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Completed Let's Play Myth 2: Soulblighter

Joined
Jan 24, 2011
Messages
1,060
Location
Poland
A Murder of Crows

Tuesday April 21, Soulblighter's camp, west of the Cloudspine



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Shit Deceiver did here was not a complete failure as it may seem. But I think that he is a LITTLE bit too confident about our abilities...

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Also, U.S Government is fucking with my screenshots again...

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Give us some berserkers and one Journeyman and we will deal with him. We did it once already :troll:

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Bullshit is surely afoot because we just got released by bane of Avon Grove...

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Here he is, casually floating away... and now Mrowaksu and Cappen have to release rest of codexers (and Deceiver).

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We can see Storyfag being all captured and shit. Well, let's help him.

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Pig is walking towards us but our bowmen are badass thanks to their experience.

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Storyfag, we are working on it.

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Another pig and this one is way too close.

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But we managed to shoot it before it killed Mrowaksu.

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Now, let's release those whiners.

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Ok, it's time to put the to use.

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And now Storyfag can release other berserkers even though we don't know any of them.

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GHOLS! we can't let them escape because they will alarm soulblighter.

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Well, they didn't even tried to escape to be honest.

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Another group of Ghols.

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Not anymore. Ok, we can continue doing heroic shit.

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There be shitheads down there.

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We will send Ingvar as a master-baiter because of his family ties.

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DraQ?! Is that you? We can't see you, you are too fucking small!

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Shitheads just ignored Ingvar.

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And that was huge mistake on their part.

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Now archers will deal with remaining pig-man because he packs too much of a punch to send berserkers at him.

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Oh, hai.

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Yeah, yeah...

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Oh shit...

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We saw Myrkridia going in there. Let's send Ingvar there because with this hill we have decent shot at killing them.

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I don't see any Myrkridia now...

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Shit, I had game on 32x speed up and Myrkridia are here.

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Fuck 'em up! Soulblighter is one deaf motherfucker so he won't notice.

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Hrani got badly wounded... by our bowmen of course.

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But we are alive and hopefully we will be able to rescue Heron Guard or something.

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We are ready to storm another "cell block".

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And we have more berserkers here.

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Chill out, this thing ain't getting anywhere (he was talking about white Ghol).

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Think you are smart huh?

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Think again!

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Meanwhile rest will assplode regular Ghols and pigdudes.

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Ingvar killed white Ghol and we are safe.

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Chill out.

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Ghol's dead baby, Ghol's dead.

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Pig-dude too. Now let's release our friends.

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Now we have more berserkers than you can shake a stick at.

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And that's good because Myrkridia are coming.

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No noms for Myrkridia.

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Now it's time for serious tactical shit like you never saw before...

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Feint retreat... mongols ain't got shit.

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Now our dorfs can get some satchel charges. Unfortunately we don't have anyone capable of using mandrake roots.

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Another white son of a bitch Ghol scout.

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Our 'zerks will deal with him.

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Like so.

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This dude here? he's a trap.

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Your first thought after seeing lone Ghol is "EASY KILL FOR MY MELEE" and then BAM! you get wight piece in the face.

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And he was guarding seemingly empty cell that actually holds heron guard. We will send him to pick up mandrake roots.

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Our wounded are healed and we still have two roots left.

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There is another guard post.

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And Deceiver guarded by stygian knights but we won't play around with that yet.

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First we will deal with guard post.

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Serpentine pattern!

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And now let's deal with white ghol.

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SPLAT!

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Ok, we are doing great.

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And we released even more berserkers.

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Now let's release Deceiver.

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SPLAT!

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SPLAT!

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And splat.

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And guess where the fucking crystal is. We have to do some Myth: The Dark Project shit... couldn't Phelot just nuke this place with dispersal dream?

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We better be sneaky about it.

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This shit is way to close to Soulblighta.

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Our scout chasers got hit by with piece...

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But fortunately that didn't stopped them for too long.

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That looks interesting.

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WHOOOO!!! and yeah, Soulblighta didn't heard that.

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I hope he's also blind...

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CHAAARGE!

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We are sneakiest motherfuckers on earth.

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And we gained another dorf.

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Too bad he's not dwarven pathfinder...

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Storyfag... you are our dwarven pathfinder...

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Good job lad! Now let's get the fuck out...

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NO! Let's just get the fuck out of here!

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Goddamit Myrdred!

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Yeah, are you going to trash talk him to death?

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Well, shit.

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Big boys stopped having fun so we can deal with Mauls and ghols.

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Myrdred is going to the exit... but we are not coming with him.

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We are going through here...

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For mysterious reasons...
 

Haba

Harbinger of Decline
Patron
Joined
Dec 24, 2008
Messages
1,871,784
Location
Land of Rape & Honey ❤️
Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
HEY!

Could ya please untie us heron guard from the poles before you leave?

HEY HEY, COME BACK!

HEEEEEEEEEEEEEEEEEY!

...

Oh shit, those Ghols looks hungry
 
Joined
Jan 24, 2011
Messages
1,060
Location
Poland
Limbs, Heads and Smoking Craters

Tuesday April 21, near Soulblighter's camp, West of the Cloudspine



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We gon blow shit up.

And now some in-game tips Bungie prepared for us in this mission:

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Yeah, it's a secret mission. We could skip it (And it's also only Myth mission you can fail without losing campaign) but it will give our guys some more experience so we'll do it.

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Our squad is same as previous mission (which is not always obvious because myth does not follow logic in this matter - look at the Summoner mission).

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We have first enemy contact and it's going to be splendid!

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KABOOM!

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Name of this level is not just for show.

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But it seems that our bowmen will be the ones that get most of experience here.

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Another group coming!

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SPLAT!

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Yup, whole mission is like that.

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HI!

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GLORIOUS!

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Myth's exploding pigs beats RTW's flaming ones.

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You may have slight Ambush at the Devil's Overlook flashback but at least this mission is optional.

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I think we have found those satchel charges stash narrator was talking about.

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And this time Wights won't help us kill Fetch.

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But our bowmen can do it on their own.

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SPLAT! Also, kill second Fetch plox.

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Fucking Ghols are throwing satchel charges at us to make Fetch attack even more deadly.

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But, thanks to our bowmen, there will be no Fetch lightning bolt.

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DraQMini wants to show us something awesome...

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WOOOOO!!

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This is not mindless destruction, we are appreciating physics engine.

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Lone Ghol approaches, that's rarely a good thing.

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Yeah, bastard was carrying mortar bomb.

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And now his friends are coming and we will assume that they also have bombs.

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And we were right.

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There were few waves of those bastards but we survived.

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There are some mandrake root scattered here and there, that's good because some of our guys could use a healing.

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... And there is THIS.

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We had limbs and heads and now we have smoking crater!

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And here is enemy training camp.

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Let's prepare minefield and send lure-master there.

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WAIT FOR IT!

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Ok, NOW!

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SPLAT!

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I hope it was enough, I would rather prefer that no one died here.

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Both Fetch seem to be locked on our berserkers so our bowmen should have a chance to kill them, even though they are way too close for comfort.

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Yup, we did it but mission is not over yet.

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We still have some explosives to assplode.

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Let's leave this place for now and go look for Wights.

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WOOOOO!

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Now we have to backtrack to training ground and destroy ammunition shed.

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I hoped we will find some more satchel charges but no such luck and we have to assplode this shit without being at safe distance...

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Oh, cool. He survived.

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Weeee!

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Joined
Jan 24, 2011
Messages
1,060
Location
Poland
The Wall

Thursday April 23, Lesotho Dam



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No more “secret level” bullshit, this is serious stuff…

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This mission is very similar to Across the Gjol from TFL but we can’t afford to get overrun here, there will be no unexpected help” this time.

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But hey! we have Fireball-Chucking Warlocks under our control!

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But I have no idea where Cassidy and Azira is. From our Heron Guard only Haba is present and I'm sure that Cassidy and Azira survived The Summoner. We will worry about it in next mission though.

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Enemy spotted!

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But we are prepared. I told few berserkers to get down there because Soublighter's army don't have to kill us to destroy the dam.

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Time for some good ol' firahballs.

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Now our berserkers and Heron Guard have to fight remaining Mauls AND stop Ghols from planting satchel charges.

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Enemy bowmen coming from our left!

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But we had some 'zerks to check Is There Anybody out There.

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We failed to stop Ghols from planting satchel charges and now bowmen have to assplode Wight before it damage Dam by detonating those charges.

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At least we didn't fail at that.

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We are done with bowmen and mauls but now Fetch are coming. Now I hope that our bowmen will shine (I went through a lot of pain to get those bastards some experience!).

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Crap, there was one more wight there and we assploded it too late. All in all it's just a one less brick in the Wall.

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Thralls! Unfortunately they ignored our berserker and are coming straight at the dam.

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At least Fetch are dead.

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Ok Draq and Mr. Warlock, all their Thralls are belong to you.

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Warlock is out of juice, DORF TIME!

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Meanwhile, our bowmen are fending off Wights supported by Thralls.

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Time for our right flank to have some fun (DraQ was leading left one and Cappen-Mrowaksu duo are our center pretty much).

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SPLAT!

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Fuck your satchel charges.

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We have a leak, we need a plumber!

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And our 'zerks will leak blood soon if they don't get away from there.

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Oh, you are fucking kidding me...

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Storyfag died, killed by Fetch's lightning bolt... strange thing is that other 'zerks was not even scratched by it (We can larp that he covered them with his body).

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We are surrounded by Fetch and Wights and only bowmen can save us. This is the moment for which Mrowaksu and Cappen trained all their lifes.

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Another berserker died, mauled by a maul.

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Warlock killed enemy bowmen...

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While our bowmen were busy saving our lives.

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Most dangerous shit is dead so those Thralls should not be a problem.

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I hope.

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Wights pieces are everywhere and more thralls are coming from behind us...

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But, other than this small leak, we are holding quite fine (Yeah, Storyfag died but he is used to it).

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We got small group of Mauls coming.

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But explosives carrying Ghols are bigger problem because this side of dam is already leaking.

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Fortunately our 'zerks managed to stop them. Heron Guard would not be able to catch Ghols so I'm very happy we have berserkers here.

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Another amphibious Thrall attack, fortunately they are going straight at DraQ and warlock.

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That's not good.

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Warlock! Kill them!

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Or at least soften them up a little.

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Actually, I was not complete failure in last few mission and our guys have fair bit of experience so they can deal with three Myrkridia easily.

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Now Myrkridia are coming at Haba's flank.

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SPLAT! They got hit by fireball and two bombs, only one Myrkridia survived.

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And got chopped by 'zerks.

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We got another amphibious attack.

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But we nailed one wight.

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It started wight "chain explosion".

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And Soublighter's attack broke, Thralls are retreating!

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Joined
Jan 24, 2011
Messages
1,060
Location
Poland
Shiver

Saturday April 25, South of Silvermines



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Well, it looks like WE are attacking now and Soulblighter is on defence. It's a nice change of pace and not very surprising thing after our three major breakthroughs - Recovery of Ibis Crown, death of Summoner and Deceiver killing one of Soublighter's crows (which is much more important thing than it sounds).

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But we have to kill Shiver before Alric swoops down on Soulblighter's flank.

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Ahhh, If it isn't Alric's lapdog... Will you bow to anyone who claims the the Throne of the Cath Bruig?

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The path to retribution does make for strange bedfellows. Would you not agree, Ravanna?

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And then she was like "AAARGH!" and pew pewed Myrdred so we had to scare her off with our Hero Heron Guard.

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This is a "Hero Mission" in which we have only handful of soldiers but they are completely badass. Unfortunately we will have to deal with a lot of Soulless which requires good dancing skills.

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Which I lack at the moment. Well, since I'm not using my computer I have standard "This is not my guitar" excuse.

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Shiver is back, Myrdred will take her pew pews for the team while archer will try to scare her away.

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She buggered off but now we have to deal with Soulless.

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From now on, I will do Soulless fights "off screen" and I will be back when something interesting happens.

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Most interesting Thralls in the world.

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Our Heroes may be all pimped out and shiny but they have to remember that it was Codexers hard work that got us here!

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Heroes raised glass for salt of the earth while they were annihilating two groups of thralls.

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Now it's Myrkridia time!

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Wololo SPLAT!

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We gained new friend which means Heron Guard won't have to risk their health doing stupid shit like dancing with Soulless.

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More free kills coming!

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They try to be crafty and attack from multiple directions but they are way to slow to be any kind of danger.

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Even Fwiffo got piece of thrall.

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Ok, I think that's it and we can continue.

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Bummer! Fwiffo got killed by Soulless.

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But he will be remembered (and missed by those who will have to dance with soulless now).

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But we just got a chance to gain new Fwiffo.

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Welcome back!

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Now, step aside and watch the show.

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SPLAT!

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Thanks for more Myrkridia!

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Unfortunately it got wounded and having wounded Myrkridia is liability. Well, we can always use it as suicide attacker.

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We got three Myrkridia now.

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And another apportunity to gain some more experience for our hero dorf and warlock (not that they need more).

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SPLAT!

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I know there will be large Myrkridia attack here so we better prepare.

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RUN DORF!

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SPLAT!

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Some of them died, rest is badly wounded so there will be a lot of in-fighting there.

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Which made things much easier for us. Unfortunately we've lost one Myrkridia.

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Oh hai!

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This looks like a job for Myrdred and his suicide attacker.

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Well, shit.

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KILL HIM! KILL HIM!

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Giant got killed "Alric's style".

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Keep trying Shiver, it's bound to work soon!

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Or maybe not.

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Then I noticed I'm retarded and we went wrong way so we backtracked.

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We have three giants here.

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Dealing with them will require actual effort, unlike everything in this mission so far.

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Throw your skulls...

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And now come to daddy...

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Fwiffo is dead.

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But so are giants. Now let's say hello to shiver.

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The years have not been kind, have they, fair Ravanna?

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I'v said this before, Myrdred... and now that mouth of yours is finally going to get you killed.

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Do you mean to challenge me? You? A lowly camp follower in Damas' vanquished army?

OUUCH!

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Phelot, teach this cur a lesson!

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Fool, why do you hestitate?!?

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Yes, my master.

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What!?!

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SPLAT!

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Myrdred, choke the bitch!

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Yisss...

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Awww, bummer.

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Myrdred died in Shiver explosion. But, what's worse, we got bugged debriefing screen (probably because all those Myrkridia we wololol'd).
 
Joined
Jan 24, 2011
Messages
1,060
Location
Poland
Twice Born

Saturday April 25, the Foot of Tarsis



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In this mission, emperor Alric will bitchslap Soublighter...

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Azira and Cassidy are back. I was getting worried but I also was sure they are alive.

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There are more attack groups that are not under our control, unfortunately they have some of codexers, like Jew Master...

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Or Cappen and Mrowaksu. Well, we will do this mission with ONE unit anyway...

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Motherfucking Alric. Former king of badassery and current emperor of Awesome. He was good in Gate of Storms but now he's able to do this mission on his own.

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MAKE WAY FOR HIS MAJESTY!

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I told them to make way, that's their fault.

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Two other attack groups are not lucky enough to have Alric. But at least they have Jew Master and our best archers.

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Alric will indirectly help them by killing Fetch.

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Now we can cross the river because those Thralls we saw in the beginning are totally not waiting in ambush...

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SURPRISE?!

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Not really.

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Sit.

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The Fuck.

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Down. This mission does a pretty good job at making you feel that you control a god.

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And now we've lost control of our God-Emperor... FORCED DIALOGUE DETECTED!

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Said a guy who never did fucking ANYTHING right in this series...

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Yeah, we have enough men, now you run to another forced dialogue point while we continue smacking your army.

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Some Myrkridia got through but Codexers are ready for them.

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Awww yissss.

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Following Soulblighter we stumbled upon Ghols slashing Legion's bowmen. Well, we can't help bowmen but we can kill few Ghols.

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Bowmen are avenged and that's good enough for any Legion soldier.

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Soulblighta again. I don't think he will be very talkative because there is too much explosive shit around him.

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WOOOO!

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Then we told Alric to charge Myrkridia while Codexers deal with everything that manage to get through his Balmung.

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Then I heard our archers asking people to get our of their line of fire. I thought they are trippin' balls until I noticed Mahir sucking life out of bersrker...

Mahir are byproducts of particularly heinous deaths, ones in which the souls of the departed find themselves incapable of release, instead descending into a form of half-death, suspended partially between the physical and ethereal realms. They are ghosts of a sort, neither real nor unreal, and they exist only to cling fruitlessly to the obsessions they once held in life.
- Ripped from Giant Bomb.

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They are rare and not very dangerous unless they catch isolated unit. This one was unlucky enough to attack whole group of berserkers so we dealt with him quickly.

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You guys keep talking and don't mind us killing Mahirs ok?

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Time for epic duel.

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Not surprisingly Alric won... But he broke his Balmung which means he will PUNCH HIM TO DEATH...

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Nah, it means WE have to chase Soulblighter down like a dog he is.
 
Joined
Jan 24, 2011
Messages
1,060
Location
Poland
We've been getting those bugged debriefing screens for half the LP and you notice it now?
:hearnoevil:
I think they are caused by having none of your units under control, BTW.

Well, usually we had bullshit "NO DAMAGE" so I had no reason to bitch about it :troll:
 
Joined
Jan 24, 2011
Messages
1,060
Location
Poland
Ivar the Boner You should do the Chimera semi-official expansion pack too, when this is over.

That was my plan. I even "acquired" "semi-offical version" with Chimera already installed because, to be honest, I never played Chimera before. That said, I don't think I will be doing Chimera right after this one because I don't know how long it is and I would rather not get burned-out midway.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,443
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Ivar the Boner You should do the Chimera semi-official expansion pack too, when this is over.

That was my plan. I even "acquired" "semi-offical version" with Chimera already installed because, to be honest, I never played Chimera before. That said, I don't think I will be doing Chimera right after this one because I don't know how long it is and I would rather not get burned-out midway.


It's pretty short, although the individual missions are harder and longer IIRC
 
Joined
Jan 24, 2011
Messages
1,060
Location
Poland
The Forge

Monday April 26, Tharsis



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Well, I'm not a writer but I STILL think that Alric punching Soulblighter to death would be a better ending than Soulblighter going all "HERP DERP IMMA DESTROY THE WORLD!"

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IMMA CHARGIN' MAH LAZORS!!

He even made this whole "stereotypical villain" laugh...

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But I'm a too much of a Myth fanboy to really bitch about it. So let's go kick his ass.

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Azira, Haba, Cassidy and DraQ are here with us. Jew Master, Cappen and Mrowaksu are among soldiers who will deal with remnants of Soulblighter army. Imperator survived but he's probably in mental hospital after Gate of Storms.

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And Alric no longer have Balmung so he's not auto-win anymore. Well, at least he regained his Dispersal Dream ability.

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And he still can take a lot of punishment.

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I'm absolutely butthurt about game giving Cappen and Mrowaksu to "AI group" in Twice Born though.

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But we still have our experienced dorfs (I think that DraQ have more kills than Ivoldi ever had).

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And our Heron Guard are no pushovers.

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Especially Haba with beastly amount of survived battles (by freak accident but still...) and quite a lot of kills for a melee unit.

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Soulless. They wouldn't be any problem if we had our bowmen but game decided to gave us fresh recruits.

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They are good enough I suppose.

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HEY, Myrkridia! Wanna piece of Alric?

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Goddamn "guard the bridge" AI. They retreated.

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DraQ don't give a shit about his royal highness and won't hestitate to assplode Myrkridia even if it means Alric will get plonked.

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He went through too much to take shit from anyone, even emperor. Also, he's a dorf, they are like that... all of them.

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Now let's Dance the Night Away.

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Give his royal "I broke my magical weapon so you have to go through active vulcano" a mandrake root and let's keep moving.

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Time for more Myrkridia luring.

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They thought about falling back for a moment and it gave our dwarfs another chance to throw bombs.

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But that's all they could do so our Heron Guard have to charge.

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We've lost one Heron Guard and we better fall back a little.

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Dwarfs will cover our retreat.

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Crap, Myrkridia.

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Unfortunately we have to stop fucking around and use Dispersal Dream.

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That seems more manageable and I would rather lose one Dispersal Dream than all Heron Guard.

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We have only two DD left but we everyone is alive so let's continue.

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There is lava river crossing here but it's guarded by Myrkridia and Fetch.

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And this makes my butthurt again over losing Mrowak and Cappen...

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Fortunately only one group attacked and our new bowmen were able to deal with two Fetch. Now Alric have to aggro second group.

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SPLAT!

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Now, kill Fetch plox.

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Thank you, we can continue now.

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More Myrkridia. They don't have any Fetch with them so this should be much easier.

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SPLAT!

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Then we slashed survivors.

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Fetch are guarding this passage. There is also Myrkridia patrol so we will wait until they go away before we attack Fetch.

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Alric takes next to no damage from lightning so our bowmen can concentrate on killing Soulless while he slashes Fetch.

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Myrkridia patrol is back...

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But they somehow "didn't saw us".

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We have to deal with them sooner or later though.

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We have another large group of Myrkridia and I would rather not use another Dispersal Dream yet.

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This will have to be enough.

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SPLAT!

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Another wave coming!

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SPLATISSIMO!

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But there is more of them back there... THERE IS ALWAYS MORE.

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This splat was disapointing.

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Bowmen can have hard time hitting Fetch through this mass of Thralls.

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Well, shit I'm surprised. Now we will let dwarf do their dwarf thing.

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Ok, I think that's it and we can continue.

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One bowmen died in earth-quake. Tharsis is shaking from time to time but it's only dangerous for units that are about to die anyway.

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Fuck off Myrkridia, we are busy.

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Dagnabbit, I said fuck off!

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Well, I should stop being so cocky because Alric almost died. Azira will heal him.

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I was doing more Myrkridia hunting "off-screen" when Mahir chocked to death one Heron Guard. So I felt obliged to inform you about it.

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We are getting closer to soulblighter but I'm sick and tired of fighting Myrkridia so we will use Diserpsal Dream on this group.

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CHEATS! One survived!

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Now we have to deal with Thralls and Fetch but that's way more fun than Myrkridia.

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We still have one more Dispersal Dream and we are almost where we have to be.

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And here he is. He can't escape, we will make him pay for being really shitty villain in otherwise stellar game.

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But first we will DD his Myrkridia because we can.

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Now we have to deal with enemy spawn while Alric is busy removing Soublighters' force field.

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They kept coming and coming, fortunately in tiny manageable waves so we've lost only two bowmen.

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Then...



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Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,443
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
:salute: :salute: :salute:

That level had the famous fake 3D bridge. You couldn't be under it and over it at the same time.
 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
I like how the ending implies Soulblighter's actions may have ensued this constant cycle of light and dark will come to an end.

And what a huge flip-flopper and lunatic The Deceiver is. Now that the "Light" won, he'll probably stick to their side, being the obvious opportunist he is.
 
Joined
Jan 24, 2011
Messages
1,060
Location
Poland
I like how the ending implies Soulblighter's actions may have ensued this constant cycle of light and dark will come to an end.

And what a huge flip-flopper and lunatic The Deceiver is. Now that the "Light" won, he'll probably stick to their side, being the obvious opportunist he is.

I also always liked the fact that Soulblighter may have screwed up the cycle, probably that's why Myth 3 is prequel. Oh and Myrdred died during "Shiver" mission while she exploded, it's funny that no fucks were given about him during outro (probably because everybody knows that he would betray Alric at first occasion).

EDIT:

Also, I liked how "shady" Alric seems to be even while he saved the world twice. There was nice piece of dialogue between Alric and Soublighter in "Twice Born" where Damas says something about "Sacrificing loyal men for personal gain". He could not be talking about Legion's sacrifice at Balor's keep, that was not for only Alric gain... but you know, one of the Nine said they should "bow to Alric", rest said "NOPE" and then ALL of them mysteriously died *wink* *wink* *nudge* *nudge*
 

Haba

Harbinger of Decline
Patron
Joined
Dec 24, 2008
Messages
1,871,784
Location
Land of Rape & Honey ❤️
Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
Oh man, Myth is such a great series. Even Myth III, with all of it's weaknesses.

Why can't we have more?

I promise, if I win Eurojackpot, I'll spend it all on getting a The Second Apocalypse/Malazan game made with stolen Myth gameplay.
 

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