1. Having trouble staying logged in? Note: We are rpgcodex.NET not .COM. Trying to login via .com will cause issues. Make sure you are on rpgcodex.net to login and all will be fine.

    And if the Password Recovery doesn't work (there was an error transitioning accounts during the upgrade), use the "contact us" link right down the bottom right of the forums and harass us about it. Include your account name and its e-mail address (or whatever parts of it you remember).

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Let's play FFT 1.3 Easytype Complete

Discussion in 'Codex Playground' started by spekkio, Oct 24, 2011.

  1. spekkio Cipher

    spekkio
    Joined:
    Sep 16, 2009
    Posts:
    4,418
  2. spekkio Cipher

    spekkio
    Joined:
    Sep 16, 2009
    Posts:
    4,418
    Jobs:

    [IMG] Squire

    Base job.

    a) Action abilities (Fundaments):

    1) Focus (70 JP): Increase physical attack power (self, charged)
    2) Rush (10): Ram into an enemy (range 1h1v)
    3) Stone (10): Lob a stone at a foe (range 4)
    4) Salve (100): Removes Blind, Silence, Poison, Berserk, Stop (range 1h2v)
    5) Chant (200): Removes KO (range 1h3v)
    6) Steel (100): Casts Regen (range 3h3v)
    7) Beatdown (100): Physical attack with Dark element. Damage = 3 / 5 of target's Max HP (weapon's range)
    8) Blitz: (100): Attack that ignores target's evasion (weapon's range)

    b) Reaction abilities:

    1) Parry (Free): Block physical attacks with equipped weapon
    2) Counter Tackle (120): Counterattack physical attacks with a tackle

    c) Support abilities:

    1) Equip Axes (100): Equip axes regardless of job
    2) Beastmaster (300): Add special ability to all monsters in neighboring tiles

    d) Movement ability:

    1) Move +1 (150): Increases Move by 1

    [IMG] Chemist

    An expert in the use of items.
    Innate (you don't have to learn them to use them) abilities: Throw Items, Reequip, Treasure Hunter.

    a) Action abilities (Items):

    1) Potion (Free): +30 HP
    2) Hi-Potion (70): +70 HP
    3) X-Potion (150): +150 HP
    4) Ether (100): +20 MP
    5) Hi-Ether (150): +50 MP
    6) Elixir (500): Fully restores HP & MP
    7) Antidote (30): -Poison
    8) Eye Drops (30): -Blind
    9) Echo Herbs (30): -Silence
    10) Maiden's Kiss (30): -Toad
    11) Gold Needle (50): -Stone
    12) Holy Water (100): -Undead / Vampire
    13) Remedy (500): - Stone, Blind, Confuse, Silence, Oil, Toad, Poison, Sleep
    14) Phoenix Down (Free): -KO

    b) Reaction abilities:

    1) Auto-Potion (350): Use a potion at HP loss

    c) Support abilities:

    1) Throw Items (250): Throw items even when not a chemist
    2) Safeguard (200): Prevent equipment from being destroyed or stolen
    3) Reequip (Free): Change equipment mid-battle

    d) Movement ability:

    1) Treasure Hunter (100): Discover items hidden on tiles upon moving on them

    [IMG] Knight

    Uses swords to unleash the Arts of War. Can equip heavy armor.
    Requires: Squire Lv3

    a) Action abilities (Arts of War):

    1) Powersap (200): Reduces target's physical attack power (range 3, 6 MP)
    2) Mindsap (200): Reduces target's magickal attack power (range 3, 6 MP)
    3) Speedsap (200): Casts Slow at target (range 3, 6 MP)
    4) Magicksap (100): Drains target's MP (range 3, 6 MP)
    5) Rend Weapon (300): Destroys target's weapon (weapon's range)
    6) Rend Helm (100): Destroys target's headgear (weapon's range)
    7) Rend Armor (250): Destroys target's clothes/armor (weapon's range)
    8) Rend Shield (100): Destroys target's shield (weapon's range)

    b) Reaction abilities:

    1) Counter (200): Physical attack = physical counterattack

    c) Support abilities:

    1) Defend (50): Adds 'Defend' command
    2) Equip Heavy Armor (300): Equip helms and armor regardless of job
    3) Equip Shields (150): Equip shields regardless of job
    4) Equip Swords (300): Equip swords regardless of job

    d) Movement ability: none

    [IMG] Archer

    Uses bows to attack from a long range. May aim for higher damage.
    Requires: Squire Lv3

    a) Action abilities (Aim):

    1) Aim +1 (70): Aims for increased damage. Attack power increases with charge time.
    2) Aim +2 (100): -||-
    3) Aim +3 (120): -||-
    4) Aim +4 (150): -||-
    5) Aim +5 (200): -||-
    6) Aim +7 (300): -||-
    7) Aim +10 (350): -||-
    8) Aim +20 (400): -||-

    b) Reaction abilities:

    1) Adrenaline Rush (450): Speed increase at HP loss
    2) Archer's Bane: (250): Dodge arrow and bolt attacks

    c) Support abilities:

    1) Equip Crossbows (200): Equip crossbows regardless of job
    2) Concentration (300): Makes attacks unblockable - target will always be hit.

    d) Movement ability:

    1) Jump +1 (100): Increases Jump by 1

    [IMG] Monk

    A warrior specialized in unarmed combat.
    Innate abilities: Brawler
    Requires: Knight Lv3

    a) Action abilities (Martial Arts):

    1) Cyclone (100): attacks nearby enemies (radius 3h0v)
    2) Pummel (200): a series of quick strikes (range 1h0v)
    3) Aurablast (200): ranged attack (range 3h3v)
    4) Shockwave (400): releases a wave in 4 directions (radius 5h2v)
    5) Doom Fist (200): causes Doom (range 1h0v)
    6) Purification (70): removes Stone, Blind, Confuse, Silence, Berserk, Toad, Poison, Sleep, Immobilize & Disable (radius 2h0v)
    7) Chakra (250): restores HP & MP (radius 2h0v)
    8) Revive (350): removes KO (range 1h0v)

    b) Reaction abilities:

    1) Recover HP (350): recover HP when critically wounded
    2) Bonecrusher (200): deal damage = own max HP when critically wounded

    c) Support abilities:

    1) Brawler (150): deliver powerful unarmed attacks even when not a monk

    d) Movement ability:

    1) Lifefont (220): recover HP when moving

    [IMG] White Mage

    Uses spells centered on recovery and protection.
    Requires: Chemist Lv3

    a) Action abilities (White Magicks):

    1) Cure (40): restores HP (radius 2h1v)
    2) Cura (120): -||-
    3) Curaga (250): -||- (radius 2h2v)
    4) Curaja (400): -||- (radius 3h3v)
    5) Raise (120): removes KO
    6) Araise (300): removes KO + fully restores HP
    7) Reraise (400): protective spell that revives the target after KO (once)
    8) Regen (150): casts Regen (radius 2h0v)
    9) Protect (50): casts Protect - protection from physical attacks (radius 2h0v)
    10) Protectja (350): casts Protect (radius 3h3v)
    11) Shell (50): casts Shell - protection from magickal attacks (radius 2h0v)
    12) Shellja (350): casts Shell (radius 3h3v)
    13) Wall (150): casts Protect+Shell on a single target
    14) Esuna (200): removes Stone, Blind, Confuse, Silence, Berserk, Toad, Poison, Sleep, Immobilize & Disable (radius 2h2v)
    15) Holy (500): Attacks single target with sacred light

    b) Reaction abilities:

    1) Regenerate (250): Regen at HP loss

    c) Support abilities:

    1) Arcane Defense (250): take less damage from magickal attacks

    d) Movement ability: none

    [IMG] Black Mage

    Uses offensive spells of elemental nature.
    Requires: Chemist Lv3

    a) Action abilities (Black Magicks):

    1) Fire (50): fire attack (radius 2h1v)
    2) Fira (150): -||- (radius 2h2v)
    3) Firaga (300): -||- (radius 2h3v)
    4) Firaja (500): -||- (radius 3h3v)
    5) Thunder (50): lightning attack (radius 2h1v)
    6) Thundara (150): -||- (radius 2h2v)
    7) Thundaga (300): -||- (radius 2h3v)
    8) Thundaja (500): -||- (radius 3h3v)
    9) Blizzard (50): ice attack (radius 2h1v)
    10) Blizzara (150): -||- (radius 2h2v)
    11) Blizzaga (300): -||- (radius 2h3v)
    12) Blizzaja (500): -||- (radius 3h3v)
    13) Poison (100): inflicts Poison (radius 2h2v)
    14) Toad (250): inflicts Toad (single target)
    15) Death (400): inflicts KO (single target)
    16) Flare (550): Attacks single target with eXtreme heat

    b) Reaction abilities:

    1) Magick Counter (500): counters magickal attack with identical magickal attack

    c) Support abilities:

    1) Arcane Strength (350): inflict more damage with magickal attacks

    d) Movement ability: none

    [IMG] Time Mage

    A warrior who uses Time Magicks to control space and time.
    Requires: Black Mage Lv. 3

    a) Action abilities (Time Magicks):

    1) Haste (70): casts Haste (radius 2h0v)
    2) Hasteja (400): -||- (radius 3h3v)
    3) Slow (70): casts Slow (radius 2h0v)
    4) Slowja (400): -||- (radius 3h3v)
    5) Stop (200): casts Stop (radius 2h1v)
    6) Immobilize (70): casts Immobilize (radius 2h1v)
    7) Float (100): casts Float (radius 3h3v)
    8) Reflect (200): casts Reflect on single target
    9) Quick (600): target's turn comes more quickly (single target)
    10) Gravity (150): Dark damage = 1/4 of target's max HP (radius 2h1v)
    11) Graviga (400): Dark damage = 1/2 of target's max HP (radius 2h3v)
    12) Meteor (800): Powerful non-elemental attack (radius 4h3v)

    b) Reaction abilities:

    1) Quick (500): Receive immediate turn when in Critical condition

    c) Support abilities:

    1) Swiftness (600): Shorten charge time

    d) Movement ability:

    1) Teleport (600): Warp instantly to destined tile. May fail when distant location is chosen
    2) Levitate (200): Float 1h above the ground

    [IMG] Thief

    Warrior specializing in stealing from enemies.
    Innate ability: Concentration
    Requires: Archer Lv 3

    a) Action abilities (Steal):

    1) Steal Gil (10): steals money from single target
    2) Steal Heart (120): Charms single target (radius
    3) Steal Helm (200): steals from single target
    4) Steal Armor (300): -||-
    5) Steal Shield (200): -||-
    6) Steal Weapon (300): -||-
    7) Steal Accessory (300): -||-
    8) Steal EXP (200): steals EXP from single target

    b) Reaction abilities:

    1) Vigilance (120): assume a defensive stance at HP loss
    2) Gil Snapper (100): receive money = amount of damage taken at HP loss
    3) Sticky Fingers (100): catch thrown items and add them to the party inventory

    c) Support abilities:

    1) Poach (150): deliver slain monsters' remains to a poacher's den

    d) Movement ability:

    1) Move+2 (420)
    2) Jump+2 (200)

    [IMG] Mystic

    A warrior specializing in status-changing techniques
    Requires: White Mage Lv. 3

    a) Action abilities (Mystic Arts):

    1) Umbra (70): +Blind (radius 3)
    2) Empowerment (100): Absorbs MP (1 target)
    3) Invigoration (200): Absorbs HP (1 target)
    4) Belief (200): +Faith (1 target) ?LOLWAT
    5) Disbelief (200): +Atheist (1 target) ?LOLWAT
    6) Corruption (150): +Undead (1 target)
    7) Quiescence (120): +Silence (radius 2h1v)
    8) Fervor (300): +Berserk (1 target)
    9) Induration (400: +Stone (1 target)
    10) Delirium (250): +Confuse (1 target)
    11) Harmony (200): removes: Float, Reraise, Invisible, Regen, Protect, Shell, Haste, Faith, Reflect (1 target)
    12) Hesitation (100): +Disable (radius 2h0v)
    13) Response (250): +Sleep (radius 2h1v)

    b) Reaction abilities:

    1) Absorb MP (100): Recover MP = the amount used by the opponent (trigger - magickal attack)

    c) Support abilities:

    1) Defense Boost (250): Take less damage from physical attacks

    d) Movement ability:

    1) Ignore Weather (100): Traverse any terrain unimpeded by weather conditions

    [IMG] Orator

    A warrior specializing in Speechcraft - words are his weapons.
    Innate abilities: Beast Tongue
    Requires: Mystic Lv 3

    a) Action abilities (Speechcraft):

    (all of them, except one, can be used against single target)

    1) Entice (100): +Traitor
    2) Stall (100): Resets target's CT
    3) Praise (100): +Defending, Protect, Shell
    4) Intimidate (100): +Disable
    5) Preach (150): +Reraise
    6) Enlighten (150): Removes all status effects
    7) Condemn (250): +Doom
    8) Beg (10): receives money from target
    9) Insult (150): +Berserk
    10) Mimic Darlavon (300): +Sleep (Radius = 2)

    b) Reaction abilities:

    1) Earplug (150): Avoid the effects of Speechcraft

    c) Support abilities:

    1) Equip Guns (400): Equip guns regardless of job
    2) Tame (250): Force a critically wounded enemy monster to become an ally
    3) Beast Tongue (100): Use Speechcraft against monsters even if not an Orator

    d) Movement ability: none

    [IMG] Geomancer

    A warrior who uses Geomancy to control the powers of terrain
    Innate abilities: Ignore Terrain, Lavawalking
    Requires: Monk Lv 4

    a) Action abilities (Geomancy):

    (this stuff does elemental damage + affects status)

    1) Sinkhole (100): +Immobilize
    2) Torrent (100): Water +Toad
    3) Tanglevine (100): +Stop
    4) Contortion (100): +Stone
    5) Tremor (100): Earth +Confuse
    6) Wind Slash (100): Wind +Disable
    7) Will-o'-the-Wisp (100): Fire +Sleep
    8) Quicksand (100): Water +Doom
    9) Sandstorm (100): Wind +Blind
    10) Snowstorm (100): Ice +Silence
    11) Wind Blast (100): Wind +Slow
    12) Magma Surge (100): Fire +KO

    b) Reaction abilities:

    1) Nature's Wrath (200): Counters Physical Attack / Geomancy with Geomancy

    c) Support abilities:

    1) Attack Boost (350): Inflict greater damage with physical attacks

    d) Movement ability:

    1) Ignore Terrain (120): Move unimpeded through watery terrain
    2) Lavawalking (100: Walk on the surface of lava

    [IMG] Dragoon

    A warrior who can use powerful Jump attacks
    Requires: Thief Lv 4

    a) Action abilities (Jump):

    1) Horizontal Jump 2 (70): Jump x tiles horizontally
    2) Horizontal Jump 3 (200):
    3) Horizontal Jump 4 (300):
    4) Horizontal Jump 5 (400):
    5) Vertical Jump 2 (50): Jump x tiles vertically
    6) Vertical Jump 3 (150):
    7) Vertical Jump 4 (250):
    8) Vertical Jump 5 (300):
    9) Vertical Jump 6 (350):
    10) Vertical Jump 7 (400):
    11) Vertical Jump 8 (500):

    b) Reaction abilities:

    1) Dragonheart (300): Reraise at Physical Attack

    c) Support abilities:

    1) Equip Polearms (250): Equip polearms regardless of job

    d) Movement ability:

    1) Ignore Elevation (350): Move to tiles of any height, regardless of Jump stat

    [IMG] Summoner

    Warrior who fight by summoning powerful spirits, known as espers
    Requires: Time Mage Lv 3

    a) Action abilities (Summon):

    1) Moogle (70): heals allies (radius 3h2v)
    2) Shiva (150): Ice attack (radius 3h2v)
    3) Ramuh (150): Lightning attack (radius 3h2v)
    4) Ifrit (150): Fire attack (radius 3h2v)
    5) Faerie (200): revives KOed allies (radius 2h2v)
    6) Sylph (200): silences enemies (radius 3h2v)
    7) Golem (250): protects all allies from physical damage
    8) Carbuncle (250): reflects magickal attacks cast on allies (radius 3h2v)
    9) Titan (200): Earth attack (radius 3h2v)
    10) Odin (200): non-elemental attack (radius 3h2v)
    11) Salamander (200): Fire attack (radius 3h2v)
    12) Lich (300): Deals Dark damage = 1/2 of target's max HP (radius 3h2v)
    13) Leviathan (400): Water attack (radius 4h3v)
    14) Bahamut (400: non-elemental attack (radius 4h3v)
    15) ???

    b) Reaction abilities:

    1) Recover MP (200): Recover MP when critically wounded

    c) Support abilities:

    1) Halve MP (600): Reduce MP consumption by half when using magicks

    d) Movement ability: none

    [IMG] Samurai

    Uses Iaido techniques to attack using katanas' spirits
    Innate abilities: Doublehand
    Requires: Knight Lv4, Monk Lv5, Dragoon Lv3

    a) Action abilities (Iaido):

    This stuff influences both enemies and allies in range

    1) Ashura (70): Fire attack (radius 3h2v)
    2) Kotetsu (120): Dark attack (radius 3h2v)
    3) Osafune (170): absorbs MP (radius 3h2v)
    4) Murasame (250): restores HP (radius 3h2v)
    5) Ama-no-Murakumo (300): Slow (radius 3h2v)
    6) Kiyomori (350): Protect + Shell (radius 3h2v)
    7) Muramasa (400): Confuse + Doom (radius 3h2v)
    8) Kiku-ichimonji (450): 4-directional attack (radius 5h2v)
    9) Masamune (600): Regen + Haste (radius 3h2v)
    10) Chirijiraden (700): attacks only enemies (radius 3h3v)

    b) Reaction abilities:

    1) First Strike (900): Attack before being physically attacked

    c) Support abilities:

    1) Equip Katana (150): Equip katana regardless of job
    2) Doublehand (500): Wield weapon in both hands (doubles physical power)

    d) Movement ability:

    1) Swim (150): Act in deep water as it was solid land

    [IMG] Mime

    A warrior who has abandoned his/her own identity, instead mimicking actions of allies in battle
    Innate abilities: Beastmaster, Concentration, Brawler
    Requires: Lv2 in all jobs except Samurai, Ninja, Sage, Bard and Dancer

    a) Action abilities (Mimic): none

    b) Reaction abilities: none

    c) Support abilities: none

    d) Movement ability: none

    [IMG] Ninja

    Agile and stealthy warrior who can Throw shit weapons at enemies
    Innate abilities: Dual Wield
    Requires: Archer Lv4, Thief Lv5, Geomancer Lv3

    a) Action abilities (Throw):

    1) Shuriken (50)
    2) Bomb (70)
    3) Knife (100)
    4) Sword (100)
    5) Flail (100)
    6) Katana (100)
    7) Ninja Blade (100)
    8) Polearm (100)
    9) Stick (100)
    10) Knight's Sword (100)
    11) Book (100)

    b) Reaction abilities:

    1) Vanish (200): Invisible at HP loss
    2) Reflexes (300): Increases evade at physical / magickal attack

    c) Support abilities:

    1) Dual Wield (800): use weapons in both hands regardless of job

    d) Movement ability:

    1) Waterwalking (220): Walk across and stop on the surface of water

    [IMG] Dancer

    A warrior who uses Dance to hinder the enemy.
    Innate abilities: none
    Requires: Geomancer Lv 4, Dragoon Lv 4

    a) Action abilities (Dance):

    These skills target ALL enemies on a map, so they look insanely powerful. But we should check their accuracy first...

    1) Witch Hunt (100): damages MP
    2) Mincing Minuet (100): damages HP
    3) Polka (100): reduces physical power
    4) Heathen Frolic (100): reduces magickal power
    5) Forbidden Dance (100): + Blind, Confuse, Silence, Toad, Poison, Slow, Stop, Sleep
    6) Last Waltz (100): drops CT to 0

    b) Reaction abilities:

    1) Fury (350): increase physical attack power @ HP loss
    2) Mana Shield (350): damage is dealt to MP instead of HP

    c) Support abilities: none

    d) Movement abilities:

    1) Fly (500)
    2) Move+3 (600)
    3) Jump+3 (250)

    [IMG] Sage

    A learned warrior who uses reality altering Planar Magicks to hurt enemies
    Innate abilities: none
    Requires: White Lv 5, Black Lv 5, Mystic Lv 4, Time Lv 4

    a) Action abilities (Planar Magicks):

    Weird abilities, mostly status-changing. They cost MP but have huge AoE. This has to be tested.

    1) Zombija (100): +Undead (radius 3h2v)
    2) Sleepja (300): +Sleep (radius 3h2v)
    3) Confuseja (300): +Confuse (radius 3h2v)
    4) Toadja (300): +Toad (radius 3h2v)
    5) Gravija (400): Dark damage = 3/4 of victim's max HP (radius 3h2v)
    6) Flareja (400): non-elemental attack (radius 3h2v)
    7) Dispelja (100): - Float, Reraise, Invisible, Regen, Protect, Shell, Haste, Faith, Atheist, Reflect (radius 3h3v)
    8) Return (300): resets CT to 0 (radius 3h3v)
    9) Dispelna (200): - Undead, Stone, Blind, Confuse, Silence, Vampire, Oil, Berserk, Toad, Poison, Slow, Stop, Charm, Sleep, Immobilize, Disable, Doom (single target)

    b) Reaction abilities:

    1) Cup of Life (100): When HP is restored, distribute any excess among allies
    2) Soulbind (300): Split any damage taken with the attacker

    c) Support abilities:

    1) EXP Boost (150): Earn more EXP

    d) Movement ability:

    1) Accrue EXP (150): gain EXP by moving
    2) Accure JP (150): gain JP by moving
  3. spekkio Cipher

    spekkio
    Joined:
    Sep 16, 2009
    Posts:
    4,418
    Personae:

    Ramza Beoulve

    [IMG]

    Delita Heiral

    [IMG]

    Lord Zalbaag

    [IMG]

    Lord Dycedarg

    [IMG]
    [IMG]

    Duke Larg

    [IMG]

    Duke Goltanna

    [IMG]
    [IMG]

    Prince Orinus

    [IMG]

    Queen Louveria

    [IMG]

    King Ondoria III

    [IMG]

    Marquis Elmdore

    [IMG]

    Tietra Heiral

    [IMG]

    Lord Barbaneth

    [IMG]

    Arazlam Durai

    [IMG]

    Alma Beoulve

    [IMG]
    [IMG]

    Argath Thadalfus

    [IMG]

    Saint Ajora

    [IMG]

    Wiegraf Folles

    [IMG]

    Gustav Margriff

    [IMG]

    Milleuda Folles

    [IMG]

    Gragoroth Levigne

    [IMG]

    Princess Ovelia

    [IMG]

    Ser Gaffgarion

    [IMG]

    Lady Agrias

    [IMG]

    Elder Simon

    [IMG]

    Cardinal Delacroix

    [IMG]

    Master Darlavon

    [IMG]

    Mustadio Bunansa

    [IMG]

    Besrudio Bunansa

    [IMG]

    Ludovich Beart

    [IMG]

    High Confessor Marcel

    [IMG]

    Folmarv Tengille

    [IMG]
  4. spekkio Cipher

    spekkio
    Joined:
    Sep 16, 2009
    Posts:
    4,418
    What can I say except:

    :yeah:

    I've been testing FFT 1.3 for some time and having great fun.
    The one and only thing I'm missing is... a team of brave motherfucking Codexers to join my cause.

    [IMG]

    So...

    1) I will play Final Fantasy Tactics 1.3 Easytype Complete version.

    Why Easytype - Hardtype 1.3 is so hard it's no longer fun. Check here.
    Why Complete - We will have a chance to check out the new translation (taken from PSP version of the game)

    Since this mod combines two separate mods, there are some glitches:

    [IMG]

    This LP may end prematurely due to that.

    :smug:

    2) I will use psX 1.13 since it's the best PSX emulator in existence.

    3) ATM I need 8 volunteers (or more), who should post only two things if they want to join:

    a) The name of their character (up to 14 letters)
    b) The sex of their character (m/f)


    Before every 'story battle' I will ask for 4 volunteers who will be obliged to post following info:

    a) How should I spend their JP (which abilities should their character learn) - I will post needed info every time, don't worry
    b) Which Job should their character choose for the upcoming battle (determines Action Abilities #1 and usable equipment)
    b) Which Abilities should their character choose (Action Abilities #2, Reaction Ability, Support Ability, Movement Ability)
    c) Which Weapon should their character use (dagger / bowgun for example - totally different use of a character in battle)


    And that's it I think.

    3) I will play semi-ironman. So, no quicksave-quickload spam. If some of the characters die (KOed and not resurrected within 3 turns) - he/she will die. If Ramza dies, I'll go back to the savegame and try again.

    4) No special characters (Agrias, Cid) - only regular units.

    5) No monsters - they suck (no jobs, can't equip items).

    6) No grinding - only regular 'random encounters' when moving from point A to B.

    7) YouTube videos for story cutscenes - I want to spend my time playing the damn game not transcribing some 'ole engrish'.

    [IMG]

    Alright...

    [IMG]
    [IMG]

    001. Main Intro <-- Click this shite

    [IMG]

    002. Intro #2
    003. Intro #3

    Let's start a New Game:

    [IMG]
    [IMG]
    [IMG]
    [IMG]
    [IMG]
    [IMG]
    [IMG]
    [IMG]
    [IMG]
    [IMG]
    [IMG]
    [IMG]
    [IMG]
    [IMG]

    004. Knight Chocobo Raider

    We start the game in the:

    [IMG]

    But first things first...

    Who wants to join Ramza Beoulve in his quest for world domination?
    (8 fags or more who plan to follow this LP - shit requires constant input some posts once in a while so alts with short attention span should stay away)

    One more thing - if you REALLY want to plan your jobs / abilities ahead, check out the Insane Difficulty page.
    Too bad that the version I'm playing (Easytype) is not compatible with it (Hardtype) - for example there are Archers, not Marksmen available, etc.
    I will be posting info about new jobs / abilities when they become available.
  5. Crooked Bee Nyadmin Patron

    Crooked Bee
    Joined:
    Jan 27, 2010
    Posts:
    8,806
    Race Traitor
    Wasteland Ranger
    Dead State
    Brian Fargo
    Divinity: Original Sin
    Miss Bee, female, duh.
  6. Black Cat Savant

    Black Cat
    Joined:
    Jun 1, 2009
    Posts:
    1,997
    Location:
    Skyrim .///.
    Aislinn. Female. And stuffies. Thingies, too. Maybe even a Nya if I feel like it.
  7. Mrowak Cipher

    Mrowak
    Joined:
    Sep 26, 2008
    Posts:
    3,467
    Race Traitor
    Mrowaksu, male. :salute:
  8. Ulminati I'm watching you... Scum. Patron

    Ulminati
    Joined:
    Jun 18, 2010
    Posts:
    11,577
    Location:
    Botlane tribush
    Warcupine, Male is back for MOAR
  9. spekkio Cipher

    spekkio
    Joined:
    Sep 16, 2009
    Posts:
    4,418
    ^

    :bro: / :tearoftheeagle:
  10. The Thin Man Barely Literate

    The Thin Man
    Joined:
    Jul 23, 2011
    Posts:
    97
    Steve Male
  11. pipka Scholar

    pipka
    Joined:
    Apr 1, 2009
    Posts:
    1,352
    Location:
    The Penal Zone
    Lord Paco, male.

    sup drogs weeboos.
  12. procrastinator Learned

    procrastinator
    Joined:
    May 10, 2011
    Posts:
    596
    Guzu-chan, female.
  13. lightbane Scholar

    lightbane
    Joined:
    Dec 27, 2008
    Posts:
    3,561
    Location:
    Neverwhere
    Master Bane, male (also, if possible, choose Geminis for his zodiac thingy)
  14. Ulminati I'm watching you... Scum. Patron

    Ulminati
    Joined:
    Jun 18, 2010
    Posts:
    11,577
    Location:
    Botlane tribush
    [IMG]

    Am I reading this correctly? If a male geomancer picks up the dancer job, he becomes a tranny?

    Also, ninjas and summoners! My 2 most favouritest things
  15. lightbane Scholar

    lightbane
    Joined:
    Dec 27, 2008
    Posts:
    3,561
    Location:
    Neverwhere
    In the grim universe of FF Tactics, everyone's sexuality is under question. Also, there are only blondes.
  16. Ulminati I'm watching you... Scum. Patron

    Ulminati
    Joined:
    Jun 18, 2010
    Posts:
    11,577
    Location:
    Botlane tribush
    Jfaggotry... jfaggotry never changes
  17. Crooked Bee Nyadmin Patron

    Crooked Bee
    Joined:
    Jan 27, 2010
    Posts:
    8,806
    Race Traitor
    Wasteland Ranger
    Dead State
    Brian Fargo
    Divinity: Original Sin
    Weeee

    aaaaaaa

    booooooooooooooooooooooooooooooos

    :yeah:

    I wanna be an onion!
  18. spekkio Cipher

    spekkio
    Joined:
    Sep 16, 2009
    Posts:
    4,418
    @ Ulminati - I'm not sure if Hardtype Mod's rules concerning jobs (pictured) apply in Easytype Mod...

    But.

    'Dancer' is female-only job and 'Bard' is male-only AFAIR.

    Don't worry about this, tho - Warcupine isn't going to live that long.

    :smug:
  19. Ulminati I'm watching you... Scum. Patron

    Ulminati
    Joined:
    Jun 18, 2010
    Posts:
    11,577
    Location:
    Botlane tribush
    :(
  20. Cassidy Arcane

    Cassidy
    Joined:
    Sep 9, 2007
    Posts:
    6,539
    Location:
    Vault City
    Neinmaske Sieben, Male Geomancer - Tranny Dancer
  21. Damned Registrations Furry Weeaboo Nazi Nihilist Patron

    Damned Registrations
    Joined:
    Feb 24, 2007
    Posts:
    5,870
    Potato 2013
    Doctor DR
    Male
  22. betamin Learned

    betamin
    Joined:
    Mar 28, 2009
    Posts:
    619
    Betamin, male, motherfucking melee whatever.
  23. PorkaMorka Arcane Patron

    PorkaMorka
    Joined:
    Feb 18, 2008
    Posts:
    3,381
    Broken English version >>> LARPer Olde English version
  24. spekkio Cipher

    spekkio
    Joined:
    Sep 16, 2009
    Posts:
    4,418
    ^
    Probably, but I haven't played the new version, so...

    :roll:
  25. spekkio Cipher

    spekkio
    Joined:
    Sep 16, 2009
    Posts:
    4,418
    01. Prologue - Orbonne Monastery

    [IMG]

    Video 005. Orbonne Monastery - Before the battle <-- FFS anybody watches this??? :/

    [IMG]

    Trannies? In mah console gaem? :?

    [IMG]

    Characters introduced (check 1st page for their profiles - ATM not available because it's a damn Prologue):

    [IMG] Ovelia

    [IMG] Agrias

    [IMG] Gaffgarion

    [IMG] Ramza

    Video 006. Orbonne Monastery - The Battle


    [IMG]

    Changed two options:

    [IMG]
    [IMG]

    Check above video out if you want to know what is the game about / what was changed from vanilla.
    People who played vanilla should quickly spot some differences in difficulty (AI's behavior, equipment and abilities):

    [IMG]
    [IMG]
    [IMG]
    [IMG]
    [IMG]

    And it took me > 8 minutes to complete the mission.

    :incline:

    Anyway, our (?) team has been successfully trolled:

    [IMG]

    Characters introduced:

    [IMG] Delita


    [IMG]

    The game goes back to the dark and mystary past...

    [IMG]
    [IMG]
    [IMG]
    [IMG]
    [IMG]

    Video 007. The Royal Military Akademy at Gariland

    [IMG]

    Next stop: the 2nd and final battle using non-codexian team. After that, you're in.
    Secret transmission from the future:

    [IMG]

    :smug:

    See you tomorrow (?).

    :obviously:

(buying stuff via the above links helps us pay the hosting bills)