AzraelCC
Scholar
- Joined
- Jan 2, 2008
- Messages
- 309
For those who don't know this game, visit the official site: http://www.jmp.fi/~smaarane/urw.html
Basically, it's a survival simulation in the form of a roguelike, where you try to do whatever the Finns do during the "Iron Age." Like Hearts of Iron or Saints Row, this game has no strict goals--therefore you have to LARP you way through it.
First off, we're going to create a character:
Who we'll name Chubby, because we'll expect him to get fat on a very... "special" kind of meat
Now we choose a culture. Each has its own strengths and weaknesses. Well actually, no--the Kaumolainen (Kaumo for short) are pretty much the uber races in the Unreal World, so we'll choose them.
Of course Chubby is male, one cannot expect a woman to survive in the harsh Iron Age of Finland
Notice Chubby's smile is very familiar We then choose the season where we'll start Chubby's adventures. Spring, Summer and Autumn are for weaklings. Winter is the only way to go.
Now we roll for stats. In Iron Age Finland, strength and agility are very important, since we'll be cutting fown lots of trees and dodging arrows a lot. Notice that there's a phobia, too (which is randomly generated). Chubby decides to have an irrational fear of horses, simply because there are apparently no horses in Finland. Some fun phobias include other people or weapons, both of which can seriously fuck up your day.
Chubby also gets two Rituals, which are low magic spells in the Unreal World. Now, the rituals I got are pretty useful for hunting animals. But Chubby doesn't really like hunting animals that much. He prefers to hunt something more "challenging." Still, these might be useful.
I wasn't able to get a screenshot of the skill selection, but you'll see them in the game later. You can choose to improve five skills, and I chose the following:
Cookery - better cooking means better hunger prevention per unit of food. Since we'll be cooking meat a lot, this is an important skill
Survival - This is a survival game, so naturally this will be very useful
Timbercraft - Chubby will be cutting LOTS of trees. Hundreds of trees. This takes time, and this skill will reduce that time significantly.
Fishing - Besides "meat" Chubby likes fish. A great skill to have for those lean times.
Club - the highest rated weapon for a starting character. With full strength, this skill can be improved at character creation to a maximum of 80%. The next highest rated weapon, the dagger, can only reach 56%. Clubs are also so easy to make,making this the weapon of choice for Chubby.
After the skills have been improved, it's time to create a randomized map
The red square is the starting location of Chubby. If we press C, the location of major areas where the other cultures have settled can be seen:
We don't want Chubby to be too close to these tribes, so we randomize the starting point a bit until he's far away from civilization, like a real man
Next we choose the scenario. Since slavery is up the Codex's alley, let's choose the Runaway Slave scenario
Look at how awesome the graphics are of the Unreal World. Photorealistic shit, right there:
We then decide if we want to have tutorial messages or "advanced" quests. Since this is a LARPing session, let's choose the sandbox option
With everything set up, let's see where we find ourselves in the wilderness of IRON AGE FINLAND!
Oh, right, we're in the middle of a slave camp. And we have to escape.
Well, perhaps the slavers (called Njerpez) are a poorly equipped rabble, typical of next gen tutorial missions. We press F3 and Chubby looks around:
The slavers are just wielding short swords! Surely, Chubby's +3 longsword will totally own these bitches. Let's equip our uber weapon from inventory:
A knife?? And we only have three pieces of armor. Linen trousers doesn't look like it can withstand a lot of punishment...
...and the red color of the armor coverage against blunt weapons says it all. Maybe the woolen undershirt will protect me from the cold?
Just barely. It seems that Chubby's balls are the only parts of his body that won't be subject to frostbite. You notice on the upper left part of the UI, we see the time of day and the temperature, which is a little below zero. Frostbite is an injury that is certainly possible. We also see a picture on the upper right that shows the current action of Chubby (walking). At the lower left is the message box, and above that is the status of hunger, thirst and fatigue.
Well, at this point, we are still full, not thirsty, uninjured and "vigorous." Given that the slavers are well equipped while we're lucky to have any weapon at all, I think it's time to do what real men do:
RUN THE FUCK AWAY!
Next episode: Running away and running back--with a big club.
Basically, it's a survival simulation in the form of a roguelike, where you try to do whatever the Finns do during the "Iron Age." Like Hearts of Iron or Saints Row, this game has no strict goals--therefore you have to LARP you way through it.
First off, we're going to create a character:
Who we'll name Chubby, because we'll expect him to get fat on a very... "special" kind of meat
Now we choose a culture. Each has its own strengths and weaknesses. Well actually, no--the Kaumolainen (Kaumo for short) are pretty much the uber races in the Unreal World, so we'll choose them.
Of course Chubby is male, one cannot expect a woman to survive in the harsh Iron Age of Finland
Notice Chubby's smile is very familiar We then choose the season where we'll start Chubby's adventures. Spring, Summer and Autumn are for weaklings. Winter is the only way to go.
Now we roll for stats. In Iron Age Finland, strength and agility are very important, since we'll be cutting fown lots of trees and dodging arrows a lot. Notice that there's a phobia, too (which is randomly generated). Chubby decides to have an irrational fear of horses, simply because there are apparently no horses in Finland. Some fun phobias include other people or weapons, both of which can seriously fuck up your day.
Chubby also gets two Rituals, which are low magic spells in the Unreal World. Now, the rituals I got are pretty useful for hunting animals. But Chubby doesn't really like hunting animals that much. He prefers to hunt something more "challenging." Still, these might be useful.
I wasn't able to get a screenshot of the skill selection, but you'll see them in the game later. You can choose to improve five skills, and I chose the following:
Cookery - better cooking means better hunger prevention per unit of food. Since we'll be cooking meat a lot, this is an important skill
Survival - This is a survival game, so naturally this will be very useful
Timbercraft - Chubby will be cutting LOTS of trees. Hundreds of trees. This takes time, and this skill will reduce that time significantly.
Fishing - Besides "meat" Chubby likes fish. A great skill to have for those lean times.
Club - the highest rated weapon for a starting character. With full strength, this skill can be improved at character creation to a maximum of 80%. The next highest rated weapon, the dagger, can only reach 56%. Clubs are also so easy to make,making this the weapon of choice for Chubby.
After the skills have been improved, it's time to create a randomized map
The red square is the starting location of Chubby. If we press C, the location of major areas where the other cultures have settled can be seen:
We don't want Chubby to be too close to these tribes, so we randomize the starting point a bit until he's far away from civilization, like a real man
Next we choose the scenario. Since slavery is up the Codex's alley, let's choose the Runaway Slave scenario
Look at how awesome the graphics are of the Unreal World. Photorealistic shit, right there:
We then decide if we want to have tutorial messages or "advanced" quests. Since this is a LARPing session, let's choose the sandbox option
With everything set up, let's see where we find ourselves in the wilderness of IRON AGE FINLAND!
Oh, right, we're in the middle of a slave camp. And we have to escape.
Well, perhaps the slavers (called Njerpez) are a poorly equipped rabble, typical of next gen tutorial missions. We press F3 and Chubby looks around:
The slavers are just wielding short swords! Surely, Chubby's +3 longsword will totally own these bitches. Let's equip our uber weapon from inventory:
A knife?? And we only have three pieces of armor. Linen trousers doesn't look like it can withstand a lot of punishment...
...and the red color of the armor coverage against blunt weapons says it all. Maybe the woolen undershirt will protect me from the cold?
Just barely. It seems that Chubby's balls are the only parts of his body that won't be subject to frostbite. You notice on the upper left part of the UI, we see the time of day and the temperature, which is a little below zero. Frostbite is an injury that is certainly possible. We also see a picture on the upper right that shows the current action of Chubby (walking). At the lower left is the message box, and above that is the status of hunger, thirst and fatigue.
Well, at this point, we are still full, not thirsty, uninjured and "vigorous." Given that the slavers are well equipped while we're lucky to have any weapon at all, I think it's time to do what real men do:
RUN THE FUCK AWAY!
Next episode: Running away and running back--with a big club.