Alright, RK47 was the first to volounteer, and he get's to take over Balk's VA.
Seeing how much fun I had shelling opponents with mortar rounds, I decided to buy a second claymore so lightbane wouldn't have to traipse around in his rather flimsy stiletto..
As I load up the game, another tip shows up. It seems there are hidden treasures to be found by the obsessive compulsive amongst us.
I'm not going to actively search around for these caches, but if I see a square that seems likely to hold something good, I will make a point of sending a VA there.
Here's our current VA setup before embarking on the next mission.
2 second generation VAs and 2 first generation ones. We've only got 20 credits left after equipping lightbane with this second claymore, so we'll take care not to get it shot to pieces.
Alright, so our objective is to make way past these warring groups to the other side of the map. Seems simple enough. I set up to take the southern route. This will turn out to be a mistake..
The tutorial gives us a hint to speed up the battle resolution during the computer turn. Since I had to play this map 5 times before I finally beat it, I used this tip..
The enemy forces seem rather evenly grouped both north and south. For some reason though, the middle-island archer VAs seem to prefer shelling the southern position, meaning the resistance there is tougher when we have to make our breakthrough. I think nothing of it at the moment, as I believe I have all the time in the world to shell any survivors to ruin.
XP is good, and the levels tick in.
Then we're told we're on a timer here..
It still amuses me that lightbane is female in this game.
But enough of that. 8 turns and this maps turns into a crater. So we can't just hang back and let the artillery deal with our opponents. Better get to it then.
Clearing the southern road of opposition is rather easy with two artillery VAs, and only two enemy VAs peel off to deal with us, and they're easily put down.
Then a recurring enemy shows up.
Gaim. In another second generation VA. lightbane seems to think we can just run past him and finish the map. Easier said than done, since he blocks access to the exit square..
Gaim's VA is classified as a "Decay" and it sports a 2-range weapon (rockets) and a 3 range one (rifle). If we keep our distance however, he shouldn't engage yet. This might be considered cheating, but if you do engage him, he can one-shot your VAs. Seems this map was made with strafing in mind.
We keep on advancing and shell Gaim with artillery as much as possible. When the last turn arrives, we try to rush him.
*boom* Rocks fall, everyone dies.
So I reload from the hub and try again. And again. And again. Until I decide to try the northern route..
I start out by clearing the middle island of artillery.
Then I cautiously approach the nothern bridge, while keeping my artillery VAs close to the lake, so they can possibly shell Gaim's position when he shows up.
We take some nasty hits from the nothern VAs but nothing that destroys any of our VAs.
This plan works a lot better than the approach from the south did. In hindsight, coming from the south could probably have worked just as well, if I positioned the artillery close enough to the lake to actually reach Gaim, but I didn't.
Here we see what Gaim would be able to do, if he was activated too early. 9060 damage against our claymores, whose secondary weapons are both RF class. Therefore it was imperative that we didn't. There's a trick you really ought to use if you play this game as well. The enemy cannot target VAs that are hiding behind other VAs, unless they're on the same side as the agressor. Therefore, if you run a VA right up next to Gaim and just let it sit there, without firing, you can place your other VAs on a line behind that one and fire at Gaim without him being able to retaliate. :twisted:
Which leads to this result.
Succes! M:
We have new email in the campaign hub, from lightbane, also known as Callisto. I don't know if it's possible to edit the names in the emails as I did on the pilots. As is, I can't be bothered.
Secrecy. We're risking our lives here, at least you could tell us why Callisto.
Meh, whatever. 3 new missions are available to choose from now.
I choose to do number 4.1 first. Sounds interesting doing an in-door mission. In preparation of that mission however, I decide to outfit RK47s and lightbanes VAs with something more appropriate than mortars, as I don't want to lug useless weapons around inside.
They both get issued a rifle, so they both have RF and SS weapons. Exchanging weapons between missions is very easy, and optimising your VAs seem necessary to win these missions without too many losses. There's the weight limit to take into account however, and how many mounts are available for your VAs. Most VAs have no mounts, and so far the only weapons I've seen that require one is the mortars.
So far the only VAs that we have available that can use sniper rifles is the rifleman. I'm considering switching Edwards saber for something else, but right now I'm holding off buying new shit, as I expect more second generation VAs to become available soon.
This is as far as I've played so far. I think I'll go tackle one or two more missions today, if I manage that I might produce yet another update soon.