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Completed Let's Play Hammer & Sickle

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
28,231
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
:salute: This is some good shit. I would play it, but since you're being so kind... :troll: So I'll go play Silent Storm + Xpack instead.
Play this instead.
 

anus_pounder

Arcane
Joined
Mar 20, 2010
Messages
5,972
Location
Yiffing in Hell
:salute: This is some good shit. I would play it, but since you're being so kind... :troll: So I'll go play Silent Storm + Xpack instead.
Play this instead.

Been years, literally, since I played any game using this engine and I'm not all that great at games in the first place. I'm an anus pounder, not poundee. :dance:

EDIT: Didn't they make some several other games using the SS engine? Nightwatch or some shit like that?
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
28,231
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
:salute: This is some good shit. I would play it, but since you're being so kind... :troll: So I'll go play Silent Storm + Xpack instead.
Play this instead.

Been years, literally, since I played any game using this engine and I'm not all that great at games in the first place. I'm an anus pounder, not poundee. :dance:

EDIT: Didn't they make some several other games using the SS engine? Nightwatch or some shit like that?
Man up and play it on easy, ffs.
Yeah, Nightwatch and Daywatch, which were somewhat shovelware tier, from what I heard. Also HoMM5.
 

Cholo

Arcane
Joined
Apr 26, 2011
Messages
766
Location
Val Verde
anus_pounder Glad you're enjoying! S2 & S3 each have some great missions.

ERYFKRAD You make a good point, but if that was the case why not just burn the documents and uniforms? I'm glad the game offers that flexibility, it just struck me as very odd.

Chapter 11: Wenzburg
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Zeizenburg has a train station, so we'll head there and see if we can find transportation for the squad.

By the tracks, we spot an engineer pacing up and down the length of his train.

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What now?

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We need to get to Wenzburg.

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That's your problem, not mine.

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You catch more bees with honey than you do with vinegar.

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Nobody will notice that you gave us a lift. And we can pay.

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Six hundred dollars.

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Three hundred.

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No haggling. You want to go to Wenzburg, you know the price.

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No time to waste, and we've got lots of money.

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Should we just surrender now?

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Brilliant plan. We bring prisoners for no known reason and then take them to no known place.

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So many geniuses in our group I may have to kill one or two. Let's go.

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The squad just got off the train from Zeizenburg, and is standing outside the Allied military complex.

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Since The Captain has those counterintelligence papers, we'll send him inside to take a look. And sure enough...

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Captain John Graham, Central Intelligence Agency. Do you have any questions, Sergeant?

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Sir, who are these people with you?

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Detainees. Nazi “Werewolves” perhaps. Maybe even Commies. I'm in a hurry, Sergeant. Any other questions?

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Negative, sir!

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Another intelligence check passed.

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The Captain gets inside the main building, and roots around for anything useful

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Outside, the train tracks run along the main building.

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There is a little depot across the tracks.

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We find some useful gear after a few minutes, including a uniform for Sanders. There's an extra British uniform with a beret, which I'm sure will make it's way to Fidel, and some heavy body armor. Fidel is one of the stronger people we have in the squad right now so he takes that as well.

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With that, the squad heads deeper into the Water Scoop.

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Down the road a little, there is something glowing. As the squad approaches, they can make out the remains of a truck which is now on fire. This isn't good.

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Strangely dressed men are scattered around the machinery. Armed with Russian submachine guns!

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Are those... Russian cigarettes he's placing on the ground?

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Looks like we made it here just in time! Let's see what we've got. Soldiers just behind the chain link fence, and some elevated on top of water tanks. The burning truck may provide some cover, especially behind the engine block and wheels.

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There's a little shed next to the water tanks, with offices and a large garage door leading down into the basement.

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Saunders takes action first, and sprays her Uzi in the direction of one of the closest enemies.

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She then takes cover behind the truck. Fidel joins her after firing a burst, and Larry covers the rear of the truck. Moshe and The Captain get to work with their rifles, scoring a few hits on the elevated targets. We need to put as much damage on them as we can in the first turn of combat otherwise they'll have a real advantage on us.

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Larry catches an enemy as he tries to sneak around the back of the truck-

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And sprays him with .45 rounds at almost point blank range. Good shooting!

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Larry peels off to the left of the truck, and covers the squad as it advances. Moshe and The Captain stay behind for overwatch, as Fidel takes point and Sanders backs him up. They advance through the busted fence.

Fidel climbs on top of one of the water tanks to get a better look at whatever we just caught these guys doing.

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Put it down!

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What?

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Drop it!

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Why?

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The canisters! Don't you smell that?

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Like almonds.

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Bitter almonds! Cyanide!

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I see. They put Russian markings on the canisters. So everyone will think the Russians poisned the town!

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Fidel rounds up as much Russian looking evidence as he can find on top of the tank. A PPS-43 submachine gun, a canister of poison with Russian markings (weighs about ten kilos!), and pack of Belomorkanal cigarettes. We'd better be sure to pick up every little bit of evidence we can find...

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The Captain almost stumbles over a Mosin Nagant rifle as he walks through the darkness. Better take that as well.

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Larry walks through the first floor office, and finds another discarded pack of cigarettes. Downstairs, Fidel opens the garage door. It was trapped, a fact which Fidel should have picked up on. Luckily, the heavy body armor took most of the blast and Fidel is still able to do his job. We'll have Sanders take a look at the wounds later.

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We can't catch a break! An Allied patrol approaches our squad from behind, probably attracted by all the shooting. This will definitely be trouble. More dead Americans would be bad news, and if any of the squad is killed or captured, especially with the recovered Russian equipment that could be even worse. Let's try to find a way out of here quickly.

The squad rushes through the garage door into the basement.

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And finds a small hatchway beneath some pipes. No time to think about it, let's get going!
 
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ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
28,231
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Oh yeah, this should be fun.

Could be Sigmund was waiting for someone who could be framed for the convoy raid, I guess.
 

Boxer

Dumbfuck!
Dumbfuck
Joined
Jul 14, 2013
Messages
132
The jew whining... how in character...
UZI in 49...
Non bolt action WW2 sniper rifle, clip extraction on top, M1 Garand scoped? Do not want, despite BLIIING!
 

Cholo

Arcane
Joined
Apr 26, 2011
Messages
766
Location
Val Verde
Boxer - know what you mean about the weapons. The first Uzi prototype was what, 50-52 ish? It's definitely odd to see it in Moshe's hands. There are some exotic weapons in the game but mercifully only a few are demonstrably anachronistic.

Battle rifles with x4 telescopic sights were rare at the time, but not unheard of. The FG-42 was the most famous, but the M1-C and M1-D were around by 1949. Examples can be found of just about everything during the war, including:

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The G43 in 1945

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The SVT-40 (This looks staged, if that matters)

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M1-C (Korea, but they were first adopted in 1944!)

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Johnson 1941 (These are Cuban Exiles training in Florida)




The ammunition system in this game... is what it is. Not perfect but serviceable.





As for Moshe's complaints and attitude, I think the game does a good job of portraying some of the postwar sentiment. Jews were very upset about their treatment, Allied and Soviet relationships had turned from friend to rival to enemy, denazifcation meant that people who were fighting to the death just a few years ago had to not only forgive get along, but actually succeed with one another. Germans had to cope with the actions (or inactions) of their countrymen. It would have been nice to see how the Americans, Brits and French got along, but for a turn based tactics game I think Hammer & Sickle is decently respectful of it's historic inspiration.
 
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Cholo

Arcane
Joined
Apr 26, 2011
Messages
766
Location
Val Verde
Chapter 12: Water Scoop Escape

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Damn. How long have you known?

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Since you inspected the dead workers and soldiers. You checked their vital signs so quickly and professionally that it could not have been your first time. And you knew about the poison.

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I was a medical officer, yes. But I was with the Rangers.

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So you're a paratrooper, a Ranger, and a medical officer?

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Yes.

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Was the rest of your story a lie?

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No. I really killed that bastard. And I'm wanted. Don't you believe me?

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I do. Almost...

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We're left at the base of the ladder, underground. Looks like a maze of tunnels... At least it's well lit. The Captain recovered an Browning Automatic Rifle, though it's a little different from the American one's he's seen at the foreign weapons training course. It's still chambered in 30-06, but it has a different bipod than the M1918A2, and a pistol grip. Polish perhaps? Doesn't matter, we'll have time to figure out who's arming these guys later. Let's just get out of here first.

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Since The Captain has been a scout his whole career, he takes point with the Lee Enfield, and almost immediately, spots another one of the guys from the water tanks.

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A pair of well placed .303s leaves the man slumped over the guardrail. He was carrying a mix of Italian and German weaponry... How odd.

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The Captain advances, and fires on another enemy.

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A pair of them come around a corner at the far end of the tunnel, right in front of The Captain

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And are blown away.

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The Captain took a bit of shrapnel from the hand grenade, so Saunders is called down the tunnel to patch him up while he watches the corner for others.

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The Captain slowly edges around the corner, dispatching enemies as he goes. A few up close, and one at the far end.

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Larry is called up to inspect any weapons dropped by the assailants, and strip them of ammunition should they pique his interest. A pair of Volkssturmgewehrs do just that; he remembers them the final days of the Third Reich. 7.92 Kurtz rounds may come in handy for later.

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Moshe is called up, we've found a rifle better suited for him: a scoped Mauser 33/40.

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The Captain takes point again, and engages a half dozen unfriendlies as he moves forward.

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The Captain drops down to a sub level in the tunnels and spots a few not very well hidden mines. Fidel is called up to inspect them.

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And we're glad he did. Looks like this whole passageway was littered with them. Wonder how the guys in black were supposed to escape through here quickly with all this in their way? There are too many for Fidel to disarm, so he marks them and the team advances. Slowly.

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Larry and The Captain approach an opening into another chamber, looks like they've set up a Vickers machine-gun on a tripod and are waiting for us.

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The tactics here are pretty straightforward, Larry watches the corner and sprays anybody who pokes their head around with lead. The Captain edges around the corner, and draws fire. When the gun overheats or is reloaded, he can poke his head out an take a quick shot. If the enemies charge us, we'll hear them running and send some grenades their way. Slow, but safe.

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The spoils of war. Larry notices the ammo crate by the Vickers is mined, so Fidel is called up to disarm.

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We're glad he did, he recovers a PWM-1. A high explosive anti tank grenade made by Germany during the war. We'll put it to good use later.

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The Captain finds a few extra uniforms from the enemy, likely for any retreating soldiers still dressed in Allied disguise. Maybe these will be of some use later?

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The rest of the tunnels are uneventful, enemies come in ones and twos but are quickly killed by The Captain. The rest of the squad follows behind, mindful of any more traps.

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The tunnels lead into a cave, with a wooden ladder leading back out into daylight. It feels like we've been exploring these tunnels for hours.

-----------------------------------------------------------------------------------------------------
I just want to say in closing, and I'll write more about this later, FUCK this mission. :D
 
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Thor Kaufman

Arcane
Zionist Agent
Joined
May 14, 2007
Messages
13,953
Location
ඞ Rape for Justice! 卐
This might be of interest, I downloaded the files a couple years ago.
http://www.file-upload.net/download-8641667/hammer-sickle.rar.html

Includes some weapon info plus two very detailed walkthroughs, probably the most extensive ones that used to be available.
Brigand's walkthrough is probably the nonplusultra. Unfortunately it's in russian but I tried as best as I could to use google translate.
 
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Cholo

Arcane
Joined
Apr 26, 2011
Messages
766
Location
Val Verde
Good find man I'll check it out! Info on this game is hard to come by not that the Novik site is down.


Edit: Long guide is comprehensive, wish I had done the playthrough this way- would have had more content to show.
 
Last edited:

Cholo

Arcane
Joined
Apr 26, 2011
Messages
766
Location
Val Verde
Sadly Strategy Core seems to be the biggest resource for information still online.


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Siegfried assists a gunner and directs fire.

Chapter 13: Siegfried

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The group advances from the tunnel’s exit-

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And catches an enemy by surprise!

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Himmel! My group!

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You got no group now! Surrender, or you can join them in hell!

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Promise you will spare my life and I will surrender!

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I guarantee to shoot you dead if you don't!

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Why should I surrender if you're going to kill me anyway?

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OK. I won't kill you. Any tricks and – please don't take this personally – I'll shoot you like a dog.

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No tricks. I surrender.

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You think I'm that stupid? We'll recon quickly and then go.

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There's a small building at the top of the hill, let's take a peek inside. We find stimulants, medical supplies and engineering supplies. Not bad.

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The squad rushes back to the Forester's Cabin. We need to interrogate the prisoner and inform HQ of the attack.

As we arrive
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Jawohl, Herr officer!

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Name and rank?

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Siegfried Krueger, Captain. Last service allocation: Wehrmacht, 22nd Infantry.

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Who do you serve now? What's that uniform?

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Since June of 1945, I am a member of Thor's Hammer. Unit commander.

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What does Thor's Hammer do? What are their goals?

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I don't know. I'm only a fighter. We started out attacking the Americans, but everything changed two years ago. Some say the Hammer took grave losses in Germany and France, but not here... Until now.

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What changed?

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Money. So much money appeared. New equipment. I think the Hammer has a new master.

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What do you mean?

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We started working not against the Americans but for them. We searched for Communists, and shot anyone disloyal to the US occupational administration. They even sent us to Greece to suppress a Red uprising. They put us under the command of British officers.

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Seeking out important members of the Reich. Officers, doctors, scientists. Some we were told to deliver to the Americans and some we were told to eliminate.

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Tell me about the attack on the water scoop.

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That was operation: Shapeshifter. Two months ago we began performing terrorist acts in the Western zone, disguised as Russians. Other Shapeshifters do the same in the Russian zone.

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You're killing innocent people?

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I'm just telling you the truth, Herr officer, as you asked. I want to live. My life depends on my honesty. If the Hammer finds me now, I will never be seen again.

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Right.

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Herr officer, my only hope of survival is escaping to the Soviet zone. I can be useful. Then maybe you can help me. I am only a soldier, but I know a lot about the Hammer that could be useful to you. I swear to serve you honestly.

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OK. One question to decide your fate: where is the local Hammer headquarters?

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I'll show you!

We're going to head into some heavy combat pretty soon, direct action stuff in a built up area. Let's take a look at the gear we're bringing along.

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The Captain held on to the Mosin Nagant from the water scoop shootout, it's a familiar weapon and he was able to cannibalize ammunition from the DP-28. A hand grenade and some bandages, he'll be going light

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Sanders will be traveling light as well. We got lots of Russian equipment from the Hammer soldiers, so she'll take a PPS-43 and a spare mag. As our most talented medical specialist, she'll bring the first aid kit along as well. No grenade, I regret not assigning her with one but I'm sure we'll find some more soon.

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Moshe takes one of the scoped 33/40s we found in the tunnels, a lightweight grenade, some spare 7.92mm, bandages and the trusty wire cutters.

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Fidel dons the medium armor, and takes a PPS-43, hand grenade, a spare magazine, and his engineering equipment.

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Larry found a French Fusil-mitrailleur Modèle 1924 M29 back in the tunnels, so he brings it and an extra magazine. The magazine carries 25 rounds of 7.5x54, which I don't imagine we'll see much more of any time soon. Since the weapon uses a rare cartridge, we're prepared to drop it after we expend the fifty rounds- let's make them count. Larry also brings a pair of grenades, and bandages.

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Siegfried is a phenomenal shooter. He is strong enough to use the heavy armor we got at Wenzburg, and still carry a fighting load without any penalties. We give him an Allied soldier's disguise, the anti tank grenade we found on the ammo crate, bandages, and return his Sturmgewehr 44. The StG44 is THE original assault rifle, and fires an intermediate cartridge, the 7.92x33mm. It is a gas operated select fire weapon which features a tilting bolt, short barrel, and a thirty round detatchable magazine. An ideal weapon for bad-breath distance all the way out to a few hundred meters. With his high interrupt, Siegfried, along with Saunders, will be our point man for house to house fighting.

Let's check in with HQ

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Multiple saboteurs eliminated. One captured. Interrogation reveals involvment by Thor's Hammer. They're preparing terrorist attacks in Soviet and American occupied zones. Captured agent revealed the headquarters of the local Thor's Hammer cell. I recommend an assault to intercept the enemy's plans. Over.

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Gambit to rook. Assault on Thor's Hammer headquarters approved. Good luck. Over and out.

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More experience points, more level ups. Captain gets Vangaurd, probably his most useful skill. In real time, he will always get the first shot in an interrupt. It's almost game breaking how good it is.

Next time, we're headed for the headquarters, located in Bogenschaffen.
15wlWOC.jpg
 
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Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,870,765
That earlier mine-level reminded me London mission from Sentinels. Similiar difficuly level I suppose?
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
28,231
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Not really. The defusing gig in Sentinels required massive fuck precision to pull of without having to worry about the explosions.
Here, defusing is not difficult at all, seeing as Fidel is in the group, and you can just waltz over quite a few of them since you're guaranteed to spot them.

Having to deal with light sources while sneaking is a pretty good improvement though.
 

Cholo

Arcane
Joined
Apr 26, 2011
Messages
766
Location
Val Verde
Chapter 14: Raid at Bogenschaffen

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The squad makes their way to Bogenschaffen, keeping an eye on Siegfried as they go. As the team approaches the town, The Captain orders them to halt and take a knee.

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Yes. In that building – a former dairy farm.

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You guys really know how to hide things.

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What was in the files?

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Nazi archives?

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Yes. Thick stacks of papers in rubberized stacks. I saw it only once – when we transferred it here. They had a strange seal. A sword with a down-bent arc beneath it and a zigzag above.

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Sanders draws out a mock up of the symbol in the dirt with her finger.

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Yes. The zigzag is a little different, but the general design is the same.

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Hollowed Earth and Sigurd's Sword.

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What are you talking about?

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This is the Ahnenerbe emblem.

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What's that?

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Evil within evil. They're Nazis who studied the occult. We believe they were behind the slaughter of the entire French town of Oradour-sur-Glane.

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How do you know about them?

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Some CIA guys wanted the bastards alive to work in Dulles' new CIA. They said I should forget future promotions... Your name is Siegfried right? That's another name for Sigurd, right? Sigurd's sword?

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I had nothing to do with Ahnenerbe. I swear! I only joined the Hammer in 1946! I was just a soldier!

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Quit shouting. I believe you. If you were a demon-worshiping Nazi, you'd have kept quiet about this ugly symbol.

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How many people are at the base?

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Any policemen or German soldiers?

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No.

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Stay here so they don't recognize you. And please understand that you have nowhere to escape.

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I don't want to escape

let's take a look around Bogenschaffen. I would have preferred to launch this mission after dark, but as you saw, the truck is already being loaded up- time is of the essence.

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The squad starts out in a cluster of trees. The target building is very close, just on the other side of the fence. We'll need to get inside, and then set about on some classic sensitive site exploitation.

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The fence runs along the perimeter, with a gate opening up to a courtyard. There are two sheds, and a guardhouse inside the compound, and a truck being loaded just outside. Might be worth looking at the truck as well.

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The old dairy farm is an L shaped building with two storied, and possibly a basement. According to Siegfried it has one entrance.

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Across the street from the sheds, are some residential buildings. They don't seem to offer a good overwatch position for the courtyard, the view would be blocked by the shed's roofs.

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Well, no point in waiting around. Stealth, speed, and violence of action will be our three commandments. The squad rushes the fence, and Moshe cuts a hole with his wire cutters.

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The Captain splits off from the assault group to take a better look at the truck.

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The first floor of the target building looks like this. Staircase near the doorway. The assaulters don't like the idea of funneling through the courtyard into a well defended doorway...

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So Siegfried lobs the PWM-1 anti tank grenade at the brick wall.

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The explosive breach was successful, and reveals a pair of defenders caught completely unaware on the second floor.

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The team engages the two threats, while Moshe watches their flank with his scoped rifle and Siegfried rushes in the newly formed entry point.

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As The Captain checks out the truck, he sees a pair of men in civilian dress, fiddling with something under their jackets. Concealed weapons?! The Captain decides not to take any chances and carefully aims at the closest one. Hits. His buddy is stunned for a moment, and then draws a machine pistol.

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Inside the building, Siegfried pushes through a room filled with wrecked communications gear and engages a former teammate. Sanders is right behind him.

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She hooks around the doorway, careful to use the metal door as cover from any possible threats on the other end of the hallway, and drops another guard.

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Fidel and Siegfried join Saunders behind the door, and can make out the sounds of men running through the courtyard. They must be pissed.

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Moshe spots another man in civilian disguise, this time armed with a rifle, as he runs through the gate. Moshe focuses for a split second, and shoots the man.

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Inside, Fidel rushes into the adjacent room, which turns out to be some kind of armorers room. Like the commo room, most everything useful has been damaged or removed.

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Siegfried pushes past the doorway to the armorers room and catches another guard as he comes down the staircase.

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The Captain catches a glimpse of a trio Hammer soldiers as they emerge from behind one of the residential buildings. Quick reaction force? Returning patrol? It doesn't really matter.

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Saunders burns through her two PPS mags, and picks up a Mauser C96 from a dead soldier. Hopefully, she can find something better before she needs to kill again.

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Siegfried checks out the main entrance, finds a Hammer soldier looking the wrong way, and immobilizes him with a burst from his StG44.

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Fidel checks upstairs, looks like this was once where the Hammer soldiers bunked. Nothing of value up here now.

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Saunders watches the steps to the basement as the assaulters collect themselves.

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Moshe joins The Captain, and engages the enemy QRF.

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Concerned about all the men he heard in the courtyard, Siegfried decides to mine the doorway leading to the main entrance. We're not worried about being flanked, Larry has proned out with his machine-gun and is ready to engage anybody who tries to get through the breach.

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Siegfried next heads down to the basement, and sees a pair of guards at the base of the stairs.

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The resulting explosion kills one, and incapacitates the other.

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The grenade actually opened a hole in the floor, and Sanders is able to fire down on top of the remaining guard.

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Siegfried hears somebody on the other side of the doorway, and gets ready.

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Luckily it's an unarmed civilian.

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The Captain was hit while engaging the QRF, so Sanders is called up to take a look at his wound.

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Fidel disarms the mine Siegfried set, and starts to fire on enemies in the courtyard.

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Siegfried makes his way to the back corner of the basement, a room filled with file cabinets and a large safe.

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I don't know! I swear, it was all here.

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Did they say where they were going?

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No...

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We're too late. Looks like their headquarters has been evacuated. Half of the radio shack was dismantled and the weapons are gone. Along with the archive. Try to remember if they had talked about moving out of here.

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Yes... a week before the Wenzburg operation, they told us we would leave soon. I guess they moved the archive first.

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And when did you actually move out of here.

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So they've had enough time to take the archive far away. Do you know where they wanted to move?

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No, but...

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But what?

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They give us more warning for longer moves. When they moved us to Greece, they gave us three months to prepare. When we moved from the north of Germany, it was only one month. This time there was no warning.

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So the new base could be very near.

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Unless they moved because you were on to them...

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Well, I'd better report to my command. Let's question the locals. Maybe the saw the evacuation.

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Upstairs, Fidel checks out the kitchen and sees an enemy hiding by the sink. A burst drops him.

The Captain gets to work questioning the locals.
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I know nothing! Nothing!

And another.
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Keep your filthy mouth shut until I tell you to speak. Got it?

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Got it, boss.

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I didn't let you speak! You should have just nodded. Have you been to the dairy farm settlement in the last three days? Speak!

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Yes, Herr boss.

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Were there any cars?

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Yes.

Cpt:
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How many?

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Was it empty?

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It arrived empty. But it left with canisters and chests.

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Hmm, where did it go?

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Through the forest by the Wenzburg road.

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Dismissed. Wait. Did you see anything here today?

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Well, I saw you guys go into the house, I saw shooting...

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You sure you saw that?

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That's better. Dismissed.

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Uh, boss? After the truck disappeared into the forest, we saw smoke above the trees. Something was really burning. Then the Americans drove through the town.

With that, the squad, dismayed, heads back to the Forester's Cabin so The Captain can check in with HQ.

----------------------------------------------------------------------------------------------------------------------------
This raid was without a doubt my favorite mission of Hammer & Sickle; it does so many things right in terms of design. I'll try to identify its triumphs when I post another round of thoughts on the game.
 
Last edited:

Cholo

Arcane
Joined
Apr 26, 2011
Messages
766
Location
Val Verde
Chapter 15: Hammer Counterattack

Meanwhile, at a secure, undisclosed location...

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Don't waste my time excusing failure. Tell me your strategy.

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To win, sir.

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Winning is not a strategy. It is a goal. Anyone who doesn't understand the difference can't possibly accomplish a mission!

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I don't agree that we have failed.

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Stop it, Grizzly. Here's where we've failed: The water scoop in Wenzburg. Unknown fighters assault Shapeshifter-10, costs the Hammer a whole group, cause us to have to clamp down on the press, and still remain unidentified!

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I think we've done a good job clamping down on the press.

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Grizzly, you're not here to think. Since when do tank commanders think? Look at Patton!

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If I may say, Herr, Coyote, the Hammer's Southern Ray is not completely defeated. It has two squads left.

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Two out of five. And you've lost the leaders, Fenris. It'll take time to transfer troops from Hamburg – time we don't have! The 'Tornado' operation has already been postponed by two weeks. It can't be postponed again!

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You got us into a huge bucket of crap. How are you going to get us out?

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By finding the attackers. Shortly before the first attack, we found a transmitter. That day we also lost a Sentinel combat unit. We think these events are connected.

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How much do the Sentinels know?

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The Sentinels think they're finishing off the hammer remnant in cooperation with the Special Operations Command. McLeod is working with them. Unfortunately we don't have complete control of the Sentinels. They eliminated Vaclav's group before he had time to report to us.

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No. Though he did say something about an earlier operation and “friends from Krakow.”

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What does that mean? Reds?

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Quite possibly.

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Explain.

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Vaclav's execution may be connected to a border incident the day before. A Russian tank pretended to charge our checkpoint. They play these games to rattle our nerves. But this one may have been to cover a border crossing by Soviet agents.

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You haven't said a damn thing, McLeod. What the hell are we paying you for?

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So we've really got Reds in our backyard? Just days before Merry Man gets here? Do you understand what will happen if the Russians get wind of Operation: Tornado?

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First of all, the Soviet agent's actions indicate that he doesn't know the larger plan. Secondly, we have identified him and found his three most probable locations. Third, we have dispatched teams to eliminate him.

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Damnit, now THAT'S a strategy! You hear that Grizzly? Good work, McLeod. And keep an eye on the Sentinels. If they get wind of this, deal with them.

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Damn, McLeod, how do you stay so calm around him when Tornado is in trouble?

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It's like the Russians say. “In the worst case we'll be sent to the battlefront to command a platoon.” In Russian it rhymes.

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The squad arrives at the Forester's woods just after midnight.
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Siegfried checks out the cabin, and finds Karl dead on the floor.

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A Thor's Hammer officer approaches from out of the darkness.

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The squad rushes off behind the cabin and the outhouse, and prones out in a firing line beneath some trees. They spot a group of Hammer soldiers, right by the road they came in on.

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The squad puts down a base of fire, killing and wounding a few enemies. Siegfried pokes his head out the cabin's door and sees an approaching hostile.

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A quick burst into the man's chest, and then Siegfried runs along the side of the cabin hoping to rejoin the squad. No time to dick around.

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Well, maybe a little.

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Siegfried makes it behind the outhouse. Adequate concealment, but the wooden walls will get shot up pretty quickly if he gets discovered.

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Siegfried takes advantage of this, and starts making some firing ports for himself.

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After a lull in the shooting, Siegfried pokes his head around the side of the outhouse and discovers another group of enemies approaching the squad. A grenade, and lots of shooting from the team eliminates the attackers.

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There's a motorcycle with a MG34 which has been giving us a lot of trouble this whole time. It's had to shoot through the cabin to get at us, but some of the bullets have been landing pretty close. Moshe slinks off into the night to dispatch the gunner.

Once he's dead, and the remains are mopped up
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Moshe... He's gone.

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Then you would have died with him.

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He had a daughter-in-law and a grandson...

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Let's go Moshe. We can get the ones who did this.

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Is that all that matters to you? The mission? He lost the man who was like his father!

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we don't have time to feel sorry for ourselves!

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The Captain checks inside the cabin. A stray round from the enemy machine-gun struck some propane tanks, which in turn exploded and tore the walls and floor apart. Miraculously, the radio is still intact, although it breaks apart as soon as The Captain touches it. This isn't good...
 
Last edited:

Cholo

Arcane
Joined
Apr 26, 2011
Messages
766
Location
Val Verde
Chapter 16: Hunted

The squad ventures further into the forest. They need to rest and collect themselves, but can't risk another Thor's Hammer ambush.

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Herr Captain, I understand if you don't wish to confide in me about this, but do you really need a transmitter?

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There's no other way to contact my command and warn them of the terrorist attacks. I could try to sneak across the border, but I'd most likely be killed. There will also be terrorist acts against the Americans. And that means war. Atomic war.

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What's all this “atomic” stuff?

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It's like a puzzle. We have all the pieces, but we haven't put them together to see the whole picture.

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Could you explain this atomic thing?

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It's like the firebombing of Berlin. But worse. And with just one bomb. One bomb for the whole city.

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You're going to do that to Germany?!

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Why not? Germany has done worse. Now it's your turn.

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Drop dead!

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If atomic war starts, there'll be no safe place in all of Europe. And beyond, I think.

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I can get us a transmitter.

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we're not going to get a transmitter from your old buddies in Thor's Hammer. Especially not if the Americans control them.

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Not from the Hammer. From the... ah, from my previous company.

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The German Infantry?

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Right. You see, as the Americans advanced, we all scattered. No one wanted to be taken to a POW camp...

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Run away? Who will defend the Reich? We were just boys, but we blew up Sherman tanks with our little rocket launchers.

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Shut up you little brat.

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What?

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That could have been me you were shooting at!

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Shut up both of you. Go on, Siegfried.

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Against orders.

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Exactly. We were five officers with no battalion and nowhere to go. But one officer knew a place we could hide until things settled down.

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Where?

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A hidden bunker. With weapons, ventilation, electricity, water, all in working order. There were two portable, high-powered transmitters. I don't know why it was built, but it was empty.

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Where is it?

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the small town of Zeizenburg, Right under the city streets.

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Where's the entrance?

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Well. Maybe things aren't as bad as I thought. OK. Let's head for Zeizenburg.

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I can't run off to Brazil now. I'll stay to the end. Even if you're short of money.

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Why were they so afraid of being caught by the Americans?

The Captain wants to head out to Zeizenburg ASAP, but Larry is getting worried about 'Papa' Sigmund. The squad discusses it, and decides to go check in on the bandit's compound. It's a short walk from the Forester's cabin, and they could use more ammunition.

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Larry shouts out to The Captain that there's a stone fireplace at the back of Sigmund's house which should provide solid cover if there are any shots fired.

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Everything is quiet for just a moment... then-

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Machine-gun fire tears through the compound.

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There are three ambush teams

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The Captain, Sanders and Moshe watch the right side of the house, careful to stay behind any cover they can. Fidel crouches down by the left corner, and watches the courtyard. Larry and Siegfried further left, behind the central structure.

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As they do, a pair of Hammer soldiers advance down the middle, one of them hefting a MG34. We'll have to focus on bringing him down as quickly as he can. Those 7.92 rounds will chew through almost any cover on the map.

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The Captain and Moshe cautiously poke their heads out and shoot at the right most cluster of ambushers. Most of them are poorly armed for the distance they're shooting at, but they seem to have a sniper with them. We'll have to be careful while she's still breathing.

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Larry hits the dirt behind the central structure and starts putting out a slow but steady stream of fire with his BAR.

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Moshe dispatches with most of the right most group, he's getting ranged criticals almost every time he pulls the trigger. Out in the darkness and the fog, he can hear the enemy sniper. With some cooperation from Sanders, he's able to get her out of hiding and drop her.

The two central groups of attackers are mowed down as they advance to the courtyard, with their machine-guner killed, they don't stand much of a chance. There's no cover, and three of our shooters have intersecting fields of fire on them as they approach. Once the shooting ends, Larry goes to check on Sigmund.

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Sigmund... You poor, burned-up old...

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This was our fault! They did this because we got too close!

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Looks like it.

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How can you be so calm?!

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Rage won't help us survive. We'd better go. They may have more patrols here.
 
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