Doctor Sbaitso
SO, TELL ME ABOUT YOUR PROBLEMS.
- Joined
- Oct 22, 2013
- Messages
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Let's Play Ark Fatalis: Spiritual Successor to the Ultima Underworld Series
It has been several years since I played through this highly atmospheric dungeon romp. This time around I intend to focus on thievery and mischief. Having focused on magic last time I completed this game, I want to try a different approach. I will use some magic (who can resist using this system), but my main goal here is to back stab and rob everyone blind.
I am not a completionist, so if I skip or miss something an it really bothers you let me know and I can accommodate to an extent.
I am using the Gog version of the game.
Update #1: Naked
Update #2: Goblins
Update #3: Gore, Grog and Gambling
Update #4: Kings
Update #5: Runs and Riches
Update #6: Guardian
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Game Description:
Dark Age
Cast away from the surface of the Earth by the disappearance of the sun, Mankind lived hidden underground in the Fortress of Arx. Humans only have magic left to survive against Ratmen, Dragons and starvation...
But a much greater danger is hovering above the world of Arx Fatalis. Lurking in the eternal darkness of the mines, it feeds off the innocent souls of the city. It is not a monster. It is not human. It is pure evil.
The adventure has just started, and soon,
the fate of Arx, will be in your hands.
Arx Fatalis is a medieval heroic fantasy first person role playing game which places the accent on immersion, storyline and innovative magic system.
Arx Fatalis is intended for RPG and adventure players.
Dive into the universe of Arx
Arx Fatalis is an RPG that thrusts the player into an extremely complex fantastic world. Arx Fatalis combines a rich storyline with impressive medieval settings. The easy to use interface results in maximum interaction. The player is in an intense immersion state where he can feel how each one of his actions affects the surrounding world. The goal of the game is to reduce to nothing the cult of Akbaa, God of destruction and Chaos, and thus, prevent him from returning to the physical world. If the player fails, the demon will crush Arx under its rule of blood and terror.
The player, assuming the role of potential hero, fights in a large underground fortress, with wood clubs, swords, lances. and many magic artifacts, against the threat of multiple underground creatures (Goblins, Trolls, Ratmen and other vicious creatures.)
But rough power is not always the best road to victory. The hero may also use the new "screen magic" to advance. By using the mouse, magic runes have to be drawn and combined on screen in order to create powerful spells that will protect the player or give him the strength to defeat his enemies and to complete his quest.
In addition to the fight against demons and monsters, there is also a practically infinite number of interactions with the creatures and objects in the fortress, which enable the player to regain his memory, solve enigmas, and fulfill quests. By accumulating experience points, the player is able to lead his hero and train him any way he wants.
Dare to enter the world of Arx Fatalis. Explore the underground cities, secret temples, ancient mine tunnels, discover forgotten civilizations and dominate the magic of Arx Fatalis...
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
We will actually play Arx Liberatis 1.2.1 + Arx Extended 2.2
Arx Liberatis Details
ARX EXTENDED MOD Details:
It has been several years since I played through this highly atmospheric dungeon romp. This time around I intend to focus on thievery and mischief. Having focused on magic last time I completed this game, I want to try a different approach. I will use some magic (who can resist using this system), but my main goal here is to back stab and rob everyone blind.
I am not a completionist, so if I skip or miss something an it really bothers you let me know and I can accommodate to an extent.
I am using the Gog version of the game.
Update #1: Naked
Update #2: Goblins
Update #3: Gore, Grog and Gambling
Update #4: Kings
Update #5: Runs and Riches
Update #6: Guardian
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Game Description:
Dark Age
Cast away from the surface of the Earth by the disappearance of the sun, Mankind lived hidden underground in the Fortress of Arx. Humans only have magic left to survive against Ratmen, Dragons and starvation...
But a much greater danger is hovering above the world of Arx Fatalis. Lurking in the eternal darkness of the mines, it feeds off the innocent souls of the city. It is not a monster. It is not human. It is pure evil.
The adventure has just started, and soon,
the fate of Arx, will be in your hands.
Arx Fatalis is a medieval heroic fantasy first person role playing game which places the accent on immersion, storyline and innovative magic system.
Arx Fatalis is intended for RPG and adventure players.
Dive into the universe of Arx
Arx Fatalis is an RPG that thrusts the player into an extremely complex fantastic world. Arx Fatalis combines a rich storyline with impressive medieval settings. The easy to use interface results in maximum interaction. The player is in an intense immersion state where he can feel how each one of his actions affects the surrounding world. The goal of the game is to reduce to nothing the cult of Akbaa, God of destruction and Chaos, and thus, prevent him from returning to the physical world. If the player fails, the demon will crush Arx under its rule of blood and terror.
The player, assuming the role of potential hero, fights in a large underground fortress, with wood clubs, swords, lances. and many magic artifacts, against the threat of multiple underground creatures (Goblins, Trolls, Ratmen and other vicious creatures.)
But rough power is not always the best road to victory. The hero may also use the new "screen magic" to advance. By using the mouse, magic runes have to be drawn and combined on screen in order to create powerful spells that will protect the player or give him the strength to defeat his enemies and to complete his quest.
In addition to the fight against demons and monsters, there is also a practically infinite number of interactions with the creatures and objects in the fortress, which enable the player to regain his memory, solve enigmas, and fulfill quests. By accumulating experience points, the player is able to lead his hero and train him any way he wants.
Dare to enter the world of Arx Fatalis. Explore the underground cities, secret temples, ancient mine tunnels, discover forgotten civilizations and dominate the magic of Arx Fatalis...
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
We will actually play Arx Liberatis 1.2.1 + Arx Extended 2.2
Arx Liberatis Details
Arx Fatalis features crafting, melee and ranged combat, as well as a unique casting system where the player draws runes in real time to effect the desired spell.
Arx Libertatis 1.1.2 updates and improves Arx Fatalis by supporting modern systems, porting the game to new systems as well as eliminating bugs and limitations. In the future we plan to improve and modernize the engine as well as enable customizations and mods by the community.
Arx Libertatis is based on the publicly released Arx Fatalis sources and available under theGPL 3+ license. This does however not include the game data, so you need to obtain a copy of the original Arx Fatalis or its demo to play Arx Libertatis.
Arx Libertatis 1.1.2 updates and improves Arx Fatalis by supporting modern systems, porting the game to new systems as well as eliminating bugs and limitations. In the future we plan to improve and modernize the engine as well as enable customizations and mods by the community.
Arx Libertatis is based on the publicly released Arx Fatalis sources and available under theGPL 3+ license. This does however not include the game data, so you need to obtain a copy of the original Arx Fatalis or its demo to play Arx Libertatis.
ARX EXTENDED MOD Details:
ARX EXTENDED MOD
The long term objective of this mod is to make the game a little less linear and add enough features to increase
its replayability value. So far, the only affected NPCs in this mod are most Goblins and Tizzy, the rest of Arx will be
added eventually. And the only Containers affected are barrels, a limited number of chests and corpses.
Flute
-The flute plays 2 tunes depending on your Object Knowledge.
-Less than 50 will make you play a bad version of the flute sound found in the game files.
-Having 50 or more in that skill will make you play the standard tune.
Shredded Meat
-To get Shredded Meat just use the Mortar and Pestle on any Raw Meat.
-Can be used for cooking or for alchemic purposes.
Delicious Pies
-There are two kind of pies now. Sweet and Savory.
-Either an Apple or a Carrot to make Sweet Pies.
-To make Savory Pies you need Shredded Meat.
-You can use Garlic instead of Wine to increase the quality of Savory Pies.
Prepared Food and Cooked Food
-Combine one Raw Meat with one Fruit or Vegetable to make Some Prepared Food.
-Combining Some Big Ribs with any Fruit or Vegetable will yield two Prepared Food instead.
-Combine Prepared Food with Garlic, Oil or Wine to make Uncooked Delicious Food.
-Put Some Prepared Food near a fire or oven to make Some Cooked Food
-Put Uncooked Delicious Food near a fire or oven to make Cooked Delicious Food.
Preservation Spices and Iron Rations
-You can now make Iron Rations using Some Preservation Spices.
-Iron Rations can stack up to 20 in a single slot.
-You can find Preservation Spices inside barrels in random quantities or buy them from Maria.
-Combine Some Prepared Food with Some Preservation Spices to make Iron Rations.
Bread and Cheese
-Combine a Cheese with a Loaf of Bread to get two Cheese Sandwiches and Half a Loaf of Bread.
-Combine a Cheese with Half a Loaf of Bread to get two Cheese Sandwiches.
-Use a Blade on a Loaf of Bread to get two Half a Loaf of Bread.
More Chicken
-No more feasting on a whole Roast Chicken.
-You will save two Chicken Drumsticks when eating a Roast Chicken.
More Bones
-Skulls and Pelvic Bones can be picked up and carried in the Inventory now.
-Can stack like normal items and can also be found in Corpses.
-Can be turned into Bone Powder with Mortar and Pestle.
-The Bones you can use as weapons can also stack but partially.
Scrap Metal
-You get Scrap Metal from broken weapons made of iron or steel.
-You can combine Scrap Metal until it reaches a big enough pile in order to turn it into a Metal Ingot.
-To make a Metal Ingot, you need to heat the Scrap Metal using the Bellows in the Blacksmith and then Hammer them.
Rust Powder
-Find Rust in some Containers or by using Mortar and Pestle on Scrap Metal.
-Combine Rust with an Empty Bottle and then use it in an Alchemy Still to get a Poisonous Potion.
-Will be used to enchant equipment in next update.
New Alchemy System
-Changed the colors of some Plants, Powders and Potions.
-Red is for Life.
-Purple is for Restoration.
-Orange is for Antidote.
-Black is for Invisibility.
-Powders can only be mixed inside Bottles now.
-Some powders can stack twice inside a Bottle.
-You can press "Use" on a Bottle filled with a Reagent to get both the Empty Bottle and the Reagent inside.
-Bone Powder can be turned into Red, Blue, Green and Orange powders when mixing it with those powders.
-Health and Mana potions will need you to mix the powders with a Bottle of Oil before brewing them into potions.
-Poisonous potions will need you to mix Green Powder with Rust Powder plus a Bottle of Water before brewing them into potions.
-Cure Poison potions are called Antidote Potions now.
-Antidote potions need you to mix Orange Powder with Green Powder plus a Bottle of Oil before brewing them into potions.
-The book "The Magic of Potions" is now called "The Magic of Alchemy" and it contains the new recipes to make the potions and their reagents.
Restoration Potion
-Restores both Health and Mana.
-Combine Red Powder with Blue Powder to make Purple Powder.
-Combine a Bottle of Oil with the bottled powder and then heat the mixture in an Alchemy Still to get a Restoration Potion
Different Invisibility Potion
-You now need Black Gel and Rust to make Invisibility Potions.
-Black Gel comes from grinding Spider Chitin, a new reagent found on Spider corpses.
-Put Black Gel in an empty bottle to fill half of it.
-Put more Black Gel in the bottle to fill it completely.
-Now put Rust inside with the mix. It can now be turned into an Invisibility Potion in an Alchemy Still.
Raw Poison
-You can now harvest poisonous glands from the blue nasty spiders.
-You can sometimes harvest them from normal adult spiders too.
-Squeeze its poison into a bottle to get an insta Poison Potion.
Bless Potion
-You need to put Snowflakes from a Snowdrop Flower inside a bottle and heat it in an Alchemy Still.
-Combine Aqua Essentia with it and the potion is ready.
-It causes you to casts Bless on self and last a bit longer than Invisibility Potions.
Bottle of Oil
-Combine Shredded Meat with an Empty Bottle and then use it in an Alchemy Still to get a Bottle of Oil.
-Used to make Prepared Food.
-Will be used to enchant equipment in next update.
Aqua Essentia
-Combine Bone Powder with a Bottle of Wine and then combine with an Alchemy Still.
-Or use any Potion in an Alchemy Still to make Aqua Essentia. A higher Object Knowledge is required.
-Combine bottled Red, Blue, Yellow or Dark Green Powders with Aqua Essentia to insta brew them into Potions without the need of an Alchemy Still.
-Will be used to enchant equipment in next update.
Burning Oil
-Combine Aqua Essentia with Oil to make a bottle of Burning Oil.
-Burning Oil can be used to refill an Oil Lamp.
-Will be used to enchant equipment in next update.
Oil Lamp
-Gets 80 durability when refilled with Burning Oil.
-Oil Lamps are sold by Maria at her Store.
-If durability reaches 0 it will dissapear. (Can't find a way to prevent it)
Smaller Candles
-Candles only use a 1x1 Inventory Slot now.
-Can be lit and thrown away to lit places just like Torches.
Identifying
-Unknown items will all look the same or like "normal" items.
-Only items affected by this so far are Plants, Reagents and Potions.
-Some items will look unidentified until you hover the mouse over them.
-Unidentified Plants and Reagents cannot be used until Identified.
-Unidentified Potions can be used but with penalties until Identified.
Food Satiety Values
-Mushroom: +1 Satiety
-Leek: +2 Satiety
-Carrot: +2 Satiety
-Apple: +2 Satiety
-Cheese: +3 Satiety
-Cooked Fish: +4 Satiety
-Cooked Small Ribs: +4 Satiety
-Loaf of Bread: +5 Satiety
-Cheese Sandwich: +5 Satiety
-Roast Chicken: +7 Satiety
-Chicken Drumstick: +4 Satiety
-Cooked Big Ribs: +7 Satiety
-Plain Pie: +4 Satiety
-Delicious Pie: +6 Satiety
-Delicious Pie (Seasoning): +7 Satiety
-Cooked Food: +7 Satiety
-Cooked Food (Seasoning): +8 Satiety
-Iron Ration: +6 Satiety
Iron Weapons: 20 Durability for all
-Iron Dagger: +2 Damage / +6% Stealth // Requires 8 Dexterity
-Iron Shortsword: +4 Damage / -2 Stealth / -2 Casting // Requires 7 Strength
-Iron Longsword: +5 Damage / -4 Stealth / -4 Casting // Requires 10 Strength and 30 Close Combat
-Iron Hand Axe: +6 Damage / -6 Stealth / -6 Casting // Requires 12 Strength and 40 Close Combat
-Iron Greatsword: +8 Damage / +2% Armor Class / -8 Stealth / -8 Casting // Requires 14 Strength and 50 Close Combat
-Iron Greataxe: +10 Damage / +4% Armor Class / -10 Stealth / -10 Casting // Requires 16 Strength and 60 Close Combat
Steel Weapons: 40 Durability for all
-Steel Dagger: +3 Damage / +9% Stealth // Requires 8 Dexterity
-Steel Shortsword: +5 Damage / -2 Stealth / -2 Casting // Requires 8 Strength
-Steel Longsword: +6 Damage / -4 Stealth / -4 Casting // Requires 10 Strength and 30 Close Combat
-Steel Broadsword: +7 Damage / +5% Armor Class / -6 Stealth / -6 Casting // Requires 12 Strength and 50 Close Combat
-Steel Rapier: +7 Damage / Fast Attacks / -6 Stealth / -6 Casting // Requires 12 Dexterity and 50 Close Combat
-Steel Hand Axe: +8 Damage / -8 Stealth / -8 Casting // Requires 14 Strength and 60 Close Combat
-Steel Falchion: +9 Damage / -10 Stealth / -10 Casting // Requires 16 Strength and 70 Close Combat
-Steel Greatsword: +10 Damage / +4% Armor Class / -12 Stealth / -12 Casting // Requires 18 Strength and 80 Close Combat
-Steel Greataxe: +12 Damage / +6% Armor Class / -14 Stealth / -14 Casting // Requires 20 Strength and 90 Close Combat
Mithril Weapons: 80 Durability
-Mithril Falchion: +12 Damage / -10 Stealth / -8 Casting // Requires 14 Strength and 60 Close Combat
-Mithril Greatsword: +16 Damage / +8% Armor Class / -12 Stealth / -10 Casting // Requires 16 Strength and 70 Close Combat
-Meteor Falchion: +25 Damage / Indestructible // Requires 12 Strength and 50 Close Combat
-Meteor Greatsword: +30 Damage / +10% Armor Class / Indestructible // Requires 14 Strength and 60 Close Combat
-Enchanted Meteor Falchion: +35 Damage / +6% Magic Protection / Indestructible // Requires 10 Strength and 40 Close Combat
-Enchanted Meteor Greatsword: +40 Damage / +12% Armor Class / +9% Magic Protection / Indestructible // Requires 12 Strength and 50 Close Combat
Special Weapons
-Bone: +1 Damage / -2 Stealth / -2 Casting / Turns into Bone Powder when it breaks / 5 Durability
-Spiked Club: +3 Damage / +1% Armor Class / -3 Stealth / -3 Casting / 10 Durability // Requires 7 Strength
-Blacksmith's Hammer: +4 Damage / -3 Stealth / -3 Casting / Can be used to Repair / 50 Durability // Requires 8 Strength
-Sledgehammer: +5 Damage / +2% Armor Class / -6 Stealth / -6 Casting / 35 Durability // Requires 10 Strength
-Bejeweled Dagger: +4 Damage / +3% Critical Hit / +6% Casting / 50 Durability // Requires 10 Dexterity
-Assassin's Dagger: +5 Damage / +9% Critical Hit / +14% Stealth / -9 Casting / 60 Durability // Requires 14 Dexterity and 30 Close Combat
-Bejeweled Longsword: +6 Damage / +3% Critical Hit / +9 Casting / -10 Stealth / 50 Durability // Requires 10 Strength and 40 Close Combat
-Magic Sabre: +6 Damage / -6 Stealth / +12% Casting / +12% Magic Protection / 70 Durability // Requires 8 Strength
-Achanta’s Sword: +10 Damage / -12 Stealth / -12 Casting / Drains Life / 70 Durability // Requires 12 Strength and 50 Close Combat
-Slayer Blade: +14 Damage / +6% Armor Class / +12% Critical Hit / -15 Stealth / -15 Casting / 70 Durability // Requires 18 Strength and 80 Close Combat
-Lord Inut's Sword: +20 Damage / +9% Armor Class / -16 Stealth / -16 Casting / 70 Durability // Requires 20 Strength and 90 Close Combat
Ranged Weapons
-Shortbow: +6 Damage / -3 Casting // Requires 8 Dexterity and 20 Marksmanship
-Assassin's Bow: +12 Damage / +9% Critical Hit / +12% Stealth / -9 Casting // Requires 12 Dexterity and 60 Marksmanship
-Lord Inut's Bow: +20 Fire Damage / -9 Stealth / -9 Casting // Requires 12 Dexterity and 80 Marksmanship
Armor Shields
-Wooden Shield: 2 Armor Class / Defense +10% / -4 Stealth / -4 Casting / 20 Durability // Requires 7 Strength
-Reinforced Shield: 4 Armor Class / Defense +15% / -8 Stealth / -8 Casting / 30 Durability // Requires 8 Strength
-Steel Shield: 6 Armor Class / Defense +20% / -12 Stealth / -12 Casting / 40 Durability // Requires 10 Strength
-Kite Shield: 8 Armor Class / Defense +25% / -16 Stealth / -16 Casting / 50 Durability // Requires 12 Strength
-Mithril Shield: 10 Armor Class / Defense +20% / -8 Stealth / +2% Casting / 80 Durability // Requires 10 Strength
-Shield of the Ancients: 12 Armor Class / +30% Magic Protection / Defense +25% / -16 Stealth / -16 Casting / 70 Durability // Requires 14 Strength
Armor Leather
-Leather Brigandine: 4 Armor Class / 10 Durability
-Leather Greaves: 3 Armor Class / 10 Durability
-Studded Leather Brigandine: 5 Armor Class / -5 Stealth / -5 Casting / 15 Durability // Requires 8 Constitution
-Studded Leather Greaves: 4 Armor Class / -5 Stealth / -5 Casting / 15 Durability // Requires 8 Constitution
-Merc Leather Brigandine: 7 Armor Class / -3 Stealth / -6 Casting / 20 Durability // Requires 9 Constitution
-Merc Leather Greaves: 6 Armor Class / -6 Stealth / -3 Casting / 20 Durability // Requires 9 Constitution
Armor Shadowleather
-Shadowleather Mask: 1 Armor Class / +3% Poison Protection / +8% Stealth / 15 Durability // Requires 7 Constitution and 10 Dexterity
-Shadowleather Brigandine: 3 Armor Class / +9% Poison Protection / +12% Stealth / 15 Durability // Requires 7 Constitution and 10 Dexterity
-Shadowleather Greaves: 2 Armor Class / +6% Poison Protection / +15% Stealth / 15 Durability // Requires 7 Constitution and 10 Dexterity
-Studded Shadowleather Brigandine: 4 Armor Class / +12% Poison Protection / +9% Stealth / 20 Durability // Requires 7 Constitution and 11 Dexterity
-Studded Shadowleather Greaves: 3 Armor Class / +9% Poison Protection / +12% Stealth / 20 Durability // Requires 7 Constitution and 11 Dexterity
Armor Mage Clothing
-Rag Shirt: 2 Armor Class / +3% Magic Protection / +6% Casting / 8 Durability
-Rag Leggings: 1 Armor Class / +6% Magic Protection / +3% Casting / 8 Durability
-Cloth Shirt: 3 Armor Class / +6% Magic Protection / +9% Casting / 10 Durability
-Cloth Leggings: 2 Armor Class / +9% Magic Protection / +6% Casting / 10 Durability
Armor Chainmail: 20 Durability for all
-Steelmail Helmet: 3 Armor Class / -5 Stealth / -5 Casting // Requires 10 Constitution
-Steelmail Shirt: 6 Armor Class / -5 Stealth / -10 Casting // Requires 10 Constitution
-Steelmail Leggings: 5 Armor Class / -10 Stealth / -5 Casting // Requires 10 Constitution
-Armored Steelmail Shirt: 8 Armor Class / -6 Stealth / -12 Casting // Requires 11 Constitution
-Armored Steelmail Leggings: 7 Armor Class / -12 Stealth / -6 Casting // Requires 11 Constitution
Armor Steel: 40 Durability for all
-Steelplate Helmet: 5 Armor Class / -2% Magic Protection / -14 Stealth / -14 Casting // Requires 12 Constitution
-Steelplate Cuirass: 10 Armor Class / -6% Magic Protection / -14 Stealth / -24 Casting // Requires 12 Constitution
-Steelplate Greaves: 9 Armor Class / -4% Magic Protection / -24 Stealth / -14 Casting // Requires 12 Constitution
Armor Magicsteel: 70 Durability for all
-Poxsellis Great Helm: 6 Armor Class / -5 Stealth / +12% Magic Protection / Dispell Illusions // Requires 12 Constitution
-Magicsteel Helmet: 5 Armor Class / +12% Magic Protection / -14 Stealth // Requires 11 Constitution
-Magicsteel Breastplate: 10 Armor Class / +16% Magic Protection / -14 Stealth // Requires 11 Constitution
-Magicsteel Greaves: 9 Armor Class / +14% Magic Protection / -24 Stealth // Requires 11 Constitution
Armor Mithril: 80 Durability for all
-Mithril Helmet: 7 Armor Class / -4 Stealth / +6% Casting / +2% Magic Protection // Requires 10 Constitution
-Mithril Shirt: 11 Armor Class / -4 Stealth / +6% Casting / +8% Magic Protection // Requires 10 Constitution
-Mithril Leggings: 10 Armor Class / -8 Stealth / +4% Casting / +6% Magic Protection // Requires 10 Constitution
-Armored Mithril Shirt: 12 Armor Class / -6 Stealth / +4% Casting / +6% Magic Protection // Requires 10 Constitution
-Armored Mithril Leggings: 11 Armor Class / -10 Stealth / +2% Casting / +4% Magic Protection // Requires 10 Constitution
Armor Ylside: 70 Durability for all
-Ylside Breastplate: 15 Armor Class / +3 Strength / -15 Stealth / -25 Casting / +10% Magic Protection // Requires 15 Constitution
-Ylside Greaves: 15 Armor Class / +2 Strength / -25 Stealth / -15 Casting / +10% Magic Protection // Requires 15 Constitution
New Inventory
-Fixed inventory is slightly different from vanilla Arx.
-Some goblins, barrels and corpses have also a random loot generated when a new game starts.
-Some goblins now use different weapons. It makes killing them more dangerous.
-Some items like armor will only appear in a goblin's inventory if said goblin is dead.
-Rats will only drop 1 Ribs but respawning rats will drop Ribs and Hides when killed again.
-Some items are now stackable and other items got their stack size increased.
-Gold rings, silver rings, diamonds, emeralds and rubies can stack up to 20 now.
-The 12 Goblin Mine Shares can all stack in a single slot.
-Powders and Flour can stack up to 20 in a single slot now.
-Wood Pieces and Wall Blocks can stack now.
Other Metalcraft Processes
-Metal Ingots are now common items sold by Miguel.
-Use the Bellows in Miguel's Blacksmith to heat Ingots.
-Heat a Chainmail piece and then use a hammer on it to turn it a Metal Ingot.
Dwarven Crafting Tools - Material Crafting
-One use crafting kits sold by Miguel or found in some containers.
-Put a Fur in it to get a Leather. The Tools are not consumed when doing this.
-Put a Leather first and then Black Gel to get a Shadowleather.
-Combine a Dwarven Crafting Tools with a heated Metal Ingot to craft a Chainmail.
Dwarven Crafting Tools - Armor Crafting
-One use crafting kits sold by Miguel or found in some containers.
-To make an Armor Piece, put a Material, then press "Use" to select between Helmet/Chest/Leggings and then Put another Material.
-Two Leather pieces to Make Leather Armor. There's no Helmet for this Set.
-Two Shadowleather pieces to Make Shadowleather Armor.
-One Chainmail piece and then one Leather piece to make Chainmail Chest/Leggins. One Hot Metal Ingot istead of Leather to make the Helmet.
-One Hot Metal Ingot and then a Leather Chest/Leggins to upgrade them to Studded Leather Armor.
-Two Cloth pieces to make Rag Chest/Leggins Mage Clothing.
-One Cloth piece and then a Rag Chest to upgrade it to Cloth Chest.
-One Leather piece and then Rag Leggings to upgrade it to Cloth Leggings.
-One Hot Metal Ingot and then a Shadowleather Chest/Leggins to upgrade them to Studded Shadowleather Armor.
-One Chainmail piece and then a Studded Leather Chest/Leggins to make Merc Armor.
-One Hot Metal Ingot and then a Chainmail Chest/Leggings to upgrade them to Armored Chainmail Armor.
-One Hot Metal Ingot and then a Chainmail Helmet or Armored Chainmail Chest/Leggings to upgrade them to Steelplate Armor.
Dwarven Crafting Tools - Material Recycling
-You can recover most of the crafting Materials from certain Armor pieces.
-Combine a Dwarven Crafting Tools with an Armor piece to Recycle it.
-Cloth, Leather and Chainmail are recovered entirely but You get Scrap Metal instead of Metal Ingots.
-The Tools are not consumed when Recycling.
Tizzy's Mugs
-There's a little side quest in the Tavern, indirectly given by Tizzy.
-You can find it written in the Public Notice near her, on the Wine Barrel.
-Mugs play an important role in it so most can be picked up and carried in the Inventory now.
Skin change
-Polsius and Anuk the Cook got new and unique skins. They stopped looking like regular goblins.
-Both Atok the Quartermaster and Izak the Foreman use a leather version of the regular goblin skin.
-Some weapons and shields have some minor skin changes to better fit the changes within this mod.
Fixes
-Small fix to avoid some previously revealed goblin names to reset back to "A goblin".
The long term objective of this mod is to make the game a little less linear and add enough features to increase
its replayability value. So far, the only affected NPCs in this mod are most Goblins and Tizzy, the rest of Arx will be
added eventually. And the only Containers affected are barrels, a limited number of chests and corpses.
Flute
-The flute plays 2 tunes depending on your Object Knowledge.
-Less than 50 will make you play a bad version of the flute sound found in the game files.
-Having 50 or more in that skill will make you play the standard tune.
Shredded Meat
-To get Shredded Meat just use the Mortar and Pestle on any Raw Meat.
-Can be used for cooking or for alchemic purposes.
Delicious Pies
-There are two kind of pies now. Sweet and Savory.
-Either an Apple or a Carrot to make Sweet Pies.
-To make Savory Pies you need Shredded Meat.
-You can use Garlic instead of Wine to increase the quality of Savory Pies.
Prepared Food and Cooked Food
-Combine one Raw Meat with one Fruit or Vegetable to make Some Prepared Food.
-Combining Some Big Ribs with any Fruit or Vegetable will yield two Prepared Food instead.
-Combine Prepared Food with Garlic, Oil or Wine to make Uncooked Delicious Food.
-Put Some Prepared Food near a fire or oven to make Some Cooked Food
-Put Uncooked Delicious Food near a fire or oven to make Cooked Delicious Food.
Preservation Spices and Iron Rations
-You can now make Iron Rations using Some Preservation Spices.
-Iron Rations can stack up to 20 in a single slot.
-You can find Preservation Spices inside barrels in random quantities or buy them from Maria.
-Combine Some Prepared Food with Some Preservation Spices to make Iron Rations.
Bread and Cheese
-Combine a Cheese with a Loaf of Bread to get two Cheese Sandwiches and Half a Loaf of Bread.
-Combine a Cheese with Half a Loaf of Bread to get two Cheese Sandwiches.
-Use a Blade on a Loaf of Bread to get two Half a Loaf of Bread.
More Chicken
-No more feasting on a whole Roast Chicken.
-You will save two Chicken Drumsticks when eating a Roast Chicken.
More Bones
-Skulls and Pelvic Bones can be picked up and carried in the Inventory now.
-Can stack like normal items and can also be found in Corpses.
-Can be turned into Bone Powder with Mortar and Pestle.
-The Bones you can use as weapons can also stack but partially.
Scrap Metal
-You get Scrap Metal from broken weapons made of iron or steel.
-You can combine Scrap Metal until it reaches a big enough pile in order to turn it into a Metal Ingot.
-To make a Metal Ingot, you need to heat the Scrap Metal using the Bellows in the Blacksmith and then Hammer them.
Rust Powder
-Find Rust in some Containers or by using Mortar and Pestle on Scrap Metal.
-Combine Rust with an Empty Bottle and then use it in an Alchemy Still to get a Poisonous Potion.
-Will be used to enchant equipment in next update.
New Alchemy System
-Changed the colors of some Plants, Powders and Potions.
-Red is for Life.
-Purple is for Restoration.
-Orange is for Antidote.
-Black is for Invisibility.
-Powders can only be mixed inside Bottles now.
-Some powders can stack twice inside a Bottle.
-You can press "Use" on a Bottle filled with a Reagent to get both the Empty Bottle and the Reagent inside.
-Bone Powder can be turned into Red, Blue, Green and Orange powders when mixing it with those powders.
-Health and Mana potions will need you to mix the powders with a Bottle of Oil before brewing them into potions.
-Poisonous potions will need you to mix Green Powder with Rust Powder plus a Bottle of Water before brewing them into potions.
-Cure Poison potions are called Antidote Potions now.
-Antidote potions need you to mix Orange Powder with Green Powder plus a Bottle of Oil before brewing them into potions.
-The book "The Magic of Potions" is now called "The Magic of Alchemy" and it contains the new recipes to make the potions and their reagents.
Restoration Potion
-Restores both Health and Mana.
-Combine Red Powder with Blue Powder to make Purple Powder.
-Combine a Bottle of Oil with the bottled powder and then heat the mixture in an Alchemy Still to get a Restoration Potion
Different Invisibility Potion
-You now need Black Gel and Rust to make Invisibility Potions.
-Black Gel comes from grinding Spider Chitin, a new reagent found on Spider corpses.
-Put Black Gel in an empty bottle to fill half of it.
-Put more Black Gel in the bottle to fill it completely.
-Now put Rust inside with the mix. It can now be turned into an Invisibility Potion in an Alchemy Still.
Raw Poison
-You can now harvest poisonous glands from the blue nasty spiders.
-You can sometimes harvest them from normal adult spiders too.
-Squeeze its poison into a bottle to get an insta Poison Potion.
Bless Potion
-You need to put Snowflakes from a Snowdrop Flower inside a bottle and heat it in an Alchemy Still.
-Combine Aqua Essentia with it and the potion is ready.
-It causes you to casts Bless on self and last a bit longer than Invisibility Potions.
Bottle of Oil
-Combine Shredded Meat with an Empty Bottle and then use it in an Alchemy Still to get a Bottle of Oil.
-Used to make Prepared Food.
-Will be used to enchant equipment in next update.
Aqua Essentia
-Combine Bone Powder with a Bottle of Wine and then combine with an Alchemy Still.
-Or use any Potion in an Alchemy Still to make Aqua Essentia. A higher Object Knowledge is required.
-Combine bottled Red, Blue, Yellow or Dark Green Powders with Aqua Essentia to insta brew them into Potions without the need of an Alchemy Still.
-Will be used to enchant equipment in next update.
Burning Oil
-Combine Aqua Essentia with Oil to make a bottle of Burning Oil.
-Burning Oil can be used to refill an Oil Lamp.
-Will be used to enchant equipment in next update.
Oil Lamp
-Gets 80 durability when refilled with Burning Oil.
-Oil Lamps are sold by Maria at her Store.
-If durability reaches 0 it will dissapear. (Can't find a way to prevent it)
Smaller Candles
-Candles only use a 1x1 Inventory Slot now.
-Can be lit and thrown away to lit places just like Torches.
Identifying
-Unknown items will all look the same or like "normal" items.
-Only items affected by this so far are Plants, Reagents and Potions.
-Some items will look unidentified until you hover the mouse over them.
-Unidentified Plants and Reagents cannot be used until Identified.
-Unidentified Potions can be used but with penalties until Identified.
Food Satiety Values
-Mushroom: +1 Satiety
-Leek: +2 Satiety
-Carrot: +2 Satiety
-Apple: +2 Satiety
-Cheese: +3 Satiety
-Cooked Fish: +4 Satiety
-Cooked Small Ribs: +4 Satiety
-Loaf of Bread: +5 Satiety
-Cheese Sandwich: +5 Satiety
-Roast Chicken: +7 Satiety
-Chicken Drumstick: +4 Satiety
-Cooked Big Ribs: +7 Satiety
-Plain Pie: +4 Satiety
-Delicious Pie: +6 Satiety
-Delicious Pie (Seasoning): +7 Satiety
-Cooked Food: +7 Satiety
-Cooked Food (Seasoning): +8 Satiety
-Iron Ration: +6 Satiety
Iron Weapons: 20 Durability for all
-Iron Dagger: +2 Damage / +6% Stealth // Requires 8 Dexterity
-Iron Shortsword: +4 Damage / -2 Stealth / -2 Casting // Requires 7 Strength
-Iron Longsword: +5 Damage / -4 Stealth / -4 Casting // Requires 10 Strength and 30 Close Combat
-Iron Hand Axe: +6 Damage / -6 Stealth / -6 Casting // Requires 12 Strength and 40 Close Combat
-Iron Greatsword: +8 Damage / +2% Armor Class / -8 Stealth / -8 Casting // Requires 14 Strength and 50 Close Combat
-Iron Greataxe: +10 Damage / +4% Armor Class / -10 Stealth / -10 Casting // Requires 16 Strength and 60 Close Combat
Steel Weapons: 40 Durability for all
-Steel Dagger: +3 Damage / +9% Stealth // Requires 8 Dexterity
-Steel Shortsword: +5 Damage / -2 Stealth / -2 Casting // Requires 8 Strength
-Steel Longsword: +6 Damage / -4 Stealth / -4 Casting // Requires 10 Strength and 30 Close Combat
-Steel Broadsword: +7 Damage / +5% Armor Class / -6 Stealth / -6 Casting // Requires 12 Strength and 50 Close Combat
-Steel Rapier: +7 Damage / Fast Attacks / -6 Stealth / -6 Casting // Requires 12 Dexterity and 50 Close Combat
-Steel Hand Axe: +8 Damage / -8 Stealth / -8 Casting // Requires 14 Strength and 60 Close Combat
-Steel Falchion: +9 Damage / -10 Stealth / -10 Casting // Requires 16 Strength and 70 Close Combat
-Steel Greatsword: +10 Damage / +4% Armor Class / -12 Stealth / -12 Casting // Requires 18 Strength and 80 Close Combat
-Steel Greataxe: +12 Damage / +6% Armor Class / -14 Stealth / -14 Casting // Requires 20 Strength and 90 Close Combat
Mithril Weapons: 80 Durability
-Mithril Falchion: +12 Damage / -10 Stealth / -8 Casting // Requires 14 Strength and 60 Close Combat
-Mithril Greatsword: +16 Damage / +8% Armor Class / -12 Stealth / -10 Casting // Requires 16 Strength and 70 Close Combat
-Meteor Falchion: +25 Damage / Indestructible // Requires 12 Strength and 50 Close Combat
-Meteor Greatsword: +30 Damage / +10% Armor Class / Indestructible // Requires 14 Strength and 60 Close Combat
-Enchanted Meteor Falchion: +35 Damage / +6% Magic Protection / Indestructible // Requires 10 Strength and 40 Close Combat
-Enchanted Meteor Greatsword: +40 Damage / +12% Armor Class / +9% Magic Protection / Indestructible // Requires 12 Strength and 50 Close Combat
Special Weapons
-Bone: +1 Damage / -2 Stealth / -2 Casting / Turns into Bone Powder when it breaks / 5 Durability
-Spiked Club: +3 Damage / +1% Armor Class / -3 Stealth / -3 Casting / 10 Durability // Requires 7 Strength
-Blacksmith's Hammer: +4 Damage / -3 Stealth / -3 Casting / Can be used to Repair / 50 Durability // Requires 8 Strength
-Sledgehammer: +5 Damage / +2% Armor Class / -6 Stealth / -6 Casting / 35 Durability // Requires 10 Strength
-Bejeweled Dagger: +4 Damage / +3% Critical Hit / +6% Casting / 50 Durability // Requires 10 Dexterity
-Assassin's Dagger: +5 Damage / +9% Critical Hit / +14% Stealth / -9 Casting / 60 Durability // Requires 14 Dexterity and 30 Close Combat
-Bejeweled Longsword: +6 Damage / +3% Critical Hit / +9 Casting / -10 Stealth / 50 Durability // Requires 10 Strength and 40 Close Combat
-Magic Sabre: +6 Damage / -6 Stealth / +12% Casting / +12% Magic Protection / 70 Durability // Requires 8 Strength
-Achanta’s Sword: +10 Damage / -12 Stealth / -12 Casting / Drains Life / 70 Durability // Requires 12 Strength and 50 Close Combat
-Slayer Blade: +14 Damage / +6% Armor Class / +12% Critical Hit / -15 Stealth / -15 Casting / 70 Durability // Requires 18 Strength and 80 Close Combat
-Lord Inut's Sword: +20 Damage / +9% Armor Class / -16 Stealth / -16 Casting / 70 Durability // Requires 20 Strength and 90 Close Combat
Ranged Weapons
-Shortbow: +6 Damage / -3 Casting // Requires 8 Dexterity and 20 Marksmanship
-Assassin's Bow: +12 Damage / +9% Critical Hit / +12% Stealth / -9 Casting // Requires 12 Dexterity and 60 Marksmanship
-Lord Inut's Bow: +20 Fire Damage / -9 Stealth / -9 Casting // Requires 12 Dexterity and 80 Marksmanship
Armor Shields
-Wooden Shield: 2 Armor Class / Defense +10% / -4 Stealth / -4 Casting / 20 Durability // Requires 7 Strength
-Reinforced Shield: 4 Armor Class / Defense +15% / -8 Stealth / -8 Casting / 30 Durability // Requires 8 Strength
-Steel Shield: 6 Armor Class / Defense +20% / -12 Stealth / -12 Casting / 40 Durability // Requires 10 Strength
-Kite Shield: 8 Armor Class / Defense +25% / -16 Stealth / -16 Casting / 50 Durability // Requires 12 Strength
-Mithril Shield: 10 Armor Class / Defense +20% / -8 Stealth / +2% Casting / 80 Durability // Requires 10 Strength
-Shield of the Ancients: 12 Armor Class / +30% Magic Protection / Defense +25% / -16 Stealth / -16 Casting / 70 Durability // Requires 14 Strength
Armor Leather
-Leather Brigandine: 4 Armor Class / 10 Durability
-Leather Greaves: 3 Armor Class / 10 Durability
-Studded Leather Brigandine: 5 Armor Class / -5 Stealth / -5 Casting / 15 Durability // Requires 8 Constitution
-Studded Leather Greaves: 4 Armor Class / -5 Stealth / -5 Casting / 15 Durability // Requires 8 Constitution
-Merc Leather Brigandine: 7 Armor Class / -3 Stealth / -6 Casting / 20 Durability // Requires 9 Constitution
-Merc Leather Greaves: 6 Armor Class / -6 Stealth / -3 Casting / 20 Durability // Requires 9 Constitution
Armor Shadowleather
-Shadowleather Mask: 1 Armor Class / +3% Poison Protection / +8% Stealth / 15 Durability // Requires 7 Constitution and 10 Dexterity
-Shadowleather Brigandine: 3 Armor Class / +9% Poison Protection / +12% Stealth / 15 Durability // Requires 7 Constitution and 10 Dexterity
-Shadowleather Greaves: 2 Armor Class / +6% Poison Protection / +15% Stealth / 15 Durability // Requires 7 Constitution and 10 Dexterity
-Studded Shadowleather Brigandine: 4 Armor Class / +12% Poison Protection / +9% Stealth / 20 Durability // Requires 7 Constitution and 11 Dexterity
-Studded Shadowleather Greaves: 3 Armor Class / +9% Poison Protection / +12% Stealth / 20 Durability // Requires 7 Constitution and 11 Dexterity
Armor Mage Clothing
-Rag Shirt: 2 Armor Class / +3% Magic Protection / +6% Casting / 8 Durability
-Rag Leggings: 1 Armor Class / +6% Magic Protection / +3% Casting / 8 Durability
-Cloth Shirt: 3 Armor Class / +6% Magic Protection / +9% Casting / 10 Durability
-Cloth Leggings: 2 Armor Class / +9% Magic Protection / +6% Casting / 10 Durability
Armor Chainmail: 20 Durability for all
-Steelmail Helmet: 3 Armor Class / -5 Stealth / -5 Casting // Requires 10 Constitution
-Steelmail Shirt: 6 Armor Class / -5 Stealth / -10 Casting // Requires 10 Constitution
-Steelmail Leggings: 5 Armor Class / -10 Stealth / -5 Casting // Requires 10 Constitution
-Armored Steelmail Shirt: 8 Armor Class / -6 Stealth / -12 Casting // Requires 11 Constitution
-Armored Steelmail Leggings: 7 Armor Class / -12 Stealth / -6 Casting // Requires 11 Constitution
Armor Steel: 40 Durability for all
-Steelplate Helmet: 5 Armor Class / -2% Magic Protection / -14 Stealth / -14 Casting // Requires 12 Constitution
-Steelplate Cuirass: 10 Armor Class / -6% Magic Protection / -14 Stealth / -24 Casting // Requires 12 Constitution
-Steelplate Greaves: 9 Armor Class / -4% Magic Protection / -24 Stealth / -14 Casting // Requires 12 Constitution
Armor Magicsteel: 70 Durability for all
-Poxsellis Great Helm: 6 Armor Class / -5 Stealth / +12% Magic Protection / Dispell Illusions // Requires 12 Constitution
-Magicsteel Helmet: 5 Armor Class / +12% Magic Protection / -14 Stealth // Requires 11 Constitution
-Magicsteel Breastplate: 10 Armor Class / +16% Magic Protection / -14 Stealth // Requires 11 Constitution
-Magicsteel Greaves: 9 Armor Class / +14% Magic Protection / -24 Stealth // Requires 11 Constitution
Armor Mithril: 80 Durability for all
-Mithril Helmet: 7 Armor Class / -4 Stealth / +6% Casting / +2% Magic Protection // Requires 10 Constitution
-Mithril Shirt: 11 Armor Class / -4 Stealth / +6% Casting / +8% Magic Protection // Requires 10 Constitution
-Mithril Leggings: 10 Armor Class / -8 Stealth / +4% Casting / +6% Magic Protection // Requires 10 Constitution
-Armored Mithril Shirt: 12 Armor Class / -6 Stealth / +4% Casting / +6% Magic Protection // Requires 10 Constitution
-Armored Mithril Leggings: 11 Armor Class / -10 Stealth / +2% Casting / +4% Magic Protection // Requires 10 Constitution
Armor Ylside: 70 Durability for all
-Ylside Breastplate: 15 Armor Class / +3 Strength / -15 Stealth / -25 Casting / +10% Magic Protection // Requires 15 Constitution
-Ylside Greaves: 15 Armor Class / +2 Strength / -25 Stealth / -15 Casting / +10% Magic Protection // Requires 15 Constitution
New Inventory
-Fixed inventory is slightly different from vanilla Arx.
-Some goblins, barrels and corpses have also a random loot generated when a new game starts.
-Some goblins now use different weapons. It makes killing them more dangerous.
-Some items like armor will only appear in a goblin's inventory if said goblin is dead.
-Rats will only drop 1 Ribs but respawning rats will drop Ribs and Hides when killed again.
-Some items are now stackable and other items got their stack size increased.
-Gold rings, silver rings, diamonds, emeralds and rubies can stack up to 20 now.
-The 12 Goblin Mine Shares can all stack in a single slot.
-Powders and Flour can stack up to 20 in a single slot now.
-Wood Pieces and Wall Blocks can stack now.
Other Metalcraft Processes
-Metal Ingots are now common items sold by Miguel.
-Use the Bellows in Miguel's Blacksmith to heat Ingots.
-Heat a Chainmail piece and then use a hammer on it to turn it a Metal Ingot.
Dwarven Crafting Tools - Material Crafting
-One use crafting kits sold by Miguel or found in some containers.
-Put a Fur in it to get a Leather. The Tools are not consumed when doing this.
-Put a Leather first and then Black Gel to get a Shadowleather.
-Combine a Dwarven Crafting Tools with a heated Metal Ingot to craft a Chainmail.
Dwarven Crafting Tools - Armor Crafting
-One use crafting kits sold by Miguel or found in some containers.
-To make an Armor Piece, put a Material, then press "Use" to select between Helmet/Chest/Leggings and then Put another Material.
-Two Leather pieces to Make Leather Armor. There's no Helmet for this Set.
-Two Shadowleather pieces to Make Shadowleather Armor.
-One Chainmail piece and then one Leather piece to make Chainmail Chest/Leggins. One Hot Metal Ingot istead of Leather to make the Helmet.
-One Hot Metal Ingot and then a Leather Chest/Leggins to upgrade them to Studded Leather Armor.
-Two Cloth pieces to make Rag Chest/Leggins Mage Clothing.
-One Cloth piece and then a Rag Chest to upgrade it to Cloth Chest.
-One Leather piece and then Rag Leggings to upgrade it to Cloth Leggings.
-One Hot Metal Ingot and then a Shadowleather Chest/Leggins to upgrade them to Studded Shadowleather Armor.
-One Chainmail piece and then a Studded Leather Chest/Leggins to make Merc Armor.
-One Hot Metal Ingot and then a Chainmail Chest/Leggings to upgrade them to Armored Chainmail Armor.
-One Hot Metal Ingot and then a Chainmail Helmet or Armored Chainmail Chest/Leggings to upgrade them to Steelplate Armor.
Dwarven Crafting Tools - Material Recycling
-You can recover most of the crafting Materials from certain Armor pieces.
-Combine a Dwarven Crafting Tools with an Armor piece to Recycle it.
-Cloth, Leather and Chainmail are recovered entirely but You get Scrap Metal instead of Metal Ingots.
-The Tools are not consumed when Recycling.
Tizzy's Mugs
-There's a little side quest in the Tavern, indirectly given by Tizzy.
-You can find it written in the Public Notice near her, on the Wine Barrel.
-Mugs play an important role in it so most can be picked up and carried in the Inventory now.
Skin change
-Polsius and Anuk the Cook got new and unique skins. They stopped looking like regular goblins.
-Both Atok the Quartermaster and Izak the Foreman use a leather version of the regular goblin skin.
-Some weapons and shields have some minor skin changes to better fit the changes within this mod.
Fixes
-Small fix to avoid some previously revealed goblin names to reset back to "A goblin".
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