Surprising amount of work on relations between faction quests for Bethesda. Not as good as FNV but better than F3 and probably even Skyrim? They peeked on FNV and tried to emulate the experience.
I also thought that BoS was competently written (ignoring standard mistakes/tropes like main character being instantly invited in and given PWA) and had nice leader - uncompromising, tech hoarding, mutant kicking, self-righteous military man. It feels more like Fallout 1 actually, when compared to F3.
...well, before they bring in that retarded robot again. And spam Steve with Minecraft missions.
If Steve would manage to change Institute from within and persuade BoS to be ok with it, I will be surprised.
I don't see working on FEV as muahaha evil condemning for Institute, btw. NCR are supposed to be good guys, but they dabbled into it in New Vegas.
I am still waiting for some sort of dumb twist that draws out some evil final boss, but if everything ends just with Steve choosing to support one faction over 2 others, that's something new for Beth.