Last time we left Albert Tokaj, he's fixed some pipes, while shooting off madman heads with a pistol. Now he is moving through the maintenance level to find and save professor Tomaszewski.
Also, did I mention the music in this game is p cool? If I didn't, here's the main theme:
http://www.youtube.com/watch?v=pTVw0600TGg
Removing the water flooding the room has unlocked an elevator.
Token madman.
Some lazers.
Now what is that?
And who the fuck is that guy
The container starts moving.
Is hit by the beam
Falls and breaks through the catwalk.
Aw snap.
An automated voice starts yelling 'attention! attention!' all over the place, saying that the reactor core is about to melt down.
Damn, I need to repair this junk before it blows the whole place sky high!
Ayup. And you have exactly six minutes to do that, mr Tokaj.
A light on the other end of the hall catches Albert's attention. Turns out to be some console.
The console unlocks an elevator.
Albert sprints as fast as he can.
Someone contacts him via... uh, radio? Intercom? Vox channel? when he reaches the elevator.
Doctor Tokaj, what just happened?
There is no time to be lost!
Otherwise, you know what is going to happen. The temperature must not exceed the danger threshold in any of the cylinders.
Can't you try to fix it?
I can't do that from here! Someone has changed the access codes! It has to be done manually.
This is a pretty simple puzzle. There are 9 consoles in the area, each controlling a different cylinder. You have to move liquid from the green cylinders to the red ones to also make them green.
So yeah, the central went to the centre left, then the centre bottom goes bottom left, centre right goes bottom right.
And finally centre top goes top left.
The countdown stops. 'Engineer extraordinaire' is added to Albert Tokaj's resume.
Now, could you please help me get out of this room?
It will be my pleasure. In fact, that's why I'm here.
Head left from the reactor, through the technical section and sewage treatment chamber and try to reach the control room. I will direct you from there.
Right, that means taking the elevator up.
Fragging a lunatic.
And emerging into a particularly dark room.
Sensing rape, Albert takes out his assault rifle. There's a lot of banging coming from some closed side rooms. And it keeps getting darker.
Then the garage doors start opening...
and holy fuck what is that
Albert gets pretty panicked and unleashes a hail of bullets upon the new adversaries.
Finally, the last of them falls to its knees.
and Albert executes it by stomping on its face.
The fuckers were pretty tough and ate through almost all the assault rifle ammo we had. That's not cool.
Updated PDA monster profiles:
Fun fact: 'planning' means they bumrush you. Hussars are really annoying in melee because they have a lot of interrupts that make them hard to hit.
Those fuckers, however, are even worse. Again, fun fact: 'tactical thinking' means they bumrush you. Despite having no power armour remnants like the Hussars, the mutie guards are actually more sturdy. They hit like fucking traincars with their cattle prods, are tough and generally a pain in the arse. Although at least they are manageable in melee... if they come in single numbers.
Let's move on.
The door won't open unless we turn the power back online.
Albert scouts the side rooms and kicks in some fences to get into an area with some stashed pistol ammo.
Finds a generator and turns it online.
Looks like there is light in the shelter after all.
Great...
The central machine suddenly stops pumping. Water levels begin to rise.
There's something wrong with this wat... oh crap!
The water is highly corrosive
I must get to higher ground!
and it starts another timed sequence. Albert has to sprint through the catwalks without delay and reach the console to disable the rising acid, dodging madmen along the way.
This console, to be precise.
More madmen line up to get chopped up.
We move on after disposing of them.
This looks promising.
It is imperative to provide the power for each of the cylinders. Partial power can result in sudden pressure decrease or even cylinder damage when circuit channels are opened
Well, we know as much now.
The professor calls us again on radio/commbead/telepathy
It's me, professor. I couldn't make it any faster.
Good, good. There are doors leading to the laboratories (THEY GOT IT RIGHT, FINALLY) on the right side of the room you're in. The scientists should have a code to open the reactor control room. Please, hurry.
Don't worry, I'll take care of it.
Oh great, another of those. Proceed with chopping.
Fuck there's two of them.
As I said, those fuckers hit like angry bulls, and engaging two of them at once in melee is nearly suicide. Even blocking constantly, Albert is soon reduced to half-dead state and needs to step back and start the shooting gallery.
The 'InSanity' difficulty IS actually more difficult than regular. Who would have thought
After killing the two mutated soldiers, Albert finds a note.
And starts talking to a door.
Oh thank God! The laboratory emergency protocols locked the door and trapped us inside!
Great. Every door that actually leads somewhere is sealed shut. PDA won't open it.
Hurr.
There is a switch which removes the blockade, but the problem is only an authorised person can open the lock itself... and only if the lockdown is inactive. You have to find professor Tomaszewski, fix the ventilation system and bring him back here.
He's locked in the reactor control room. He cannot get out because someone's changed all the access codes.
Every control room has an emergency code. Piotr, do you remember it?
Sure, it's 2485
Right, hang on. I'll open everything and find him.
I mean, lunatics running wild, sudden lockdowns, all those malfunctions... It just can't be a coincidence. Way too many accidents at one time, too many unknown factors... It's not a simple psychological problem, that's for sure.
Entering 2485
Professor Tomaszewski! I need you to open the first laboratory. There are scientists there, and...
No! The area is still contaminated. Could you possibly help me reach the technical station and activate the ventilation systems?
I should have a spare mask somewhere.
Thank you, Albert! *puts on mask*
:analytical axe:
When it all started, we didn't even notice the contamination. It was so well applied to the ventilation system that we took it for just a minor installation defect. There were some problems with communication for several hours, but it was just a nuisance, nothing big. Then people started acting strange... It was all we managed to report to the colonel, before all the comm channels went down.
Great. Time for an escort mission to fix the ventilation systems