Scrooge was on a roll this match. Much as I'd like to argue the choice of giving her MVP, it's hard to contest that she scored our only touchdown. 8 SPP brings her total up to 11 and her first skill-up. Scrooge herself picked Diving Tackle in the shoutbox I guess if she's going to keep up her uncanny ability to trip over her own feet, she may as well bring someone down with her.
Darth Roxor continues to impress. The Protato is the first reliable rookie witch elf I've seen in years. But rookie no longer! A completion and a very satisfying casualty on a Snotling brings his total up to 7. Since Roxor was not present at the time of the skill roll, I have elected to give him Block to make him punch better.
Since
Jaedar bribed the officials to give him the MVP last match, I made sure he got a completion in this game. 6SPP is just enough to bring him to 6SPP and a skill-up. A cautious and sensible coach would have given him Dodge or Sidestep. Maybe even fend. But the shoutbox insisted that this was boring, so he became a stripper instead. Those are always handy to have.
RK47 continues his tradition of being gone from the match. A punch from an ogre sent him into the cas box in a fetal position during the first half. It would seem he is not yet used to his lithe, elven body.
Drew leaves us after only one match. Rest in Peace, bro.
Your gene-seed has been recovered and we will probably clone you at some point.
A combination of bad dice luck and me still being rusty led to a much closer match than I expected. Ogres are hilariously unreliable, but these guys didn't fail any bone head rolls until the second half. Still, I can't complain. 3 completions, a touch down and 3 casualties makes for a delectable harvest of star player points. It is a pity Drew had to die, but that's just how the game is some days. It was highly likely we would receive some kind of injuries going up against a bunch of ogres. We knew the risks going into the match, and Drew died a manly death. Mainly because it came so suddenly he didn't have time to scream or soil himself.
It was a satisfying match nonetheless. 6 casualties and plenty of KOs is nothing to scoff at. The fans sure got their money's worth this game. Just look at how Nuffles blessings are smeared all over the pitch!
We could—and probably should—have scored 2 or 3 touchdowns. But SOMEONE kept the rolls of 1 on 2+ agility checks flowing in a steady stream. Still. A win is a win. I would rather have an entertaining narrow win (or even loss) than a safe, boring stall-fest. The fans seem to agree, as our Fan Factor rose for the second match in a row.
With 60k winnings, our War Chest now has 110k Jewgoldz in it. This allows to buy one of several things.
- A reroll for 100k. Additional team coherency in the form of rerolls will help us avoid embarrasing turnovers.
- An apothecary for 50k. This one-use-per-match upgrade allows us to re-roll an injury result, possibly avoiding career ending injuries like the one that felled drew
- A lineman (70k), Runner (80k) or Assassin (90k). We're currently one player down. LRB6 is more forgiving than the LRB I'm used to in this regard. We're granted enough journeyman linemen to bring us up to 11 players. They're like regular linemen, except we lose them after the match and they have a 50% chance of rerolls they use being wasted (Loner trait). I'm not a fan of journeymen, as they always seem to soak up precious Star Player Points that could be going to permanent players.
- A blitzer (100k). Alongside the Apo, a Blitzer is probably the smart upgrade. DE blitzers are really solid and we want 4 of them on the roster ASAP anyway.
- A witch elf (110k). The idiotic choice. We still only have 2 rerolls and witches still have an affinity for gobbling up rerolls like czech prostitutes and trucker cocks.
We'll naturally be going with the Witch elf.
ERYFKRAD and Stompa are both 1 TD away from gaining a skill. Priority will be to get them a skillup next match.