots of drama.
 

dragonfk

Erudite
Joined
Jun 19, 2007
Messages
2,487
Toxic Avenger said:
I remember having lots of fun with this game as a kid. And yeah, Secret Service was the shit, though it declined (just like codex) and spawned lots of drama.

Another Pollock detected! There's too many of them! Bring on the deratization squad!
 

Jim Cojones

Prophet
Joined
Nov 2, 2008
Messages
2,101
Location
Przenajswietsza Rzeczpospolita
Seems I have no choice... Anyway, I'm not sure if I give you any update today because I'd like to make some plan regarding the sequence of my next ingame actions - the next chapter is rather open and I wouldn't like to have every other action desribed like this: "remember that item I found 100 pictures ago and joined with another one 50 pics later? now is the time to use it".

Well, maybe I will post some jokes I have missed in the training camp.
 

RandomLurker

Scholar
Joined
Jul 8, 2005
Messages
137
Yay, Teenagent! One more vote for scaling up to 2x the current size. Also, a little suggestion - certain screenshots may work better as animated gifs, like that sequence with the grenade for instance.
 

Jim Cojones

Prophet
Joined
Nov 2, 2008
Messages
2,101
Location
Przenajswietsza Rzeczpospolita
No real update yet but we will go back to the previous stage to show a fairly amusing dialogue with the bartender that can be started only if you talk to him before learning the password, spot a cultural refference and see a teaser of the next chapter.

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Hello, sir. I'm Mark.

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What a pity you're not a dollar. What can I do for you?

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You can give me a lot of money... or you can do a headstand... or...

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Okay, okay, it's a tie. So?...

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Who's else in the camp?

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You're a journalist?

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No, I'm a secret agent.

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You too? Anyway, there are only three man. Me, the captain and the guard.

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No woman?

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No cry.

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Erm, well... Not much of a rush on, is there?

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Do you want to order something or not?

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I don't have money.

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Today's free.

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Really?

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Really.

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I want a hot-dog.

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Miss.

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Pizza?

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Miss.

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Toast?

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Miss.

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Anything?

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Miss.

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No, thank you. I'm not hungry.

----------

Do you know Salt-N-Pepa hip hop trio? I don't ;) but I have read the descriptions on the boxes found in the store are reffering to it:

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Unfortunately, it was impossible to translate the original joke. In the Polish version the boxes were described as "pieprz" and "nie pieprz" which can be both translated as both "pepper", "not pepper" and "talk bullshit", "don't talk bullshit".
----------

Time for sightseeing; when Mark arrives at the village, he stops next to the lake.

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Path to the right leads to a guarded mansion. Presumably, there lives our suspect.

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From there we can go to a location with a beehive and some kind of vault...

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...or choose a road around the mansion.

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To the left from the lake we can find an abandoned house.

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The last path from the lake leads to the centre of the village.

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There is a field behind the house...

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...while going further the road takes us to another house...

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...and to a cave.

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Jim Cojones

Prophet
Joined
Nov 2, 2008
Messages
2,101
Location
Przenajswietsza Rzeczpospolita
Here's a next one for ya' with the first atempt at getting inside the mansion. It starts slowly but gets really lulzy later. :D

You can tell the game is made by a Polish company because in order to complete it, player has to steal from a car. Stealing from cars is our second most popular national hobby while stealing cars is the most popular one. True story.

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There's a comb in here (the small orange item) which usage I can't remember at the moment but what is the most interesting for us at the moment is a lever that opens a trunk.

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Inside of which we find a toolbox.

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Thankfully the toolbox is open so we can take anything we need from it.

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Equipped with a car jack we can check what can be found under the stone here.

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We have found a bone!

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If we give it to the dog, he will surely forget that he shouldn't allow us to go to the cellar.

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It's kinda dark here.

Mark will keep saying it's too dark to see anything so we can't examine anything here but try to take a shovel.

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I can see... there's a... SPIDER!!!

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Not that I'm chicken. It's just that it could be a mutant spider and it could bite me and I'd get mutant too... and I'd have to wear those funny gloves and stuff... and I'd have a double life... and I'd have to fight Venom (TM) and others and I might get hurt... and everybody would be making money on but me... I think I'll pass then.

The solution to our little problem is closing the manhole...

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Wow! This must have shaken all the nearby walls!

...and opening it again. After that a switch becomes visible.







The spider runs into hiding.



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Yes, I could take this... It's a quiet little village... No police... Noone will hear their screams... But I don't have a hockey mask. (sigh)

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Let's look what we've got here. 'Strawberry jam'. 'Goosberry jam'. 'Blackberry jam'. 'Billberry jam'.

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Get me out of this jam!

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Oh, and there is 'Rosemary jam'. I used to know someone called Rosemary.

Ok, we take the shovel so we can try to get to the mansion.

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I could play digger with it.



















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At least I found crude-oil and I'll be rich.

But there's not much oil and it stops sinking quickly.

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That's my life.

Meanwhile at the mansion...



Sir, we have been informed that...

Later! I'm busy right now.

As you wish, sir.

 

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