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Completed Let's play - Afterfall: InAnity

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,294
Looks good so far.

(cleans monocle)
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
No one is going to comment on how fucking inane it is that Albert just shot his own security detail, and that they won't just wait until he wakes up, or that they don't have a booster shot with them to counteract the sedative in case of, y'know, an unfortunate accident?

This is as far as I got in the demo. I know it looks nice but I really hated the sluggish controls and at this point the plot just got too dumb for me.
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,489
Location
Djibouti
Brother None said:
No one is going to comment on how fucking inane it is that Albert just shot his own security detail, and that they won't just wait until he wakes up, or that they don't have a booster shot with them to counteract the sedative in case of, y'know, an unfortunate accident?

There is going to be a lot more inanity in the maintenance level of the shelter. It picks up when you return to the residential area, but the whole first part of the demo is pretty much the worst part of the game itself, I think.


Anyway, update tomorrah.
 

Oriebam

Formerly M4AE1BR0-something
Joined
Jul 6, 2011
Messages
6,193
Brother None said:
No one is going to comment on how fucking inane it is that Albert just shot his own security detail, and that they won't just wait until he wakes up, or that they don't have a booster shot with them to counteract the sedative in case of, y'know, an unfortunate accident?

This is as far as I got in the demo. I know it looks nice but I really hated the sluggish controls and at this point the plot just got too dumb for me.
faceoff.jpg
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,206
Brother None said:
No one is going to comment on how fucking inane it is that Albert just shot his own security detail, and that they won't just wait until he wakes up, or that they don't have a booster shot with them to counteract the sedative in case of, y'know, an unfortunate accident?

Don't worry, the game is not a rpg, there will be no consequences for his actions :M
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,489
Location
Djibouti
je6gKh.jpg


gilg3h.jpg


Last time we left Albert, he's just gone X-TREME on a security guard's arse and is now going to proceed to the reception and call a medivac.

KcCJnh.jpg


Well, whatev, let's move deeper into that storage area.

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O SHIT, A CONTAINER STIRS

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Which triggers a SLOW-TIME EVENT

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Tapping E makes Albert bravely roll away.

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The slow-time event has left Tokaj very stressed.

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So he goes into a nearby container and kicks the door in.

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After which he finds the gentleman's tool of choice.

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Let's move on through some more crates.

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OSNAP, a dual-wielding raging lunatic is trying to bumrush Albert!

Now the doctor stands before a moral dilemma of gargantuan proportions... what to do? Did he not just save one of the people from being kicked to death by a guard? They deserve better, they need to be hospitalised!

Applying diplomacy!

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Yeah, sure :smug:

I could have capped his ass with the tranquiliser gun we got, but that pistol is completely worthless. So yeah, better decapitate.

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And another one.

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After removing the threat, Albert updates his pda with a profile of the madmen. If you are asking what 'mutation' he is talking about, don't ask me because I don't know either :M

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Another gate. Poking the console should have opened it, but it didn't, so it didn't.

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That's why we need to get up and find a way to Restore Power to the Cargo Gate (TM)

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Let's see what's over here. There's a battery on the table, some kind of borked generator and an audio log:

Hi, Janek. I've put a new battery on the shelf and took the old one, which was constantly overheating, making the gates close suddenly. The new one should work fine, you just have to install it. I feel strange today... after a visit in the control room... my hands can't stop shaking. Are you sure there was no leak from the pipes? The air seems strange...

:ominous:

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Replacing the battery in the generator activates the console again.

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Also spawns some baddies

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They are quickly disposed of, and Albert proceeds.

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DjHs4.jpg
Naturally, it often involved violence, but rather in the form of self-aggression. Now those once peaceful behave like beasts. I've seen a guard mercilessly beating a man without any good reason. And it got better... lights going out - predictable. Enraged lunatics - possible. Huge container dropping on my head - am I the lucky one, or do they greet everyone like that? I often deal with unstable patients, but this situation is not common headache. It's almost like... a sudden intensification of usual syndrome symptoms combined with a decline of self-preservation instinct. It must have something to do with this malfunction. Those... people must be isolated (especially the decapitated ones, r00fles!). They might be highly dangerous to other inhabitants. We must not let...

Screams go off from the other side of the container blocking the way.

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Wha? Get off me! Get off, aaaarrggghh.

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Goddammit, now I'm fucked... 'as long as you're with us, you'll be fine'. Shit.

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Well, with his escape cut off by falling containers and his bodyguards eaten, Albert moves on to the reception.

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Activating this console makes an elevator fall down at high speed, lolololo

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There's another working one, though.

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Tokaj is greeted by another dual-wielding lunatic as he leaves the elevator.

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A cryptoloading screen.

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A light in the dark!

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Huh?

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Sup bro scientist.

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The virus must not get into the respiratory system! It causes serious braincell damage. The victims... we cannot help them without access to the labratories (sic. Wonder if there's a single instance of 'laboratory' being spelt correctly in this gaem). It is vital to repair the ventilation system before the contamination spreads to other levels.... what...?

The transmission ends as something gains the scientist's attention.

lqREWh.jpg


In the vicinity, we find a GX-10 heavy pistol. It's one serious piece of firepower :yeah:

It replaces the tranquiliser, which is very good, as the dart gun has pathetic damage and I don't even think it has ANY ammo replenishment in the whole friggin game.

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A door controller zaps Albert.

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What if I try to hack it?

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The console in the lobby is used to do the haxung.

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More madmen appear from the warp when our backs are turned.

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Also, in case you wondered why the gun is called a 'heavy' pistol:

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Fuck yes :thumbsup:

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Moving on...

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Albert's reflection in a screen catches his attention and, for some reason, makes him all nervous.

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Another audio log and some ammo can be found in this room:

Man, I've heard that our psychiatrist clashes with the colonel like AiD and Sator before the war. I don't know which one I dislike more, but we could get rid of either. One nosey smartass less...

Conspiracy? In my bunker? o_ó

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Keep on movin'

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For some reason, a corpse catches Albert's atte-

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Oh shit, it's being dragged into that room.

Also, some more madmen appear from the shadows and take a beating.

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Inside one of the side rooms we find another gentleman's tool of choice :thumbsup:

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Still, we are going nowhere unless this flame jet is shut down.

So we go down some nearby stairs...

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And get blinded by light coming from a fan @_@

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Sup, Valve. Time to tap E a few times to make it turn.

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Oh crap

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Multiple niggers appear after closing the valve!

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But they are all taken down by the power hammer :thumbsup:

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Time to go into that area beyond the flame jet.

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Und hallo thar. This, kind sirs, is a shotgun. It packs a lot of punch and we'll make great use of it.

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What the shit.

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The fuck is that.

Whatever tried to open the door, it closed shut again anyway. Shrug.

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Some madman tries to hug Albert as he proceeds to the next room. Tokaj responds in kind.

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DjHs4.jpg
Now a swimming pool.

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Yup, the whole area below is flooded.

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Also, Albert is so fat the catwalk collapses under him.

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Some more target practice.

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Apart from an audio log and some controls, this room has this:

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An assault rifle :thumbsup: You have to choose either between this or the shotty, and for the moment I take the rifle, as there won't be enough ammo for the shotgun for the time being. The assault rifle is kind of decent, the damage is ok and autofire + range are good for long engagements, but its shooting sound is pathetic. Also, when it comes to brutal force, the pistol and shotgun are kind of more effective and eat less ammo. Good for panic situations, though.

Audio log:

There are some problems with pipes in the installation. Someone has badly connected one of the joints or something and then just covered everything with concrete panels. If something goes wrong, the installation will start pumping the water the wrong way

e3tKCh.jpg


Pushing some random buttons makes this valve flash green.

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A couple madmen get mowed down by the assault rifle

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Then there's a quicktime event to activate the valves.

l4br2h.jpg


And the water is lowered. We are free to proceed wherever the path will take us!
 

TripJack

Hedonist
Joined
Aug 9, 2008
Messages
5,132
so all the people that the psychologist is murdering... are they zombies? mutants? or are they just normal dudes who couldn't cope anymore and went apeshit?
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,489
Location
Djibouti
Last time we left Albert Tokaj, he's fixed some pipes, while shooting off madman heads with a pistol. Now he is moving through the maintenance level to find and save professor Tomaszewski.

Also, did I mention the music in this game is p cool? If I didn't, here's the main theme: http://www.youtube.com/watch?v=pTVw0600TGg

a0YSYh.jpg


exjHfh.jpg


Removing the water flooding the room has unlocked an elevator.

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Token madman.

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Some lazers.

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Now what is that?

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And who the fuck is that guy

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The container starts moving.

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Is hit by the beam

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Falls and breaks through the catwalk.

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Aw snap.

An automated voice starts yelling 'attention! attention!' all over the place, saying that the reactor core is about to melt down.

DjHs4.jpg
Damn, I need to repair this junk before it blows the whole place sky high!

Ayup. And you have exactly six minutes to do that, mr Tokaj.

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A light on the other end of the hall catches Albert's attention. Turns out to be some console.

xFgJnh.jpg


The console unlocks an elevator.

PY2ugh.jpg


Albert sprints as fast as he can.

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Someone contacts him via... uh, radio? Intercom? Vox channel? when he reaches the elevator.

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Doctor Tokaj, what just happened?

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0OZmWh.jpg


There is no time to be lost!

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Otherwise, you know what is going to happen. The temperature must not exceed the danger threshold in any of the cylinders.

DjHs4.jpg
Can't you try to fix it?

v0rKB.jpg
I can't do that from here! Someone has changed the access codes! It has to be done manually.

BvxgSh.jpg


This is a pretty simple puzzle. There are 9 consoles in the area, each controlling a different cylinder. You have to move liquid from the green cylinders to the red ones to also make them green.

So yeah, the central went to the centre left, then the centre bottom goes bottom left, centre right goes bottom right.

F5SD0h.jpg


And finally centre top goes top left.

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The countdown stops. 'Engineer extraordinaire' is added to Albert Tokaj's resume.

v0rKB.jpg
Now, could you please help me get out of this room?

DjHs4.jpg
It will be my pleasure. In fact, that's why I'm here.

v0rKB.jpg
Head left from the reactor, through the technical section and sewage treatment chamber and try to reach the control room. I will direct you from there.

Right, that means taking the elevator up.

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Fragging a lunatic.

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And emerging into a particularly dark room.

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Sensing rape, Albert takes out his assault rifle. There's a lot of banging coming from some closed side rooms. And it keeps getting darker.

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Then the garage doors start opening...

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and holy fuck what is that

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Albert gets pretty panicked and unleashes a hail of bullets upon the new adversaries.

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Finally, the last of them falls to its knees.

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and Albert executes it by stomping on its face.

The fuckers were pretty tough and ate through almost all the assault rifle ammo we had. That's not cool.

Updated PDA monster profiles:

AcLIgh.jpg


Fun fact: 'planning' means they bumrush you. Hussars are really annoying in melee because they have a lot of interrupts that make them hard to hit.

NIgNFh.jpg


Those fuckers, however, are even worse. Again, fun fact: 'tactical thinking' means they bumrush you. Despite having no power armour remnants like the Hussars, the mutie guards are actually more sturdy. They hit like fucking traincars with their cattle prods, are tough and generally a pain in the arse. Although at least they are manageable in melee... if they come in single numbers.

Let's move on.

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The door won't open unless we turn the power back online.

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Albert scouts the side rooms and kicks in some fences to get into an area with some stashed pistol ammo.

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Finds a generator and turns it online.

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Looks like there is light in the shelter after all.

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Great...

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The central machine suddenly stops pumping. Water levels begin to rise.

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There's something wrong with this wat... oh crap!

The water is highly corrosive

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I must get to higher ground!

and it starts another timed sequence. Albert has to sprint through the catwalks without delay and reach the console to disable the rising acid, dodging madmen along the way.

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This console, to be precise.

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More madmen line up to get chopped up.

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We move on after disposing of them.

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This looks promising.

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It is imperative to provide the power for each of the cylinders. Partial power can result in sudden pressure decrease or even cylinder damage when circuit channels are opened

Well, we know as much now.

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The professor calls us again on radio/commbead/telepathy

DjHs4.jpg
It's me, professor. I couldn't make it any faster.

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Good, good. There are doors leading to the laboratories (THEY GOT IT RIGHT, FINALLY) on the right side of the room you're in. The scientists should have a code to open the reactor control room. Please, hurry.

DjHs4.jpg
Don't worry, I'll take care of it.

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Oh great, another of those. Proceed with chopping.

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Fuck there's two of them.

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As I said, those fuckers hit like angry bulls, and engaging two of them at once in melee is nearly suicide. Even blocking constantly, Albert is soon reduced to half-dead state and needs to step back and start the shooting gallery.

The 'InSanity' difficulty IS actually more difficult than regular. Who would have thought :(

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After killing the two mutated soldiers, Albert finds a note.

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And starts talking to a door.

Oh thank God! The laboratory emergency protocols locked the door and trapped us inside!

DjHs4.jpg
Great. Every door that actually leads somewhere is sealed shut. PDA won't open it.

Hurr.

There is a switch which removes the blockade, but the problem is only an authorised person can open the lock itself... and only if the lockdown is inactive. You have to find professor Tomaszewski, fix the ventilation system and bring him back here.

DjHs4.jpg
He's locked in the reactor control room. He cannot get out because someone's changed all the access codes.

Every control room has an emergency code. Piotr, do you remember it?

Sure, it's 2485


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Right, hang on. I'll open everything and find him.

isconh.jpg


DjHs4.jpg
I mean, lunatics running wild, sudden lockdowns, all those malfunctions... It just can't be a coincidence. Way too many accidents at one time, too many unknown factors... It's not a simple psychological problem, that's for sure.

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Entering 2485

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Professor Tomaszewski! I need you to open the first laboratory. There are scientists there, and...

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No! The area is still contaminated. Could you possibly help me reach the technical station and activate the ventilation systems?

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DjHs4.jpg
I should have a spare mask somewhere.

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Thank you, Albert! *puts on mask*

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:analytical axe:

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When it all started, we didn't even notice the contamination. It was so well applied to the ventilation system that we took it for just a minor installation defect. There were some problems with communication for several hours, but it was just a nuisance, nothing big. Then people started acting strange... It was all we managed to report to the colonel, before all the comm channels went down.



Great. Time for an escort mission to fix the ventilation systems :rpgcodex:
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,206
FGD5rh.jpg


Yep, that pretty much confirms it: This game is Dead Space 2.5 and Albert is Isaac's older, more EXTREME brother.

The professor calls us again on radio/commbead/telepathy/nanomachines

Fixed.

I mean, lunatics running wild, sudden lockdowns, all those malfunctions... It just can't be a coincidence. Way too many accidents at one time, too many unknown factors... It's not a simple psychological problem, that's for sure.

He takes it rather well, despite having fought a bunch of heavily mutated people. I wasn't aware that insanity could make you mutate into a deformed monster (with a bit of help from supervirus), no wonder Albert is so tough if he's forced to deal with this shit regularly.
 

anus_pounder

Arcane
Joined
Mar 20, 2010
Messages
5,972
Location
Yiffing in Hell
Exactly how extensively trained are polish psychologists ? He seems to be handling impromptu melee weapons and military grade fire arms with ease. :lol: Most EXTREME Doctor ever.

:salute: This LP is going places. :love: :salute:
 

SoupNazi

Guest
Guys, here in potatoland, depressed and stressed people turn into monsters every day. It's a fairly common thing, and it's why we've got fireaxes everywhere - to cut their limbs off when that happens in the street etc.
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,489
Location
Djibouti
SoupNazi said:
Guys, here in potatoland, depressed and stressed people turn into monsters every day. It's a fairly common thing, and it's why we've got fireaxes everywhere - to cut their limbs off when that happens in the street etc.

What this man said. You think the potato buildings are so stained and ruined because of war damage/commie neglection? Haha, think again.
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
SoupNazi said:
Guys, here in potatoland, depressed and stressed people turn into monsters every day. It's a fairly common thing, and it's why we've got fireaxes everywhere - to cut their limbs off when that happens in the street etc.

Is this also why he knows how to fix an overheating reactor?
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,489
Location
Djibouti
Brother None said:
SoupNazi said:
Guys, here in potatoland, depressed and stressed people turn into monsters every day. It's a fairly common thing, and it's why we've got fireaxes everywhere - to cut their limbs off when that happens in the street etc.

Is this also why he knows how to fix an overheating reactor?

Well bro, you may never know when some underground reactor will start overheating in the vicinity. Gotta prepare for this stuff.
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,489
Location
Djibouti
y2xVoh.jpg


Albert shall now attempt to escort professor Tomaszewski to the ventilation controls.

HWnXyh.jpg


But before leaving, we loot his office, finding a note and some pistol ammo.

WPYFCh.jpg


Let us move!

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oBHVuh.jpg


OSHI

Commence fireaxe psychology!

Fortunately, the designers had enough decency to make the enemies bumrush you instead of the professor, so you don't have to babysit him all the time.

ucykRh.jpg


But then it leads into such funny things as Tomaszewski running ahead to a door, not noticing that you are fighting to the death with a mutant.

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Albert crushes the beast's skull with his axe.

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Someone's also dropped an assault rifle in this room. Should prove useful.

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Now entering: particularly dark room.

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But interestingly enough, it holds no adversaries.

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And started to cut up everyone... including themselves. As if they have suddenly lost their self-preservation instinct.

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First we have to bring back the power in this generator.

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And we do it by manipulating those four thingies to put them in a line.

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Yay, qte.

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v0rKB.jpg
Let's hope it did what we wanted. At least it took care of the contamination on this level.

Suddenly, there's some loud noise all around.

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What was that?

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And madmen start storming the room.

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Keep these... abominations away from me!

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In large numbers, the madmen actually pose a threat, and given the fact that they attack the professor, it's better to forget the axe in this encounter and just shoot them all to hell.

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v0rKB.jpg
Thanks for your help. Now we can open the first laboratory and rescue the scientists.

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Let's find a way out of this shithole.

Indeed, let us...

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OSNAP

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The scientist is smacked dead

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and since the mutant gained a surprise round, Albert is stuck helpless for a whole turn.

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Then Albert himself is knocked out.

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And the beast proceeds to rampage through the lab equipment.

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Now that's one ugly mofo.

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Tomaszewski is also KO'd.

Then Albert loses contact with reality...

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Eventually, he wakes up.

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'Well, shit, that's the worst hangover ever. I'm not drinking with those scientist types again...'

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OSNAP

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READY

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AIM

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WHACK!!!!

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Albert rushes to the other room inside the lab

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He is hilariously jiggly in this cutscene.

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In case contamination spreads to other...

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Brother apothecary Tokajus shall now create a vaccine!

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I have to use the centrifuge to isolate the inactive virus from the samples... to find a match in the genome. No, no, no, wrong! I don't have time for mistakes. Hope it helps.

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For whatever reason, he uses the vaccine on Tomaszewski...

... but he doesn't feel like going back alive.

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SHIT GOT SERIOUS :yeah:

:x : I had enough of this fucking place. I had enough of this fucking day. Let's head back to the First Sublevel and give the colonel one hell of a debriefing.

Albert is having a bale out

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A pistol with some ammo, conveniently placed in the lab.

rpDNch.jpg


Leaving the lab, we get ambushed by mutants again.

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:yeah:

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And we go through the dark room again...

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But this time it's not as uninhabited!

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shoop shoop shoop

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ENERGY LEGS

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Another mutated hussar.

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Moving on...

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What the fuck?

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Some guy is running down the corridor.

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Where you think you're going...

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The guy shoots a pipe, closing the path behind him with flames.

Gotta find a valve to turn them off.

The music turns all spooky-like

y5uZSh.jpg


Here's the valve.

pYIXQh.jpg


But before running after the mysterious git, we head into a side room.

Apart from pistol ammo, there's a dead guy with an audio log here

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Almost every part of the installation is malfunctioning, I hear explosions and shots. I'm not sure if I'm the right person to investigate it... Wait a minute, someone's coming

yUOI3h.jpg


Now we can move through the corridor and follow the runner.

c59fPh.jpg


Who happens to keep running.

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And steps on some railing

also: dat clipping.

oh8trh.jpg


Albert puts up an epic chase.

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The guy jumps from one staircase to another.

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Albert shall attempt the same.

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JUMP!

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GO AHEAD, JUMP

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But he trips and falls headfirst. Guess Ag has to be your dump stat when you pack all those superhuman Str, Per and Int scores :thumbsup:

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Albert wakes up.

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And the runner starts walking up some ladder.

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P. cool.

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Man, it's dark in here, dark in here, dark in here...

You probably can't see it, but Albert is also going up a ladder.

HEdUkh.jpg


No signs of the runner. Wonder where we shall end up next...
 

Fens

Ford of the Llies
Joined
Nov 3, 2009
Messages
1,899
Location
pitcairn
heh... always wondered what would happen if you got stuck in a Glory Hole... thanks to our potato friends, i can finally find out in this LP (add to your sig, so more ppl can enjoy this)

btw. how long is the game (in hours) ?
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,206
O2Bzeh.jpg


Good thing that the mutant is kind enough to wait for our friend Albert to wake up before attacking him.

5i8Mqh.jpg


EXTREME!!! So the psychologist also knows how to create extremely complex vaccines to counteract supervirus in barely a few seconds? Man, I wonder what the hell do psychologists study in Potatoland.
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,489
Location
Djibouti
Fens said:
btw. how long is the game (in hours) ?

Well, I played it pretty extensively over the course of 5 days, so it's 10something hours, probably around 15.
 

Fens

Ford of the Llies
Joined
Nov 3, 2009
Messages
1,899
Location
pitcairn
[img:23bc5c7i]http://i.imgur.com/J79c9.gif[/img] said:
Well, I played it pretty extensively over the course of 5 days, so it's 10something hours, probably around 15.
that's not too bad for a 3rd person action game nowadays... *puts on list of games to play once they're cheap*
 
Joined
Dec 12, 2011
Messages
259
Location
Pretty witch swamp, fairyland.
I am hoping at some point the character will come to realize he is the one who has gone delusional and paranoid from living a stressful and oppressive underground life for so long, and that all those monsters he has been slaughtering were actually normal and healthy people, and that those who were nice and helpful to him, gave him orders, and offered him guidance were naught but figments of his imagination, or his subconscious toying with how he desired the events to play.

I'll file this one under wasted potential if that doesn't happen.
 

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