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Completed Let's play Fallout Tactics (Completed & Repaired)

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,519
Location
Copenhagen, Denmark
Codex 2012
There's good stuff to steal in the "Merchant" special encounter if I remember correctly.

Looking forward to the next update! :salute:
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
27,089
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
I just remembered something about the first part of the final mission...

...anyone on the team know Spanish?
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
If memory serves, last mission starts out with RAEP if you're a little too slow
 

marooned

Liturgist
Joined
Dec 18, 2009
Messages
313
Unkillable Cat said:
I just remembered something about the first part of the final mission...

...anyone on the team know Spanish?

That would be me. What's so special about the first area.
 

Infantryman

Scholar
Joined
Feb 9, 2010
Messages
459
Location
War Saw, Potatoland
spekkio said:
Otto has 3 Perks and 160 (!) SPs available. He picks up Gain Intelligence, Gain Luck and Tag (EW), increases BG, EW & Traps (book)

ft1010.jpg


He equips Browning M2 and Rocket Launcher

ft1011.jpg

Aww, being a mindless meatshield is not always the best thing... But I like how much Armor Class points he's got. 12 Action points aren't that bad either, he can shoot three bursts with his Browning within one turn.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,278
Quick update:

1) There's another SlideShow when you leave the bunker after the final briefing:

Slide Show 5

Code:
In the paranoid times leading up to the war, new Vaults were being constructed every day. The ancient's temples of war known as NORAD became the home for Vault 0, a storage place for the cryogenically frozen geniuses of the time. The Calculator was built to be a mixture of machine and man, a gestalt of mechanical switches and human brains linked through a cybernetic interface. Supposedly representing the idea society, these brains were to govern the higher functions of the Calculator, powering its neural network. The Calculator was designed to oversee the repopulation of the continent in the event of a war and educate the new humanity in the ways of the old world but first it was to sterilise the land making a fresh start for the soon to be emerging citizens of Neo-America.

For this task the Calculator had at its disposal an army of emergency pacification robots that were designed to survive the holocaust and surface from the ashes immediately after to begin their task but a mechanical malfunction left the Calculator damaged. During the years since the bombs dropped mankind had defined it's own ways in the darkness of the Post Apocalypse, only now is the Calculator activating it's robots and embarking on it's mission of mass genocide. Because of hardwired programming it is unable to adapt to the world that has arisen while it slumbered. The Calculator will not listen to pleas or threats, it cannot be bargained with it must be stopped.

47202583.jpg

58678712.jpg

18406686.jpg

40038030.jpg


2) Thanks to DU's good mood we now have 176 new avatars from FT-BOS (I've extracted them myself from the game files and removed duplicates).

:salute:

3) I've completed Mission 20 already. Update probably tomorrow.
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
*Looks at the pods*

So THAT is were Bethsoft based the Vault 112 pods from.
 

juggernaut

Educated
Joined
Dec 26, 2009
Messages
234
Location
Australia
I don't read the forums for a week and this is what happens :x and I didn't even get to punch anything to death! at least the new avatars are a small consolation...
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,278
Mission 20 - Cheyenne Mountain

ft1101.jpg


281ec5d.jpg
General Dekker
Code:
This is it Brother, the final push. Your squad's actions will dictate not only the future of the Brotherhood, but of the very wasteland itself. From here on out, you will have to scavenge supplies on your own. If you do set foot in this bunker again, it will be because the Calculator is no more.

Our technicians have secured our nuclear warhead to a vehicle for transport, which will be waiting for you on site. This warhead will be needed to crack an entrance into Vault 0. I know it sounds like overkill, but that Vault is designed to take several direct nuclear hits and our only hope is that a precise nuclear blast directed on the door will do the job.

We expect the entrance to be heavily protected, so make sure that your squad is ready for some heavy action. You must ensure that the warhead stays safe until detonate. The Calculator will not give us such an opportunity again.

Once you activate the bomb, you should immediately seek worthy shelter; "Duck and Cover" isn't going to cut it this time.

Power Armor should help to further aid your survival within the bunker. 
Remember, you will practically be at ground zero of the resulting nuclear explosion. Be sure to take your anti-radiation medication.

It was an honor to work with you, Brother.

Dismissed.
ft1102.jpg


One important thing at the beginning - stay away from the SW part of the map - some invisible robots will shoot you from outside the map if you stay there:

ft1103.jpg


Great example of quality game design right fucking there... :roll:

Anyway...

Poncho boards the Nuke Carrier and drives it close to immobile Bro. Bro moves inside and dumps our remaining equipment into the trunk:

ft1104.jpg


Since only three units can board the Carrier, we have to split the team. Bro, Obvious and Otto will move east and north, trying to stay away from the invisible rapist to the west:

ft1105.jpg


WC, Todd and Poncho will board the Carrier, move north and kill every enemy that has to be killed:

ft1106.jpg


Let's go!
Poncho drives the Carrier north and scores his 1st kill:

ft1107.jpg


:salute:

He switches to Laser Rifle and attacks some robot

ft1108.jpg


Bro's team finds two security bots inside the bunker to the east

ft1109.jpg


Invisible enemies rape the Carrier during computer turn (gently)

ft1110.jpg


WC's destroys the robot, but there's one more there

ft1111.jpg


Bro moves in, disables one of security bots

ft1112.jpg


Obv and Otto move in as well, Otto scores his 1st kill:

ft1113.jpg


:salute:

Poncho destroys 2nd robot

ft1114.jpg


And drives the Carrier north (WC rapes some spider bots).
Bro's team finds three terminals inside the bunker. Two of them display messages that we already know from Canyon City:

ft1115.jpg


loesser.jpg
First Scientist Napstarsky
Code:
...good question, Dr. Jones. I would be happy to explain why we're taking "the path less traveled" when compared to mundane computer systems.

One advantage the Calculator has over normal computers is the electro-organic linking terminal. Our tests conclude that the CPU can share tasks and receive data from pseudo cryogenic stored brains that are maintained in an oxygenated tank.

These brains are currently that of lab rodents, but our calculations indicate that human brains can be preserved in the same fashion. The brains will be fed specifically formulated nutrients to sustain suspended life. In turn, they will assist the Calculator's CPU in Vault management, including life support, food production and distribution, Pacification-Robot protocol, and Vault-0 defenses.

This neural network will also assist in Vault-0's primary function: To initiate Mankind's post-war rebirth. When outside temperature, radiation levels, and poison particle counts return to acceptable levels, Vault-0 will remotely activate the Exodus Protocol, which will initialize the integration of all Vault Dwellers onto the planet's surface.

The brains are to be harvested from a select group of geniuses that were chosen, by committee, for their skills and their cute haircuts... (fade to static)
loesser.jpg
First Scientist Napstarsky
Code:
Committee rules 30 to 3 in favor of streamlining Vault-0's computer backup system costs from 24 billion dollars to 2.3 billion. These cuts will take place immediately.

This ruling was based on the dwindling chance for actual nuclear war taking place along with much needed pay increases to senior committee members.
 
Furthermore, the subterranean Vault compartments that were designated for backup computer and life support systems will now be renovated for senior vault personnel leisure facilities.

The committee has a construction agenda that must be finalized by mid March.
The new facility options are as follows; several top quality restaurants with 10,000 square feet of cold storage, seven smoke rooms with piano bars and two subterranean hunting grounds stocked with rare animals purchased from world renowned zoos.

All of these are feasible but require an additional 12.4 billion dollars which can be acquired by... *click*

...which can be acquired by *click*
...which can be acquired by *click*
But the 3rd one has a new message:

prefontaine.jpg
Third Scientist Lewis
Code:
(Static fading) ...is Third Scientist Lewis with the report on the cause for the perimeter alarm.

Late last night, a heavily armed group of mutated humans attempted to force their way into the vault. I have never seen such creatures. The smallest one was over seven feet tall and must have weighed at least four hundred pounds!

I believe that this group has seen fighting recently. Each one was carrying enough firepower to arm a small platoon, but the real shock came when a security camera was able to get a close up.

These poor creatures are severely mutated with the majority of their features only vaguely resembling that of human beings. I don't know if they are a product of nuclear radiation - they seem to share too many similarities with their muscle bound frames to credit a random mutation.

Their intrusion in the Vault has fully woken up the Calculator and the Emergency Pacification Protocol has been initiated. I don't believe the invading mutants were expecting to combat a Behemoth but the results were... (Fade to static).
So supermutants are fully responsible for this current mess?

:rage:

Poncho drives the Carrier NE, revealing more enemies to the north

ft1116.jpg


west

ft1117.jpg


But also very close to the Carrier!

ft1118.jpg


Fuck! Only 172 HPs left? We should kill enemies ASAP!
WC rapes the nearby robot (he can score more than 100 points of damage with critical shot)

ft1119.jpg


Todd destroys his 1st enemy:

ft1120.jpg


:salute:

Bro's team leaves the bunker and carefully advances north to help WC's team. Thank god that hover bots are bigger threat to themselves than to us:

ft1121.jpg


Carrier has 138 HPs left. Todd destroys another robot who showed up NE

ft1122.jpg


Poncho bravely leaves the Carrier and starts repairing it! :salute:
WC takes another robot down

ft1123.jpg


Todd rapes two hover bots (wasting some Gauss Ammo):

ft1124.jpg


WC and Todd leave the Carrier, Bro's team joins them. Otto gets shot by fuck knows whom:

ft1125.jpg


Todd scores another kill

ft1126.jpg


Otto destroys nearby spider bot, WC takes down remaining hover bot. Otto gets shot again:

ft1127.jpg


WTF? We move to the north a bit and everything is clear:

ft1128.jpg


:x

Otto attacks the robot holding the RL twice, but isn't able to kill him :(
Bro and Obv fail as well (they have to use Laser Rifles since Otto is in the line of fire of burst weapons):

ft1129.jpg


Otto gets hurt once more. Good news - Poncho fixes the Carrier (a bit):

ft1130.jpg


WC destroys the robot with RL, Obvious blows up the other one, scoring his 1st kill:

ft1131.jpg


:salute:

Battle ends. We do the healing / repairing and continue NE. Obv kills another spider:

ft1132.jpg


WC's team continues west.
Expecting mines, WC and Todd leave the Carrier and do some reckon. Todd finds some robot and hover bot (to the east)

ft1133.jpg


He tests his big toy

ft1134.jpg


:thumbsup:

Bro's team explores a canyon to the east. There's some robot at the end of it (on the bridge above)

ft1135.jpg


WC finds more enemies:

ft1136.jpg

ft1137.jpg


Bro attacks the robot and... gets shot to the face! This fucker is equipped with the Gauss Rifle!

ft1138.jpg


Obv attacks this robot too, Otto moves east - there's a hover bot at the end of canyon. Bro gets shot again during computer turn:

ft1139.jpg


Hover bot close to WC hits Todd hard (he's the only unit not wearing Power Armor). Bro and Obv keep shooting the robot sniper:

ft1140.jpg


Monkey blows up the hover bot

ft1141.jpg


Sniper hits Obvious this time.
Poncho drives the Carrier north, attacks one of the robots guarding the 2nd canyon

ft1142.jpg


Todd heals and moves NE - at least four robots there...

ft1143.jpg


Otto blows up the hover bot. WC gets shot. Another (melee) robot appears close to Todd. Bad idea:

ft1144.jpg


69015983.jpg


Obvious kills the sniper at last

ft1145.jpg


Poncho bravely drives the Carrier close to five robots!

ft1146.jpg


WC destroys one of them. Poncho drives back south. Todd attack robots multiple times, but without any kills:

ft1147.jpg


That's the problem with him and (especially) Otto - not enough BRDs and MCs makes them quite useless - our EW specialists can inflict more damage than our BG specialists (with an exception of Todd's Gauss Minigun, of course)...
So, creating character with stats lower than: PE7, IN6, AG7, LK6 (BRD, MC, Sharpshooter, BRoF) is doing it wrong.

:x

Poncho destroys 2nd robot (three more left)

ft1148.jpg


Todd attacks them four times, but without success

ft1149.jpg


:(

WC to the rescue!

ft1150.jpg


:salute:

Otto tries to open the chest at the end of canyon, but:

ft1151.jpg


WC shoots again:

ft1152.jpg


Todd shows some incline (pwning remaining robot)

ft1153.jpg


He destroys the KOed robot as well. WC tries to loot the corpses, finds two security bots to the east

ft1154.jpg


He destroys one of them but gets shot by the other one

ft1155.jpg


After more fine shooting, he destroys the 2nd bot. Obvious does the healing. He and Bro explore the 2nd canyon, finding some spiders:

ft1156.jpg


Bro gets shot. There's another robot above him:

ft1157.jpg


Bro grabs stuff from nearby crate

ft1158.jpg


And attacks the robot. Obvious joins him:

ft1159.jpg


Poncho, Todd and Otto drive the Carrier close to inactive turret. The problem is, it's no loner inactive:

ft1160.jpg


Todd uses his Hyper Weapon

ft1161.jpg


WC moves to the 1st canyon and unlocks the chest

ft1162.jpg


Super Tool Kit? :)
Bro tries to access another crate, but it's guarded by two spiders and trapped!

ft1163.jpg


Poncho disarms the trap and finds some stimpaks inside

ft1164.jpg


Our strike team drives the Carrier north, finds...

ft1165.jpg


:(

44837741.jpg


WC blows up a generator behind the bot. The bot itself is out of range for units inside the Carrier. Todd bravely leaves the ride, shoots the bot 5 times

ft1166.jpg


But the bot is still standing. :(
Otto shoots the bot too, without success

ft1167.jpg


Our newfags get lucky this time

ft1168.jpg


Despite his lowered PER

ft1169.jpg


Todd inflicts a mighty BSOD upon the bot :salute:

ft1170.jpg


Perfect time for three robots to show up:

ft1171.jpg


:x

Otto is royally pissed:

ft1172.jpg

ft1173.jpg


Poncho and Bro try to kill the remaining robot but fail. But there's one more unit on the battlefield:

ft1174.jpg


:salute:

Poncho finds more enemies to the east

ft1175.jpg


Bro, WC and Obvious attack them

ft1176.jpg


But:

ft1177.jpg


:(

Fucking burst bug...
WC grabs his Laser Rifle, and:

ft1178.jpg

ft1179.jpg


:obviously:

Obv attacks the visible turret. One of the robots tries to move closer. He fails:

ft1180.jpg


All snipers attack the turret and remaining robot. But WC is the one to kill both of them:

ft1181.jpg


97462477.jpg


Bro acts as spotter, revealing 2nd turret. Todd moves in and rapes it

ft1182.jpg


Bro reveals another turret, Todd rapes this one too

ft1183.jpg


Bro loots the place. There's some (inactive) turret SE

ft1184.jpg


It's time to continue south:

ft1185.jpg
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
:obviously:

Good to see pure humans are the ones upholding the incline in our Brotherhoods finest hour. Charlotte would be proud of you all.
 

ironyuri

Guest
Infantryman said:
:salute:

Sorry for making a crappy character. I never actually played fallout and thought that it's perfectly fine for marksman-fighter character to be dumb :(.

:rpgcodex:

Infantryman cannot into Fallout or intelligence determining skill points.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,278
^
We haven't forgotten about 'training for the Power Armor', ironyuri-kun...

:smug:

Bro moves south, finds some camping robot, isn't able to kill him

ft1201.jpg


WC and Obvious move in as well, another two robots show up

ft1202.jpg


Obv kills the 1st one, Todd rapes the 2nd one

ft1203.jpg


And the 3rd one

ft1204.jpg


:thumbsup:

Bro's team continues south, keeping safe distance from the turret

ft1205.jpg


Their destination:

ft1206.jpg


;)

Bro climbs the ladder and rapes some robot immediately

ft1207.jpg


His team continues south, killing some spiders and blowing up the generator

ft1208.jpg


Three hover bots spot Bro's team and try to move closer

ft1209.jpg


Bro rapes them mercilessly. Meanwhile to the west - Poncho's team crosses the bridge with the Carrier, finds more enemies

ft1210.jpg


WC reaches the ledge above the entrance to the Vault. One robot and one turret visible:

ft1211.jpg


AFAIR there should be at last one behemoth here somewhere...
Bro and Otto attack another robot on the same level as them

ft1212.jpg


WC attacks the robot below

ft1213.jpg


There are also some hover bots there

ft1214.jpg


WC rapes them as well. Bro KOs his target:

ft1215.jpg


Poncho's team attacks another robot, with expected outcome:

ft1216.jpg


:roll:

Todd leaves the Carrier, gets shot by some hover bot, rapes it

ft1217.jpg


But there's one more!

ft1218.jpg


Todd destroys this one too. Bro spots another enemy close to Todd:

ft1219.jpg


There are more enemies near the Vault's entrance:

ft1220.jpg

ft1221.jpg


:(

Otto scores another kill

ft1222.jpg


Enemy sniper (equipped with Gauss Rifle) attacks Bro. More units shows up to the south!

ft1223.jpg


Bro attacks the sniper, Todd and Obv try to do the same, but have to kill some spiders first

ft1224.jpg


Some robot climbs the ladder close to Otto. It's self-defense time!

ft1225.jpg


38 Points of Damage? :/

:disappointdad:

Todd rapes two spiders

ft1226.jpg


WC finishes off the KOed robot

ft1227.jpg


Otto successfully defends himself at last

ft1228.jpg


Obvious rapes the sniper, another robot appears nearby (melee one). Todd rapes remaining spider, gets shot by security bots:

ft1229.jpg


It's time to kill these fuckers. Otto blows up two of them:

ft1230.jpg


:incline:

Pursues the 3rd one, finding #4:

ft1231.jpg


WC attacks the turret

ft1232.jpg


Otto keeps rage-ing

ft1233.jpg


Obvious goes back north, finishes some business there

ft1234.jpg


Todd does the same nearby (melee robot)

ft1235.jpg


Bro finds and rapes another robot

ft1236.jpg


In next turn Obvious and Poncho finish off remaining bots, Bro rapes security bot #4 (and some spider)

ft1237.jpg


At least two turrets and one behemoth left

ft1238.jpg


Otto attacks the beast using burst bug, catching ITZ attention and revealing two spiders

ft1239.jpg


About time for WC to blow up the 1st turret at last

ft1240.jpg


Otto attacks behemoth again, but does only light damage

ft1241.jpg


Bro and WC join him

ft1242.jpg


I think Warcupine could solo the game now...

:roll:

Poncho repairs the Carrier, Obv and Todd loot the place. Bro's team continues the ITZ-rape. Bro makes it less painful for the behemoth:

ft1243.jpg


Todd moves SE, blows up two security bots (#5 and #6)

ft1244.jpg


WC brings behemoth race one step closer to extinction

ft1245.jpg


:salute:

Obvious checks 2nd entrance to the bunker, plays with two spiders

ft1246.jpg


Bro attacks 2nd turret. Todd decides to help. He moves south, attacks the turret, blows up the generator behind it and the turret itself:

ft1247.jpg


All units move to the ground level, rape some remaining spiders and heal. We've reached the destination!

ft1248.jpg


Our units take as many items as possible from Carrier's trunk

ft1249.jpg


And GTFO to the bunker

ft1250.jpg

ft1251.jpg


Of course not ALL our units GTFOed. Poncho fixes the Carrier for the last time:

ft1252.jpg


And drives it close to the Vault's entrance

ft1253.jpg


:thumbsup:

ft1254.jpg


Run Poncho, run!

ft1255.jpg

ft1256.jpg


He reaches the bunker in time!

ft1257.jpg


FMV time!

76141751.jpg


:salute:

All units gain two levels.

ft1258.jpg


Sudden blackout!
 

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