Update 11: Earthbound: The Dreaming
We’re back at the Lost Underground, that’s so big your characters are tiny dots that move at the speed of snails (even the photographer if it was to appear, but ¿fortunately? his sprites in this area weren’t used in the game), and not only that, there are new, exclusive enemies like:
A fucking dinosaur (has lots of hp for being a random enemy and hits hard (hurr)).
Another dinosaur, this time with psychic powers (can cast Psy Fire Gamma and starts with a Shield Alfa effect activated), because a man-eating giant dinosaur wasn’t enough EXTREME.
A… No idea, nothing dangerous fortunately.
Wandering around a bit the party finds:
It may be hard to spot but there’s another parrot that works as a telephone and a tenda with something to tell:
”Did you feel the earthquake a little while ago? ...You know, we have earthquakes all the time here. After an earthquake, the hot springs will erupt. The blue springs are great for recovering health. The Red springs are perfect for healing paralysis or drawing out poison.”
As the xenos points out, after an undetermined number of seconds the screen will shake due an earthquake, and the red springs (or geysers) will heal all the hp AND psychic points of the entire party, rending completely useless the blue springs, because none of the enemies here can poison or paralyze you (and if you suffer of one of these ailments you can just use Psi healing Beta/Gamma and call it a day). Some minutes later, the party notices what seemed to be a small village:
More proof of Porky’s villainy (and his training on elite ninja sneaking skills to be able to evade all the dinosaurs roaming around). Trying to enter the village triggers another dialogue:
”I'm going to open the door, and you get out of there right now! I'm the boss, so I will let you out. Thank you for the Tendakraut.(Codex's Tendakraut was stolen.)(The awful smell surrounding the group is now gone.)”
Dinosaur cage it says? Isn’t the other way around? Whatever, as it finishes speaking the door is opened, allowing us to happily harass them with questions:
”I don't understand what he's talking about.”
Intelligence: Umm, have we found the Talking rock we were entrusted to search? Before confirming it, I’ll talk to everyone on the “town”:
”You must be tired. To stay, it'll run you $400. You are going to stay, aren't you?
(Actually no, because that’s a ton for a crappy shack and as I told before geysers heal you completely for free). Money rules even at the end of the world. We cannot accept a guest who has no money.”
So greed is an universal language after all. In any case, more “citizens”’ jabbering:
”That's what my brother tells me. But I don't believe it... He's just spewing out of his cake hole.”
One fellow with a bit of brain, it’ll be inevitably silenced with its death before his questioning threatens the chieftain’s authority, but I don’t care so…
The town’s store, sells really useful amenities like new weapons (such as the Holy Fry Pan, Black Cat’s most powerful weapon that can be bought), accessories and food.
” because we couldn't stand the quiet up above. So, we established a separate tribe. I hope we can be friendly again some day. ...Yeah, it was a lot easier to live up above.”
So this tribe had to choose between living with terminally shy, emo-like silent guys, or living in a dangerous, dinosaur-infested underground jungle? The choice is obvious. More randomness:
”I was an exchange student who traveled to a country that is known as an economic superpower. My name is Ay-go Stikke. Let me know if I can do anything for you. Shall I loan you some money?”
Not necessary because by now I don’t know what to do with so much money. Next Tenda:
”Yeah, you know, the Tenda up there are shy and don't like to talk. It may be my imagination, but I think I hear the sound of other Tenda talking up above. I wonder... have they overcome their shyness?”
Enough with the wackiness, time to continue the plot, so Codex “speaks” to the Stone, triggering a long speech:
”I'm going to tell you something very important. You may want to take notes. Ready? You're the chosen one. Your destiny is not only yours...It's the destiny of the whole universe. There will be a time in which all of you in the universe will overlap each other. It's not necessary to understand now. Do you remember "Giant Step" in Onett? That is one of "Your Sanctuary."It is a spot which gives you power and allows you to realize all your skills. There was a monster that protected it. The monster was influenced by a power of the place. You must have beaten those monsters. You must reach all of the eight power spots in the world...When the Sound Stone records the melodies of all eight power spots,you can finally see "Your World." I'll tell you all of the power spots.”
”All of me in the universe? You mean that I must kill an overpowered emofag by-product of Superman to stop a Crisis on the multi-ver…?”
Talking Stone: “Don’t interrupt me please. As I was saying, the power spots are: 1. "Giant Step" in Onett. 2. "Lilliput Steps" in Peaceful Rest Valley near Twoson. 3. "Milky Well" in Grapefruit Falls in Saturn Valley. 4. "Rainy Circle" found by Jeff in Winters. 5. "Magnet Hill" at the edge of the city of Fourside. 6. "Pink Cloud" which Poo knows. 7. and... "Lumine Hole" where the shining lichen lives in the cave. 8. A new place is now going to be opened up to you. "Fire Spring," located southwest of here. Listen to the melodies of all eight power spots. If you do not fail, you may upset Giygas' plans... Understand, Codex? The time will come. The time when the destiny of you and the whole universe will overlap...It is fast approaching.”
The half useful, half purple prose speech it’s actually a reminder of all the Sanctuaries in the game, for if you have missed one or two, but this doesn’t apply to us. From here we can directly enter to the cave that will lead us to the last dungeon, but before I decide to enter another cave at the southwest:
This odd place even has a custom “song”:
http://rpgmusic.org/earthbound/the-clif ... ime-forgot. Let’s continue:
”Except now I can’t get out.”
Ignore that retard; this is the last opportunity to save before entering the dungeon, it’s time to conquer the final dungeon right now:
The dungeon is a typical “fire stage”, with fire-based mooks, like:
A flaming caramel custard, can use Psi Fire Omega so it should be killed as soon as possible.
A psycho with psychic powers (Psi Fire Gamma) that’s on fire, a pun-based enemy that shouldn’t be underestimated, specially if he appears with his older brother, the:
Major Psychic Psycho, can use shields and has even more attack power,
and the Evil Elemental, the last “ghost-type” enemy you will find.
Time to finish this madness, SHOWTIME!!
http://www.youtube.com/watch?v=poCEuaTCOaw
So the plot-twist was that Codex was marked from birth with great psychic powers, not a surprise. Notice how the boss gained a power shield with the only purpose of screwing you if you tried to cheat using a Multi-bottle rocket, one of the times that the game will punish your lazy ass if you try the cheap way. Also, you just had heard Eight Melodies, Mother 2/Earthbound’s rendition of a song with the same name of Mother 1, and probably the most known song of the series (specially with the extended version that shows up later), basically THE Mother trademark song, so famous that it had been featured in textbooks in some elementary schools in Japan. Now, it’s Magicant’s time!
http://rpgmusic.org/earthbound/welcome-home
This dream-like scenario was previously shown in Earthbound Zero, and as this one it was actually the “mental world” of someone, filled to the brim with trippy creatures and oddities in an already trippy game; this version however reaches a new level featuring new things such as the landscape’s color shifting every time you talk with someone. About this:
” Why don't you explore your mind. Take your time, Codex.”
”From these, you created Magicant, the realm of your mind. In Magicant, there's beauty, kindness, sorrow, and hatred. Of course, there's an evil and violent side of you. The Sea of Eden sits at the center of those feelings. It takes you to the truth about yourself.”
It goes something like that. Now we have our next objective to accomplish, to defeat the hero’s “evil side”, a typical plot device older than dirt.
”By the way, why I’m wearing my pajamas?”
Would you prefer your birthday’s suit of the Japanese edition?
”WHAT????
”… Actually, being my own mind, it kinda makes sense I do whatever the hell I want, including the clothes.”
Maybe but you know that Nintendo’s censorcorps would never allow something like that despite not showing “anything”. It’s an irony that 15/16 years later (nowadays) the SEX and NIPPLES are used as cheap advertisements and games’ INNOVASHUN when before there was so much zealotry. In any case, let’s watch and see what your mind has to show, this one is the last “new town” of the game that we’ll see:
” Other people can't get close to it. It's a strange place."
Codex’s “dream”sis behaves exactly as the real one, you can tell her to mange the junk you don’t want to carry everywhere.
” If you wish, you can stay here forever. I'll make some PIE for you.”
“Dream”-Mom does the same as well.
” Codex used to be small and weak.)”
Hey, Everdred is here too!
” but you remind me of myself when I was young. I can't do anything more for you. Good luck, Codex!”
He disappears when he finishes talking. So he was dead after all… Who cares? More randomness:
” (I'm just a faint memory. You don't usually remember me. But you've heard my song in the back of your mind.)”
Here you can use the machine to extract money and call Dad. Yes, from inside a dream, sadly there isn’t any special dialogue for that.
This is the last shop of the game, the vendor sells Earth Pendants (partly protects from Flash, more about this later) and Magic Puddings (restore 40 PPs).
Hmm, now that we’re inside the mind of Codex, I suppose most of these creatures will be partly pure, raw imagination, and partly symbolisms. Why Codex has reminders of his defeated antagonist in his mind, the reason? I don’t know.
That’s surely a memory about when he learned to tell the time.
Another childhood memory.
”Do you prefer reading comics or playing games? What? You're busy?...”
This could be a representation of Codex’s playful side, maybe.
The building at the right is a hotel that you can use:
”Your heart know things you aren’t aware of.”
Weird, but there’s much more:
I suppose all of these are more early childhood’s memories, and the thing with the bunnies and carrots… Well, considering that Codex was naked in the original version and he’s 13 years old, it isn’t very hard to guess he’s not so innocent anymore (/Freud).
Near the chain of “mindpeople” there’s a familiar face:
”But, Codex... well, okay...Let's be friends forever, all right?”
NEVER, it’s too late for you, no mercy for the enemies of the Emperor and Mankind!!! Moving to the north:
”He appeared earlier in the game and gave up the ghost before he achieved his goal.”
Another reminder. The interesting part here is the building behind:
http://rpgmusic.org/earthbound/the-jolly-flying-man
”…My name? Let’s say Flying Man”
These npcs already appeared before in Earthbound Zero/Mother 1, and in both games they’ll assist you in Magicant fighting against the monsters here; the Flying Men don’t have special powers but they’re good meatshields. In this game they’re supposed to be Codex’s Courage (there’s something to say when your courage consists of a muscled chicken humanoid, but I’ll restrain myself to comment), and can be killed, but after losing one member you can return to recruit another replacement (and if you’re particularly evil you can deplete the main character of “courage” allowing the Flying Men to die, who will notice you’re indirectly killing them purposely and comment about it).
Stop whining and die properly goddammit. Now, the real fun starts, there’s another Sage Old Man TM waiting for us with more plot exposition:
”You can't go there unless you're truly ready. It's a place where you can touch the truth of the universe. Going there may bring sorrow.”
From this point onwards a new song starts (
http://rpgmusic.org/earthbound/deeper-i ... bconscious), and enemies start spawning. As these are figments of imagination gone wild, they’re even more… “wackier” than usual:
”There's lots of junk in my backpack at a time like this. Why don't I get rid of something I don't use.”
I think that’s a metajoke referring to the player’s and rpgs in general inevitable obsession to collect all type of stuff you will not use immediately. About the mooks I was referring before:
This thing doesn’t attack by itself but it can call reinforcements continuously without limit, quickly summoning an army if you don’t kill them early on. I suppose these could be a part of Codex’s imagination, symbolizing imagination’s infinite potential or something.
That mook rarely attacks immediately, they’ll first salute you and then spam electric attacks, these could mean… Children’s shocking vitality? Whatever.
The first enemy can throw Super Bombs against you in every turn, and the 2nd one can use powerful psychic attacks. No idea what they’re supposed to be.
And this thing… I got it, they mean that Codex is truly fucked up. No more questions. Eventually the main character reaches the end of this section:
Touching the strange tentacle teleports you to the Sea of Eden:
http://rpgmusic.org/earthbound/sea-of-eden
This place is mostly linear and straightforward, being populated only by not one but THREE Krakens!!
Fortunately, they’re here just to show how strong you had become because you will be able to kill them easily with just regular attacks. After slaying all of the Krakens, we meet Codex’s evil side (umm, facing a part of the main character after battling another three figments of the MC’s psyche going haywire? Why it does sound familiar?)
”You must mean my soul/mind, the brain cannot be “evil” per se.”
Devil Statue: “Technicalities aside, as I was saying you can’t beat me. Because you are the one who forced me into being…”
”Then you cannot kill me, you’re just a part of my imagination, you could die too”
”THEN I’LL KNOCK YOU DOWN AND WIPE OUT YOUR MEMORIES AS MANY TIMES AS NECESSARY.”
”You cannot erase my memories, YOU’RE part of my mind too.”
”THEN I’LL LOCK YOU IN YOUR OWN MIND FOR THE REST OF THE ETERNITY.”
”Come on, why so much hate?”
”BECAUSE I REALLY HATE YOU, I HATED YOU CREATED ME WITHOUT ANY PURPOSE, YOU ALWAYS HAD THE OPORTUNITY TO EXIST AND LIVE HAPPILY EVER, WHILE I WAS LOCKED AND REPRESSED, I ACCEPTED GYGAS’ OFFER OF FREEDOM AND I’LL DIE BEFORE BEING SLAVED FOREVER AGAIN.”
” (Charisma)We’re part of the same being, we could coexist as one as we were before, I…”
”(Charisma check: Failed) STOP THIS CHARADE, THIS IS A JRPG, DON’T EXPECT A DEEP DIALOGUE TO HAPPEN, EVEN IN EARTHBOUND.”
”Fine, then let’s DISCUSS in the old fashioned way!”
And so the battle at the center of the mind starts! Depending of your main character’s gear, the battle can be either easy, challenging, or fucking impossible. To be specific, Codex’s Nightmare’s attacks are any that Codex can use, this includes an attack of “Glorious Light” that is a powered version of Psi Flash Omega, a deadly psychic attack that if it hits, the target is instantly killed (if not, he receives one or several ailments), period. And unfortunately this applies to the main character; if you don’t have anything to protect against Flash the battle will reach an abrupt end when you’re bloomed to death (Earth’s pendant only gives you a 50% of protection against this attack), what’s more, the enemy starts with an activated Shield that will reflect your physical attacks. A shame, but before entering Magicant I already equiped Codex with the Sea Pendant, that offers you immunity to Flash, so I won the the battle with just turning on the “auto-battle” option and watching how the enemy is eventually overpowered by Codex’s sheer awesomeness. After the battle is over, a long cutscene triggers, watch the video to see what happens:
http://www.youtube.com/watch?v=9hQVTDvoxm4
By now Codex is surely a level Alpha psyker, and undoubtly the party’s most powerful member, an one-man army in a party of one-man armies, a true god of war, more broken that you could ever imagine (and more strangely, the silent protagonist finally talked, subverting the cliché), that should be immediately taken by the Inquisition, less his potential is wasted... Nevermind, I was getting off the track, now we must proceed as usual and speak to whoever seems to be able to advance the plot:
”I'm going to stay here for a while and help Mr. Saturn. It's important for a man to enjoy doing his duty.”
”Dr. Andonuts, Mr. Saturn and I worked together and finally completed the Phase Distorter. The purpose of the device is to enable instantaneous travel through space and time. In this prototype, you can only travel to different points within the same time period. It is able, however, to search out the locations of enemies. Right now, it is indicating the presence of enemies in the Lost Underworld!”
Interesting. What does have to say our own personal mad scientist?
”'And Apple Kid... He is a most exceptional young man, very different from other kids
(once more notice here how he could say something kind about Jeff but he ignores the opportunity, even when his own son is in front of him).Well, anyway... The prototype Phase Distorter has been stolen. 'Someone resembling a pig wearing clothes took Mr. Saturn captive and stole the device!”
Porky strikes again, and now he has a time machine, great. In any case, now we have to try the Phase Distorter:
Unsurprisingly it fails hard.
”But that one material cannot normally be found on the earth. The material I'm thinking of came from a meteorite that fell when I was much younger. Have you seen a meteorite anywhere recently? 'Eureka! That's it! With even just a piece of the meteorite, I can synthesize the material Zexonyte...I doubt that your mortal enemy Giygas, or whatever, will allow you to go to Onett and get a piece of the meteorite. By now, Onett is in his evil hands. You must go, though, so take every possible precaution. The Mr. Saturns have introduced some of their new developments at their shop. Please check them out before you leave...I wonder what Onett is like at this point in time?...”
Dr Andonuts’ absolute lack of tact should be considered a new form of art. But enough with the rambling, we have a town to save, less Codex’s mom is in danger or worse (the new developments he mentions aren’t worth to check).
We’re too late however, the town had been totally closed, and deadly enemies patrol everywhere:
Meet the Ghost of Starman (a minstraslation, it should be called starman Ghost), the elite of Starmen, this monstruosity is faster than your party, and will usually cast Starstorm Alpha in the 1st turn, then start counting to three and cast Starstorm Omega, totally obliterating you if he isn’t dead by now (and his companion can paralyze you completely or confuse all of your characters), the only way to win fairly is to abuse the system and heal before the rolling hp reaches zero (that or giving an accessory that speeds up Black Cat and use her to summon Psy Shield Omega, causing the Starstorm to bounce back to the enemy for an unvoluntary suicide).
”This may be interesting, but, tell it to who cares, I must see if Mom is okay, NOW!”
” There are plenty of creepy monsters running around Onett now. The townspeople are barricaded in their homes, afraid to go out. I'm fine... But I am a bit scared. Everything will be okay if we just sit here quietly in the dark. Are you hungry? Do you want to eat some PIE? Are you more relaxed? Okay...”
”don’t you think?”
Fortunately, no-one important died, so we have to reach the mountain where everything started, the circle is complete…
Sadly the moment you step out dozens of enemies will spawn everywhere, but we have advanced too much to be defeated now, with time and sweat the party reaches the meteorite, takes a piece of it, and teleport back to Saturn Valley (there wasn’t any nasty surprise for a change).
”'Well, I've never actually seen this incredibly rare element before
(didn’t he commented before something about a meteorite he saw when he was younger? Also, this could be a reference to Mother 1)...It is very intriguing. All right, leave everything to us, and you get some rest. This is getting most fascinating!”
After resting at the Saturn Valley’s hotel:
”is equipped with two new features. First, it can repair your biological functions. Second, it can save your progress. Don't be afraid, get right in! There is just one thing, though...You might not be able to return. So, make sure you are optimally outfitted. Are you ready to go? Even if you're not 100%, perfectly, completely ready...Well, you should be as prepared as possible. It would be for the best. Without careful preparation, you would be in big trouble. I just want to make sure you're ready. Let me know when your preparations are complete.
(the game is telling this is the last chance to save, from now it’s endgame and you will not be able to return)Good. At last, the time has come.Are you ready? Remember, the Phase Distorter, version 2,is equipped with two new features. First, it can repair your biological functions. Second, it can save your progress. Don't be afraid! Get right in!”
The travel is fortunately safe, and after arriving at the place, we find something strange:
”'Excellent! You are truly excellent! 'There is only a little time left! I'll give you the last power. I must go now...(Poo became conscious of PSI Starstorm Omega!)”
Despite Psi Starstorm Omega is the most powerful psychic attack, Poo’s low PP and IQ makes it less useful than Psi Butthurt Omega, that can be spammed more times for more damage).
”Bad GUy GOnE. zOOm! wHERE? tO tHE PaSt.DinG, DinG!”
I wonder why Porky kidnapped a Mr Saturn. Perhaps he tought it was a relative of his. In any case, after several steps…
”We could finish it quickly because of Mr. Saturn's incredible scientific skill... Giygas is attacking from our exact location, but he is attacking from many years in the past.”
Something is off here, I smell trouble, and to reafirm my statement Andonuts walks away near the cliff, so we approach him cautiously:
”This can be done by way of the "Phase Distorter 3.However, the machine cannot warp living things, I mean lifeforms.
Life is demolished in the process of warping. The only way to accomplish the time travel is to transfer your brain "program" into a robot, and send the robot to the past...The transfer means that your spirit will go with the robot while your body is left behind... I cannot promise that your spirit will come back after the battle in the past. Yes, you must understand that the four of you are the chosen ones. Do you still wish to face Giygas by travelling to the past?”
Fuck, that’s a hard choice, this can be the end of Codex if we agree. Gentlemen, are you bad dudes enough to go to the end of time itself to defeat the ultimate evil, even if it’s an one-way ticket? I’m eager to hear your reply.
(PS: Transfering a spirit to inanimate matter to be able to travel across time is a reference to the Great Race of Lovecraft if I recall correctly, and yes, this game has Lovecraftian influences as well, in fact, from here expect mindfuck and worse, there is no more innocence remaining, only madness, despair, pain and death)