Sunrider: Liberation Day hits Steam in about 12 hours time. Been overdue yes I know, but I believe everyone knows that Love in Space had to do Sunrider: Academy first for financial reasons and then development progress was rather slow in the middle of last year.
Anyhow here's the last part of the trilogy. Basic combat mechanics remain the same, but we now have a revamped CP system where CP is capped at 4000 (assuming no bonuses from store items) and the player gets CP instantly upon each kill. Orders have also been modified a little and a few new ones added. Resources are now split into Intel which governs Sunrider/ryder upgrades and Funds which are used to buy Store items from the Union. We have a good number of new enemy/friendly units and some new abilities for existing units (ie Paladin gets Drawfire, a tanking ability), in addition to some stat rebalancing (mostly hp increases for enemy units).
Art gets a major facelift here in the sequel and Sunrider now has full Japanese voice acting. Achievements and trading cards amongst other minor additions are also now available.
I've enjoyed reading the playthrough here, so I'm hoping to see another one based on Liberation Day, and also a review from WhiskeyWolf, if he's still keen, at his convenience
P/S - MoA is now at v7.2 (patched in June 2015) and corrects a good number of old bugs like enemy units not using rockets, not using melee, moving excessively without firing, etc... v7.2 also adds a few store items and addresses the issue of energy weapons being less viable towards the endgame. Hope the new version will provide better kick and balance compared to the old v7.1.