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Let's Play: Oblivion - Shiverwinter Islepeaks

kingcomrade

Kingcomrade
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Oblivion-1.jpg
 

bozia2012

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Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again!
LOLZ KC YOU DA MAN

I'm actually replaying Obliblion with FCOM and yesterday I've heard a mudcrab dialogue and my first thought was "what a stupid easter egg oh wai..."
 

Micmu

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Actually, much worse NPC-NPC dialogue is the one with constant game tips "join <faction> by <instructions>". Or the "do you think what happened to <town> can happen to us?" while standing right next to the hell gate outside town. Marvelous!
 

bozia2012

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Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again!
This and NPCs raking floor in a pub. I really have to mention the stupid pop-ups - I was looking for whereabouts of some individual and when I found the letter containing this information the first thing was the pop-up explaining what I yet had to read! R00fles!
 
Joined
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bozia2012 said:
This and NPCs raking floor in a pub. I really have to mention the stupid pop-ups - I was looking for whereabouts of some individual and when I found the letter containing this information the first thing was the pop-up explaining what I yet had to read! R00fles!

Check my first post itt, I heard a rumour about a mysterious island while all alone at the bottom of a spike pit
 

bat_boro

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Joined
Nov 22, 2006
Messages
1,532
"Check my first post itt, I heard a rumour about a mysterious island while all alone at the bottom of a spike pit"



Everything has a logic explanation, you just have to think about it a little. I mean, you're in the realm of madness, right? So hearing all these voices in your head is just kind of... ordinary and usual, I guess.

You see? Pure design genious right there, I'm telling you!
 

Aegeri

Novice
Joined
Nov 21, 2007
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39
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New Zealand
When I played Oblivion, a long time ago, I remember getting some rumour or another while I was swimming at the bottom of a lake.

I did find that very funny.
 

racofer

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Your ignore list.
Aegeri said:
When I played Oblivion, a long time ago, I remember getting some rumour or another while I was swimming at the bottom of a lake.

I did find that very funny.

Was it about Nemo?
 
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Could not connect to the Codex for two weeks, had no particular drive to update through other means in that time. Thank you for keeping my thread alive with anxious queries about my well-being. Will update soonish
 

Jasede

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Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
He's Admiral Rimjob! He joined a few months ago but sometimes writes good things.
 
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And so, after a long hiatus, we finally enter the gates of Crucible.

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Not bad. Not bad at all.
kingcomrade enters a bar called Sickly Bearnice's... something. Inn, alehouse, whatever. It's very big. There are no patrons. It looks rather melancholy. It turns out that Sickly Bearnice is, in fact, sickly, and will die soon. It is not explained why she went to the effort of getting her pub renamed to advertise that fact instead of, say, looking for the cure, but I suppose that's madness for you.
Though she doesn't actually seem mad. Well, that's Bethesda for you, then.
She sends our hero off to some dungeon to fetch the cure for her. Along the way, kingcomrade encounters a Hunger.

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They looked cuter in Morrowind.
Anyway, kingcomrade spots the dungeon, and enters in order to plunder its sacred pools. It's a fairly generic dungeon, again, much like the last tree-rooty one with the Grummites.

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Jesus Christ I barely knew what I was doing there
The second and third entries were about two and a half seconds apart, incidentally, since acquiring the McGuffin involved simply walking off a ledge and clicking a statue on the way down.

Anyway, reward gained, kingcomrade finally makes his way to the Palace of Madness.

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On the right, we have the Dark Seducer guard of Crucible, and on the left...

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THAT IS NOT A GOLDEN SAINT WHAT IS THIS WHAT ARE YOU DOING

Anyway. Ho hum. Entering the palace.

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He taps his feet and claps his hands in a (presumably) intentionally retarded manner as he says this. It's not a good start.
The dialogue itself proves equally dreadful. Basically, he tells me that I am his chosen champion, change is coming to the Shiverwinter lolpeaks in the form of the "Greymarch", and I am the only one who can stop it. To this end, I have to go to some remote dungeon and activate the "Resonator of Judgement". All through the dialogue, you're forced to repeat words like "change?" and "greymarch?" back at him like a moron, or, say, Solid Snake when someone mentions the words "Metal Gear".
Here are a few choice segments of dialogue.

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When asked about "Sheogorath":
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When asked about the Rooflepeaks:
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I'll say one thing for Bethesda, they know their audience.
He's right, though. I didn't read it.

Anyway, kingcomrade fast travelled to the dungeon he visited earlier, which was fairly near this new place. Unfortunately, some uber-Grummite thing had decided to take up residence outside in my absence, and started firing arrows at him as he set off down the path. So our noble champion turned back for him.

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Well, that was unexpected.
No idea where this fucker came from, but he laid kingcomrade out several times. I decided to try using the Nordic Frost racial power on him, which, uh... didn't do much damage, but caused him to run away.
Out of curiosity, and because he was heading in the direction of a nearby village icon, our suitably cowed hero decided to follow him. At a distance.

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Yep, kingcomrade ascertained, he was definitely heading in there. Time to grab some popcorn.

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A challenger appears

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And the brave woman is slain, kingcomrade's eyes brimming with tears. He curses his own weakness, that this woman should die because he was unable to help, and this dark memory will drive him to become powerful, that none may ever die because of his lack of skill again. The monster turns to the two furries which shamelessly sat and watched as she was torn asunder, screaming for help. What goes around...

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lol ok

Anyway, yeah, I reloaded and decided just to run like hell.

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He eventually, er, decided to stop running and start shuffling slightly from side to side, holding his bow but not firing it. Good AI, that.

kingcomrade arrives at the dungeon. First impressions are...

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More goddamn Grummites.

Slaying a Grummite (of course) mage, our hero recovers a mighty staff with a knob on the end.
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And, uh, some... thing.

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Next Grummite mage.

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Oh god it's that thing that kept killing me earlier help

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It falls to the unfailing strategy of running backwards while firing arrows into it with a rocket launcher, and kingcomrade kontinues on.

Last mage.

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Yes yes I know

Oh, and the things you're supposed to put the crystals in? They're literally about three feet away from the mage. I turn around, and there it is.

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Well, at least it's not dragging this out too much, so I can't complain.

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This objective is so complicated, it takes two popups!

also shiny

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On my way out, I run into this charming chap. I've heard about this quest, and was kind of looking forward to it.

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Basically, I have to either drive a party of adventurers insane, or kill them all. How do I do that? Press one of two buttons in each chamber. How interactive.

For this first room, there's one of those Gnarl things in the center. I can either command a swarm of Gnarl midgets to attack, killing (presumably) one of them, or cause the Gnarl to grow to massive size and convince them it's going to kill them all through giving them LSD or something.

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Um.

Yeah, if you're going to go utterly insane because you run into a monster which changes its size, what the fuck are you doing in the Shivering Isles? What the fuck are you doing in a fantasy game in general? WHY ARE YOU AN ADVENTURER?
Oh well.

Next room. I don't bother consulting the guide, since the buttons are self-explanatory. My choices here are "fire trap" and "drop keys". The latter sounds like it may lead to something deliciously lewd, so I go for that.

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Oh I see where this is going.
And I cringe.

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What. The. Shit.

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hahaha! HAHAHAAHAHAHAHAA! HAHAHAHAHAHAHAHAHAHAHAHAHA!!! HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!!! I get it.

Last room. Full of hanging bodies. Options are "raise dead", presumably through powerful necromancy, and "ghost illusion".

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Okay that's probably the only reasonable excuse to fall into insanity. Really, if seeing big monsters as an adventurer and not being able to find your keys can reduce you to a babbling wreck, I'm kind of worried about the effect playing this shit is going to have on me.

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Ran into these kiddies on the way out. Put up a fairly reasonable fight. The dungeon keeper person claims they're "Knights of Order", and I should tell Sheogorath about them immediately.
Okay. I will. Just leave me alone. I've had enough. Please leave me alone.
 

Lumpy

Arcane
Joined
Sep 11, 2005
Messages
8,525
I don't get it. This doesn't look like a Daedric realm, but rather more like a Tamrielic country of Sheogorath Worshippers.
 

JarlFrank

I like Thief THIS much
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Steve gets a Kidney but I don't even get a tag.
Lumpy said:
I don't get it. This doesn't look like a Daedric realm, but rather more like a Tamrielic country of Sheogorath Worshippers.

It's supposed to be "crazy", so... they just tried to reuse their Morrowind art concepts, I think.
 

Wyrmlord

Arcane
Joined
Feb 3, 2008
Messages
28,886
This is one of the most entertaining LP Threads I have seen. That's how it's done people.
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
sighhhhhhhhhhhhhhhhhhhhh
and someone here claimed SI improved OB story...bs.
 

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