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Completed Let's play Fallout 2 as a pacifist

CappenVarra

phase-based phantasmist
Patron
Joined
Mar 14, 2011
Messages
2,912
Location
Ardamai
Snookie!
 

baturinsky

Arcane
Joined
Apr 21, 2013
Messages
5,535
Location
Russia
Part Eight. San Franciso.


San Francisco is very... quaint.




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That's what we are talking about. Kung fu match on central square.



Local doctor doubles as a local guide.
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Stationary kind of guide. Is there a special word for them? Anyway, thanks for a history lesson. Explains all the narrow eyes kung fu stuff.

Shops are well stocked. Bookies!
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About time you got rid of that firearms junk, too. It was barely fitting into the trunk.

Another BoS outpost.
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But this one guard is WAY more talkative. You bet he needs something from you.

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Honestly, for someone who were sitting on the best technologies around for quite a long time BoS's state now is quite pathetic.

Enclave is kind of like BoS, but bigger, evil-er, and more active. No wonder they are winning. They deal in "drugs, weapons and slaves", so you were right identifying them as slavers.

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Oh, and they need someone to infiltrate Navarro and steal vertibird plans. Did they run out of expandable people too?

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Yes, they did.

Ok, now do you want to give him plans? You were hoping to use it to somehow fly to oil rig. But now that you think about, it is not a good idea. Even if it works, you'll have to somehow transport a lot of people From there, so you need something bigger. Like oil tanker everybody wink-wink nudge-nudge you about.

So, why not, let's give plans to this guy. You don't really except much from "best of BoS technology made available" for you.
You already made Enclave technologies available to you, not likely BoS will top it.

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Exp is good, though.

Ok, then, what about that "best of BS" technology.
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Just as you expected, not bad, but nothing you'd really want. You don't use energy weapons, you already have better armor, and you have enough batteris. You took only stimpacks.

They have some kind of AI here. Now this is interesting.
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Interesting indeed, but you don't have the parts needed. And probably not the time to lay sick after it too.

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You like talking with AI's. They are informative without needless bla bla.

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Now, now, don't cry. Poor thing. Too bad you can't take it traveling with you. Or can you?

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At least you have a place to sleep in this town now.

We are close to 99 skill points. Better put it somewhere soon. May be, science? Then let's read books about it first.
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"Chemistry Journals"? But it looked like Scinece Books! What kind of witchery is it? You are disappoint, to put mildly.

May be you should get fighting lessons then? You go meet one of those two local kung fu stars.
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Which one? This one, of cause. First, he is the goody one. And more importantly, he is the one who won!

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You know where this goes...

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Not good enough, heh? Well, sad, but true.

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\
You got the fighting lessons, though.

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Another shop to sell guns too. And short recap of local kung fu shenanigans.

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So, this is The Tanker That Can Go To Enclave.

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Other shop. Three Chemistry Journals and one real Science Books.

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And four useless books about some type of Power Armor.

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And this. At last.

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Some local punk lost his spleen on bet. Joys of drunken gambling.

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Hello, Captain. What? I did nothing to your men, I swear.

NOTE: Probably another bug added by patch? I did neither spleen nor save the girl quest yet.

Infodump time.
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Amazing how he does not mind if you use his ships to get to oil rig. And even informs you of how to do it.
Coincidentally, you have everything you need for that, except fuel.

Maybe fuel is just lying somewhere around?

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He answers Shi and Hubologists both have fuel. You sure they will give it to you, if you ask nicely.

Now what about the spleen?
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Dr. Wong has it. He is in Shi HQ.

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And he does not mind giving it back.

Asking nicely...
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You knew it will be easy. Fuel get.

You explore around a little more.
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Nothing of practical use for you, but you confirmed that Shi are quite technically advanced too. If BoS had some kind of technology monopoly before, it's long gone.

What about meeting their fabled Emperor?
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Second option were SOOO tempting.

He asks for vertibird schematics too. Is it some kind of local fetish? Ok, why not.
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Bastard.

NOTE: Yes, I could not get access to Emperor. Which quite sad, because Emperor has interesting info. I tried sneaking to it and hacking with high Science skill (for 7000 exp), but then all Shi got aggro at me.

Now we have all the parts, let's get tanker going. We have to go through the bottom floor. Deck? Whatever.
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My god, it's pandemonium here.

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And what the fuck you are doing here, lady?

Ok, wait until I lure all the scum out of the way.
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Good. Returning back through ladder.


Move it, miss! They'll be back soon.
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Yes!


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Just doing my duty, citizen!

Now, girl, how did you got there?
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...bla bla, nothing interesting...
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Kids these days...

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This is how you looks now. Bonus Move x2 was very handy down there, but probably not mandatory.


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Finishing with the Spleen...

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Using FOB and installing NavCom...

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This armor is awesome.

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And, ready to go. You can press a button right now, and set sail to save your villagers. And vault 13 people too. And other slaves held in Enclave now.

So, will you?


Saving Suze was surprisingly easy. But kung fu fights... In patched game, you have to fight without armor and inventory, so it's hard now. I'd do it with Psycho, but can't find a single one in the city. Also, fights are very buggy, crashing and/or not letting me saving at the end of rounds. I'll do them anyway, but probably later, when I'm back from New Reno.
 

Endemic

Arcane
Joined
Jul 16, 2012
Messages
4,326
Emo computer lol. Yeah, now I recall why San Francisco gets so much hate around here...
 

baturinsky

Arcane
Joined
Apr 21, 2013
Messages
5,535
Location
Russia
Part Nine. Mariposa, Wrights, Sierra AD.

No, Katia, you are not ready to go to Enclave yet. There is no guaranties you will return alive, to say it lightly. And you have some things left in this life to do.

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So, you have left the town.

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But not before you got unarmed training training (last one from 99% to 104%, extra 8% is from power armor strength bonus)

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First stop.

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Four tents with chests.

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And a horde of wolves. They are not hostile initially, but probably easily provoked. Better not to come near them.
You looted chests as fast as you could.

NOTE: yes, these dogs are hell annoying. Worst thing is, once one of them will aggro you, it will not let go. If you stop the combat, it will be restarted right away.

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And then proceed to blow out rocks at the base entrance.

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Your crazy contraption worked, but couldn't you just stick dynamite into rock pile? Why the shole charade with the wagon?

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But anyway, 5k exp, new level and new perk. You'll think about what to take later.

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You hastily hide inside the base from the wolves and looked through your loot. Only interesting (but obsolete) thing is this map with San Fran marked.

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Oh, and this holodisk with pretty good explanations of what happened here is interesting too.

Inside - dead Enclave soldiers and rats.
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And mutants (evidently former workers), hunting rats.

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Repairing generator was not quite easy. You had to lure rats away,

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and use toolbox. But at last you made it and elevator working.

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Floor 2 - more mutants.

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More Enclave soldiers.

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Decent loot.

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Mutie barracks. There is probably something interesting in the lockers on the other side of the barracks (something like power armor), but it's not worth the risk

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Floor 3 - memory module. And elevator to the level 4. Barely guarded.

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Boss of the level 4 is not diplomatically inclined.

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But you had a good talk with his footlocker.
NOTE: I had to use combat-mode spamming trick to get to this chest safely. Mostly because strip between acid pools is too thin, and Deathclaws that boss summons block it completely.

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And that's it with Mariposa. Bye bye doggies.

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Next stop - New Reno.

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"Yakuza"? The hell are they doing here?

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Burning trashcans and neon signs - good combination indeed.

So, why you are here anyway? Mostly of curiosity, actually. Virtually in every settlement you have seen, New Reno is mentioned - usually as a source of some local problems.
You probably will find here a better understanding of what is happening around on the big scale.

Let's start with our favorite paid guide here.
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Classic organized crime scheme is going here. Except there is no "corrupt cops" layer.

In-depth info on families costs money, but totally worth it.
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From slaves to criminal overlords. Real American Dream.
They are dealing heavily in Jet. And they have Jet "maker" (inventor?), named Myron.

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They sell Jet in New Reno, The Den and Redding. And you already have seen what the stuff did with The Den. Barely left anything of it, besides bandits and broke jet addicts.

Now, Salvatore.
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Their power is based on access to laser weapons. Where did they got it? Found a cache somewhere? Or... you heard in San Fran that Enclave have some weapon deals with New Reno.

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You like to flaunt your scientific prowess, Katia, aren't you?

Surprisingly, you got some extra info out of it.
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Location of Jet lab and tips for infiltrating it. Very good.

Now, what does Jules know about Bishops?
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Surprisingly few. Bibimbo wife, bibimbo daughter.

Wrights?
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Hmm, if all they do is selling alcohol, they are not that bad. Better than some "governments" you know.

And that's all you got from Jules. But there is one thing you can check yourself. Briefcase. Let's see what is inside.
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Damn, can't open.

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Oh, and you are one Cat's Paw short of ten.

Let's talk to Wrights. They seem to be the most decent bunch around here.
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Jokes about your power armor is a staple of local folklore.

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Play, don't step on. Games good, pancakes bad. Got it.

Job interview...
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Passed.
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You got to Solve a Crime. You dub it The Case of the Wright Junkie.

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Got a list of usual suspects.

If you understand The Procedure right, you should now go to them and ask cunning questions like "Did you do it?", "Are you sure it wasn’t you what done it?" and "It was you what done it, wasn’t it?".
Until one of them will say "Yes! Yes! I did it! I did it! Now please tell me what it was I did!".

Oh, and you will need an Evidence.
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Yes, this will do. Also, bunk beds? Somebody lives/lived here besides Richard?

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As expected, Wrights get pissy when you suggest Richard could take jet himself.

Let's go shake up the suspects. Starting with one you know...
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Wait, where the hell is your car?

You are a Detective now, Katia. So let's solve The Case of The Stolen Car.
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Woo, they left Evidence (skid marks).

You found the car soon enough.
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In the end, you had to pay for your own stuff, but you got some good upgrades for car out of it.

Case of Enlarged Trunk (hur hur) solved, back to the Junkie case.
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Nothing here.

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Nothing here.

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New Reno streets population abridged.

JJJ...
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Got something. Jet was poisoned.

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Jesus suggests you confront Renesco.

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And gives you a work recommendation. But it will wait.

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Case solved, gentlemen. The Procedure worked perfectly.

And it makes two cases solved in one day!

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One of that rare cases where gray text is more interesting than green. Brilliant analysis, Katia.

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And you got next job. Ypu'll take it, but you really hope you will not be "taken care of" in the same way Pritchard was.

Sierra Army Depot.
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Picturesque.

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Turrets.

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Gates shut tight.

You need something to get past it. Damn, never a howitzer around when you need one.
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Wait, here it is!

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And here is the ammo. You have exploded on some traps a bit, but suit protected you. Mostly.

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Boom.

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Too bad turrets near entrance were intact. One of them opened fire, but you were just quick enough to only get hit with one volley.

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Looking good. Not ransacked at all. Yet.

Lots of computers here. You will probably need more science skill.
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More science!

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MORE SCIENCE FOR GOD OF SCIENCE!

By a sheer force of will, you suddenly got a superhuman understanding of fundamental laws of Universe.

Let's try it on that computer over here.
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Ha! Eat Science, you stupid computer!

Inside...
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Another Memory Module.

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Why do they have an eye here?

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Oh, that's why.

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Two magic punching bags of +5% unarmed combat.

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You are nearly ready for San Fran kung fu matches.


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Retina? You have some retina in your pocket.

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"Damaged, but living" eye worked perfectly. You are not sure if you should consider it a security failure, or a medical breakthrough. Probably both.

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Oh, and there is a stair there too, if you don't like to bother with eyes and scanners. Door was locked, but your skill+electronic lockpick solved it.

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Hacking is easy.

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Crates of weapons and army of robots. Wrights would be happy. With first part, at least, because you don't see a way to take control over that robots.

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Laser tripwire in one corridor, but nothing in two others. Looks suspicious.

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Right, traps.

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Crates are mostly empty, except this one.

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Tenth Cat's Paw!

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Say "Friend" and enter.

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You are knowledgeable enough now to benchmark a computer just by looking at it.
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Lots of forcefields, easily bypassed with your repair skill and a toolbox.

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Datadisk about Sierra history.

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And another eye.

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Skynet wants to leave. And unlike computer in San Fran, this one actually has a plan.

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And you will do the footwork.


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Cool, Psychos. Now you have everything for a friendly kung fu match.

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Alien? Or mutant?
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Who made this hole?

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And why their VCR looks exactly like auto-doc? This place is full of mysteries.

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Soup? Yum! But after all that years, you doubt it will be good even for a soup.

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Poor guy.

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Rich loot.

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Another Psycho.

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Yes, science is not just your hobby, it's your calling. Your hobby is kleptomania. And solving crimes. But mostly, kleptomania.

It's a fun hobby, you get all kinds of cool things. Like this disk.
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"Dr. H. Lector"? And that joke about Chianty again? Really?

But otherwise, quite interesting stuff. Explained psycho and the hole in the door. And the big-headed corpse.

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Nice screensaver, btw.

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OK.

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Installed the brain, what now?

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Nobody home. Is it already in robot? And why it can't be at both places at the same time? It's a damn computer program!

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You need a Motivator. And no, K-9 Motivator does not work, sadly. You have tried.

And that's it about Sierra, then. You have opened entrance (with a howitzer), unlocked the doors, disactivated forcefields on the first floor, so path to weapon storage is clear. Except for turrets outside. But it should not be a problem for some guy with a sniper rifle.
You were chewed by the turrets again, but nothing serious. Ready to go.

Should you go right to Wright now? Probably not. You are not sure yet that it's right thing to give Wrights this kind of power outright.
You'll have to investigate other families first. Right.

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And investigation will start here.
 

baturinsky

Arcane
Joined
Apr 21, 2013
Messages
5,535
Location
Russia
Part Ten. New Reno.

Stables.
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You never were closer to starting a mass homicide.

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1. Jet is a metaphitamine. Of cause, you know, what it is. I don't.
2. They try to make it even more addictive.
3. Myron is really an evil genius, that invented this abomination.

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4. Lie (and scientific knowledge) opens a lot of doors. Not as many as sneaking and lockpicking, though.

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...

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Evil genius looks... less than impressive.

Long scholar dispute later...
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Most important thing is: yes, probably there is a way to make cure for jet addiction. You just need endorphine blockers, stocked lab and a bunch of postdocs.
You'll think about last two parts later. As for endorphine blockers, they probably can be found on pre-holocaust bases or Vault City. You have just done raiding all "pre-holocauset bases" there are around, and found nothing relevant.
So, Vault City it is.

And you have managed to talk Myron into running away from Mordinos.
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As much as you'd want to just shoot this bastard here and now, he can be useful for finding antidote. You'll take him to Vault City.

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Hmm, boy is prepared. But you doubt he will find a use for it in near future.

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New level. You invest in traps.

Here is where jet is made.
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Slaves that got shipped to Vault City are indeed lucky, by comparison.

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You think you have heard this tale before...

Now, Myron, you don't want to stick around while I talk to Mordino and other thugs in New Reno. So, take this armor...
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And guard my car.

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And I'll go to the brothel.
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You read it for the articles! About energy weapons.

You have a recommendation for Mordino, let's use it now.
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Mordino has not a very good health. That gives you some ideas. But now, why not, let's run his errands, you can find something interesting.

And, back to Stables.
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Yeah, no reward jet for you, Katia.

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Jet will stop his heart? Not that you actually care by now. But you made a note not to drink, inhale, inject or use as a suppository anything that you get from Mordino.

Next job.
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It's a porn studio. No, you are here just to collect protection money. Right.

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What the hell are you doing, Katia? You really want to be a porn start? "YOLO"!?
At least make sure there are no cattle prods in scenario.

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Not enough endurance? Sure, you will try and work on it.

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500 chips. Same amount as a discount you get for selling your body last time. At least now you know this is your exact price.

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No "500 chips" here? Ok, something royal then. Queen fucking Elizabeth.

Next job... is interesting.
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Kill Salvatore boss. Which apparently has even worse health than Mordino.


Let's got take a look.
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No delivery jobs here, straight to killing.

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Killing some petty thief.


Which is not really good at hiding.
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Hmm... You know what. Fuck it. If you are in Reno, you don't have to do like Reno does. You are not going to kill or extort this bum for his money.

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Lookie what you have found here.

I'm sorry, Mr. Salvatore.
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Good night, mister Salvatore.

And one last touch.
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I believe this is yours, Mr. Salvatore.

Bishop is probably happy now. But not for long.

You have something to return to him too.
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Good night, Senor Mordino.
And that leaves us with... Bishop.
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Yes, suitcase is here. And this is a strange thing you found on a pool table.

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Sharp eye, Mr. Bishop.

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So, yes, Moore is a spy for Bishop. And NCR. And Bishop has some business with NCR.


This requires further investigation.
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Interesting, but nothing really new.


Let's apply more severe interrogation measures.
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Bishop wants to "get in good" with NCR, to have "a say in who controls the chem trade" there and is "looking into rigging elections".
Which is probably somehow related to murdering Westin.
Ok, questioning is done, now to collecting evidence.
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Hiring raiders to coerce Vault City into joining NCR. Bishop is really a big picture man. You can't help by admire him. Also, Vault City (and, probably, New Reno too) joining NCR can make Wastelands a better place. At least, slavery will not be tolerated (much) around here.
Said that, Bishops still is a murdering scumbag, and his ways are vile. But compared to late Mordino... compared to Mordino, just about everyone is a saint.

Investigating Bishop basement revealed, surprisingly, some kind of boxing gym.
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Funny fellow.

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Sadly, punching bags are not as magic as in Sierra AD.

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But you have found some magic boxing gloves (which you could notice in earlier screenshot, but let's pretend you didn't).

It would be a shame not to try them out. Where do they do boxing here?
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Metahumor aside, you got a way into the ring.

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You were going to pick something in vein of "Queen Elizabeth", but this one just suits you too much. You think.
And then...
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You won. Without hitting enemy once. Surprisingly even for you, pacifism proved to be a best tactics even here.

NOTE: Boxing with Jinxed is very... special. You (or your enemy) lose by knockdown if you "critically miss and skip next turn". But not if you are really knocked to a ground, for example. Katia won all four fights just by skipping turns, waiting for enemy to critically miss.


Rounding up things before leaving.
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Then you caught Padre in one of his rare sober moments.
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So, Bishop tried to make friends with Vault City first, before "allying" with NCR. And Wrights do deal mostly in alcohol. Nothing much interesting else.

Let's report to Wrights, and then you are outta here.
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Congratulations, Katia, you probably just saved Wastelands from Jet. Doubt you have or will do anything more important in your life.
 

Heclapar

Literate
Joined
Jul 21, 2013
Messages
41
Location
Earth
I didnt know you can actually play Fallout 2 as a pacifist. You learn something new every day :P
 

baturinsky

Arcane
Joined
Apr 21, 2013
Messages
5,535
Location
Russia
I didnt know you can actually play Fallout 2 as a pacifist. You learn something new every day :P
Technically, you can "pacifist run" many normally-violent games, even Doom or Quake. But it's hard to find games where violent and pacifist ways are both as fleshed out as in Fallout 2. I can only remember Iji, Deus Ex: human Revolution and Postal 2.
 

baturinsky

Arcane
Joined
Apr 21, 2013
Messages
5,535
Location
Russia
I think I'd better officially close it. I kind of lost interest after returning to Vault City, and auditory probably has lost interest too.
There is still Redding and Broken Hills unexplored, but I should have done them before New Reno. They are not really fun at this moment of the game.

So, let's just say that after that Katya went to Enclave and nuked it. Only obstacle is Horrigan, that should be killed by turrets to avoid getting your hands dirty. In vanilla you have to kill President to get turret activation card. With SFall you can do it with ridiculously high Science skill. That's why I pumped it up. I'll just have to Tag it with a perk.
 

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