Monocause
Arcane
- Joined
- Aug 15, 2008
- Messages
- 3,656
Welcome to this SSI's 1996 gem. Hopefully not everyone here have played it already. I'm pretty sure I won't manage to complete this LP as the game is long, but I hope to show the finer points of the gameplay and persuade some people to try this one out.
All the story you need to know: there's a fantasy land with some evil shit going on. You are the commander of an army that is about to put an end to this evil shit, et cetera. While this game lacks Panzer General's fantastic "ze german" lector, it makes up for it with a very fun research&army development mechanic that greatly increases replayability and forces some meaningful choices on the player between missions. Also, you get to choose between four starting characters, and this choice affects your strategy quite a bit. Which leads me to this: who should I pick?
This is Calis. His main perk is the mass heal spell, ie. once per mission you can cast it and restore all the wounded units to full strength (wounded, mind you, if a part of a unit has been killed off than the spell does nothing). Also, as you can see from the unit roster, he's a p. cool guy when it comes to recruiting cavalry.
Mordra here. Her main perk is the ability to recruit beast units, aside from the standard roster (there are four unit rosters - standard, beast, magic and mech). The summon monsters spell is kinda meh though - it just summons a couple of auxilliary units (meaning, units that you don't get to keep after finishing a mission). While they're useful in the early stages as cannon fodder, relying too much on auxiliaries will deprive your core units of the much needed experience.
This is Krell. He's a p. cool Gandalf-liek guy. Two awesome perks - one is the ability to recruit units from the magic roster, two is the ability to cast damage dealing spells once per turn. While these spells aren't especially lethal, they're extremely useful to soften up an enemy before attacking of finishing off some routed bastards etc. I've always played either him or Calis.
This is Marcas. He doesn't have any spells or access to special rosters. I played him only once and I remember he had a couple of special hero units at his disposal though, and IIRC the troops he got were more experienced from the start. Maybe other FG players can fill me in on why this guy is a decent choice.
Which is better and why? Discuss! A thing worth mentioning - while the missions look the same, every character gets access to different hero units at different points. So while Calis gets to find Malric the sky hunter early in the game, other characters don't.
All the story you need to know: there's a fantasy land with some evil shit going on. You are the commander of an army that is about to put an end to this evil shit, et cetera. While this game lacks Panzer General's fantastic "ze german" lector, it makes up for it with a very fun research&army development mechanic that greatly increases replayability and forces some meaningful choices on the player between missions. Also, you get to choose between four starting characters, and this choice affects your strategy quite a bit. Which leads me to this: who should I pick?
This is Calis. His main perk is the mass heal spell, ie. once per mission you can cast it and restore all the wounded units to full strength (wounded, mind you, if a part of a unit has been killed off than the spell does nothing). Also, as you can see from the unit roster, he's a p. cool guy when it comes to recruiting cavalry.
Mordra here. Her main perk is the ability to recruit beast units, aside from the standard roster (there are four unit rosters - standard, beast, magic and mech). The summon monsters spell is kinda meh though - it just summons a couple of auxilliary units (meaning, units that you don't get to keep after finishing a mission). While they're useful in the early stages as cannon fodder, relying too much on auxiliaries will deprive your core units of the much needed experience.
This is Krell. He's a p. cool Gandalf-liek guy. Two awesome perks - one is the ability to recruit units from the magic roster, two is the ability to cast damage dealing spells once per turn. While these spells aren't especially lethal, they're extremely useful to soften up an enemy before attacking of finishing off some routed bastards etc. I've always played either him or Calis.
This is Marcas. He doesn't have any spells or access to special rosters. I played him only once and I remember he had a couple of special hero units at his disposal though, and IIRC the troops he got were more experienced from the start. Maybe other FG players can fill me in on why this guy is a decent choice.
Which is better and why? Discuss! A thing worth mentioning - while the missions look the same, every character gets access to different hero units at different points. So while Calis gets to find Malric the sky hunter early in the game, other characters don't.