Mission 4 - Part 2
Let’s start - economical part.
This is the west district – food production. This is a typical Slavic village - the vineyards take up most of the place.
I also have some farms and a pigsty – yes, they produce food but here their main purpose is to supply my war machine with leather armors (yes I know this time there is no “u”).
Well fuck! The attack finally started – time 1:16 – Cavalry, Archer and some Lancers… to sum it up a lot of them.
I should mention that somewhere in this heat of battle I saved... thaen a few seconds later I wanted to save again and SURPRISE! All your previous saves vanished... this game doesn't play fair at all.
Somehow I survived their onslaught… 4 AxeA and 6 Archers. Why so few Archers? The bridge is a high ground so the enemy Archers had their fun. From your perspective this may not look hard but believe me, it is.
After that single Horseman started attacking so it wasn’t difficult to defend… until… but about later.
The central-east part will produce weapons and armor.
The north will make wood, at the south I also have a small wood industry.
The Quarries. Remember the first part? That mountain is vanishing very fast.
Building extra Storages helps loosen up the congestion that is a natural byproduct when you have 40 Helpers running around.
Coal mines (did I mention how important they are) and some gold ore mines (to the right, one is behind the screen).
Oh no, everything was fine until two squads of Archers came out - I managed to slay the first one but as you see only two soldiers are still standing and the enemy is still... how would you say this... in "large numbers".
Now came the crisis, the wood was not delivered to the Weapon Workshops, I had only 14 axes in the Armoury. I wanted to make a 20man Cavalry squad (I had 20 horses from the start, I made more leather armors then I needed 10 wooden shields although they were produced). So I waited and waited but still nothing. While the enemy was restoring his forces fast.
"To hell with this..." I thought and made those 14 Cavalrymen. I wanted to outmaneuver them and destroy the Storage.
But they came after me... I failed...
...again and again.
This is the breaking point - what to do? 14 men and no hope for reinforcements. THINK! Well there was quite a simple solution to this problem really. Time-travel.
I loaded the save that I made right before those 2 AxeA on the bridge died. Made 10 Cavalryman and send to battle... I ended up killing all the forces that stood between me and the village. When you killed all the enemy soldiers it's best to target their Armoury first so no new units can be made.
Those brave 8 warriors reached their destination.
One village less.
Victory
Now the Storage.
By this time I found out what was the cause off all my AI trouble. “Obstacles” on the bridge somehow messed up the Helper AI… - a double edge sword. After I destroyed them everything went back to normal.
This Ladies & Gentleman is the Guard-tower. Dangerous as hell. Manned by one Recruit, can fire a stone every two seconds, magazine capacity 10 rounds. One-hit-kill (no matter if you are a Peasant or a Knight).
Looks safe.
NOT!
Let’s check back how out town (because it's big enough to be called so) is doing.
Wasn't there... you know... a mountain?
A small recon.
As you can see the best solution will be to hit the left flank.
This is serious biznes people, aggressive economy FTW!
Using the usual "Robin Hood" number to weaken their forces.
Someone will hate me for this... "Tactic".
Hey you bastards! Come back here! I ain't finished with you!
More dead-man inbound.
After feeding my Archers I noticed something very worrisome. My food stocks instead of growing are falling. This wasn’t exactly unexpected – I had something like 40 Recruits in the Armoury. Conclusion – we have to lower the numbers of our troops…
…with an all out attack.
I still needed to empty that left flank from as many enemy soldiers as possible.
Ok, no more visible units on their left. Time to attack.
I send Axes first so they will kill what Archers remained and take a little bit stone to their heads. Note: if a unit is moving the stone won’t always hit.
My Archers got hit from the right while my Cavalry is penetrating base.
They are as good as dead.
Four left but I fulfilled my objective.
The situation doesn’t look that bad, although there is no food. Well those two guys at the bottom look “dying enough”.
Their two last defenses.
Oh shit, well some of them will die but ultimately everything will get back on track.
Their last forces that I bypassed earilier.
Trained a few AxeA and attacked, the Archers walked right into my hands.
mad laugh.
It’s good again.
Wait what? Wasn’t there… ah never mind.
No enough man… not that it ever stopped me.
If the Recruits are hungry they will not attack.
Hey! There’s food.
Building two more Schools so we can spam the enemy with our troops faster.
Dobranoc.
I made it under 3 hours.