Cool name
Arcane
- Joined
- Oct 14, 2012
- Messages
- 2,147
@ Renegen: I will try one of them when I do have the time. Which does have the smaller scale? My experience with 4x games on a grand scale is close to none.
@ Hirato: Admiral Teddie will have to bear a beary grave responsability on its soft shoulders.
@ Kz3r0: I will find myself under temptation to suffer more frequent bouts of insecurity if you do say such things when I do.
@ Mrowak: I am sorry if it did seem I did ignore you. We did post almost at the same time. From what you say and what I did find about them you may find Imperium Galactica more to your taste. Do check the game's page on wikipedia to see the way in which the story does progress. It is closer to how Reunion does work.
@ Hirato: Admiral Teddie will have to bear a beary grave responsability on its soft shoulders.
@ Kz3r0: I will find myself under temptation to suffer more frequent bouts of insecurity if you do say such things when I do.
@ Mrowak: I am sorry if it did seem I did ignore you. We did post almost at the same time. From what you say and what I did find about them you may find Imperium Galactica more to your taste. Do check the game's page on wikipedia to see the way in which the story does progress. It is closer to how Reunion does work.
III. The full set.
The Divine Empress does decide to wait until she does save enough money to recruit Klatoo. To do this she does use the time compression. By means of a single on the date the game does advance a single hour. Every day we do receive our taxes. By means of a hold click on the date the game advances very quickly. Hours do become days. Yet before long she does notice two of the colony's non essential structures, to wit the church and the park, do no longer receive enough power to work. The last mine and the last few derricks did probably take the colony beyond the available power. She does order the construction of a new nuclear fusion reactor.
The structure does take almost everything she did collect in the past few days. Time does pass. In the eighth day of october the observatory does find a new planet on the Amnesty system. When an observatory or ship does find a new planet the usual protocol is to suggest a generic name for it. The game does add its place as seen from the star to the name of the star system. Hyomin for example was Amnesty 1. In this case the name they do propose is Jade. By this alone we do know this world will play an important role in the story.
Yet our heroine will have nothing of this. She does name the planet Qri. Qri is the currently known planet most distant from the local star. I do send Abnaxus to explore the new world.
The ship does arrive. It does report the number of its moons as per the usual procedure. Then it does drop its satellite on Qri's orbit.
The satellite is in orbit, Captain.
Do give me an image of the surface.
I am unable to do so, sir. Something does seem to interfere with the satellite's imaging systems.
It is gone, sir.
What do you mean by 'gone?'
All contact with the satellite has been lost.
I do presume it was shot down.
This is not the time to joke.
I do share the assesment. I do have several contacts on sensor, sir.
Do check it again.
I do confirm. There are ships out there.
Who are they?
Not us.
Do they move against us?
Not that I can tell, sir.
Which could be as well their way to ask whether or not do these punks feel lucky today.
Or it could be an invitation. This may be a moment as important to them as it is to us.
It does bring warmth to my heart to think of all these alien otakus as they post on their alien bulletin boards to express how grateful do they feel to live in the time of the first great galactic war.
We must not allow our fear and mistrust to guide our actions.
Do I need to remind you we did just launch an unidentified projectile against their homeworld?
Reason more than enough to try and make contact before a misguided interpretation of our actions can take root among them.
I do not see them try to establish contact with us.
Maybe they do in a manner we do not find obvious.
You do want to suggest something.
I do believe we may be able to land the ship on Qri and establish contact with them, sir.
Do ask our satellite which is the party line on unidentified objects that do get too close to their planet.
A most convincing argument. Set a course back to New Earth. Do take it slow and steady. Do nothing that could be seen as a threat.
And so it was that the colony's first of many a first contact event to come did play out. Abnaxus did return to New Earth. I could try to place satellites on Qri's many moons but it do not want to risk neither the ship nor a misunderstanding. For the time being I do consider Qri out-of-limits. No ship is going to visit the planet nor its moons.
Time does continue to pass. It is the twenty fifth day of november and I do have almost two thirds of the money I do need when I do receive a report the colony did run out of living space. I do build two more housing blocks.
Two days later I do receive a new report. The colony's single hospital is not enough to take care of the growing population. A second hospital is to be build.
On the twenty fifth day of december I do recruit Klaatoo.
With him in charge of our science division the control centre is quickly done.
I do order the construction of two Miner Stations. We do currently know of three worlds from which we can extract minerals.
Before long I do order a third Miner Station. Kz3r0's ship does take the Miner Stations to their respective worlds. We do begin construction of a new derrick in the colony. Once I do have enough resources as to try to build a Control Center I do discover my current engineer is unable to take care of such a project. I do decide to save enough money to recruit William Forbs. I do raise the colony's taxes one more step. Soon my approval rating does go down to 'people find you sympathetic' instead of 'people like you.'
In the nineteenth day of january I do recruit William Forbs. Now I am able to check the interface from which we can establish a new colony.
The base price of a new colony is one hundred thousand credits. If we do chose to start with all the optional structures build it does go up to one hundred and ninety two thousand credits. As soon as we do establish the colony we will need to begin to develop it. We will need around two hundred and fifty thousand credits to establish a new colony.
This is as much as Klaatoo did cost me.
But then I do have an idea. I will recruit the two remaining rightmost advisors before I do begin to colonize the Amnesty system. This will put our expansion almost two two hundred thousand credits colonies behind what it could be yet I do believe the Commanders to be much more important at the time. And as those among you who did read my Alien Legacy Let's Play may remember I do not particularly enjoy to expand. I do prefer a few well developed colonies instead. To get the four best advisors does seem a much more interesting proposition as their skills do influence everything we do try to do.
In the meantime I do send Kz3r0 to collect the resources our Miner Station in Apollo did obtain so far. I could not care about Energon, Kremir, and Lepitium. Of those the colony does produce more than enough to satisfy our current needs. I will let these pile in the station until I do need them. The resource that does interest me is Raenium. We are unable to acquire it on New Earth. I do start to transport it from Apollo to the colony five hundred units at a time.
After several trips I do decide to buy two more sloops for Kz3r0's fleet. I do also build a storage bay on New Earth so that I don't need to worry about the size of my stockpiles for a while.
Kz3r0's fleet does continue to take Apollo's Raenium to the colony's stockpiles. Soon we do have it all in New Earth. I do check the other three Miner Stations for Raenium and Texon. Texon is the other resource unavailable on New Earth. Presently their stockpiles are too small for me to care. I do also decide to delay my plan for a little while and spend 37000 credits to build a stadium on New Earth.
With the taxes on difficult my approval did drop to 'neutral.' I do lower the taxes back to normal to allow for it to recover. Once they do start to 'like' me again I do raise them back to High.
On the eighteenth day of february I do receive a report that our people on New Earth is starving. I do build one more of each food procution facility because I do not remember the benefits and penalties of each type.
Every time something like this does happen our approval does fall a little. I do lower the taxes to 'normal' for a day or two. Once the people is back to 'like' me I do raise them to 'high' once again. Then I do send Kz3r0 to collect Raenium and Texon from the Miner Stations. The stockpiles do now merit a single trip to each one. With three sloops he is able to move up to 1500 tons of resources per journey.
On the twenty fourth day of march I do receive a report there is not enough living space in New Earth. I do build two more housing complexes.
On the twelfth day of april I do recruit MACH.
I have yet to post the military commanders blurbs so I will do so now.
In the second day of may I do recruit Julie-Anne Roxford. Now I do have the best advisors credits were able to buy. From now on I only have to train them to make them even better than they already are.
I do add a fourth ship to Kz3r0's fleet. Now he is able to move up to two thousand tons per trip. The way in which I did develop the colony does seem to work. My aproval has gone up to 'loyal' even with the taxes set to 'high.' From now on I can focus on expansion and colonization. Our neighbors are still a mystery. They have done nothing to hurt us. They have done nothing to try to communicate with us. We are still defenseless.
The structure does take almost everything she did collect in the past few days. Time does pass. In the eighth day of october the observatory does find a new planet on the Amnesty system. When an observatory or ship does find a new planet the usual protocol is to suggest a generic name for it. The game does add its place as seen from the star to the name of the star system. Hyomin for example was Amnesty 1. In this case the name they do propose is Jade. By this alone we do know this world will play an important role in the story.
Yet our heroine will have nothing of this. She does name the planet Qri. Qri is the currently known planet most distant from the local star. I do send Abnaxus to explore the new world.
The ship does arrive. It does report the number of its moons as per the usual procedure. Then it does drop its satellite on Qri's orbit.
And so it was that the colony's first of many a first contact event to come did play out. Abnaxus did return to New Earth. I could try to place satellites on Qri's many moons but it do not want to risk neither the ship nor a misunderstanding. For the time being I do consider Qri out-of-limits. No ship is going to visit the planet nor its moons.
Time does continue to pass. It is the twenty fifth day of november and I do have almost two thirds of the money I do need when I do receive a report the colony did run out of living space. I do build two more housing blocks.
Two days later I do receive a new report. The colony's single hospital is not enough to take care of the growing population. A second hospital is to be build.
On the twenty fifth day of december I do recruit Klaatoo.
With him in charge of our science division the control centre is quickly done.
I do order the construction of two Miner Stations. We do currently know of three worlds from which we can extract minerals.
Before long I do order a third Miner Station. Kz3r0's ship does take the Miner Stations to their respective worlds. We do begin construction of a new derrick in the colony. Once I do have enough resources as to try to build a Control Center I do discover my current engineer is unable to take care of such a project. I do decide to save enough money to recruit William Forbs. I do raise the colony's taxes one more step. Soon my approval rating does go down to 'people find you sympathetic' instead of 'people like you.'
In the nineteenth day of january I do recruit William Forbs. Now I am able to check the interface from which we can establish a new colony.
The base price of a new colony is one hundred thousand credits. If we do chose to start with all the optional structures build it does go up to one hundred and ninety two thousand credits. As soon as we do establish the colony we will need to begin to develop it. We will need around two hundred and fifty thousand credits to establish a new colony.
This is as much as Klaatoo did cost me.
But then I do have an idea. I will recruit the two remaining rightmost advisors before I do begin to colonize the Amnesty system. This will put our expansion almost two two hundred thousand credits colonies behind what it could be yet I do believe the Commanders to be much more important at the time. And as those among you who did read my Alien Legacy Let's Play may remember I do not particularly enjoy to expand. I do prefer a few well developed colonies instead. To get the four best advisors does seem a much more interesting proposition as their skills do influence everything we do try to do.
In the meantime I do send Kz3r0 to collect the resources our Miner Station in Apollo did obtain so far. I could not care about Energon, Kremir, and Lepitium. Of those the colony does produce more than enough to satisfy our current needs. I will let these pile in the station until I do need them. The resource that does interest me is Raenium. We are unable to acquire it on New Earth. I do start to transport it from Apollo to the colony five hundred units at a time.
After several trips I do decide to buy two more sloops for Kz3r0's fleet. I do also build a storage bay on New Earth so that I don't need to worry about the size of my stockpiles for a while.
Kz3r0's fleet does continue to take Apollo's Raenium to the colony's stockpiles. Soon we do have it all in New Earth. I do check the other three Miner Stations for Raenium and Texon. Texon is the other resource unavailable on New Earth. Presently their stockpiles are too small for me to care. I do also decide to delay my plan for a little while and spend 37000 credits to build a stadium on New Earth.
With the taxes on difficult my approval did drop to 'neutral.' I do lower the taxes back to normal to allow for it to recover. Once they do start to 'like' me again I do raise them back to High.
On the eighteenth day of february I do receive a report that our people on New Earth is starving. I do build one more of each food procution facility because I do not remember the benefits and penalties of each type.
Every time something like this does happen our approval does fall a little. I do lower the taxes to 'normal' for a day or two. Once the people is back to 'like' me I do raise them to 'high' once again. Then I do send Kz3r0 to collect Raenium and Texon from the Miner Stations. The stockpiles do now merit a single trip to each one. With three sloops he is able to move up to 1500 tons of resources per journey.
On the twenty fourth day of march I do receive a report there is not enough living space in New Earth. I do build two more housing complexes.
On the twelfth day of april I do recruit MACH.
I have yet to post the military commanders blurbs so I will do so now.
Michael James.
Mike is a relatively inexperienced fighter, a fact that can be discerned by the lack of noticeable bionic implants. A champion gladiator at the New Earth games, Mike is also an excellent spaceball captain. Virtual battle simulations show that Mike has an excellent aptitude for the job.
Kyle Douglas.
Kyle was heavily scarred during a battle exercise in the Great Desert and now has to wear a face mask with image enhancing equipment over his left eye. Kyle is an extremely brave fighter and a superb tactician who has a wealth of combat experience. For such a qualified person, his demands are relatively low.
MACH.
MACH is a cyborg, half man - half machine. An ex-Army general, MACH was killed during a terrorist attack on his patrol but was restored to life using advanced bionic techniques.
His already extensive knowledge is now supplemented by a positronic brain as powerful as a super computer. He is a formidable opponent.
In the second day of may I do recruit Julie-Anne Roxford. Now I do have the best advisors credits were able to buy. From now on I only have to train them to make them even better than they already are.
I do add a fourth ship to Kz3r0's fleet. Now he is able to move up to two thousand tons per trip. The way in which I did develop the colony does seem to work. My aproval has gone up to 'loyal' even with the taxes set to 'high.' From now on I can focus on expansion and colonization. Our neighbors are still a mystery. They have done nothing to hurt us. They have done nothing to try to communicate with us. We are still defenseless.