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Completed Let's Play Myth 2: Soulblighter

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,479
Location
Djibouti
Everyone wants to play d0rfs cuz they have the lowest casualty rate and highest kill rates:troll:
 
Joined
Jan 24, 2011
Messages
1,060
Location
Poland
The Deceiver

Saturday January 10, Angurvadal Glacier, the Cloudspine



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Goddamn journeymen... I wish they just turned into something else.

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We have to find Deceiver before Soulblighta gets to him. We know that deciever is guarded by his loyal fire-ball shooting warlocks so, in true Myth manner, game gave us only fucking berserkers. At least Zbój Łamignat is with us.

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And speaking of fireball shooting warlocks...

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This douchebag seems to be locked on us so we have to sacrifice one berserker to get through him.

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FREEEEDOOOOOM!

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Well, stuff my anus with bacteria and call me a Wight, he survived!

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Git some!

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Now we have to keep moving unless we want to get caught by soulblighter's army.

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Warlocks are following us but we can outrun them.

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Two more in front of us. We have to go through them so someone will die.

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SPLAT!

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SPLAT! (that was Zbój Łamignat)

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SPLAT!

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But three of our berserkers survived and now they have to keep running because those two dicks are still following us.

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... This will suck.

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No time for witty shit, just run!

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KASHULTEY!

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But two berserkers managed to get through!

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Ok, one.

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Those warlocks guard Deceiver and they won't move... unless something gets their attention.

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Rudnir fall back a little and after a while Soulblighter's army arrived and warlocks have bigger problems than one half-dead berserker. This is our chance!

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POOF!

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And that's it. Very short mission, you can do it without any casualties by mneuvering carefully or by waiting for warlocks to fight Soulblighter army but I decied to do it like I always do - JUST RUN!
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
The Deceiver

Saturday January 10, Angurvadal Glacier, the Cloudspine



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2.jpg


3.jpg


4.jpg


1.jpg


2.jpg


3.jpg


Goddamn journeymen... I wish they just turned into something else.

4.jpg


We have to find Deceiver before Soulblighta gets to him. We know that deciever is guarded by his loyal fire-ball shooting warlocks so, in true Myth manner, game gave us only fucking berserkers. At least Zbój Łamignat is with us.

1.jpg


And speaking of fireball shooting warlocks...

2.jpg


This douchebag seems to be locked on us so we have to sacrifice one berserker to get through him.

3.jpg


FREEEEDOOOOOM!

4.jpg


Well, stuff my anus with bacteria and call me a Wight, he survived!

5.jpg


Git some!

6.jpg


Now we have to keep moving unless we want to get caught by soulblighter's army.

1.jpg


Warlocks are following us but we can outrun them.

2.jpg


Two more in front of us. We have to go through them so someone will die.

3.jpg


SPLAT!

4.jpg


SPLAT! (that was Zbój Łamignat)

5.jpg


SPLAT!

6.jpg


But three of our berserkers survived and now they have to keep running because those two dicks are still following us.

7.jpg


... This will suck.

1.jpg


No time for witty shit, just run!

2.jpg


3.jpg


KASHULTEY!

4.jpg


But two berserkers managed to get through!

5.jpg


Ok, one.

6.jpg


Those warlocks guard Deceiver and they won't move... unless something gets their attention.

7.jpg


Rudnir fall back a little and after a while Soulblighter's army arrived and warlocks have bigger problems than one half-dead berserker. This is our chance!

8.jpg


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10.jpg


11.jpg


POOF!

12.jpg


And that's it. Very short mission, you can do it without any casualties by mneuvering carefully or by waiting for warlocks to fight Soulblighter army but I decied to do it like I always do - JUST RUN!


Isn't magic fun?

:troll:
 
Joined
Jan 24, 2011
Messages
1,060
Location
Poland
With Friends Like These

Sunday February 1, The Twelve Duns, south of Rhi'ornin



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Great...

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Well, we could be all sportsmen-like and just capture all flags. But we are shit-slashers not sportsmen so we are going to kill the Trows. There is one problem with that though... On does not simply kill four fucking trows.

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Some of our friends are back because, you know, they were WOUNDED not DEAD, true story. Anyway, Storyfag, Ovg, NightGoat, Cappen and Rox of Rowski are back.

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We've sent one volley of arrows in Trow's general direction out of spite. We can't catch them and we wouldn't want to catch four Trows anyway.

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Shut up old fool! It was your idea, you go capture those flags!

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We are not planning to win by playing fair but we need at least one flag not to lose immidiately.

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Belive it or not, we can easily deal with one Trow.

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But he got friends here.

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We will send Rudnir to get attention of two trows and let us fight only one at a time.

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Some unfortunate archer got his brain kicked out.

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But we killed one Trow!

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Now we have to deal with his friends.

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RUN RUDNIR! RUN!

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DANCE! DANCE FOR OUR SURVIVAL!

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Rudnir was no Patrick Swayze and we now have to charge.

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Goddamit.

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Ovg, NightGoat and Rox of Rowski are somehow still alive and now they must kill Ghols before they nom on our archers.

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We did it! there is only one Trow left. Now we must capture some flags and find this sucker.

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We have 8 minutes to find one goddamn Trow. It may prove to be harder than it sounds.

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Especially since we are constantly attacked by Ghols (and they also take our flags).

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We got delayed by 3 waves of ghols for too long, we have to abandon plan of killing last Trow. We need 4 flags.

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We don't have time for this. After we kill this wave I will send all our berserkers to grab as many flag as they can or die trying.

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Keep running, we can afford to lose one flag to Trow if rest of our runners don't fuck up.

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We have 4 flags and there is only 30 seconds left...

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Ovg, lure them away from the flag!

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We won! please send someone to rescue Ovg...

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I think only Cappen, Ovg and Mrowaksu survived this. Fortunately this is last "puzzle" mission and Myth starts being real-time tactics game again after this.
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,479
Location
Djibouti
For some reason, I'm laughing my arse off each time I see that TROLOLO... with the ghols :lol:

Also: request to change the archer Albert to Albert Tokaj : x
 
Joined
Jan 24, 2011
Messages
1,060
Location
Poland
Walls of Muirthemne

Thursday February 26, Outer walls of Muirthemne



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This is one hell of a sweet-ass mission. Trows are on our side here and we have something even more awesome...

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Dam-dam-dam...

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Dwarven mortar heroes. Those guys are Balin on drugs, they can shoot further than normal dwarfs and they shoot in straight line. And, of course, mortar fire never fails.

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Our task is to breach outer walls of Muirthemne, we are under fire from long-range cannons but fortunately we have some chest-high walls cover.

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Enemy spotted! Trows will fall back and let mortars do their thing.

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Trows got hit by Muirthemne cannon but no fucks were given.

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SPLAT!

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SPLAT!

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More Myrkridia coming but I think we got this.

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One dorf got wounded but Myrkridia are dead and we can continue

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More monkeys coming!

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SPLAT!

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SPLAT!

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Ok, now let's take cover because Trows got hit by cannon again.

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More monkeys, and I don't feel comfortable fighting here.

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But commence splatting anyway!

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DICKS! dorf got killed by Muirthemne cannon. They supposed to target Trows goddamit!

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But such is life, sometimes you SPLAT! and sometimes you get SPLATTED!

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After waiting a while we heard BOOM! so it means cannon already fired and we can continue our amazing journey.

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Oh crap, I didn't know they can shoot that fast. Fortunately Muirthemne cannon hit Myrkridia.

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We need to quickly commence some splatting and then take cover ASAP.

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Fuck, that was close.

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More monkeys coming from different direction but fortunately our dorfs can lob cannon-balls above their cover.

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That's a whole goddamn army.

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Myrkridia won't have much problems killing Trow if they gang-up on him so we have to reduce their numbers with mortars.

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That's best we could do. Now general kick-fest begins.

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And we almost lost a Trow.

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We are near our target, unfortunately there is no cover here. Muirthemne cannon tend to target Trows (because of their size) so we will spread them around and let dorf aggro Myrkridia.

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Well, fuck you too game.

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Some Fetch are coming and we don't have much time, we need to get to the walls.

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Sweet!

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Now we will just charge remaning Fetch. Trows have tons of hitpoints.

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Protect the dorfs!

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We are too close for cannons to shoot at us so we can take our time finding weak spot in outer walls.

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Well, we have to clean-up a bit first.

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This looks like weak-spot if I ever saw one...

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Let's assplode it.

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Fetch, army of Myrkridia and we know that there is Shade in Muirthemne.

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SPLAT THEM WITH EXTREME PREJUDICE!

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And there is Herod.

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For some reason he decided to fall back after we deal with first wave of defenders.

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Hi, we are looking for a shade, ancient guy...

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We plonked Myrkridia with one cannon-ball to start some infighting.

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And then shoot Herod once, for shits and giggles because cannon-balls don't do much to Shades.

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Don't seem they will retreat this time. We have one petrified Trow so he's fucked.

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SPLAT!

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Now it's time to deal with Herod. We will put one Trow in front to catch Dispersal Dream for the team.

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It won't kill him, he's too cool for that.

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KICK HIM!

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Awww yisss, now kick Fetch!

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Oh shit, dispersal dream gems just went off!

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Awesome!... what? you agreed to fight Soulblighter for one year so get fucking used to dying!

12.jpg


Now paratroopers can land here and capture this place... for some mysterious reason.

13.jpg
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Walls of Muirthemne

Thursday February 26, Outer walls of Muirthemne



1.jpg


2.jpg


3.jpg


4.jpg


This is one hell of a sweet-ass mission. Trows are on our side here and we have something even more awesome...

1.jpg


Dam-dam-dam...

2.jpg


Dwarven mortar heroes. Those guys are Balin on drugs, they can shoot further than normal dwarfs and they shoot in straight line. And, of course, mortar fire never fails.

1.jpg


Our task is to breach outer walls of Muirthemne, we are under fire from long-range cannons but fortunately we have some chest-high walls cover.

2.jpg


Enemy spotted! Trows will fall back and let mortars do their thing.

3.jpg


Trows got hit by Muirthemne cannon but no fucks were given.

4.jpg


SPLAT!

5.jpg


SPLAT!

6.jpg


7.jpg


8.jpg


More Myrkridia coming but I think we got this.

9.jpg


10.jpg


One dorf got wounded but Myrkridia are dead and we can continue

1.jpg


More monkeys coming!

2.jpg


SPLAT!

3.jpg


SPLAT!

4.jpg


Ok, now let's take cover because Trows got hit by cannon again.

1.jpg


More monkeys, and I don't feel comfortable fighting here.

2.jpg


But commence splatting anyway!

3.jpg


DICKS! dorf got killed by Muirthemne cannon. They supposed to target Trows goddamit!

4.jpg


But such is life, sometimes you SPLAT! and sometimes you get SPLATTED!

1.jpg


After waiting a while we heard BOOM! so it means cannon already fired and we can continue our amazing journey.

2.jpg


3.jpg


Oh crap, I didn't know they can shoot that fast. Fortunately Muirthemne cannon hit Myrkridia.

4.jpg


5.jpg


We need to quickly commence some splatting and then take cover ASAP.

6.jpg


Fuck, that was close.

7.jpg


More monkeys coming from different direction but fortunately our dorfs can lob cannon-balls above their cover.

1.jpg


2.jpg


That's a whole goddamn army.

3.jpg


Myrkridia won't have much problems killing Trow if they gang-up on him so we have to reduce their numbers with mortars.

4.jpg


That's best we could do. Now general kick-fest begins.

5.jpg


And we almost lost a Trow.

1.jpg


We are near our target, unfortunately there is no cover here. Muirthemne cannon tend to target Trows (because of their size) so we will spread them around and let dorf aggro Myrkridia.

2.jpg


Well, fuck you too game.

3.jpg


Some Fetch are coming and we don't have much time, we need to get to the walls.

4.jpg


5.jpg


Sweet!

6.jpg


Now we will just charge remaning Fetch. Trows have tons of hitpoints.

7.jpg


8.jpg


Protect the dorfs!

9.jpg


We are too close for cannons to shoot at us so we can take our time finding weak spot in outer walls.

1.jpg


Well, we have to clean-up a bit first.

2.jpg


3.jpg


This looks like weak-spot if I ever saw one...

4.jpg


Let's assplode it.

5.jpg


Fetch, army of Myrkridia and we know that there is Shade in Muirthemne.

6.jpg


SPLAT THEM WITH EXTREME PREJUDICE!

7.jpg


8.jpg


And there is Herod.

9.jpg


For some reason he decided to fall back after we deal with first wave of defenders.

1.jpg


Hi, we are looking for a shade, ancient guy...

2.jpg


We plonked Myrkridia with one cannon-ball to start some infighting.

3.jpg


And then shoot Herod once, for shits and giggles because cannon-balls don't do much to Shades.

4.jpg


Don't seem they will retreat this time. We have one petrified Trow so he's fucked.

5.jpg


SPLAT!

6.jpg


Now it's time to deal with Herod. We will put one Trow in front to catch Dispersal Dream for the team.

7.jpg


It won't kill him, he's too cool for that.

8.jpg


KICK HIM!

9.jpg


Awww yisss, now kick Fetch!

10.jpg


Oh shit, dispersal dream gems just went off!

11.jpg


Awesome!... what? you agreed to fight Soulblighter for one year so get fucking used to dying!

12.jpg


Now paratroopers can land here and capture this place... for some mysterious reason.

13.jpg

Dorf mortars + Trow = :desu:
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Joined
Jan 24, 2011
Messages
1,060
Location
Poland
Calm down guys, I would rather not have my Dorf and Berserker kill each other :troll:
 

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