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Completed Let's play A Farewell to Dragons

abnaxus

Arcane
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Messages
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Fiernes
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Не Время Для Драконов

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This classic party action role playing game is based on the fantasy book written by Sergey Lukyanenko and Nikolay Perumov

Apparently Lukyanenko is also behind a Night Watch film series.

Nikolay Perumov is a p. well known (well, inside the Motherland) Russian fantasy author most famous for writing a Lord of the Rings ripoff in the 90s: Кольцо Тьмы (Ring of Darkness)

Не Время Для Драконов (literally No Time for Dragons) was published in 1997.

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There is zero information on this game on Mobygames so I instead needed to scour Russian sites.








The developer of the game is Arise which apparently was Minsk based.

What is p. neat is that during loading screens are shown artwork of actual significant book events.


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In the Russian version it seems book parts are used as cutscenes. The English version just mostly vomits the (badly) translated text without the images.

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At any rate, the game premise is the following:


A Farewell to Dragons tells a story of an ordinary man – a doctor by the name of Victor – who finds himself transported to an extraordinary world. It all starts with a series of strange occurrences: a chain of small accidents that happen to Victor wherever he goes. The last link in this chain is the visit at night of a wounded girl named Telle who seemingly knows what is going on and why. Having volunteered to take her home, Victor is attacked by a group of mysterious people. Trying to run away with his companion, he falls off a cliff and loses consciousness. He awakes in the Midworld – an alien and unknown world where everything could happen, and no one is safe. Telle explains to Victor that his home world, which she calls the Inside, has rejected him so Victor can fulfill his destiny…

Together with Victor, you will discover this new world, gain loyal friends and foul enemies. And, having passed a series of mysterious initiations, you will master the magical power surpassing abilities of mere mortals. Eventually you will need to pass the last initiation in the faraway Outer World Castle on the Dragon Island and… seal the fate of the Midworld.

The game begins with a book style cutscene that basically narrates the above premise. Victor & Telle end up in a parallel world by tumbling off a forest hill or somesuch, stalked by unknown enemies.

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After intro Victor awakes in Midworld near a lake.

There’s immediately a long conversation with Telle… indeed the game is extremely wordy (and translation mediocre at best).

What’s funny is that on the game box Telle is described as a “femme fatale sorceress”… when she’s supposed to be 13. I think the publisher confused her with a certain blonde woman that will be met much later.

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What’s happened… I… Did I lose consciousness?

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You were overcome by cold, you nearly lost it.

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No wonder. I’ve always been sensitive to cold showers and such, ever since childhood. So what happened here…

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Showers and such? And this is a healer? However, it’s all fine, you don’t have to like the cold… Well, no more lying in bed. Let’s go, we don’t have much time.

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Listen to me, Telle. I’ve just had… such a strange dream…

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Don’t say anything. Whatever you saw was intended only for you.

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But I didn’t just see – I felt it. There was a castle and people were on fire… And I…

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[screws up her face and holds her ears] Keep silent! Just keep silent, okay? I don’t want to hear about it and that’s final.

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You’d better prepare yourself – we have to get to the inn as quickly as possible.

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What inn? Where will we go?

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Not far from here, in the northeast, there’s a settlement. It’s not big but the Way goes through it and there’s an inn there.

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The Way? What is the Way?

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[not paying attention to the question] From here right to the north, along the Windfall Dell. It would be good to get there before dark, because the Grey Border is too close…

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Grey Border? The Way? Great! Could you explain at least something, please?

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It’s a long story, we don’t have time for that right now.

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I’m in no hurry…

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[persistently] Listen, Victor, we are really short on time. When we arrive at the inn, I’ll explain everything. I promise.

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All right then. I give up… I don’t have a way with children. Let’s go to your inn.

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Great! Thank you, Victor! Let’s go faster – it’s best not to linger here. And I’m already getting hungry…

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[For all that, it’s true that there’s no arguing with a woman. Even at that age…]

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ghostdog

Arcane
Patron
Joined
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Messages
11,085
:russia:

Hey I remember this game! Does it have the usual Russian to English translation (shit)?


Also concerning Lukyanenko, I watched the 2 nightwatch films and wasn't very impressed, but the premise looked interesting, are his NW books worth a try?
 

Darth Roxor

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This classic party action role playing game is based on the fantasy book written by Sergey Lukyanenko and Nikolay Perumov

i expect a lot of party action
 

abnaxus

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Messages
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Location
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Part 1: Middle of nowhere

Let’s take a look at Victor.

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Stats in the game work as follows:

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Victor has two skill trees: combat and technical. Indeed in the book, Victor is a sword wielding warrior in medium armour. Here, however, Victor will focus solely on the technical tree.

The technical tree requires mostly Intellect to be raised, which meshes very well with the fact that Victor is supposed to become a mage throughout the storyline.

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In the technical skill are weapon options like chainsaw, flamer, explosives and chain gun. We will focus Victor on pistol/rifle.

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The chemistry tree kind of feels overpowered, since it gives very decent protection right out of the gate?

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As for Telle, she has only one skill tree: “Unknown Magic”.

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Telle starts with one damage spell and one healing spell. She’ll mostly play the role of support mage until at one point she gains access to instant death spells that she’ll be able to spam non stop and become p. overpowered.

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Near the starting place are some boars who are not aggressive and easy to defeat (and yes, there’s a huge annoying quest arrow on the screen which is impossible to get rid of).

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Far to the west are very powerful enemies guarding a border area of sorts.

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Telle’s magic almost one shots the poor boars. The very first fight in the game.

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After the fight is another conversation with Telle.

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Telle, I’m fed up with your riddles! Maybe you can start explaining?

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Victor, why are you so angry?

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I’m sorry, I’m just tired. The attack, this strange forest…

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Okay, listen, but don’t be surprised and don’t ask me to repeat myself.

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I am listening.

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There are three worlds: The Midworld, The Highworld and The Within. You lived in The Within.

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Wait, does it mean there are three parallel worlds?

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Well, not exactly. It’s difficult to explain in common language…

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There is only one world. We do not say that a shirt consists of the inside, the outside and the middle.

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There is only one world. The difference is how you look upon it, from which side. You lived in the Within. There everything is different from my side or The Highworld.

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And mages and dragons live in The Highworld?

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What’s the difference? That’s only form. There is only one world, but you can look at it from different sides. And live… in different sides.

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And go – through the sides?

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Sometimes…

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Not everybody can get there, because nobody chooses in what side to be born. Whatever you grow accustomed to, you will look upon as a thing accepted. You’ll see only what you expect to see.

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What’s your perspective, then, Telle?

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It’s a good question. I look from everywhere.

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Does that mean that you can travel through the worlds?

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Yes, I can. So, do you believe me now?

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What else can I do? There are no such places where I live, that’s for sure. Your wounds heal over as if you didn’t have them at all. The passage, the attack, this strange Border… By the way, what kind of Border is it?

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A great battle took place here, long, long ago…

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Two armies… on one side were the people, and on the other – inhuman monsters. The army of the people was almost entirely swept away. Swords are as a disadvantage compared with arrows and axes…

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Then the mages joined the battle… And the dead troop rose up again, and moved towards the monstrous enemy, and the enemy lost… it’s very difficult to kill the dead twice.

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But the Mages would not relinquish their power. Their fear was too great. Forbidden words were spoken… and the dead were denied their peace.

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The fallen troop of the enemy rose up from the ground as well. Fearing that everything would come to an end for the living, once and for all, former enemies closed their ranks, monster and men fighting shoulder to shoulder, against their fallen friends. But they could not overcome… as every new warrior slain rose up again and turned upon their brothers.

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Then came only the one who could stop all this. This one rose between the army of the dead and the army of the living, and measured off the Grey Border.

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Quite an interesting story, an epic one.

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Since then, there appeared the Border, which the dead won’t cross and the living dare not enter.

Well, that explains the level 40 skeletons, I guess.

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And have we entered?

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Everything changes. Rivers change their courses, mountains rise up from the ground. In the past the path lay past the Border. Now I don’t know. They say it’s become dangerous to travel here.

Moving on further, just before leaving the area there is an ambush by bandits.

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We’re just passing through!

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You’ll pass… if we let you…

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Let us go.

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Gold is what we want…

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I won’t pay.

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Then leave the girl… you go…

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I won’t go without her.

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Then you’ll stay here.

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Defeating the main bandit starts a curious exchange.

It’s possible to kill off the main bandit but there’s another, odd choice here.

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"Enslaving" the bandit seems to impress Telle.

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You’re probably right… [her voice seems confused and… guilty?]

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Victor, forgive me for presuming to give you advice.

One of the bandits drops a broadsword, which is an upgrade from Victor’s starting weapon.

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Now finally Victor & Telle can move on from the starting area. Time to enter Hillandia.

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abnaxus

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Joined
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Messages
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Fiernes
Part 2: Hillandia

Not far into Hillandia there is a random NPC approaching Victor & Telle.

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This NPC will conveniently trade a pistol for a pearl (which one of the previously defeated bandits dropped).

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Since Victor is gonna focus on pistol/rifle, this comes in very handy.

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However, Victor gain a level to be able to use the pistol, but there are some boars and bandits around to kill and level up.

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At level up there are a number of attribute points to spend; Victor will completely ignore strength and put points mostly in Intellect, Agility, Build, Perception and occasionally Luck.

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Victor also receives three skill points to distribute; these will be spent only in the technical skill tree.

Now the NPC Victor & Telle just saved offers the first sidequest in the game. The retrieval of an axe.

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The thieves are close be and not hard to kill. A quick and easy task with good rewards.

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Victor will now switch to pistol weapon; pistol/rifle is very slow compared to other weapons, but there’s a skill that speeds up the attack rate.

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The rewards for retrieving the axe are some potions and an amulet. Quite good.

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After killing some (p. tough) wolves a bit further on, Telle levels up.

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Telle learns a spell here that seems very powerful at this point but it also costs a great deal of mana.

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Magical armour seems appropriate too. Telle will only wear robes which don’t offer a lot of physical protection.

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Protection from Elements seems great at the beginning but most characters will put points in Perception and therefore naturally gain high elemental resistance, however we will need at least a point in this spell to gain access to more useful stuff.

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Victor also levels up after killing another pack; now there’s access to chainsaw skill which is not what Victor will focus on.

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A bit further finally Victor & Telle reach a town. It seems decently sized and there are Elves and Dwarves among the citizens.

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Telle told Victor to head to the inn here.

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Inside, Victor talks to the innkeeper, Rada.

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The conversation doesn’t lead to anything, all’s there to do is to spend the night.

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However at daybreak Telle is gone…

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abnaxus

Arcane
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Joined
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Messages
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Fiernes
Part 3: Wheres mah loli

When Victor goes to see Rada for explanation, turns out she is being harassed by a bunch of cucks.

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There’s a battle against multiple opponents but it’s not hard since Rada is unkillable here.

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Thank you, Victor, I don’t know how I would have coped without you…

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Don’t mention it, just tell me what they wanted from you.

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This is an old story… I was very little at the time…

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The Ravens lived here earlier. It used to be their settlement. But then… people began to disappear at night, and domestic animals began to get sick. As it turned out, the Ravens had been doing their dark magic… so the inhabitants of Hillandia asked my clan to help them.

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Now they came back…

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Now they request that you return their lands to them?

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These lands belong to the people of Hillandia. They decide whose presence the land can bear, and whose presence is not tolerated. And these weren’t requests – they simply came here to kill me. The Ravens know that not a single Wolf will give in to their threats. They will attack our settlement, I am sure. They will attack with no remorse.

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Listen, Victor… I know I have no right to ask this of you… but could you help us? We could use the help, and it seems that nothing will stop the Ravens.

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Of course I will help you. I don’t like these Ravens.

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Fine. Then I will be waiting for you in the settlement. Come as soon as you can. They could appear at any moment.

Rada also has some information about Telle

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Rada – and where’s Telle? I can’t find her anywhere.

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The girl who was with you? Her train departed an hour ago. I quite forgot – she asked to tell you that she had to leave urgently. She asked you to follow her by the Way – she will be waiting for you in the Meadows, at the railway station.

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The Way… trains… is that how you call the railway?

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Yes, the Railway of Dwarfs. Day and night trains travel by it. It is an amazing invention – and it’s a great boon to trade. I like to buy rare food in Hundfields myself. But… there’s still some time until the next train arrives, Victor. If you aren’t in a hurry – help us, please.

Railways ran by Dwarves… kind of make sense. At least they are not living in mines underground.

The main task is to look for Telle, but firstly Victor shall help out Rada.

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However, after the business with Rada the bandit leader that Victor & Telle defeated earlier suddenly pops up and joins Victor.

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Lord, I’ve come… I’ve brought my sons.

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It looks like Telle was right… I should have finished you off back at the ravine. Do you think that your sons will be able to help you? Give it a try, but this time don’t expect me to be merciful.

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No, no, my Lord, have mercy on me! [the same horror is felt in the Robber’s voice again] Please… let me explain!

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They call me Outskirter, my Lord. I’m one of the Border guards, the people who swore to guard the border between the living and the dead. We live at the farms along the Border, and try not to interfere with other people’s affairs. People call us Robbers, but we honour the ancient ways and the memory of our ancestors. [Outskirter pauses for a moment, then raises his head sharply and stares into your eyes, his look blazes with fanatic fire] Lord, allow me and my children to serve you!

Since Telle is gone, more company seems like a good idea.

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The Outskirter is a pure fighter, I guess we’ll let him specialize in two-handed weapons, specifically hammers and axes. Having him wear heavy armour is also a good idea.

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Looking at the local map, Wolf settlement is quite a bit away.

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There’s also a world map which seems p. big.

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In the town are a couple of merchants, there is “steampunk armour” here that Victor will want to buy.

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Near one of the traders is a caravanbashi with some world information.

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Feud between mages… sounds interesting.

Looking around the town some more, there are two NPCs that offer side quests.

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Victor was on his way to Wolf settlement anyway, so this is no biggie…

Another NPCs has a more esoteric task for Victor.

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The train in the station looks p. cool, but we will not deal with this matter yet.

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In this Hillandia area the Outskirters’s sons will come along and help Victor.

There are a lot of wildlife and bandits around, one of the sons actually died at one point (the Outskirter won’t care though).

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Every 3 levels, Victor gets to choose a perk. The perk list is randomly generated but choosing one particular perk increases the chance of a similar perk appearing (this might also be based on the luck stat).

In this case, Sharp Mind perk seemed most appropriate for Victor.

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When the group reaches Wolf settlement the battle between Wolf and Raven clan already started. It is an easy fight, however.

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There’s the option to have Rada join after the battle; at this point all help is welcome.

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Thank you, Victor. Your help came just in time. There were too many Ravens.

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Many is a mild word for it…

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Take this amulet as a sign of thanks from our clan, and this sword – as a sign of my thanks. The blade is not of Elven grinding, but it is fast and well balanced – it will suit you better than regular swords.

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Thank you for your gift. And what does this amulet do? Is it… magical?

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No, thank you. This is not the strongest talisman you can get from the clan. Our leaders and commanders wear the sign of the Lord – these amulets are much more powerful. The mere fact of wearing this amulet means that you deserved it, after enduring severe trials. The Lord sign commands our clan members to give their lives for you. The sign alone will make them follow you until you leave their native lands, let them go, or until they die. Believe me, the settlement would gladly offer you such a talisman, but… [Rada is obviously embarrassed] It’s too little.

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Your present is quite enough. And now I need to go to Hillandia, to take the train. I’m afraid I don’t know anyone here but Telle, so I’ll have to look for her.

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I understand… [She is hesitating as if trying to bring herself to say something] Listen… I know this would sound unexpected, but if you want to… I can go with you. I’ve sorted out things at home… I mean… you see… my father spent much time traveling and looking for adventures before he found his vocation. I’ve sworn that I would not repeat his mistake and will do what I like, but… I do want to travel. It must be the calling of blood, and not only of duty. So I would be able to keep you company. If you don’t mind, of course…

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OK, let’s go. The company of such a warrior as you could be useful.

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Excellent! I… if you think about it, I have seen so little of the world.

Rada is the most powerful character when she joins.

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Rada specializes in medium armour and one-handed swords, but since she’s Wolf clan she has some unique wolf like skills.

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Dash seems powerful but it has a p. long cooldown for now.

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At any rate, apart from dealing with Rada’s business, Victor also needed to speak with the Elder here.

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Some more prowling around will be needed to finish the sidequests in this region.

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The Wolf amulet, btw, is not very useful but can be sold for a lot of gold.

Speaking to Michael in the settlement will unlock another small sidequest and the location of the zombie head.

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Michael also starts a quest to kill some robbers; since these are the robbers that have the zombie head two sidequests can be finished simultaneously.

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While killing animals in the area the Outskirter levels up for the first time, we’ll just let him specialize in two-handed weapons.

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The most appropriate perk for the Outskirter to pick turned out to be Lunge.

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During one battle Rada picked up some grenades; this might be a worthwhile skill for Victor to have.

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At any rate, to finish the two sidequests the group needs to return to the Lake area.

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Last edited:

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,870,823
That moment where Victor said to Outskirter "You're my slave"...that's some Planescape Torment shit right there (nameless and Dakkon)
 

abnaxus

Arcane
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Joined
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Messages
10,850
Location
Fiernes
Part 4: Exit Hillandia

Back at the Lake area the location of the robbers is now marked on the map; the fight is against a big group of level 6 enemies so p. tough.

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One of the enemies here even wields a chainsaw.

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There was a lucky drop of a suit of heavy armour after the battle… I guess this is governed by the Luck stat.

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The Outskirter will be the one who wears this type of armour.

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Now the two sidequests can be turned in.

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Rada now levels up for the first time; Steel Swirl perk seemed most appropriate.

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Back in the town Victor now buys some steampunk armour and a musket.

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The zombie head must also be returned.

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The rewards are a good amulet and some magic rings.

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The rewards for returning the book however are just some gold and experience.

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With these sidequests finished Victor can now return his attention to finding Telle.

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A ticket needs to be bought from the Dwarf cashier after which the train can be taken to Meadows. However, there is a slight surprise.

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Just as the group is about to board the train, some mages appear about of nowhere to accost Victor.

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Now the group is supposed to run and flee on the train.

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Thus Victor leaves Hillandia.

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abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,850
Location
Fiernes
There's no option to turn it off in game.

I see "setf ~r_npc_brighten 0.600000" in a config file though but no idea whether it's related.
 

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