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Completed Let's play Fallout Tactics (Completed & Repaired)

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
BRO 9000 Ending
 

marooned

Liturgist
Joined
Dec 18, 2009
Messages
313
I vote C.

62179362.jpg
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
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Messages
27,207
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
I also vote for B. Like it or not, Barnaky is a bigger BRO than... well, Bro.

He WILL cleanse the land, he WILL set things straight. And he will NOT tolerate grabastic pieces of amphibian shit soiling his beloved land.
 

Oesophagus

Arcane
Joined
Nov 19, 2010
Messages
2,330
Location
around
Unkillable Cat said:
I also vote for B. Like it or not, Barnaky is a bigger BRO than... well, Bro.

He WILL cleanse the land, he WILL set things straight. And he will NOT tolerate grabastic pieces of amphibian shit soiling his beloved land.

I've been a fool. I change my mind, i also vote B
 

Infantryman

Scholar
Joined
Feb 9, 2010
Messages
459
Location
War Saw, Potatoland
That's right brother Cassidy! We all should keep in mind that A is the most and B the least multikult option. Do you really want the Brotherhood to embrace the :decline:?
 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
Crooked Bee said:
I double my vote[...]

Right, I triple my vote for

B

It is the most realistic outcome for an organization as powerful as the Midwestern BoS in a place like the Wastelands and concentration camps for the unclean is the way of the KKKodex. Another retarded do-gooder Brotherhood like the one in Fallout 3 would be

:x
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,288
Votes so far:

A: 5
B: 5
C: 5

:roll:

With so many sock-puppets around, Hivemind once more cannot into democracy...
Let's cover all three endings then...

A) BRO 9000 ending:

Bro operates the terminal (we're not going to use Todd - no way I'm gonna make a supermutant an hero!):

ft1601.jpg


:salute:

ft1602.jpg


Ending Movie <--- Link

Outro <--- Link
Code:
Having weighed the options, the Warrior purposefully strides into the Calculator's brain removing mechanism. While this union of mind and machine represents an end to the hero's mortal shell, it also promises rebirth with the power and resources essential to rescue civilization from the brink of oblivion. With the mind of the Warrior working in conjunction with the ancient machine's sheer processing power a new and potent Calculator thunders into existence. Years of neglected faults and decay are repaired almost instantly becoming the catalyst for dozens of defunct systems to flash back into full operation. The calculator becomes whole for the first time since its conception, contact is immediately established with the Brotherhood Elders and an alliance is formed. While no longer an opponent the Calculator chooses to not directly serve the Brotherhood, a delegation of the top Brotherhood Elders departs for Vault 0 to discuss details of the new alliance, they never reach their destination. Brotherhood soldiers and robots alike are dispatched to investigate; however no traces of the ill-fated expedition are found. The impact on Brotherhood morale is devastating, for every soldier knows leaders define rules and rules shape the Brotherhood.

The Calculator quickly integrates with the surviving Brotherhood leaders; protocol robots infused with knowledge of Brotherhood procedure begin to handle operations in Brotherhood outposts. Behemoth robots are sent to bunkers and allied towns to ease the strain of basic needs like patrols, while maintaining a military show of force to keep outlaws at bay. Soon the alliance is discarded with all forces now under one computerized leader, the Brotherhood is once again reborn. To speed the unification process discrimination against mutates is outlawed, the new Brotherhood views these creatures as a valuable resource instead of a threat to be eliminated. Old hatreds and fears are soon set aside as humans, ghouls, super mutants and deathclaws work together to carry out the Brotherhood's plans for transforming the wastelands into a post nuclear utopia.

The new regime begins to expand across the wasteland absorbing towns and villages and quickly dispatching those that would halt progress. Soon the Brotherhood is protector to a string of settlements with entire regions under its influence. As the Calculator's power grows so does its hold on the continent but one question remains; what will happen when this new force encounters the original knowledge hording Brotherhood of Steel? In the depths of Vault 0 the Calculator processes millions of possible scenarios in preparation for the inevitable meeting. It will not be as easy to eliminate the original west coast Brotherhood Elders but it must be done, for in the end there can only be one leader. One who is willing to sacrifice anything or anyone to unify the wasteland.
:salute:

B) BRO-KKK ending:

Bro speaks with General Barnaky:

ft032.gif
General Barnaky
Code:
I... I... might have another answer, Brother.

Fate has seen fit to use my Maria to show me that my life is not whole anymore.

Through my quest to pull humanity from the darkness... I, in turn, have become inhuman.

My Maria would be horrified at what I have become and that is one burden that I cannot bear to carry.

I would sacrifice my own brain, my own existence, to make the Calculator whole and to help form a world that would make my Maria proud.

(deep breath)

I leave the decision to you, Brother.

Talk to me again if you wish me to become one with the Calculator.
Bro speaks with him again:

ft1603.jpg


General operates the terminal:

ft1604.jpg


:salute:

ft1605.jpg


Ending Movie <--- Link

Outro <--- Link
Code:
The General driven by the memory of his wife and convinced by your words boldly steps into the chamber, his brain is removed once again and placed into a specially constructed container. Now the sole organic influence on the Calculator's super computer neural network he finds himself united with an enemy he had sworn to destroy, his only objective to restore order to the chaotic wastes and provide his beloved wife with the security he had promised so long ago. The new Calculator dedicates its existence to the rescuing of pure blood humanity from the brink of destruction. Order is established with the Brotherhood soldiers and Calculator robots enforcing new laws and spearheading the task of rebuilding and re-educating mankind. The first step is to comfort the battle weary region; combined groups of Brotherhood soldiers and robots are dispatched to patrol troubled areas. These forces are charged with the task of dealing the bandit lords a blow that will take then years to recover from.

Technology is slowly re-introduced into the land; irrigation systems are established bringing water to the barren soils for the first time in decades. New settlements spring up as trade routes become safe from attacks. Once again humanity begins to prosper, for the various mutates of the land their destiny is somewhat darker. All known genetic divergents are immediately rounded up into internment camps and registered. Those that comply are forced to endure harsh conditions in labor gulags where their unique abilities are exploited in tasks considered too dangerous or simply beneath pure blood humans. Humans who speak out against this new system are disciplined or silenced. Those mutants who choose to flee are ruthlessly hunted by gangs, these unfortunates are captured, killed, and displayed across the region as a gruesome reminder to all impure life forms that disobedience from lesser creatures will be met with uncompromising punishment. Small factions of humans defiant of the new Brotherhood dictatorship join their outcast cousins to form the Mutant Liberation Army, any creatures suspected of supporting this outlawed faction are quickly rounded up and interrogated by the General's handpicked inquisitors.

Many are never seen again but for every disappearance, for every public execution by the new regime another rebel joins the outlaw movement. Soon the Brotherhood finds itself under repeated attack, the Mutant Liberation Army attempts to utilize guerrilla tactics to offset the overwhelming combined force of robot and Brotherhood soldiers. The rebels fight for many reasons now; revenge, freedom, and a chance for a better life. Some join the battle because raging war is all they know. It is a struggle they are destined to lose. Soon, without the required resources and firepower the Mutant Liberation Army is driven west, back to an area where many of them met bitter defeat not long ago. Their actions becoming more and more desperate when they realize they are being driven back into a region controlled by the old Brotherhood. Humanity rules the land again while the mutates have nothing but death; it lies waiting over every hill, behind every rock, through every crosshair. They are without justice, they are without hope, such is life in the wasteland.
:salute:
62220328.jpg
:salute:

C) TRU BRO/SIS ending:

Our team attacks the Calculator:

ft1606.jpg


After a while:

ft1607.jpg


:yeah:

Ending Movie <--- Link

Outro <--- Link
Code:
When the acrid smoke clears nothing remains of the entity known as the Calculator except burn wires and broken valves. It is a decisive victory for humanity, for at a crucial point in the raging battle the robots were stopped dead in their course of destruction. The Warrior can only ponder on the lost opportunity that the destruction of such a technological marvel represents, history has shown that even the victors of battle have some regrets but sometimes one must move forward. The Brotherhood is quick to establish Vault 0 as its main base of operations, all though much destruction was wrought here it still represents a massive store house of knowledge and technology. The ancient structure becomes the central hub of operations, coordinating between outposts far and near and reinforcing their supply lines and transport routes across the countryside. Ironically mimicking the original purpose of their defeated enemy.

Recruitment and education of the local tribal and village populations becomes the all important mission of the depleted and wounded Brotherhood but the education is not once sided, after generations of surviving in the harshness of the wastelands the indigenous people are in tune with the land. They have valuable lessons to teach those immersed solely with technology, lessons of nature and balance that the Brotherhood had previously neglected. Not all of the wasteland's inhabitants are sharing the same noble purpose, opportunistic raiders and bandits enjoy the fruits of a recovering war torn Brotherhood. Patrols are scarce and in smaller numbers than the thieves remember encountering in the past, as the Brotherhood focuses on consolidating its power base. Several frontier outposts are lost as the Brotherhood finds they are fighting a guerrilla war without the support of large numbers, but adversity and hardship are as familiar to the Brotherhood as discipline and knowledge and they learn their lessons quickly. With a new power over this region comes a new responsibility, all plans for re-establishing contact with the west are postponed indefinitely.

Recruitment begins anew and the initiate ranks swell, all military efforts are then concentrated on uprooting all outlaw predators in the region finally making it safe for the Brotherhood and its allies. In time the Brotherhood once again rules the land, resources are then allocated to expansion and development. Technology becomes more widespread, with irrigation systems established to make the nuclear blasted land fertile, humanity once again starts to prosper. The Hero, the warrior of the Brotherhood, now a general, shares the burden and the satisfaction of overseeing civilization's development. The Brotherhood of Steel has come through the trials of this region and emerged scarred but wiser, it will be decades before a reunion is possible between the old Brotherhood and the new Brotherhood regime. In that time there are new alliances to be made, new battles to be fought, new victories to be had but that is a tale for another day.
:salute:

The list of people who created the last good game in the Fallout series:

Code:
Executive Producer: John De Margheriti (MicroForte), Robert Nesler (Interplay)
Producer: Tony Oakden
Lead Design: Edward Orman
Lead Programmer: Karl Burdack
Senior Programmer: Robbin Maddock
Programming: Jan Mareček, Alistair Phillips
Hardware Support: Peter Wake
Lead Artist: Parrish Rodgers
Senior 3D Artists: Lorne Brooks, Rachael Johnson, Damian Stocks
Character Design: Tariq Raheem
Artists: Matthew Brooks, Gareth Davies, Michael Hood, Stuart Van Isden, David Lewin, Simon Lissaman, Alice MacDougall, James Sharpe, Lakin Shoobridge
Additional Artwork: Blaeghd Bell, Kate Tucker
Game Design: Ivan Beram, Paul McInnis, Damien Meier, Paul Wong
Quality Assurance Manager: Greg Baumeister, Jason Sampson
Lead Tester: Max Sneddon
Testers: Russell Jacobson, Brendon Kirk
Public Relations: Laura Simmons, Trent Ward
Web and IT Support: Jake Badger, Michael Guelfi
Division Director: Brian F. Christian
Senior Producer: Steve Baldoni
Senior Designer: Christopher Taylor
Designer and Writer: Daniel Levin
Art Director: Todd J. Camasta
Associate Producer (U.K.): Scott Burfitt
Marketing Director: Robert Picunko
Marketing Managers: Kevin Johnston, Allen Rausch
Marketing Associate: Katy Hammond
Promotions Manager: Gina Cabrera
PR Manager: Heather Greer
Sound Supervisor: Craig Duman
Sound and Music Supervisor: Adam Levenson
Sound Designers: Mark Allen, Brian Fredrickson (Soundelux), Rebecca L. Hanck, Victor Iorillo, Michael Kamper, Roland N. Thai
First Assistant Sound Editor: Stephen Miller, J. P. Walton
Audio Scripting: Craig Duman, Stephen Miller
Music: Inon Zur
Voiceover Direction / Supervision: Chris Borders
Voiceover Editing: Stephen Miller, Jeremy Simpson, Frank Szick ( ), J. P. Walton
Voiceover Talent: Dee Bradley Baker, Michael Bell, Gregg Berger, Earl Boen, Corey Burton, Larry Cedar, Cam Clarke, Jonathan Cook, Grey DeLisle, Melissa Disney, R. Lee Ermey, Bill Farmer, Brian George, Michael Gough, Jess Harnell, Charity James, Nick Jameson, David Lodge, John Mariano, Jason Marsden, Jim Meskimen, Alan Oppenheimer, Diane Pershing, Kevin Michael Richardson, Dwight Schultz, Heidi Shannon, Jane Singer, Kurtwood Smith, B. J. Ward, Frank Welker
Mastering: Craig Duman, Frank Szick ( )
Audio Director: Charles Deenen
Audio Operations Manager: Gloria Soto
Sound Librarian: Scott Purvis
Cinematics Sound Design: Bruce Fortune, Steve Mann (Soundstorm), Tim Walston
Cinematics Sound Design Assistant: Pat Cisero (Soundstorm)
Foley Mixers: David Fein, David Jobe
Mixer: Lance Brown
Additional Mixing: Charles Deenen
Senior Video Manager: Dan L. Williams
Senior Media Producer / Editor: David Cravens
Media Producer / Editor: Christopher Folino
Creative Services Director: Kathy Helgason
Production Manager: Lita Shyp
Traffic Manager: Kathryne Wahl
Box Concept: Larry Fukuoka
Box Design and Layout: Brian D. Casteel, Holly Lambert
Director of Quality Assurance: Michael Motoda
QA Division Operations Manager: Monica Vallejo
QA Project Supervisors: Eric Fong, Erik Guenther, Edward Hyland, Shanna Lynne Takayama, Harold Kim
QA Senior Testers: Danny Martinez, Amy Lyn Presnell, Charles Salzman, Rodney Smith
QA Testers: Richard Avalos, Gregory S. Baldwin, Chris Buskirk, Vince Carino, Ralph Cole, Chris Fisher, Damien Foletto, Savina Greene, Justin Hamilton, Sean Johnson, Ed Kim, Robert Kyle, Matthew Monaco, Reuben Park, Albert Perez Jr., Jason Perez, David Peters, Tom Phillips, David Vodhanel, Alendor E. Vulaj, Austin Williams, Tex Yang
QA IS Technicians: Bill Delk, Thomas Quast
Compatibility Supervisor: Derek Gibbs
Compatibility Technicians: Jack Parker, David Parkyn, Tony Piccoli, Joshua Walters
Additional Testing: James Kompare, Daniel Smith, David Webb
Director of Internet Technology: Sean Patton
Web Designer: Sandi Spier
Director of Rich Media: Bill Stoudt
Special Thanks To: Ronald E. Austin, Brian Fargo, Eric Whelpley, and the Fans and Posters of the Fallout Tactics forums...
Manual: Christopher Taylor
81694922625808203229.jpg


It took us over half a year, but we finally made it!
I would like to thank all people who created their characters (some of them were lucky enough to meet a horrible death), posted, bumped and showed some

:love:

Too all of you:

ft1608.jpg


On the other hand, all cocksucking fuckers who followed this LP but did not post even once, can go fuck themselves...

:rpgcodex:

I'm kidding, I

:love:

even the shyest of you...

:smug:

Anyway, thanks for sticking with this thread till the end!

Drama King Out!

91470263.jpg


Oh, one more thing...
If I have to vote, I would vote C, so treat it as an 'official' ending of this LP...

trollfaces.png
 

Fowyr

Arcane
Vatnik
Joined
Mar 29, 2009
Messages
7,671
I choose A.

Option C will destroy another great technological artifact from the past, option B eventually will weaken BoS because better to use talents and knowledge of ghouls. They're truly oldfags and they not reproducing, so no sandnigger scenario for them.

Also :salute: for finishing game. You have much tenacity, last part of FoT is boredom incarnate.
 

Crooked Bee

(no longer) a wide-wandering bee
Patron
Joined
Jan 27, 2010
Messages
15,048
Location
In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
:love: :love: :love:

Congrats, spek-kun! You're awesomely awesome, soldier. It's official.

spekkio said:
It took us over half a year

:thumbsup:

And now you can finally go on with the real deal -- the Odin Sphere LP!

spekkio said:
f I have to vote, I would vote C, so treat it as an 'official' ending of this LP...

:incline:
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,196
:thumbsup: :love: :salute: :salute: Well done spekkio!!! Unfortunately, not even on the ending A the Calculator was prepared for the horrible abomination that was destined to come to the Wastedlands... Failout 3

:x
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
:salute:

And ending D is pretty much ending A but with General Barnaky instead.
 

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