Kem0sabe
Arcane
My point is, that rpg combat is mostly unbalanced, highly exploitable and not a factor for enjoying the game or not... Because 99% of rpgs have unbalanced combat.
I'n Roguey's signature you can find a quote by a great man that is a perfect response:
(regarding crpg rulesets) "Pretty much all games get it wrong."
"Honestly, I think it's really sad that RPGs essentially get a pass on having fundamentally junk core gameplay. And yes, I do consider combat to be a core gameplay element of most RPGs."
The fact that most RPG's have unbalanced junk gameplay isn't a secret, but that doesn't mean it is okay or that we should accept that. At least there is one developer who stands in our corner and is trying to do things right. All the other RPG developers are just in it for "fun", or money (or both).
What was the last crpg you played that was truly balanced and challenging?
POE on the higher difficulties is both balanced and challenging. Very, very, very few people have managed to grab the ultimate achievement for it.
Not that hard, with my expansion playthrough last month. Its basically the throw the kitchen sink at the player approach to difficulty, instead of actually having game mechanics plus player abilities being determining factors in establishing difficulty.
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