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Completed Let's Play Myth 2: Soulblighter

Joined
Jan 24, 2011
Messages
1,060
Location
Poland
The Ibis Crown

Friday February 27, Muirthemne



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Well, well... Muirthemne holds magical McGuffin, who would have thought? Anyway, Alric needs Ibis Crown, we don't know what this crown actually do (and it's never explained) but he want's it. If he want's it, he will get it because YOU DON'T FUCK WITH ALRIC. I actually start thinking that Soulblighter is just silly superstition and this whole shebang is just Alric's plot to gain absolute power.

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Mrowaksu and Cappen are still alive and kicking I hope their experience will pay off because I know we will need archers in this mission.

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Ovg and NightGoat were only survivors of Game of Trows but we resurrected Storyfag hoping that he will survive more than 5 seconds this time.

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As we entered the tombs we witnessed some ghostly apparitions fighting eachother. But after return of Myrkridia and meeting Deceiver it's really hard to impress Legion soldiers so no fucks were given.

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Ghostly apparitions just dissapeared mysteriously, I'm sure they won't be back to kill us so let's start looking for the crown.

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More ghost, dorfs this time so we better prepare ourselves.

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We've sent Ovg to get dorf attention but they just ignored him.

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Then fire arrows assploded satchel charges and ghosts "died".

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We had some more on our right but DraQMini dealt with it.

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More coming.

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Shame that most of those satchel charges will be wasted like that.

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Ovg catched bomb on his face but he survived and he's about to chop dorf to pieces.

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Fuck, another wave. Ovg! RUN!

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Ovg recieved mandrake root and we can keep fending off ghostly dorfs.

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Ok, there were two more waves bo we managed to deal with them not losing anyone. Now we will send DraQ to pick up remaning Satchel charges and we can continue.

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We reached another hill so probably more magical shit will happen...

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Actually, nothing happened.

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But we reached corridor full of Stygian Knights statues. I happen to remember that those statues come to live if you get too close to them so we will send everyone to the other side of this corridor one by one.

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Like so.

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Then I noticed whole shitton of dorfs following us.

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Fortunately there is very nice defensive hill here.

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SPLAT!

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SPLATTITY-

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-SPLAT!

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Codexers marching on like nothing fucking happened.

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Oh, hai.

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I think that dwarven ghosts prepare some fireworks for us...

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Some Myrkridia ghosts survived and we have to finish them.

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And we can enter mysterious room Myrkridia were guarding.

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I think I shouldn't tell dorfs to go first.

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Fortunately, ghosts just disappeared.

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Another statues corridor. We have to send everyone one at a time again.

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We noticed more ghosts while we were going through this corridor...

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They entered huge flashing circle on the floor and teleported somwhere, giving us hint what to do.

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So, we also entered this circle...

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And teleported to other part of Muirthemne crypts.

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Straight into archers ambush.

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RETREAT! that's a job for berserkers.

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We did it and no one died.

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Now we will heal up our 'zerks and keep moving.

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I decieded to send scout this time. And it proved to be right decision because we have more ghost archers.

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Rudnir will keep dancing while help is coming.

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Awww shieet Rudnir, you suck.

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Then ghosts just disappeared.

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-FUUUUUUUUUU

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But those guys also vanished. We will Ovg as a scout this time.

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Ok, they vanished again.

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We reached room with a crown. Unfortunately crown is guarded by Myrkridia.

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Time to make use of our satchel charges.

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It didn't done as much as I hoped.

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Now we have to fight survivors.

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Amazingly, codexerks survived. We also lost two journeymen but that's not a big deal, we need only one to pick up the crown.

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WEEEE!

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Now Alric can be all properly royal and shit.
 
Joined
Jan 24, 2011
Messages
1,060
Location
Poland
Redemption

Monday March 2, Muirthemne



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Journeymen are gone, say hello to Heron Guard.

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Also, Forces of Darkness decided to ruin Alric's party and attack Muirthemne. We have to defend it.

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MYRKRIDIA GIANTS!

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DUDE, BRING A FUCKING ARMY!

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Giants are gone but now regular Myrkridia are storming the walls.

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For now there is only one way into the city so we can easily defend it.

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Cavalry arrived!

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Well, not really cavalry but good enough.

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Now we have to leave safety of our walls because Ghols with satchel charges will soon arrive. We shall keep all codexers together with Trows as one group.

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But first let's splat this group.

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Ghols are coming. Codexers have to get them because they are fastest group.

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STOP THAT!

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SERIOUSLY, STOP!

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Giant!

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We will send Hervard to catch exploding skulls for the team and then we shall nuke Giant with mortars.

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He dodged it! Good job Hervard!

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Then dorfs killed the giant.

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More Myrkridia coming from the other side of the map. Fortunately they don't have any satchel charges.

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But they do.

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SPLAT!

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Now we shall send Trows after ghols.

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Another Giant, non-codexian group will deal with him.

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No shit?

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Leave our fucking wall alone.

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Now codexers have to deal with another giant.

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Which is not that hard since they have Trows.

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Oh, crap...

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Wheeew!

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Now, please get the Ghols.

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2nd Group dealt with Ghols and now they have another Giant on their asses.

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I tried to make Giant waste it's skull attack on berserker but it decided to just bitchslap him.

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But it gave enough time for our dorfs to assplode the giant.

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Soulless, not that dangerous since we have mortars.

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In the south, codexers got saved by brave Trow who took giant's skull attack for the team.

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And soulless got assploded in the north.

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I thought Trows will be enough help for codexers but they are not as good at crowd-control as mortars and we may have a problem here.

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But we did it, Cassidy barely survived but he will recieve mandrake root.

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Also, more fucking giants.

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He missed, fortunately.

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Southern group is in some deep shit though because I sent few heron guards from here to heal our codexers.

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BEAUTIFUL!

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But now they have to fight two giants at once and I bet it won't end pretty.

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Glorious casualties!

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Then some more useless soulless arrived and got assploded by mortars.

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Now, that's bad.

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RETREAT!

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We joined both our groups and we better prepare ourselves for some CASUALTIES! because dorfs won't get here in time.

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We've lost a Trow.

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And another one.

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And then general slash-fest commenced and only Ovg, Storyfag and Cassidy survived.

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Such is war. People tend to die during those.
 

Haba

Harbinger of Decline
Patron
Joined
Dec 24, 2008
Messages
1,871,780
Location
Land of Rape & Honey ❤️
Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
God, I hate that mission. Myth is a cunt like that, you get some cool new units only to have them all get killed in their first fight.

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Oh, you seem to have missed me! I am standing right there, next to Ovg! Perfectly alive and all!
 
Joined
Jan 24, 2011
Messages
1,060
Location
Poland
The Relic

Sunday April 19, Forest Heart



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Another forest trip! because last one went so great!

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At least this time we have Fallen Lord with us.

And my screenshots are all fucking bleached again. I convert them to JPG on my own and they look fine until I upload them to Picasaweb. As soon as they got uploaded they look like someone spilled Nirvana debut all over them, so that's NOT my fault guys, sorry, Picasaweb is too damn convinient to pass on it even if it's part of google that bleach your pictures and sell them to U.S government.

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We have company but Deceiver got this. Myrdred's special power won't be very surprising if you read my LP of TFL, in which he brainwashed part of our army and we had to fight it during Shadow of the Mountain mission.

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Yup, we can WOLOLOLO enemy units to our side. Unfortunately we can't do that with undead or giant units (and for some reason, Fetch, who are neither undead nor giants).

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Jew_Master and Haba died in last mission but got better. Also, we gave Azira a chance to troll Roxorowski by being smug, it's a chance he better not squander. DraQMini, Cappen and Mrowaksu are still with us and rest of living codexers (Storyfag, Imperator, Ovg, NighGoat) have to wait for their turn.

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This map is goddamn huge and there is no indication where Tain shard could be so we have to wonder around. I don't think Myth have something like "respawning enemies" but our resources are limited (even though we can stack on mandrake root on this map a little).

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We spotted enemy patrol and decided to WOLOLOLO Maul in the center of it.

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And then our archers shall shoot soulless using chaos that ensued.

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"Our" Maul died but whatever.

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We told our second Maul to charge ahead making some enemies chase him and then we shall deal with whatever is going after us.

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Myrdred can deal with one Maul on his own and Jew_Master on our left flank shall run around giving codexers some free hits on other maul.

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Our master-baiter died but he was a Maul so no one gives a shit.

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Now we will wait a while for Myrdred's mana to regenerate and then we shall continue looking for Tain shard.

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We've found some satchel charges laying around. I don't use them very often but we will tell our dorfs to pick them up anyway.

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DraQ stumbled upon another enemy patrol while he was picking up satchel charges. Let's send Myrdred here.

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Now run old man!

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Our archers managed to kill Fetch even though he had meat shields in form of Mauls.

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Then second Fetch died and we can prepare to assplode mauls and dance with the Soulless.

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We had to heal Myrdred and then waste two mandrake roots on dorfs because they almost killed themselves with bombs. But everyone is alive and we can continue.

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Or not, another patrol.

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Our dorfs prepared trap for Mauls and it will be Myrdred's job to lure them straight into it.

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Faster old man!

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SPLAT!

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Now Heron Guard have to challenge remaining Mauls to mortal combat.

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Our Heron Guard were doing too good so our bowmen decided to shoot Cassidy in the back a little.

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But our wasteland ranger survived. Unfortunately we are running low on mandrake roots.

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DraQ was scavenging for satchel charges...

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When he noticed plants that can be chopped to get mandrake roots.

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We will have to cross a river to get to them though.

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River guarded by Soulless. To make matter worse, it's bloody hard to see their javelins on this dark map.

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But at least our archers have high ground.

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Now we will send Haba ahead to get those plant and see if there is anything more to be had there.

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Haba found two mandrake roots and used one to heal himself.

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And then we stumbled blindly on another another patrol while we were looking for more plants on 8x speed. Fortunately this patrol lost interest in chasing us rather quickly.

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So we sneaked up on them again and manage to cross bridge they guarded.

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Charging blindly into another patrol.

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Myrdred is WOLOLOLing Maul while our dorf tries to quickly prepare small minefield.

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I completely wasted our minefield but majority of Maul is chasing their brainwashed friend.

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Time for Heron Guard charge.

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During which Corprate_Jew_Master died.

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I just noticed more mandrake root plants on the other side of the river. There are some Myrkridia running around there and we will have to go through patrol we avoided but I really want those mandrake roots.

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We will use some Deciever cheese.

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WOLOLO one Maul and then just run away so they won't chase us.

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Then I speed up the game too much and Albert Tokaj died during our bowmen duel with Soulless. Fortunately he was only casualty and our bowmen managed to destroy Soulless patrol so I will call that a win. Also, It turned out we can't reach those plants by backtracking so we don't have to deal with this patrol we avoided, let's move along.

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We will have to sneak past Soulless patrol because we don't have health to fight them.

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We did it but we stumbled upon Myrkridia, fortunately just one.

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GET OVER HERE!

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There comes another one but Myrdred is out of mana.

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So we had to kill it. What a waste.

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Don't play games with us old man!

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There is our plant and Myrkridia for Myrdred.

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Now Haba can get mandrake root.

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Fetch tried to suprise us while we were fucking around with plants.

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But our bowmen killed it and we recieved special prize in form of another Myrkridia.

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And another one.

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Ok, we can't WOLOLO all of them.

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We have four Myrkridia and that's plenty.

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It should be enough to deal with this attack.

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Unfortunately, Azira died.

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And I hope Tain shard is near because we are running out of men.

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There is another Myrkridia patrol here and we are low on men so I decided to try something different...

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Our Myrkridia died and we have to try this shit again.

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Unfortunately we alarmed Soulless patrol.

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And they made our Myrkridia go berserk but our archers managed to kill Soulless... Let's do this shit again!

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Ok, we are done with this patrol and we lost only two myrkridia.

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More plants, that's good because we have at least one more patrol to deal with.

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Now run Myrkridia! BE FREE! REALISE YOUR DREAMS!!

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Only two Myrkridia decided to go after us.

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We assploded one.

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And the other one is like "fuck it! I'M OUT!".

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Our runaway Myrkridia found the tain shard! But that's last thing it saw because it got raped by giants.

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SPLAT!

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The fuck are you talking about Deceiver? Nevermind, he's old.

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Come, my little Myrkridia! this is not place for you!

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We avoided Maul patrol and now we have to deal with Tain guards.

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Myrkridia will catch skull attack for the team.

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Myrdred WOLOLO'd one monkey and we will send it after Fetch.

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And our skull-catcher will lure patrol away.

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We failed to kill Fetch and our patrol lurer died.

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CHARGE!

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Bowmen, please kill remaning Fetch. Rest of you CHAAAARGE!

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Our Heron Guard killed Giant which is almost fucking miracle. Especially since so few of them died in the process.

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But now we have patrol on our ass.

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Five Monkey Bloody Stone! SAVE US!

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He got Assploded and didn't saved us.

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Haba, Cassidy, heal yourselves, this is your fucking last stand.

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MOVE YOUR ASS YOU OLD BASTARD!

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Our Heron Guard went BOOM!

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But they guarded our dorfs and bowmen long enough for Myrdred to pick up Tain shard.

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One Heron Guard survived and it's probably this smug bastard on debriefing screen. Also, this is my biggest updated, even Myth TFL "Homecoming" was shorter.
 
Joined
Jan 24, 2011
Messages
1,060
Location
Poland
Now I have a fucking problem. I will not have access to my main PC for a week or two (more likely two). My secondary PC can't handle Europa Barbarorum (So EB LP is on hold... JUST LIKE HEIMDALL WOOOO!) and it have windows 98 which have one big drawback - I can't use Picasaweb multiple uploads with Win98 so I will have upload each and every screenshot one at a time (The Relic have 120 screenshots, for example). But... I did SoTHR and Myth: TFL like that so we should be fine, in theory.

On the bright side, I won't have access to my main PC because I go to a place where I don't have anything else to do than chop wood, and that get's old quite fast, so update rate should be higher.
 

Zdzisiu

Arcane
Joined
Dec 3, 2009
Messages
3,495
Now I have a fucking problem. I will not have access to my main PC for a week or two (more likely two). My secondary PC can't handle Europa Barbarorum (So EB LP is on hold... JUST LIKE HEIMDALL WOOOO!) and it have windows 98 which have one big drawback - I can't use Picasaweb multiple uploads with Win98 so I will have upload each and every screenshot one at a time (The Relic have 120 screenshots, for example). But... I did SoTHR and Myth: TFL like that so we should be fine, in theory.

On the bright side, I won't have access to my main PC because I go to a place where I don't have anything else to do than chop wood, and that get's old quite fast, so update rate should be higher.

You can alternate between choping wood and choping undeads, what else do you need?
 
Joined
Jan 24, 2011
Messages
1,060
Location
Poland
The Summoner

Monday April 20, Inside the Tain



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We have to kill the Summoner to stop him from summoning THE ULTIMATE EVIL!

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But first we have to find the bitch. Also, that one Heron Guard who survived The Relic was Haba, good job man! We also respawned Azira, Jew Master and Cassidy but they are demoted to newbie status (but they are still Heron Guard).

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We have some crystals here, the same ones we were collecting while we were trapped inside the Tain during TFL. We will tell DraQMini to grab one and put it in it's place. But now we need one more for something awesome to happen.

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And it's being guarded by Myrkridia and Fetch.

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Our new pet will kill Fetch while we deal with his former friends.

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SPLAT! Now Heron Guard charge!

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Flawless victory!

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And we even gained a new friend!

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We told DraQ to pick up the gemstone...

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And then put it where it belongs after we setup up a minefield because surely, nothing horrible will happen when he drops this gemstone into the hole...

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SURPRISE!

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GO MY MINION! ATTACK THE FETCH!

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I hope Myrdred is is resistant to explosions...

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SPLAT!

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Yes he is, now our bowmen have to deal with Fetch.

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Which wasn't that hard since it was only one Fetch without support.

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There are more patrols here but we have nice defensive bottle-neck thingy here.

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We wololo'd one Myrkridia to kill Fetch and now we have to prepare ourselves to fend off Myrkridia attack.

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By all means avaible to us, exploding shit and fire-arrows included.

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Bowmen! Kill the Fetch plox!

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Good job! now the other one!

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Myrdred catched couple lightnings on his face so we have to heal him and we can continue looking for Summoner.

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There is another patrol, we need to kill them because they happen to patrol place where another gemstone is.

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SPLAT!

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I failed to properly micro manage our Lurekridia and it died.

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Now, that's fucking strange. Our bowmen decided to suck balls and our dwarf had to kill Fetch. Fetch manage to cast lightning bolt before it exploded... but this lightning bolt just dissapeared not killing anyone. Well, fuck we were lucky.

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Then Myrdred got wounded again because I sent our Heron Guard to late. Well, it's still better for him to tank a little because he have tons of hitpoints and we can heal him with one mandrake root.

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I think that's the last patrol here but we will send scout to make sure because I was wrong couple times in this LP already and when I'm wrong people tend to die horribly.

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Nah, it's clear.

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We picked up gemstone and put it in it's place. Now we need another one.

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Another patrol.

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Fortunately it didn't noticed us because fucking Myrdred got stuck between archers.

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Drag them away from us!

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It's again time to check how resistant to explosions Myrdred is.

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SPLAT!

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Heron Guard died and I think it was Jew Master.

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Myrkridia chasing our lure-master are back, dorfs will have to deal with them.

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Ok, we killed this patrol. Too bad we lost Heron Guard.

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Now let's check if way to another gemstone is clear (spiders should be non-hostile).

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Nope, it's not.

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RUN FWIFFO!

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Let's wololo one myrkridia for a distraction.

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SPLAT!

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SPLAT!

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And then Myrdred and Bowmen took care of Fetch. It was pretty much flawless victory but distraction Myrkridia died and DraQmini got a little fucked up but everyone is alive (even Fwiffo).

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Way to the gemstone is finally clear so let's pick it up...

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And put it in it's place.

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It opened way for us to another room full of non-hostile spiders. Unfortunately spiders will become hostile as soon as we pick up this flashing MacGuffin laying on the floor. And we need this thing.

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So let's put everyone in defensive formation. We don't have to worry about Myrdred, he can take care of himself.

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Ok, let's start this shit.

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There was a lot of those guys but they didn't kill anyone so we can continue.

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You may remember those pillars from TFL. They do exactly same thing here and that's why we needed this flashing thing.

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Because it gives Myrdred immunity to lightning and we rest of our soldiers can safely get through this trap.

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To kill the bitch. But first...

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Fucking forced dialogues...

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Does he fucking know WHO WE ARE?

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Git some!

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He teleported our Myrkridia to random place in the Tain but whatevs, this fight is piss easy as long as he don't teleport Myrdred.

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SPLAT!

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His bodyguard Myrkridia are dead and now he must resurrect more help. Thanks to myrdred we won't have any problems dealing with one or two Myrkridia at a time.

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We had to kill Fwiffo though.

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Bring it bitch! he walks around looking for Myrkridia skulls (he needs them to bring them back to life) while our archers are pounding the shit out of him.

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Aaaand he died.

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Celebratory Myrkridia fireworks!

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Unfortunately we lost Jew Master.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,404
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
It was interesting that you never really learned who the hell the Summoner was. Some random hobo hiding his magical summoning powers from the world?
 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
What are the Heron Guard like, in both speed and combat skills? Berserkers with healing abilities, better in combat than berserkers or somewhere between berserkers and common soldiers?
 
Joined
Jan 24, 2011
Messages
1,060
Location
Poland
What are the Heron Guard like, in both speed and combat skills? Berserkers with healing abilities, better in combat than berserkers or somewhere between berserkers and common soldiers?

They move slower than berserkers but I think they attack faster and they are armored, which makes them better unit in combat. 'zerks moving speed is still extremely useful so Heron Guard are not always "better". But they can heal other units and are (I think) only unit in game that can be fully healed with mandrake root.

They still can't take on Myrkridia and can't outrun them if need be. So, if we are fighting Myrkridia, I would rather have berserkers.
 

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