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In Progress Let's meta-game ADOM

betamin

Learned
Joined
Mar 28, 2009
Messages
626
Fun read, I've never finished this awesome game.
 

empi

Augur
Joined
Mar 7, 2010
Messages
452
Episode 6: The Quest for the Water Orb

We have to climb back up the dungeon after approaching that dead end, and on the way we drink a blessed potion of gain attributes.

MWSnap582.jpg


Again we get through the forest thanks to invisiblity/teleport. I'm not hardcore enough to risk the dwarven halls.
Eventually we get back up to dwarftown, where there's a lot of muscular midgets waiting for us.

MWSnap586.jpg


Andhaira dashes to the altar, in hope of sacrificing the psychopathic shopkeeper.

MWSnap587.jpg


MWSnap588.jpg


Demon down, but the bastard shopkeeper is too clever to stand on the altar, also, I don't think I can sacrifice him, so instead it's time to fucking run.

MWSnap589.jpg


The wand of fireballs that Thrundarr gave us isn't enough to deal with this bastard, so instead I use wit and inginuity

MWSnap590.jpg


MWSnap591.jpg


Lead him to the ogre caves, run around a bit, go back up to dwarftown and leave him trapped there :smug:

For some lucky reason, the rest of the dwarves aren't hostile. It looks like it was only Waldenbrook and his gang that took offense to killing an innocent dwarf. The bastard was probably a hated criminal and deserved it. We head back to talk to Thrundarr again

dorf_020.png
: I no longer have any quests for a hero as ye art. Journey to the deep levels of this dungeon. There ye will find ample opportunity for adventures. Ye might be the only chance to save our world from Chaos.

In other words, andhaira is THE CHOSEN ONE.

He also gives us an artificat mace for us, "Big Punch". It's not really our kind of thing though.

Here's a look at our pro gear:

MWSnap593.jpg


Our next challenge is getting that portal open, which means finally finish that quest in the graveyard, so back there we go, and on our way we eat some dead people:

MWSnap595.jpg

(Wraith corpses increase toughness but make you feel chaotic)

MWSnap596.jpg


Being older and stronger, griff's less of a challenge now.

MWSnap597.jpg


Getting angry and bashing him hard did the trick, sometimes I forget this character's meant to be a wizard.

MWSnap598.jpg


Oh yeah, shitty spell selection on the offensive front, that's why.
We head back to dwarftown, and on our way we raid the shop and sacrifice some shit to our god, including the artifact mace. As it happens we were doomed because of our sins against the dwarves. We've now been forgiven though, so all is good.

MWSnap598.jpg
[/IMG]
dorf_020.png
: Ye truly hast shown the mark of a great hero. Yer valour is unquestionable. Thus we will permit ye to venture into the depths of this dungeon which contain the most fowl beasts.

He then pulls the lever, opening the portal, and gives us a wand of fireballs, a wand of digging and 7 blessed potions of extra healing. Nice nice.

It's time to get the first orb!!

MWSnap604.jpg


We find the level quickly

MWSnap605.jpg


Because it's a water level and all, drowning is a slight risk, and we aren't good at swimming. So I equip a ring of the fish and bless it, which lets us breath in water (obviously). Because we don't have a waterproof blanket, and we're carrying a lot of good shit, i leave most of our stuff at the staircase, and only take essentials.

Although we have a pickaxe, we use a couple blasts of the wand of digging and we're in!

MWSnap606.jpg


Using a frost bridge we cross the moat into the main body of the temple. Temples consist of quite a lot of mobs and a boss, but the boss doesn't awake until you get near it or attack it.

We bolt our way through the mobs, some of them, like water snakes are weak, but things like the elementals (the blue E) are pretty tough and take a few hits.

MWSnap608.jpg


Inside the main chamber we find the enemy. Fucking smug snake bastard.

Because lightning bolts can bounce we hit him from our current position and awaken him.

MWSnap609.jpg


MWSnap610.jpg


As you can see, we're taking pretty heavy damage, the bastard hits hard and poisons, so we tactically retreat, while still killing off a few of the other mobs.

MWSnap611.jpg


MWSnap612.jpg


The snake tracks us down to the other side of the level, and it's time to finish him off.

MWSnap613.jpg


How very easy :smug:

We loot his corpse, take his water orb and equip it. It boosts Wi by 10 and also can be used to fully heal you, at the cost of slight corruption.

MWSnap615.jpg


Because i'm a completionist, I head back and clear the temple out

MWSnap616.jpg


We find a wand of stunning, which could be useful for the tougher bosses ahead.

We lack the gear to try to get the next orb, the fire orb yet, so we dive down a bit deeper.

MWSnap617.jpg


A golem guards a shitty guaranteed scythe artifact, maybe our god will like it though.

We also get swarmed by an army of crooked bees.
They're no match for our bolt spam though, and we loot their precious beewax from their hive.

MWSnap619.jpg


The next level has water in it, so uncontrolled teleport takes us to the staircase eventually

MWSnap620.jpg


MWSnap621.jpg


What a bastard Thomas Biskup, the maker of this game was. This level sounds ominous eh? Well that's because there's a banshee in the middle that instakills you if not prepared. I spent a long time struggling to get this far unspoiled once upon a time, after dying here I said "fuck it"

MWSnap623.jpg


We tactically deploy the bee wax, to save us from the banshee's wails.

MWSnap624.jpg


And there she is, bitch. Luckily she's not very tough and we kill her easily.

MWSnap625.jpg


How nice, a vault :smug:

MWSnap627.jpg


It turns out to be a weird vault of hell hounds and demons. Pretty easy too, and unfortunately no good loot.

MWSnap628.jpg


The floor numbers go weird here, D:27 is below D:28.
And while on D:27 we gain our first corruption, I hope it's not one of the really shitty ones:
MWSnap629.jpg


MWSnap630.jpg


How appropriate for the codex, we :rage:

We now walk around, raging and

MWSnap631.jpg


What. the. fuck. Did not see that coming.
Killed by a fucking hivemind.
How very fucking codexian.
Thought it was a fucking weak normal mimic, not an uber mimic hivemind. FUCK
Here's our last moments:

MWSnap642.jpg


Paralyzed and then fucked us over. Always got to be so careful when playing :(

Will post the memorial file for great Andhaira the Wizard soon.
 

empi

Augur
Joined
Mar 7, 2010
Messages
452
Here's the memorial file for our brave soldier :salute:

Code:
------------------------------------------------------------------------------
                                Screenshot
------------------------------------------------------------------------------
 
 
 
                  #########
                  #...../.#
                  #.....#.#                                    ###########
                  #.....#.#                                    #.........#
                  #######.###############      #.#            #.........#
                        #...^.#.........#      #.#            #.........#
              ..#      #####.#.........#      #.#          ###.........#
            ....#          #./..(......#      #.#          #...........#
            .....#        #####.........# #######.#############.##########
            .....#        #.../.........+ ........../......./...#
          .....m###########.###.........# #######.###.......#####
          .....@............# #.........#      #.# #..(....#
          ################### #########/#########/# #..0....#########
                                      #...../.....# #........./.....#
                                      #######.....# ###########.^>..#
                                            #.....#          #.....#
                                            #######          #######
 
 
Andhaira      St:17  Le:23  Wi:31  Dx:24  To:14  Ch:16  Ap:15  Ma:18  Pe:18 N=
DV/PV: 20/20  H: -10(111)    P: 171(177)    Exp: 20/696918    D: 27 Sp: 83
Paralyzed Strained!
------------------------------------------------------------------------------
 
 
----------------------------------------------------------------------------
                            Background Information
----------------------------------------------------------------------------
 
Name: Andhaira            Race: male High Elf      Class: Wizard
Eye color: purple        Hair color: golden        Complexion: pale
Height: 6'5"              Weight: 138 pounds
Age: 206 (grown-up, 10 years of unnatural aging added in)
Star sign: Cup            Birthday: 9/Cup (day 249 of the year)
 
YOUR HISTORY:
        Your father is a guildmaster. Your family generally is rather
wealthy and well-known in your home town.
        In your childhood you were tortured by your cruel parents. They
seemed to thoroughly hate and despise you.
        During your youth you had a lot of fun playing with other kids of
your age. You always were a natural leader and the center of interest.
        Your young adulthood was characterized by hard and long work. You
had decided to study under a renowned master. To your great disappointment
you had to find out, that he was a hard, unjust and tyrannic man,
embittered by his old age. Your apprentice years were quite terrible.
        You decided to become a Wizard.
 
 
----------------------------------------------------------------------------
                                  Inventory
----------------------------------------------------------------------------
Total weight: 4120 stones                Carrying capacity: 2700 stones
 
Head          : blessed mithril cap [+0, +0]                          [40s]
Neck          : uncursed ankh                                          [3s]
Body          : uncursed plate mail of carrying (-1, -3) [-4, +3]    [500s]
Girdle        : uncursed adamantium girdle [+0, +3]                  [18s]
Cloak        : -
Right Hand    : uncursed adamantium spear (+1, 1d8+6)                [36s]
Left Hand    : uncursed tower crystal shield (-2) [+13, +4]        [260s]
Right Ring    : blessed ring of the fish                              [1s]
Left Ring    : uncursed ring of protection +4                        [1s]
Bracers      : uncursed bracers of defense [+4, +0]                  [10s]
Gauntlets    : uncursed elemental gauntlets (-1, +0) [+0, +3]        [10s]
Boots        : blessed seven league boots [+1, +0]                  [30s]
Missile weapon: -
Missiles      : heap of 11 uncursed rocks (+0, 1d4)                  [55s]
Tool          : uncursed Chaos Orb of Elemental Water {Wi+10}        [100s]
 
 
----------------------------------------------------------------------------
                                    Stuff
----------------------------------------------------------------------------
 
Total weight: 3056 stones  Carrying capacity: 2700 stones
 
Helmets ('[')
  uncursed metal cap (+1, +1) [+0, +1]                              [50s]
  blessed diadem of beauty [+0, +0] {Ap+4}                          [35s]
Armor ('[')
  uncursed ancient mummy wrapping [+1, +5] {Ap-8}                    [60s]
Shields ('[')
  uncursed medium crystal shield [+12, +4]                          [160s]
Gauntlets ('[')
  uncursed white leather gauntlets [+0, +1]                          [10s]
  uncursed gauntlets of peace (-15, -15) [+3, +3]                    [10s]
  heap of 2 uncursed pairs of gauntlets (-1, +0) [+0, +1]            [20s]
  uncursed red dragon-hide gauntlets (-2, +0) [-2, +2]              [10s]
  uncursed white dragon-hide gauntlets (-2, +0) [+0, +2]            [10s]
  uncursed red dragon-hide gauntlets (-2, +0) [-1, +2]              [10s]
  uncursed gloves [+1, +0]                                            [6s]
Cloaks ('[')
  cursed cloak of adornment [+0, +0] {Ap+4}                          [40s]
Girdles ('[')
  blessed mithril girdle [+0, +2]                                    [20s]
  uncursed money belt [+2, +0]                                        [5s]
Necklaces (''')
  uncursed amulet of death ray resistance                            [7s]
  cursed necklace of rabies resistance                                [2s]
  heap of 2 uncursed amulets of protection from constructs            [6s]
  uncursed amulet of life saving                                      [3s]
  blessed amulet of defense +2                                        [3s]
  cursed brass amulet                                                [3s]
Bracers (',')
  uncursed brass bracers [+0, +0]                                    [10s]
One-handed weapons ('(')
  heap of 2 uncursed pick axes (+0, 1d6+1)                          [150s]
  blessed orcish knife (+0, 1d3+2)                                  [10s]
  uncursed orcish spear (+1, 1d8+2)                                  [75s]
  uncursed fragile dagger (+1, 1d4)                                  [10s]
  uncursed brutal stone club of devastation (+0, 6d6+9)              [70s]
  uncursed sword of Nonnak (+2, 4d3+2) [+2, +2] {Wi+5}              [80s]
  blessed eternium dagger (+0, 2d4+7)                                [5s]
  cursed pick axe (+0, 1d6+1)                                        [75s]
  uncursed adamantium scimitar (+0, 1d8+6)                          [28s]
  uncursed scalpel (+2, 1d3+1)                                        [2s]
Two-handed weapons ('(')
  uncursed eternium two-handed sword of the eagle (+18, 6d5+18) [-1, +0]
  uncursed scythe of corruption "Moon Sickle" (+6, 10d4+6) [+2, +2]  [70s]
Missile weapons ('}')
  uncursed short bow (+1, +0)                                        [20s]
  cursed sling (+0, +1)                                              [3s]
  heap of 4 uncursed slings (+0, +1)                                [12s]
  uncursed sling (+0, +3)                                            [3s]
  cursed long bow (+2, +2)                                          [30s]
  blessed short bow (+1, +0)                                        [20s]
  uncursed sling (+0, -1)                                            [3s]
Missiles ('/')
  bundle of 5 uncursed arrows (+0, 1d6+2)                            [10s]
  bundle of 17 uncursed arrows (+0, 1d6)                            [34s]
  bundle of 6 blessed quarrels of jelly slaying (+3, 2d6+3)          [24s]
  bundle of 14 blessed arrows of thunder (+0, 1d6)                  [28s]
  uncursed arrow (+2, 1d6)                                            [2s]
  bundle of 10 uncursed quarrels (+1, 2d6+3)                        [20s]
  bundle of 8 uncursed penetrating arrows (+3, 1d6)                  [16s]
  cursed arrow (+0, 1d6+2)                                            [2s]
  bundle of 6 blessed arrows of construct slaying (+3, 1d6+6)        [12s]
  uncursed arrow (+1, 1d6)                                            [2s]
  blessed arrow (+0, 1d6)                                            [2s]
  bundle of 3 uncursed quarrels of construct slaying (+0, 2d6+3)    [12s]
  bundle of 8 uncursed mithril quarrels (+1, 2d6+4)                  [16s]
  bundle of 5 uncursed adamantium quarrels (+1, 2d6+6)                [5s]
  bundle of 8 uncursed arrows of demon slaying (+3, 1d6+3)          [16s]
  bundle of 3 uncursed eternium arrows (+1, 2d6+8)                    [3s]
Tools (']')
  heap of 2 uncursed torches                                        [20s]
  heap of 2 blessed torches                                          [20s]
  uncursed box with flint and steel (31)                              [5s]
  uncursed tinderbox (7)                                              [3s]
  blessed square key                                                  [1s]
  uncursed rusty fletchery set (6)                                  [70s]
  heap of 13 blessed sis                                            [130s]
  uncursed plain blanket                                            [10s]
  heap of 2 uncursed holy symbols                                    [10s]
  heap of 8 blessed bandages                                        [16s]
  blessed fireproof blanket                                          [10s]
  heap of 9 cursed sis                                              [90s]
  heap of 33 uncursed sis                                          [330s]
Rings ('=')
  heap of 2 uncursed rings of stun resistance                        [2s]
  uncursed ring of defense +1                                        [1s]
  cursed ring of fire resistance                                      [1s]
  uncursed ring of speed [+0, +1] (+5 spd)                            [1s]
  cursed ring of damage                                              [1s]
  uncursed ring of speed [+0, +1] (+5 spd)                            [1s]
  uncursed ring of invisibility                                      [1s]
  uncursed ring of damage                                            [1s]
  blessed ring of fire resistance                                    [1s]
  cursed ring of the clear mind                                      [1s]
  uncursed ring of damage                                            [1s]
  uncursed ring of cold resistance                                    [1s]
Wands ('\')
  uncursed wand of digging (4 charges)                                [3s]
  uncursed wand of far slaying (9 charges)                            [3s]
  uncursed wand of door creation (3 charges)                          [3s]
  uncursed wand of trap creation (6 charges)                          [3s]
  uncursed wand of digging (5 charges)                                [3s]
  uncursed wand of trap creation (10 charges)                        [3s]
  blessed wand of acid (0 charges)                                    [4s]
  blessed wand of acid (0 charges)                                    [4s]
  cursed wand of trap detection (3 charges)                          [3s]
  uncursed wand of magic missiles (0 charges)                        [3s]
  uncursed wand of fire (0 charges)                                  [4s]
  uncursed wand of cold (0 charges)                                  [4s]
  uncursed wand of wonder (4 charges)                                [3s]
  uncursed wand of gold detection (4 charges)                        [6s]
  blessed wand of fireballs (3 charges)                              [3s]
  uncursed wand of stunning (2 charges)                              [3s]
  blessed wand of digging (6 charges)                                [3s]
  uncursed wand of door creation (1 charge)                          [3s]
  uncursed wand of item detection (0 charges)                        [3s]
  uncursed wand of far slaying (4 charges)                            [3s]
  uncursed wand of digging (1 charge)                                [3s]
  uncursed wand of fireballs (1 charge)                              [3s]
  uncursed wand of acid (4 charges)                                  [4s]
  cursed wand of stunning (4 charges)                                [3s]
  uncursed wand of paralyzation (3 charges)                          [3s]
  cursed wand of far slaying (7 charges)                              [3s]
Potions ('!')
  uncursed berzio potion                                              [2s]
  heap of 2 uncursed potions of carrot juice                          [8s]
  uncursed potion of raw mana                                        [2s]
  heap of 3 uncursed potions of booze                                [12s]
  heap of 2 uncursed potions of exchange                              [8s]
  uncursed potion of longevity                                        [4s]
  uncursed potion of cure poison                                      [2s]
  uncursed potion of potential beauty                                [4s]
  heap of 4 potions of holy water                                    [16s]
  uncursed potion of training                                        [2s]
  heap of 2 uncursed potions of invisibility                          [8s]
  heap of 2 uncursed potions of boost strength                        [4s]
  heap of 5 uncursed potions of extra healing                        [10s]
  uncursed potion of ultra healing                                    [2s]
  heap of 4 blessed potions of ultra healing                          [8s]
  uncursed potion of boost mana                                      [2s]
  heap of 2 uncursed potions of potential learning                    [8s]
  heap of 7 blessed potions of extra healing                        [14s]
  uncursed potion of potential dexterity                              [4s]
  heap of 2 uncursed potions of water                                [8s]
  cursed potion of invisibility                                      [4s]
Scrolls ('?')
  uncursed scroll of increase melee accuracy                          [2s]
  uncursed scroll of defense                                          [2s]
  uncursed papyrus scroll                                            [2s]
  heap of 2 blessed scrolls of identify                              [4s]
  uncursed scroll of peace                                            [2s]
  heap of 2 uncursed scrolls of uncursing                            [4s]
  heap of 2 uncursed scrolls of great identify                        [4s]
  uncursed scroll of balance                                          [2s]
  heap of 3 uncursed scrolls of item destruction                      [6s]
  cursed scroll of identify                                          [2s]
  uncursed scroll of dark predictions                                [2s]
  blessed scroll of familiar summoning                                [2s]
  heap of 6 blessed scrolls of chaos resistance                      [12s]
  cursed scroll of teleportation                                      [2s]
  blessed blank scroll                                                [2s]
  cursed scroll of uncursing                                          [2s]
  heap of 2 uncursed scrolls of power                                [4s]
  uncursed scroll of increase melee damage                            [2s]
  uncursed scroll of light                                            [2s]
  uncursed scroll of luck                                            [2s]
  uncursed scroll of cure blindness                                  [2s]
  heap of 2 uncursed scrolls of gold detection                        [4s]
  uncursed scroll of monster aggravation                              [2s]
Books ('"')
  blessed spellbook of Teleportation                                [100s]
  uncursed spellbook of Wish                                        [100s]
Food ('%')
  uncursed fortune cookie                                            [3s]
  heap of 16 uncursed stomacemptia herbs                            [32s]
  heap of 27 blessed burb roots                                      [54s]
  heap of 15 uncursed pepper petals                                  [30s]
  heap of 17 blessed pepper petals                                  [34s]
  heap of 10 cursed burb roots                                      [20s]
  heap of 7 uncursed burb roots                                      [14s]
  heap of 3 cursed alraunia antidotes                                [6s]
  heap of 2 cursed demon daisies                                      [4s]
  heap of 8 cursed stomacemptia herbs                                [16s]
  blessed morgia root                                                [2s]
  heap of 4 cursed pepper petals                                      [8s]
  heap of 2 blessed alraunia antidotes                                [4s]
  uncursed demon daisy                                                [2s]
  uncursed bone                                                      [4s]
  heap of 25 uncursed cooked lizards                                [75s]
  heap of 33 blessed stomacemptia herbs                              [66s]
  uncursed lump of bee wax                                            [5s]
  uncursed lump of gelee royal                                        [3s]
Valuables ('$')
  4731 gold pieces                                                  [47s]
Gems ('*')
  uncursed worthless piece of brown glass                            [1s]
  heap of 2 uncursed crystals of power                                [2s]
  heap of 2 uncursed opals                                            [2s]
  cursed crystal of knowledge                                        [1s]
  uncursed worthless piece of green glass                            [1s]
  heap of 2 uncursed aquamarines                                      [2s]
  uncursed worthless piece of red glass                              [1s]
  cursed emerald                                                      [1s]
 
 
----------------------------------------------------------------------------
                                Weapon Skills
----------------------------------------------------------------------------
 
Melee weapon          Lvl  Hit  Dam  DV  Level          Required marks
---------------------  ---  ---  ---  --  -------------  --------------
Unarmed fighting        1    +1    +0  +0  basic                50
Daggers & knives        2    +2    +0  +0  basic                80
Clubs & hammers          1    +1    +0  +0  basic                50
Maces & flails          1    +1    +0  +0  basic                50
Swords                  1    +1    +0  +0  basic                50
Axes                    1    +1    +0  +0  basic                50
Whips                    1    +1    +0  +1  basic                50
Pole arms                8    +8    +4  +8  excellent            579
Twohanded weapons        3    +3    +3  +1  basic                126
Staves                  1    +1    +0  +1  basic                50
 
Missile weapon        Lvl  Hit  Dam  Ra  Level          Required marks
---------------------  ---  ---  ---  --  -------------  --------------
Slings                  0    +0    +0  +0  unskilled            14
Bows                    0    +0    +0  +0  unskilled            14
Crossbows                0    +0    +0  +0  unskilled            14
Thrown axes & hammers    0    +0    +0  +0  unskilled            14
Thrown daggers          0    +0    +0  +0  unskilled            14
Thrown rocks & clubs    0    +0    +0  +0  unskilled            10
Thrown spears            0    +0    +0  +0  unskilled            14
Boomerangs & scurgari    0    +0    +0  +0  unskilled            14
 
Shields                Lvl  DV              Level          Required marks
---------------------  ---  ---              -------------  --------------
Shields                  8  +16              excellent            394
 
 
Damage caused with your melee weapons:
--------------------------------------
ÆRight hand: Î+38Æ bonus to hit, Î1d8+24Æ damage
 
 
Damage caused with your missile weapons:
----------------------------------------
ÆAmmunition: Î11Æ, base range: Î2Æ, Î+12Æ bonus to hit, Î1d4+7Æ damage
 
 
 
 
----------------------------------------------------------------------------
                                  Skills
----------------------------------------------------------------------------
 
  Alchemy ..................100    (superb)      [+2d4]
  Backstabbing ............. 31    (fair)        [+3d3]
  Climbing ................. 51    (good)        [+1d5]
  Concentration ............100    (superb)      [+2d4]
  Dodge .................... 55    (good)        [+1d3]
  First aid ................ 40    (fair)        [+3d3]
  Haggling ................. 25    (mediocre)    [+3d4]
  Healing ..................100    (superb)      [+1d3]
  Herbalism ................100    (superb)      [+2d4]
  Listening ................ 80    (great)        [+2d4]
  Literacy .................100    (superb)      [+2d4]
  Pick pockets .............  1    (poor)        [+4d5]
  Stealth ..................100    (superb)      [+1d3]
  Tactics .................. 88    (great)        [+1]
  Two weapon combat ........ 64    (good)        [+1]
  Ventriloquism ............ 64    (good)        [+1d3]
 
 
----------------------------------------------------------------------------
                                  Spells
----------------------------------------------------------------------------
 
  Bless          :  807,  5pp    (Effectivity: +0)
  Cure Disease    :  798,  5pp    (Effectivity: +0)
  Darkness        :  1270,  2pp    (Effectivity: +6)
  Fire Bolt      :  258,  5pp    (Effectivity: +28)
  Frost Bolt      :  912,  6pp    (Effectivity: +25)
  Greater Identify:  371,  60pp    (Effectivity: +0)
  Identify        :  732,  45pp    (Effectivity: +0)
  Invisibility    :  1564,  6pp    (Effectivity: +3)
  Knock          :  1929,  8pp    (Effectivity: +0)
  Know Alignment  :  479,  6pp    (Effectivity: +0)
  Light          :  459,  1pp    (Effectivity: +5)
  Lightning Bolt  :  524,  7pp    (Effectivity: +8)
  Magic Missile  :  830,  4pp    (Effectivity: +8)
  Slow Monster    :  815,  5pp    (Effectivity: +0)
  Stun Ray        :  913,  5pp    (Effectivity: +0)
  Summon Monsters :  419,  18pp    (Effectivity: +0)
  Teleportation  :  843,  13pp    (Effectivity: +8)
  Web            :  864,  8pp    (Effectivity: +0)
 
 
----------------------------------------------------------------------------
                            Effects of Corruption
----------------------------------------------------------------------------
 
You rage (DV: -9, +6 melee damage)!
 
 
 
----------------------------------------------------------------------------
              His achievements during his adventures:
----------------------------------------------------------------------------
 
Andhaira, the high elven wizard, was killed by a mimic hivemind.
He scored 484562 points and advanced to level 20.
He survived for 0 years, 30 days, 20 hours, 32 minutes and 4 seconds (33757
turns).
Andhaira visited 45 places.
His strength score was modified by +8 during his career.
His learning score was modified by +4 during his career.
His willpower score was modified by +9 during his career.
His dexterity score was modified by +2 during his career.
His toughness score was modified by +4 during his career.
His charisma score was modified by +3 during his career.
His appearance score was modified by +3 during his career.
His mana score was modified by +4 during his career.
His perception score was modified by +3 during his career.
He was unnaturally aged by 10 years.
He was the champion of the arena.
He saved Khelavaster from certain death.
He ended his adventuring life on level 27 of the caverns of chaos.
2012 monsters perished under his attacks.
The following nine artifacts were generated during his adventure:
  the si
  the scythe of corruption "Moon Sickle"
  the golden gladius "Death's Sting"
  the Chaos Orb of Elemental Water
  the lead-filled mace "Big Punch"
  the sword of Nonnak
  the elemental gauntlets
  the ancient mummy wrapping
  the ankh
He possessed the following intrinsics:
  He was fire resistant (gained through an item).
  He was poison resistant.
  He was cold resistant (gained through an item).
  He was lucky (enhanced through an item).
  Fate smiled upon him (enhanced through an item).
  He was shock resistant (gained through an item).
He had the following talents: Alert, Good Learner, Hardy, Long Stride,
Miser, Potent Aura, Tough Skin, Treasure Hunter.
He had a final speed score of 83 (final base speed: 103).
He was a messiah of Ayssia.
He asked for 8 divine interventions.
He was neutrally aligned.
He was tainted by Chaos.
 
The following monsters were vanquished:
      3 acid vortices
      1 ankheg
      2 annis hags
      2 assassins
      1 bandit
      1 banshee
      1 barbarian
      2 barbarian leaders
      6 berserkers
      3 berserker lords
      1 berserker prince
      3 big dogs
      2 black hurthlings
      1 bone golem
      1 brown bear
      1 brown worm
      6 bugbears
      2 carrion crawlers
      4 cave bears
    33 cave fishers
      2 cave lions
      5 cave lizards
      2 cave tigers
      4 cavemen
      1 chaos brother
      2 chaos lizards
    12 chaos plague bearers
      2 chaos rats
    20 chaos servants
      2 chaos sisters
      1 chaos spawn
    18 claw bugs
      1 clay golem
      1 cooshoo
    15 corpse fiends
      1 crime lord
      2 cutpurses
      4 dark elven archers
      2 dark elven priestesses
      1 dark elven princess
      3 dark elven warriors
      2 dark elven wizards
      4 dark orcs
      2 dark sages
      2 dire wolves
      3 displacer beasts
      3 dopplegangers
      2 dwarves
      6 dwarven chaos knights
      1 eye of destruction
    11 fire beetles
      1 fire drake
      7 fire lizards
      1 fire vortex
      3 floating eyes
      1 gargoyle
      3 gelatinous cubes
    27 ghosts
      1 ghost bat
    113 ghuls
      9 giant ant warriors
      2 giant ant workers
      7 giant bats
    48 giant bee warriors
    15 giant bee workers
      5 giant centipedes
      2 giant frogs
      3 giant lizards
    42 giant rats
      1 giant slug
    26 giant spiders
    13 gnolls
      2 gnoll chieftains
    40 goblins
      9 goblin chieftains
    11 goblin rockthrowers
    10 goblin slavemasters
      1 gorgon
      3 gray oozes
      1 greater daemon
      4 greater mummies
      1 green blob
      1 green hag
    186 green slimes
      5 green worms
      3 gremlins
      4 griffons
      1 grizzly bear
      2 half-orc bouncers
      7 harpies
      7 hell hounds
      1 hill giant
      2 hill giant chieftains
      2 hill orcs
      2 hill orc sergeants
      4 hippogriffs
    27 hobgoblins
      1 hobgoblin chief
    11 hobgoblin leaders
      2 homunculi
      5 huge bats
      2 hydras
      1 hyena
      2 ice vortices
      2 imps
      1 invisible stalker
      1 iron golem
    25 jackals
      6 jackal demons
      3 jackalweres
      3 karmic lizards
      1 king cobra
    11 kobolds
    13 kobold chieftains
      1 kobold shaman
    10 large bats
      7 large gnolls
      1 large jackal
    12 large kobolds
    16 large orcs
      2 large rust monsters
    66 large spiders
    13 least daemons
      2 lesser daemons
      2 leucrottas
      6 liches
      2 lightning vortices
      8 lizard men
      1 master necromancer
      4 master swordsmen
      4 mimics
      6 minotaurs
      1 mugger
    25 mummies
      1 mummy lord
    23 muscular dwarves
      1 necromancer
      2 ochre jellies
    41 ogres
      2 ogre lords
      3 ogre magi
    60 orcs
      1 orc butcher
      3 orc chieftains
      7 orc scorchers
      3 outlaws
      2 outlaw leaders
      3 owlbears
    26 pit vipers
      1 pixie
      4 pixie archers
      1 purple worm
      1 quasit
      2 rabid dogs
      4 raiders
    92 rats
      2 ratling archers
      2 ratling duelists
      1 ratling master thief
      1 ratling thief
      2 ratling warlords
      5 ratling warriors
      1 revenant
      2 rust monsters
    73 shadows
      2 shadow centipedes
      1 shadow lord
      5 silver wolves
    11 skeletal warriors
    96 skeletons
      1 slow shadow
      1 Snake from Beyond
    12 spectres
      1 staring eye
      1 stone golem
      1 stone statue
      8 swordsmen
    17 tarantulas
      5 trolls
      4 troll berserkers
      1 troll chief
      1 undead chaos dwarven berserker
      9 vampires
      1 vapor rat
      1 viper
      7 water demons
      5 water elementals
    18 water grues
    20 water snakes
      5 wererats
      1 werewolf
      1 white baby dragon
    22 white worms
    48 wights
      1 will o'wisp
      9 wolves
    32 wraiths
      1 yellow ooze
    133 zombies
 

empi

Augur
Joined
Mar 7, 2010
Messages
452
:lol: so you're supposed to use the wax just in case and find out you can use it as earplugs? Are you even guaranteed to get the bee encounter?

Luckily you are guaranteed a bee hive leading up to the banshee, still, is a prime example of "roguelike design" M:

The coolest thing you can do with a banshee is wish for one on the animated forest level, every round it kills all the ones around her, they drop pro loot and keep respawning. Ok when I said cool I kinda meant game-breaking :lol:

Also, you don't die if you are a male character and wear a wedding ring, she's just desperate for a man clearly
 

Johannes

Arcane
Joined
Nov 20, 2010
Messages
10,514
Location
casting coach
Well, theoretically you can, from listening to the minstrel and the fool enough, get hints about the banshee to deal with it on the first go, but well... The "red water" is another possible deathtrap on the 1st go, but it's much more obvious. Also knowing which enemies can cast death ray would be a bitch - though for that you can always have the resistance covered by something just to be sure.


Best banshee memory was though, when I was trying to do a speedrun with a drakeling barbarian, and got to the banshee level. Then realized I had missed the beehive, probably took stairs before seeing/hearing it. To go back and ruin my turncount, or try to come up with something desperate? The latter obviously.
1st, read a scroll of monster detection to locate the banshee and the stairs.
Then use fire wands on myself, in order to get more speed (drakelings gain extra speed from heat).
Then, teleport next to it and hope that the turn order favors me and I get a sequence of 2 turns, so that I can teleport -> tremendous blow on it for a 1-hit kill (tremendous blow is a barbarian special ability, does triple damage of a normal blow but takes 4x time to recover from, banshee certainly doesn't have enough HP to survive that).
Success!, I teleport next to it and it doesn't get a turn there due to my excellent speed and luck.
...And then miss. And get yelled at.

Funny times when that was played on the server, a dozen people watching it and talking with me on IRC.




Also it seems like Andhaira was just not cowardly enough when facing the hivemind, he let his ragin get the best of him.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,011
I wouldn't mind the red water thing so much if not for the fact that the fucker uses confusion on you as well. It's also late enough in the game but water is rare enough that there's a very high chance that it's the exact spot you find out one of the annoying features of ice bridges.

Nethack's green ooze probably takes the cake for most bullshit way to die however. With eels as a close second.
 

Johannes

Arcane
Joined
Nov 20, 2010
Messages
10,514
Location
casting coach
The confusion attack is the cool part of it, I think - that combined with the environment makes it a more interesting fight than "just another skeletal king". It's only the first time that likely fucks you up without the responsibility being fully on you.

And I think there are some moves that let you stay on spot while confused - possibly at least Cleaning ears? But if you know that you're likely spoiled about every other issue in the game too, anyway.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,011
I like the mechanic of how it works when you know it's coming, I just think it's really cheesy not giving the player any kind of hint that he'll be subject to confusion when it pretty much means instant death. If it had at least been some weird ass tentacled horror or mindcrafter (or whatever the psychics are called in ADOM, I forget) it wouldn't have felt nearly as cheap getting hit by a confusion attack. As it was it would make about as much sense as if the mummy lord started casting healing spells on himself or blasting you with acid breath.
 

Castanova

Prophet
Joined
Jan 11, 2006
Messages
2,949
Location
The White Visitation
Johannes, time to deliver.

I don't like ADOM but I like LP's of games I don't like so let's do this.
 

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