Cassidy
Arcane
Pluto also included. Plus a multitude of other mods that improve upon the Campaign mode, add new parts that are essential here and some to add more realism without going too far about it. It's like a "Lite" version of the mod known as Realism Overhaul, because the most important deal: a real scale replica of the Solar System 10 times bigger than the vanilla and less interesting Solar System, which also has more planets and moons to explore than Vanilla as an extra bonus, is already in. Plus a mod that allows for switching the location of the launch center, so that it could happen in the appropriate continent.
And of course, post here if you want to have a Kerbal with your username to die horribly... eventually.
It doesn't look as pretty as Kerbin in the previous LP of this game I did, because Astronomer's Pack/EVE for Real Sol still doesn't exist in a stable version. There is a WIP of eyecandy/clouds/etc for Real Sol it but the author decided to turn it into a closed beta because of it being too unstable. Because of the increased scale, to reduce grind, besides a mod that cuts off science grinding by making retrieved experiments always give 100% of their value in science points, I decided to this time increase rewards for missions instead of decreasing them. As you will see, even this increase will demand some seriously budget missions that sacrifice safety and efficiency for pure cheapness to turn a significant profit.
Index
*Edit
==========================================
The beginning of the African Union Space Program Outsourced to Morgan Interstellar
Theme
North Africa, Morgan Interstellar Space Center
Formerly known as the Hammaguir Launch Center, from where, back when Algeria was subjugated to French Imperialism, the only French satellite ever sent to orbit had its launch. Purchased by Morgan Industries, this humble facility, forgotten for decades, was beginning again from scratch. CEO Nwabudike Morgan was determined to bring Africa beyond their greatest dreams, to succeed where some other men of Africa in the past such as the Congolese have failed.
However, while a businessman probably had more qualifications to reach space than any State built out of violence and warlords being warlords, the truth is that this was starting from the scratch. Morgan Industries did not have access to advanced Western rocket science. At first, there were only the crudest rockets available.
Yet Morgan Industries had access to other advanced technologies that could be applied to rocket science, including nanotechnology, which would be essential for the construction of the Troposphere I, which unlike its ill-fated predecessor, was designed for a very "simple" goal: reaching outer space, even if only for a while, to then go down again, activate its parachutes and land safely, while also carrying two mystery goo canisters for studies in upper atmosphere and space. Under the crude starting infrastructure of a space center that was abandoned for decades, this would be the maiden voyage of Morgan Interstellar.
(Note: When not using them in Sandbox mode, what you can do with procedural parts is limited by the tech level, which is why I used several procedural boosters here)
To pilot this both highly advanced and primitive design, Ulminati is chosen. Will this cluster of crude nanotechnological solid fuel rockets get into space?
(Because he died in the very first mission in the previous one.)
Bright.
Hot yet fortunately not in danger of blowing up, reaching farther than anything native from Africa ever did. Morgan Industries truly represent.
While still having its highest altitude decreased by atmospheric drag, Troposphere I runs out of fuel, could it still get to 130 km of altitude?
Almost there. An upper atmosphere experiment is conducted.
The African Union is paying a lot to Morgan Interstellar in exchange of having their flag on display in outer space. MISSION ACCOMPLISHED! Truly, they were wise to outsource their space program to a capable private company, and this first display of success also convinced some cautious angel investors to pour more resources into the project.
It would have been an acceptable loss.
But it does not matter if it is facing the wrong direction, as long as the drag decelerates it enough for the parachutes to work.
Fortunately, to crown this great first achievement for Africa, the pilot returns safe and sound
(I had to switch into this launch center multiple times because it's glitched. Sometimes the desert sand "buries" the facilities meshes and the likes. Other launch centers in RSS work better, but this is about Africa going to space so it has to happen in such specific location)
With the new funds, now it was possible to improve the fledgling Morgan Interstellar Space Center enough for a far more ambitious and challenging goal: not only go into space, but stay there by reaching a stable orbit around Earth, another first time for this once forsaken continent, now combination of thriving native communities and enclaves of Western civilization which died, killed by a sense of self-hatred and demographic trends over most of their larger nations.
The few surviving European nations after the Decline of the West reached the deep bottom were simply too small to afford the expenses of space exploration, while India and China had... bigger problems to afford keeping their space programs active.
After over a week of planning and some early, still quite crude advancements in rocket science compared to what was previously deployed, the time has come to go for the next step: to Orbit Earth.
The requirements for reaching orbit would be vastly greater.
(Here is a clearer example of how tech limits the flexibility of procedural parts and of how exactly they work.)
To give a shot at the contract to test a decoupler while in orbit, two liquid fuel engines would be used in the new, much larger and heavier Troposphere II. Hopefully the first engine will still have fuel left by the time a stable orbit is achieved to allow its decoupling, but even if that proves impossible, if this crude design with absolutely no aerodynamic nose cones, no struts, no extra reaction wheels, no Reaction Control System based on monopropellant, a ridiculous quantity of boosters and essentially something that looks even cheaper than the cheapest manned mission attempt the Soviets failed and covered up.
It truly captured the spirit of the land where it was constructed, and hopefully the pilot would return in one piece.
(Seriously not recommended to design anything like this with procedural parts because lots of procedural parts not only go against the very point of having completely adjustable parts, but also because they will drastically increase loading times in the Vehicle Assembly Building and in the launch. Fortunately they don't interfere with performance during flight itself. I only did this because those textures look cooler than vanilla ones. As for more cheesy paintjobs, I think it is still too early, too low tech for a truly pimped out rocket.)
Good luck, because given how this thing is already is wobbling a little before it even got launched, it will definitively and absolutely be needed.
During the first stage, overheating already happens. Hopefully it will hold on.
Over the sands of the Sahara, Troposphere II ejects its first spent stage, and despite some overheat, it is still working as intended.
Second stage, however, starts to become a reason for concern, the stress of the boosters wobbling the vessel as its loose components danced and swirled.
All Ulminati could do was to hope for the best and look at funny cat pictures to not despair.
Because this was really a scary moment in such bold mission, to achieve so much with such primitive, cheap and crude means.
Fortunately none of the wobbling, dancing boosters collided with each other to put an early, disastrous end to this mission, and now the time has come to stop flying most vertically and start gaining horizontal speed which would be essential to maintain orbit.
Keeping a rocket propelled at the moment by five solid rocket boosters without struts heading at the right direction with nothing but limited gimbals and weak reaction wheels was easier said than done.
Yet while it was spinning around, in time Ulminati was finally regaining control before too much Delta-v could be wasted by its erratic trajectory.
To the relief of the Space Center of Morgan Interstellar and everyone involved in the project, Troposphere II regained attitude control in the blurred frontier between the edges of atmosphere and outer space.
Now if the calculations did not go horribly wrong and if the moment of spinning out of control was not enough to doom it. Plus, hopefully this stage alone will be enough to get into orbit so that contract for testing a decoupler can be achieved.
Another record is reached
(One of the neat features of the Contracts improvement mods is that they make speed and altitude record contracts automatic, so you will never miss them by going straight towards getting to space and there is no longer any need to metagame around this.)
There is hope. This could truly be a great day, the day the capabilities of the still young Morgan Interstellar will be proven at last.
Unfortunately, that stage emptied before orbit was achieved, thus a new mission would be needed to test a standard decoupler in orbit.
Nevertheless. The most important goal was achieved. It was a very expensive mission given the crudeness of its technology, but the reward from both investors willing to throw more money in this project and the African Union government paying to have their flag in orbit more than made up for the costs.
MISSION ACCOMPLISHED.
Still, transforming outer space in the new playground of Morgan Industries was a long, long way ahead, and there were many more milestones to be achieved before the dream of tapping all wealth of this vast solar system could be achieved.
Time to decelerate and hope the atmospheric reentry maneuver won't end badly. Being burned alive during that would be a rotten way to die after being the first African to ever orbit Earth.
Several considerations about this. At about 300 km of altitude from Earth, maybe that is still a too slow descent, perhaps the capsule would do better decelerating a little more for reentry.
A few extra adjustments later, the decoupling happened, and now, there was no turning back.
Because of the immense speed needed for stable orbits around Earth, even as high as around 120 km the effects of reentry were already being felt.
If this was a bad choice, now there is no way to change it. There will be some tense minutes ahead while the pod makes it way down towards the Pacific Ocean, at least there is no risk of it heading down towards a mountain range.
Everything starts shaking.
The limits of the integrated heatshield in the command capsule are put to the test. The descent becomes a very close call.
But Ulminati shall live to fly another mission.
While rough, the reentry was a success, and the last remaining part of the Troposphere II lands safely in the Pacific Ocean.
The knowledge base of Morgan Interstellar shall improve thanks to this great achievement, but there is a lot more to be done.
The Moon remains distant, a daunting prospect. Attempting to reach orbit with such crude technology was already very risky. During one of the stages things did not go horribly by pure luck. Going to the Moon will require a lot more than this, but it will be another critical milestone before the much farther away dream of mining, colonizing and building in outer space.
Forget "eccentric" African dictators with delusions of grandeur, forget space agencies that refuse to put the flag of their own country in their missions for the sake of political correctness and hire based on "social justice" instead of competence. In the 21st Century, only one man can push space exploration towards the heights it achieved in the past century:
TO BE CONTINUED
And of course, post here if you want to have a Kerbal with your username to die horribly... eventually.
It doesn't look as pretty as Kerbin in the previous LP of this game I did, because Astronomer's Pack/EVE for Real Sol still doesn't exist in a stable version. There is a WIP of eyecandy/clouds/etc for Real Sol it but the author decided to turn it into a closed beta because of it being too unstable. Because of the increased scale, to reduce grind, besides a mod that cuts off science grinding by making retrieved experiments always give 100% of their value in science points, I decided to this time increase rewards for missions instead of decreasing them. As you will see, even this increase will demand some seriously budget missions that sacrifice safety and efficiency for pure cheapness to turn a significant profit.
Index
- The beginning of the African Union Space Program Outsourced to Morgan Interstellar(Right here)
- Attempting to Surpass a Technological Dark Age
- Probe Troubles, not to be confused with Probe Teams
- Morgan Interstellar Tourism
- The Xu Program
- Windhoek, we have a problem
- Space Economics
- A New Space Paradigm
- Science through Superior Nuclear Power
*Edit
- Adjustable Landing Gear: I had enough of failplanes that can't take off until the runway ends because there is no landing gear suitable enough to get them in the right inclination for take off. Likewise, failplanes that veer to the right or to the left a lot during takeoff, often with serious risks of changing direction to a collision course with the spaceplane hangar or elsewhere in the KSC can be mostly prevented with this mod.
- Advanced Jet Engine, Ferram Aerospace Research: In vanilla you can still achieve suborbital flights with jet aircraft because the vanilla way "air intake" works is totally unrealistic. In AJE, not only the way air intake works is more close to realism, but also all jet engines have speed limits based on how much heat they can endure(IE most turbofans can't go faster than MACH 2.8). Crossing such limits will cause explosions. The mod also includes a realistic ramjet which is ideal for hypersonic flight but sucks at subsonic speeds and requires a minimum velocity before it can generate any thrust at all. As for FAR, it's a requirement for Advanced Jet Engine.
- B9 Procedural Parts: Procedural wings and control surfaces really help with aircraft building. No more gluing together dozens of stock wings that will wobble a lot during flight.
- BD Parts Pack: Quite efficient aerodynamic radial retractable rocket engines both regular and VTOL, "T-50 PAK FA" jet engines with vectored thrust and a "spider bot" as a stylish alternative to regular rovers.
- Better Buoyancy: Everything floats more realistically in the water.
- Better Time Warp: 5x warp in atmosphere makes the longer ascents and reentries of RSS much less tiresome.
- Chatterer: Mostly because it can be used to add custom music to the game.
- Chute Safety Indicator, Safe Chute, EVA Parachutes by Default, RealChute: As long as a Kerbal can jump off the command pod, he might have a chance of surviving even when everything else goes horribly wrong.
- Civilian Population, USI Kolonization, Extraplanetary Launchpads: Civilian Population is a late game project. Basically it is about putting structures in outer space not for astronauts, but for civilian colonization, tourism and entertainment. Modular and Orbital Kolonization System will be very handy for the former because many of their parts can be useful for civilian population building. Both mods also use EL, allowing for the construction of spacecrafts in outer space and low gravity bodies with permanent bases and settlements. This of course is all late game stuff.
- Coherent Contracts, Contract Configurator, Contract Packs: Advanced Progression, Kerbin Space Station, RemoteTech, Rover Missions, SCANSat Lite, Tourism Plus, Kerbal Aircraft Builders: More variety of contracts for Career Mode, less eye-bleeding buzzwords in contract descriptions.
- Critical Temperature Gauge + RealHeat: RealHeat improves stock heat physics, arguably makes Deadly Reentry "redundant" and is one of the components of RealismOverhaul. The other mod shows the maximum temperature in one of the parts of a vessel whenever it gets too hot. Engines will heat up a lot more and without radiators they take a long time to cool down in vacuum, specially in long burns.
- Crowd Sourced Science: More varied descriptions for science experiments. Unfortunately most of such descriptions don't apply to the Real Solar System bodies.
- Dynamic Deflection + Advanced Fly-by-Wire Controls + PilotAssist: Responsiveness of control surfaces such as elevons is adjusted based on factors such as current speed, altitude etc. Better support for joysticks than vanilla and atmospheric autopilot + adjustable stock SAS + atmospheric SAS(SSAS)
- G-Effects: 15G or more for a while can kill a Kerbal and excessive Gs are now a real problem.
- Kerbal Alarm Clock: Essentially a must have.
- Kerbal Attachment System, Kerbal Inventory System: Very useful and a simpler alternative to Infernal Robotics*. Robotics don't really fit with the theme of this one, after all.
- Kerbal Engineer Redux: really, really helps with designing spacecraft.
- Kerbal Joint Reinforcement: Essential to prevent large spacecraft from being shattered into pieces due to aerodynamic pressures, etc.
- KSC Switcher: Without it you're stuck to the default launch center in vanilla and to Cape Canaveral in RSS.
- Menu Stabilizer: Right-click on menus in the default toolbar to have their positions locked.
- Modular Rocket Systems LITE: Regardless of plausibility, Atomic Age features what is for gameplay purposes a cheat engine. This stockalike pack has a more sensible alternative when more powerful nuclear propulsion is needed: a quad nuclear engine with slightly better but still poor TWR compared to the stock one which also sucks for anything atmospheric. In truth I wanted the Orion "old boom-boom" Nuclear Pulse Drive as a late game wonder but it will probably remain incompatible with 1.x for a long time.
- No More Science Grinding: Doing the same experiment at the same place again and again is banal, shit, boring.
- Procedural Fairings for Everything: More options and textures than stock fairings.
- Procedural Parts: Custom-tailored SRBs, fuel tanks, decouplers and adapters, maximum dimensions limited by technology in Career mode.
- RasterPropMonitor: Being able to put an external camera connected to a MFD in a stock command pod makes IVA much better, but still external shots are better for the sake of a LP.
- Real Solar System: Kerbol is an "extended tutorial" compared to the real deal. This mod naturally includes textures based on recent Pluto images.
- Remote Tech + RT RSS Configuration: Gives a real purpose for satellites because probes can't be operated without a line of communications between them and one of the many ground stations RSS Configuration for this mod adds to Earth. Also a requirement of the RemoteTech Contract Pack, obviously.
- RoverSpeed and Rover Wheel sounds: Stop rover wheels from breaking at high speeds and obviously add SFX to them.
- SCANsat: Mapping topography, biomes and resources in Earth and beyond, plus new contracts in Career mode.
- ShipManifest: Mostly to rename Kerbals. Haven't used much of its other features yet.
- ShowAllFuels: All types of masses being consumed in a given stage will be shown, instead of LF only.
- SMURFF: It's simpler and more universal than other mods that adjust fuel fractions and engine masses in all existing parts for the sake of realism, which is critical in RSS. Dedicated fuel tanks are more efficient, but procedural tanks still have their uses.
- Sound Muffler: In space, nobody can hear you scream.
- SpaceY Heavy Lifters Pack, SpaceY Expanded: Because I got TweakScale in addition to Procedural Parts, I deleted all engines and fuel tanks in these packs, but the other parts they feature with diameters up to 10 meters cannot be so easily replaced by PP or TweakScale. Obviously inspired by SpaceX.
- Stock Bug Fix Modules, ModuleRCSFX: Any modding setup for this game should have at least these unofficial bugfix mods.
- TAC Fuel Balancer: Balances fuel drain during flight to improve stability.
- Trajectories: Displays the atmospheric trajectory of the vessel and calculates where it will land during reentry. Any ISRU idea involving shipping stuff back to Earth with drop pods constructed on the Moon will be much more practical with this mod, and ensuring maximum recovery for parts will be less difficult too.
- TweakScale: Why have ten pages of engines when you can just resize fewer ones up and down? Also works with near every part in the game. Essential mod for the Real Solar System.
- USI Life Support: Yes. I ditched TAC Life Support because I don't mind abstraction. While in the default settings this mod is much more forgiving and doesn't cause death due to loss of life support, I changed such options so if LS runs out it's mission over for reals, and the abstracted "supplies" and "mulch" have about the same average masses as separate oxygen, food, water, waste, waste water and carbon dioxide storages would have in TAC Life Support.
- Waypoint Manager: waypoints being visible in EVA and rover driving makes rover and EVA missions a lot more convenient for obvious reasons.
==========================================
The beginning of the African Union Space Program Outsourced to Morgan Interstellar
Theme
North Africa, Morgan Interstellar Space Center
Formerly known as the Hammaguir Launch Center, from where, back when Algeria was subjugated to French Imperialism, the only French satellite ever sent to orbit had its launch. Purchased by Morgan Industries, this humble facility, forgotten for decades, was beginning again from scratch. CEO Nwabudike Morgan was determined to bring Africa beyond their greatest dreams, to succeed where some other men of Africa in the past such as the Congolese have failed.
However, while a businessman probably had more qualifications to reach space than any State built out of violence and warlords being warlords, the truth is that this was starting from the scratch. Morgan Industries did not have access to advanced Western rocket science. At first, there were only the crudest rockets available.
Yet Morgan Industries had access to other advanced technologies that could be applied to rocket science, including nanotechnology, which would be essential for the construction of the Troposphere I, which unlike its ill-fated predecessor, was designed for a very "simple" goal: reaching outer space, even if only for a while, to then go down again, activate its parachutes and land safely, while also carrying two mystery goo canisters for studies in upper atmosphere and space. Under the crude starting infrastructure of a space center that was abandoned for decades, this would be the maiden voyage of Morgan Interstellar.
(Note: When not using them in Sandbox mode, what you can do with procedural parts is limited by the tech level, which is why I used several procedural boosters here)
To pilot this both highly advanced and primitive design, Ulminati is chosen. Will this cluster of crude nanotechnological solid fuel rockets get into space?
(Because he died in the very first mission in the previous one.)
Bright.
Hot yet fortunately not in danger of blowing up, reaching farther than anything native from Africa ever did. Morgan Industries truly represent.
While still having its highest altitude decreased by atmospheric drag, Troposphere I runs out of fuel, could it still get to 130 km of altitude?
Almost there. An upper atmosphere experiment is conducted.
The African Union is paying a lot to Morgan Interstellar in exchange of having their flag on display in outer space. MISSION ACCOMPLISHED! Truly, they were wise to outsource their space program to a capable private company, and this first display of success also convinced some cautious angel investors to pour more resources into the project.
It would have been an acceptable loss.
But it does not matter if it is facing the wrong direction, as long as the drag decelerates it enough for the parachutes to work.
Fortunately, to crown this great first achievement for Africa, the pilot returns safe and sound
(I had to switch into this launch center multiple times because it's glitched. Sometimes the desert sand "buries" the facilities meshes and the likes. Other launch centers in RSS work better, but this is about Africa going to space so it has to happen in such specific location)
With the new funds, now it was possible to improve the fledgling Morgan Interstellar Space Center enough for a far more ambitious and challenging goal: not only go into space, but stay there by reaching a stable orbit around Earth, another first time for this once forsaken continent, now combination of thriving native communities and enclaves of Western civilization which died, killed by a sense of self-hatred and demographic trends over most of their larger nations.
The few surviving European nations after the Decline of the West reached the deep bottom were simply too small to afford the expenses of space exploration, while India and China had... bigger problems to afford keeping their space programs active.
After over a week of planning and some early, still quite crude advancements in rocket science compared to what was previously deployed, the time has come to go for the next step: to Orbit Earth.
The requirements for reaching orbit would be vastly greater.
(Here is a clearer example of how tech limits the flexibility of procedural parts and of how exactly they work.)
To give a shot at the contract to test a decoupler while in orbit, two liquid fuel engines would be used in the new, much larger and heavier Troposphere II. Hopefully the first engine will still have fuel left by the time a stable orbit is achieved to allow its decoupling, but even if that proves impossible, if this crude design with absolutely no aerodynamic nose cones, no struts, no extra reaction wheels, no Reaction Control System based on monopropellant, a ridiculous quantity of boosters and essentially something that looks even cheaper than the cheapest manned mission attempt the Soviets failed and covered up.
It truly captured the spirit of the land where it was constructed, and hopefully the pilot would return in one piece.
(Seriously not recommended to design anything like this with procedural parts because lots of procedural parts not only go against the very point of having completely adjustable parts, but also because they will drastically increase loading times in the Vehicle Assembly Building and in the launch. Fortunately they don't interfere with performance during flight itself. I only did this because those textures look cooler than vanilla ones. As for more cheesy paintjobs, I think it is still too early, too low tech for a truly pimped out rocket.)
Good luck, because given how this thing is already is wobbling a little before it even got launched, it will definitively and absolutely be needed.
During the first stage, overheating already happens. Hopefully it will hold on.
Over the sands of the Sahara, Troposphere II ejects its first spent stage, and despite some overheat, it is still working as intended.
Second stage, however, starts to become a reason for concern, the stress of the boosters wobbling the vessel as its loose components danced and swirled.
All Ulminati could do was to hope for the best and look at funny cat pictures to not despair.
Because this was really a scary moment in such bold mission, to achieve so much with such primitive, cheap and crude means.
Fortunately none of the wobbling, dancing boosters collided with each other to put an early, disastrous end to this mission, and now the time has come to stop flying most vertically and start gaining horizontal speed which would be essential to maintain orbit.
Keeping a rocket propelled at the moment by five solid rocket boosters without struts heading at the right direction with nothing but limited gimbals and weak reaction wheels was easier said than done.
Yet while it was spinning around, in time Ulminati was finally regaining control before too much Delta-v could be wasted by its erratic trajectory.
To the relief of the Space Center of Morgan Interstellar and everyone involved in the project, Troposphere II regained attitude control in the blurred frontier between the edges of atmosphere and outer space.
Now if the calculations did not go horribly wrong and if the moment of spinning out of control was not enough to doom it. Plus, hopefully this stage alone will be enough to get into orbit so that contract for testing a decoupler can be achieved.
Another record is reached
(One of the neat features of the Contracts improvement mods is that they make speed and altitude record contracts automatic, so you will never miss them by going straight towards getting to space and there is no longer any need to metagame around this.)
There is hope. This could truly be a great day, the day the capabilities of the still young Morgan Interstellar will be proven at last.
Unfortunately, that stage emptied before orbit was achieved, thus a new mission would be needed to test a standard decoupler in orbit.
Nevertheless. The most important goal was achieved. It was a very expensive mission given the crudeness of its technology, but the reward from both investors willing to throw more money in this project and the African Union government paying to have their flag in orbit more than made up for the costs.
MISSION ACCOMPLISHED.
Still, transforming outer space in the new playground of Morgan Industries was a long, long way ahead, and there were many more milestones to be achieved before the dream of tapping all wealth of this vast solar system could be achieved.
Time to decelerate and hope the atmospheric reentry maneuver won't end badly. Being burned alive during that would be a rotten way to die after being the first African to ever orbit Earth.
Several considerations about this. At about 300 km of altitude from Earth, maybe that is still a too slow descent, perhaps the capsule would do better decelerating a little more for reentry.
A few extra adjustments later, the decoupling happened, and now, there was no turning back.
Because of the immense speed needed for stable orbits around Earth, even as high as around 120 km the effects of reentry were already being felt.
If this was a bad choice, now there is no way to change it. There will be some tense minutes ahead while the pod makes it way down towards the Pacific Ocean, at least there is no risk of it heading down towards a mountain range.
Everything starts shaking.
The limits of the integrated heatshield in the command capsule are put to the test. The descent becomes a very close call.
But Ulminati shall live to fly another mission.
While rough, the reentry was a success, and the last remaining part of the Troposphere II lands safely in the Pacific Ocean.
The knowledge base of Morgan Interstellar shall improve thanks to this great achievement, but there is a lot more to be done.
The Moon remains distant, a daunting prospect. Attempting to reach orbit with such crude technology was already very risky. During one of the stages things did not go horribly by pure luck. Going to the Moon will require a lot more than this, but it will be another critical milestone before the much farther away dream of mining, colonizing and building in outer space.
Forget "eccentric" African dictators with delusions of grandeur, forget space agencies that refuse to put the flag of their own country in their missions for the sake of political correctness and hire based on "social justice" instead of competence. In the 21st Century, only one man can push space exploration towards the heights it achieved in the past century:
TO BE CONTINUED
Last edited: