Kalin
Unwanted
Mission Year 2100
The UN Starship Unity has arrived in the Alpha Centauri system after a forty year voyage. All contact with Earth has been lost, and a reactor malfunction has prematurely awakened the crew from cryostasis, mere days before the arrival at the planet of Chiron. Despite valiant efforts to repair the damage, all hope of saving the Unity is lost when vicious infighting breaks out among the crew, causing widespread mayhem and destruction. Following Captain Garland's assassination by an unknown assailant, the crew splits into seven different factions, each seizing control of one of the Unity's escape pods. Among these factions, three in particular stand out as being especially monocled, set to shape the destiny of mankind as it has just made PLANETFALL!
Since there can never be enough Alpha Centauri Let's Play action, this is a new PBEM match between Cassidy, Hellraiser and myself. The game is just starting and should hopefully be enjoyable!
We are playing on the Huge Map of Planet, and are using the latest version of Kyrub's 444 AI Patch for the original SMAC (so no mecha ogres, pirates or other weird stuff in this one).
The rest of the factions are AI-controlled, so it will be interesting to see how it plays out with them.
Human-controlled factions:
Morgan Industries
Spartan Federation
Gaia’s Stepdaughters
PBEM rules:
A player may not:
1. Reload the game multiple times or load the game into the scenario editor
2. Conduct diplomacy prior to having met in-game
3. Use colony pods to increase a base beyond its maximum population limit
4. Use build queue manipulation or other exploits to hurry production at reduced costs, or build something that could not directly be built
5. Take advantage of the stockpile energy bug by adding it after units in build queues
6. Upgrade crawlers before adding them to secret projects
7. Make social engineering changes and then change back in the same turn
8. Connect multiple artifacts to the same network node (supposedly possible if you rename the city)
10. Trade or give away bases to AI factions
11. Setting the home of a unit to the base of a pacted AI faction
12. Transfer missiles to AI factions
13. Start a terraforming task in one square, cancel it, move to a different square and then finish it there (in case of combat terraforming)
14. Perform an act of aggression against a player and complete pending negotiations in the same turn
Reverse-engineering is however allowed. As for probe teams, detected actions must always result in the harshest reply (dissolve pact/treaty). Finally, Planetary Council information must be fully shared with all players.
1. Reload the game multiple times or load the game into the scenario editor
2. Conduct diplomacy prior to having met in-game
3. Use colony pods to increase a base beyond its maximum population limit
4. Use build queue manipulation or other exploits to hurry production at reduced costs, or build something that could not directly be built
5. Take advantage of the stockpile energy bug by adding it after units in build queues
6. Upgrade crawlers before adding them to secret projects
7. Make social engineering changes and then change back in the same turn
8. Connect multiple artifacts to the same network node (supposedly possible if you rename the city)
10. Trade or give away bases to AI factions
11. Setting the home of a unit to the base of a pacted AI faction
12. Transfer missiles to AI factions
13. Start a terraforming task in one square, cancel it, move to a different square and then finish it there (in case of combat terraforming)
14. Perform an act of aggression against a player and complete pending negotiations in the same turn
Reverse-engineering is however allowed. As for probe teams, detected actions must always result in the harshest reply (dissolve pact/treaty). Finally, Planetary Council information must be fully shared with all players.
In-game rules:
Turn-order:
Gaia’s Stepdaughters - Kalin
Morgan Industries - Cassidy
Spartan Federation - Hellraiser
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