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Completed Let's find out if Mistmare is the worst RPG of all time

Twinkle

Liturgist
Joined
Sep 14, 2009
Messages
1,426
Location
Lands of Entitlement
On very rare occasions, immensely abysmal games have been reviewed: Postal2 by Robert Coffey, Mistmare by Jeff Green, and Dungeon Lords by Denice Cook, three games which "...form an unholy trinity of the only games in CGW history to receive zero-star reviews."
From Wikipedia.
Trannies and gentlemen, you may know my strange affinity for LPing crappy games no one else would touch. But I shoot for a much higher target still. It's not a piece of overrated mediocrity (Dragon Age). Not a "so bad it's funny" AAA trainwreck (Dragon Age 2). Not a "could've been cool if devs prioritized gameplay over graphics" (Nocturne). It's just really bad in every possible way. For some reason bad games about Inquisition recently saw a surge in popularity, even Bioware is making one. That's not to say that the game didn't have any potentially redeeming qualities. Released just a few months before infamous Interplay "classic" Lionheart it shared the same premise - an alternate history setting which divergent from "our" Middle Ages after a certain cataclysmic event. Let's explore the backstory a bit:​
It is near the end of the second millenium. The old continent has been ravaged by 600 years of menace: a horrible fog, destroying the minds of anyone who dares to enter it, is covering most of what was once called Europe. The Fog has claimed the lives of millions and pushed the civilization to the southern lands of the continent. The Holy Roman Republic, the only surviving state in the southern part of the continent, has been unable to fight the Fog, although it has been practicing powerful and useful liturgical magic for hundreds of years. In the 13th century, the Church has been able to eliminate the plague epidemic using its then-powerful Link towers, a spell-casting mechanism connecting all majors European cathedrals, but has been since able only to create a volatile northern border, preventing the Fog to spread to its southern lands.
Today the Holy Roman Republic is isolated: to the north, the Fogs prohibits all passage. Anyone wandering into the Fog has never returned, their minds destroyed by the Fog. Towns that border the Fog are protected with harmonic tolling, a magical spell cast using magically crafted church bells. To the south and east, warring nations of Northern Africa and Middle East make trade and communication extremely difficult.
To the west, the Fog has spread to the seas and prevents sea travel. No ships that have sailed through the Straights of Gibraltar to the west have ever returned. The self-contained Holy Roman Republic, ruled by the Church, enjoys relative prosperity, although significantly underdeveloped compared to the rest of the world. The state lives in feudalism; the Church, using its armed forces and the Inquisition, a special brand of sorcerer monks, controls the lives of people. Simple folk endure and assure each other that one day, The Prophecy, foretold of old, shall come to pass and the continent will be saved. Periodically, peasant revolt to try and shake the iron rule, but all are crushed.
So, to summarize: the Western Civilization is endangered, stagnating and coming to the brink of collapse. The magical Fog (think Stephen King) covers the majority of the continent, spawns horrible monsters and drives people mad. Spellcasting is real and is actively employed by the Church. Americas were never discovered. The Church regulates every aspect of lives of normal people, crushing everyone who dares to oppose it with powers of both might and magic. Curiously, Islamic nations were never affected by the horrors of the Fog. Only their warlike nature prevents them from uniting and delivering the fatal blow to the Holy Roman Republic.​
Typically for European action-rpgs you control one fixed protagonist. His name is Isador, a 18 years old monk. He has a somewhat special background:​
The last peasant revolt against the Church occurred in the northeastern realms of Carniola in 1978. After the clash between the peasant force and the Church army, the peasant leaders retreated to the edge of the Fog. When the scouts reached their camp, they found no survivors - except for a raving old man and a crying baby. The Church soldiers delivered the baby boy to a local orphanage. The nuns of the orphanage named the baby Isador - after a local saints, renowned for his good deeds. At the age of 18, Isador leaves the orphanage. Driven by a stro9ng desire to serve God, which had saved him from the horrors of the Fog, he enrolls in he Church army corps.
At the beginning of the game he is tabula rasa, not proficient in anything. Through character development player can make him more physically or magically inclined, but regardless of your preferences he'll end up being some kind of a battlemage who utilizes both spells and weapons in combat.​
Skills and stats are only raised by learning by use. Player can't assign anything manually. The are multiple possibilities of raising his abilities outside of combat (books, special shrines, trainers etc.) Several non-combat skills exist (lockpicking, disarming traps, lore, persuasion etc.)​
In a fairly standard fashion for action-RPGs you have health and stamina bars. Stamina is drained both in melee combat and spellcasting. It regenerates fairly quickly but to fully recover it Isador has to sleep or gulp a potion.​
Combat system is very simplistic offering little manual control and governed by character's abilities and weapon stats. The latter part is good, probably, but the only thing you do in melee is watching bad slowass animations. You can switch between defensive and offensive modes depending on how much stamina you have left, but that's the extent of it. Magic is more fun offering a good range of buffs and offensive spells which aren't just recolored magic missiles. The good thing is that there are multiple schools of combat (which differ in stamina requirements, chance to hit and damage output) *cough Geralt* covering pretty every weapon you find in the game and even unarmed combat. The said schools are taught by some NPCs or learned by fighting with enemies who utilize them. The bad thing is that they are mostly of a cosmetic difference and schools that offer a fast barrage of strikes that keeps enemy in stunlock are almost always preferable. For some weapons you can choose between one-handed and two-handed grips.​
Overall structure of the game is pretty linear, there is not much optional content there to explore. You have several chapters each taking place in some city that acts as a quest hub and wandering through randomly generated monster-filled fog areas outside.​
That ties with probably the most aggravating thing about the game - harsh time limit on pretty much everything you do. At certain events time becomes "locked" and you can't do anything except story-related quests, not even interacting with non-critical NPCs. I understand it was done to counter exploitable nature of learn by use character development but it simply doesn't work. See, the game doesn't let you to save manually (without workarounds at least), it autosaves on regular intervals and when you exit the game. Sounds not too bad, right? Except when you die you get an option to resurrect your character at the beginning of the chapter while keeping all your loot and accumulated skills intact. It tries to balance by scaling monsters to your "level", hurr. Yet if you die in one spot several times you can opt for lowering monster strength in the menu. So a demigod fighting wimps is just a matter of minutes of dedicated clicking.​
Well, whatever. I'm done ranting, let's start with the game proper.​
Intro basically retells background fluff taken from the manual.
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It begins in the military camp.​
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An officer approaches our hero.​
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Them choices.​
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Let's test our mettle first and find the sarge.​
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He tells Isador about managing stamina in combat and the importance of being prepared since you are unable to fiddle with inventory once you are in combat mode. I have no weapons yet.​
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A basic set of armor and a few training weapons are stored in the chest nearby.​
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OK, I equip this junk.​
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Hoorah!​
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Izzy managed to score one successful hit, but soon is quickly overwhelmed by relentless sarge and his blocking skills are too sucky.​
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Notice that time of day has changed. It happens after every lost combat encounter. Well, I need to boost my ego and thus I offer a duel to one of the fellow soldiers.​
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He's only level one and is hardly any more dangerous than a target dummy. Honor restored.​
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Time to complete the test of knowledge.​
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Uh, hello.​
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The whole test is just a lore dump. You don't have to pick answers on your own: Izzy will do everything automatically.​
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I guess that confirms that Islam is the superior religion. :smug:
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I completed the mandatory part. Now I'm free to dick around the base. Let's pilfer some chests - friendly people here don't mind.​
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Isador managed to pick locks on the very first attempt but it took him many hours. A mechanical warrior helps to boost combat prowess.​
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Meditating at shrines can be very beneficial too.​
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In his inventory Izzy always carries Holy Bible and a pair of weights. They can be used to upgrade his spiritual and corporeal aspects respectively without any need to use shrines or trainers.​
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Note the small stamina bar in the lower right corner. Intensive training and fighting drain maximum stamina limit. The only sure way to restore it is sleeping. For that reason Izzy carries a sleeping bag on him.​
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Let's train some more.​
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Uh huh. Note the gray interaction icon in the upper left corner. It means that I triggered the dreaded time lock and must complete a story-related quest.​
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Call of Duty: Medieval Warfare? Count me in.​
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And... the screen just fades to black.​
:what:
Such a missed opportunity to provide emotionally engaging directed experience. Shit devs, what can I say.​
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I UNLEASHED MY INNER DOVAHKIIN, SIR.​
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So this is the first (sorta) choice in the game. What should we do?​
A) Magic is for fags. Let's stay in the camp and pump sum iron.​
or​
b) Let's learn how to FUS-ROH-DAH fuckers into oblivion and enroll Hogwarts the academy ASAP.​
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,206
Let's invest into magical knowledge so we can serve Tzeench God with greater efficiency.
 

Twinkle

Liturgist
Joined
Sep 14, 2009
Messages
1,426
Location
Lands of Entitlement
PROLOGUE (continued)

So way of the voice it is.

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Somewhere near Athens. Leaders of the academy greet newly arrived recruits

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Oh Izzy, you are such a brown noser. OK, what's out ask...

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Yeah, we need to rest after such a long and arduous which took exactly zero days if you believe ingame calendar. :lol:

Except some jerk blocks Isador's way.

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It culminates in a short fight, interrupted by one of the mentors.

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Yeah cleaning toilets is a very appropriate task for such valiant knights in God's service.

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And they become brothers... in shit.

On the next day (?), in a classroom.

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His explanation is too long winded so I'll streamline it. Spells are divided into two categories - harmonies (buffs) and shrieks (offensive spells). There are multiple schools of mngic, each focusing on different things. Within one school you get three spells each corresponding to one of aspects - Terran, Lunar or Solar. So, for example a school of Purification that you study in the Academy consists of three spells. Terran version boosts your strength, lunar version boosts agility and solar version invokes health regeneration. What's more is that p. much every piece of Isador's equipment affects the said spheres, so your current outfit and weapon you carry matter a lot even if you focus just on spellcasting. Magic system itself is pretty interesting, too bad you in real fight spamming the same shriek over and over is more beneficial than more thoughtful and tactical approach. There are no limits on how many spells you can cast apart from stamina bar.

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Let's loot some more - NPCs don't care if their stuff is being stolen.

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Time to unleash our magic skills.

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I check the character sheet. As you can see all spheres are very week and both disruption and purfication are at their starting level.

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Make your move, old fart. Since melee is prohibited trying to damage his strength or agility is pointless. Instead I focus on a losar shriek which works like reverse regeneration draining target's health points, while healing muself from time to time.

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I wasted all of my stamina on him, but won.

I exlore a small chapel to the north. Several books and an altar provide good learning material.

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After some training, Izzy gets a notification.

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I don't care, but business is business.

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Oh, I'm sure Tommy will be really glad to hear this.

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Izzy spends more time on training.

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The moment has come. Isador has become a certified member of the Inquisition.

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Time to say bye to our "friend".

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That's what you get for putting hos before bros, infidel.

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Arivederci, you hipster jerk. It was nice not knowing you. :salute:

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Sadly, equipped armor doesn't show on character's model. :(

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Some more mental exercises...

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... and I'm good to go. Tutorial is over.

http://www.youtube.com/watch?v=JRNcHBMsLKI&feature=youtu.be
 

Kashmir Slippers

Magister
Joined
Apr 23, 2011
Messages
1,018
Location
Here, obviously
Am I the only one who is bothered by it being the "Holy Roman Republic"?

It said that it was ruled by the church and still largely feudal. Maybe I missed something.
 

Twinkle

Liturgist
Joined
Sep 14, 2009
Messages
1,426
Location
Lands of Entitlement
CHAPTER 1: ROME

PART 1

Isador and his mentor arrive in the Eternal City.

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Hooray! I'm a fart of special order of bass monks. I hope order I receive will reflect that, right. For now, pilfering is the best way to pass time. I'm sure Izzy's copy of Bible lacked 8th commandment. God surely works in mysterious ways.

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Getting tired of "acquiring" redundant assets Isador sees a weird dream. Some boy (probably himself) is consumed by ugly monstrosity.

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No need to dwell on this, yet. Isador walks all the way to Vatican Bridge through dark, empty streets of Rome.

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It's locked. While the game doesn't feature full-scale life simulation al-la Gothic, time of day matters as during night most NPCs disappear and properties become closed.

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Yet during morning I still can't get in. Whatever, we use free time to dick around the city.

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And the first sidequest finds us. "And as ye would that men should do to you, do ye also to them likewise", so why not?

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Izzy's nimble fingers disable lock in a few hours.

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Dude is just drunk to (almost literal) death.

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This amulet is actually pretty nice. Interesting bit of lore, too.

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Circling around the city, Isador visits a circus performance.

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Three powerful kicks and clumsy Inquisitor bites the dust. But a moment of shame is nothing in the grand scheme of things, for he learned muthafukkin KUNG FU! :yeah:

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Shortly after resurrection this prompt appears in the journal.

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And gates of Vatican finally opened before young monk.

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Too bad you'll never get a chance to see Pope himself.

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So it's all about controlling minds of the sheep.

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That's weird. Why did the cardinal refuse to speak plainly while brother Romano was present? Something fishy about this guy.

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Welp. Again I have nothing better to do other that wandering around roleplay good samaritan. Maybe city authorities need some assistance too.

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Jerks.

The newspaper salesman may know something useful about the professor.

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:what:

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Isador quickly discovers the house salesman mentioned but decides against breaking in following cardinal's request.Instead he'll visit a pharmacist and a blacksmith to sell some junk and buy potions.

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Wait dude, how do you know my name?

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What the hell???

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Inquisitor monk acting as go-between. That's gross.

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Bought the damn necklace.

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ugh...

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As a payment she gives enchanted binoculars. Apparently they increase wearer's spotting abilities.

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Asian stuff... of a good quality.

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Next we are going for the feather.

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Too bad you can't attack NPCs on a whim in this game. We'll need to find another way to get the feather but it's too time consuming. Instead I'll just pray.

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OK, Let's hear cardinal's offer.

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On the way to the meeting point Izzy was waylaid by several robbers. For some reason their AI glitched and they never attacked. Good practice for his kung-fu skills.

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And here we go.

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The cardinal advocates a more "permanent" solution of this problem, heavy implying that it comes from Pope himself. One of the main flaws of game's dialog system is the fact that like in TWitcher 1 you have very little control on what your PC will say, and often conversations consist of just clicking continue button. A serious drawback for a game so heavy on text.

OK, let's get inside professor's house and scour through it.

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The house is empty but Isador finds a diary that points to professor's hideout.

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There are two ways to get inside. Either bribe a guard or fight through adjacent mafia house. Being a tightwad I'll try the latter. But gangtas won't let me in until I find correct passphrase.

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One drunkard in local tavern just spits it out.

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And I try the guard. Bluff doesn't work on him, and he asks for 3000 gp. Too much for my inner jew.

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Criminals, here I come.

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Cover = blown. Didn't expect anything else.

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I'm just fus-roh-dahing him while keeping a distance.

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More mafia goons wait upstairs but I just pull them one by one.

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The boss himself. Sure I'll kick his but too.

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What? One strike and Izzy goes the way of Jesus. Good thing that in critical situations respawn doesn't cost you any time.

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OK, I'll have to pay the guard.

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The military academy is dark and empty. Few guards patrol its narrow hallways but they are easily avoided.

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Got your heretical ass!

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So bros what shall we do?

A) No deals with the Devil. Extreme times require extreme solutions. Kill the heretic, stop the lies.

or

B) Our Lord said: "Thou shalt not kill". Even though Isador is violating this principle on regular basis, offing a harmless old man is too much. Let him go.
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
I'm for B), unless we want Izzy to be an Izzy Shepard I guess. Killing just seems too much.

This game is a little...overly wordy. I gotta admit I skimmed a lot of the rants rather than read all of it. Still, setting seems novel enough, and magic system seems fine. The plot pacing is weird as shit tho
 

FUDU

Arcane
Joined
Jan 2, 2012
Messages
1,217
Location
COLD POTATO
Pretty good LP so far. It doesn't seem like the worst RPG of all time. Then again, neither did Oblivion, in the beginning.
 

Lindblum

Augur
Joined
May 3, 2011
Messages
659
B
No one is going to pick A come on...

Also if we get stronger can we kick the Dons face in?
 

Twinkle

Liturgist
Joined
Sep 14, 2009
Messages
1,426
Location
Lands of Entitlement
CHAPTER 1, PART 2

Wusses!

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But, yeah, the manuscript itself could be interesting.

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The plot thickens. The Professor plainly states that the Church was involved in the sudden appearance of the Fog. Ignorant Izzy deemed it all heresy, so we won't get more detailed summary of its contents, sadly.

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Time to report our success.

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Looting Vatican grounds was a massive disappointment. Same low-level crap as everywhere.

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Going back to sidequesting. This kid is going to steal a newspaper. But...

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...Izzy catches his hand on the spot.

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Hmm, pawn shop owner is involved. Pretty logical.

Though now I will grab the damned feather.

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Warehouse is protected by Mafia goons rather than regular guards. Interesting touch.

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Got it.

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Renegade approach worked marvelous on the pawn shop owner.

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Going inside bandit hideout can be too time-consuming so I'll just wait to advance the main quest.

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Harvesters? At least not Reapers. :M

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The said trinkets kinda sucked tho.

So I'm going to finish burglaries once and for all. Also, test that pretty scimitar I looted from the warehouse.

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GANGBANG! Again and again. What can a hardcore role-player do?

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Correct answer: Scale game to his level :yeah:

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Uno

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Due

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Tre

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He doesn't seems to be particularly happy tho. Why?

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Kill all rats? :yeah:

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Let's visit the catacombs.

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Mistmare may suck at many things but at least developers know their roots.

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It seems that exterminators were... exterminated.

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Back on the streets of Rome one monk stops Isador.

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Where criminals gather? Of course, a local tavern.

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Bullshits! Isador hears commotion upstairs. I'll catch you thieving SOB!

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Not just park. Thief went straight to cardinal Bertagnolio.

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Old son of a bitch plays dirty. Sadly, nothing can be done against him.

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Conspiracy inside conspiracy. Whatever, I need to finish side content for good.

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Back to the underground.

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Now the funny part is that the bomb is totally useless. It never explodes and doesn't even have an ingame model. Setting it up just spawns fat but completely harmless fat rat queen. But she is of a relatively high level so practicing kung-fu on her is pretty cool pastime.

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Yeah Izzy needs to be more agile. Can't handle multiple opponents without resorting to nextgenities, and kung-fu prohibits carrying shields.

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Eh, pointless errand. I know kung-fu already.

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So I'm done with sidequests here. Just some story-related stuff remains.

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Chasing a rogue Spectre across monster-infested Euroland. Oh, man! :bounce:

Checking the monastery first.

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Going Shepard on old man allowed me to skip a particularly shitty fetch quest. Good.

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Shavier himself was absent in the cellars.

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But he couldn't carry his hyper-weapon with him.

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Even killing protagonist's foster father. A build-up for a quality revenge drama?

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Before setting out for Avignon I buy every healing item available.

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Arrivederci.

http://www.youtube.com/watch?v=3qxKt5VW8CM&feature=youtu.be
 

Twinkle

Liturgist
Joined
Sep 14, 2009
Messages
1,426
Location
Lands of Entitlement
CHAPTER 2: AVIGNON

Where Isador arrives at night

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I must say I liked Avignon more visually. It looks more like a medieval town rather than something put together in 3dsmax in two days. Shame it's too small and empty to feel like a real place.

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It hosts a Papal Palace, where one french king wanted to make His Holiness his bitch. It still serves as a seat of power in the world of Mistmare.

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Hmm, the Templars. True villains of the story?

Okay, let's start with women.

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So this spiked tower is templars' hideout. Come out, you heretics!

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They openly refuse to let Isador in. Need to find another way.

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The last possible refuge.

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Soon, another monk bursts in.

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Yeah, collecting renegade points.

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So let's demonstrate them provincial faggots some quality witchery.

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Ha ha, one lady decides to join a good fight and begins to pound monster with her mighty fists. :salute:

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Later a monk joins the fray but his help isn't needed.

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The reward is a freaking crown tho it is displayed as helmet in-game. An excellent item.

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Time to interrogate guards posted near the gate. If Shavier already left Avignon they might provide some lead.

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Fightan and gambling: I found two keys to Templar's keep.

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And I'm in.

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In reality Isador has to beat three fighters rather than one. He's too flimsy to defeat heavily protected oppoenents in fair comabt, but shitty AI comes to the rescue.

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They get stuck in a pillar and can't counterattack.

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Their head honcho is impressed, but refuses to engage in duel himself.

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Hmm, he didn't divulge much. Shavier's absence was pretty much expected.

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Isador leaves their inhospitable keep.

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A gate guard might know more.

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Baaawwww.

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So let's report our findings.

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Even though theoretically you can chase him right now it will break game's scripting and render it unplayable. C&C, r00fles!!!
So I'll turn my attention to the only sidequest Avignon has to offer. One girl went mssing at the local monastery.

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Prick. Characters with intelligence and lore skill can decipher the scroll on their own but sadly my Izzy isn't up to the task. I'll just train and idle till the next timelock.

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Coming!

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Village streets are empty and no signs of monsters. Isador checks local tavern.

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Dumbass kiddie. Ok, let's visit the farm.

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Except Isador's help isn't needed. Two guys just dominated stupid monster in two hits.

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Black screen

Alistair Thomas, dearest of all my friends. Chit-chatting is important and stuff but learning Way of the Shepard takes a priority.

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To be honest, I quckly stopped playing fair and switched to sabers and kung-fu.

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But only one monster spawns and Nicholas kills it instantly. Whether it was bug of just crappy design Izzy has nothing to do.

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Oh well, let's visit Thomas.

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So I'm going to have a companion?

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RAMIREZ, KILL THIS MUDCRAB!

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And then in a shocking turns of events screen goes dark. What the hell?

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:what:

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Immediately after Isador sees a dream about recent events.

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A bridge, one green guy (Izzy), and one brown guy (Thomas).

Brown guy charges forward while Isador stands behind.

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And soon chasm separates them forever.

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And Thomas disappears in a cloud of mist. :(

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So... nothing to do storywise, really, until mentors arrive.

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I expected something gruesome, but this is it. Smart girl.

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Nice!

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Finally.

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Ans so I do

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So this is Isador's signature hyper weapon that remains relevant till the very endgame. It has decent bashing and piercing damage and scales well with lunar sphere, but the most interesting part about it is the unique ability to "harvest" souls (think soul capturing from Morrowind). Unlike TES, though, souls aren't using for enchantment. Instead, monsters inside these crystals become your "party" members that can be summoned on a whim. They can die in combat and disappear forever, but wounded monsters can be put back inside a crystal where they'll regenerate. Also, they level up and get stronger along with their master.

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Before trying to trap a monster Isador must lower its HP bar.

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Success.

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And so this chapter ends.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,206
So, now you can capture monsters from the Fog as if this was a Pokemon Digimon Jade Cocoon Shin Megami game, right? I wonder if these monsters can be really useful, or if they're glorified punching bags to bait other enemies with.
 

Twinkle

Liturgist
Joined
Sep 14, 2009
Messages
1,426
Location
Lands of Entitlement
CHAPTER 3, PART 1

lightbane said:
So, now you can capture monsters from the Fog as if this was a Pokemon Digimon Jade Cocoon Shin Megami game, right? I wonder if these monsters can be really useful, or if they're glorified punching bags to bait other enemies with.

Pokemons are useful but in different way. When Izzy is within enemy creature's aggro radius it always pursues him ignoring Izzy's allies. So with some careful positioning and luck you can place allied monster between you and baddie while baddie is focused on you. Friendly critter will rape an enemy without fearing retaliation and Izzy is in complete safety as long as he's circlestrafing around. It doesn't work against bigger, faster or ranged monsters, but for the majority of hostile critters it's p. effective.

This one will be short.

We stand at the bridge of doom.

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This location hosts whopping three passive monsters.

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But the next one consists of hellish landscapes and starts with a barrow bridge guarded by fat high level thingies.

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P. much what I described above.

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For the other two monsters I use a different magic school inherited from Thomas. When successful it causes monster to attack each other.

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Friendly pokemon died covering my escape. No worries, he'll respawn after cooldown expires. :M

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And I add another one to my collection

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And use a teleport to advance

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The next area is a peaceful haven where Izzy trains and rests

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Can't be arsed with lurking around in a swamp.

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I kill one monster and run straight for the exit

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The first phase of wandering through fogscape is over.

http://www.youtube.com/watch?v=MYB0jMeSD9A&feature=youtu.be

Izzy regains his consciousness in unknown place.

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Hmm, locals don't trust the Church much. Unlike Rome, it seems to be in a complete disarray and decline here.

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Isador's going to check famous Notre Dame de Paris.

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About halfway guard stops him.

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Isador is escorted to the manor of the local noble - count Henri Dumont, where he is being questioned by count himself and his daughter in slutty outfit.

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Isador is released.

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On the streets a suspicious man approaches him. I don't like it at all.

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Notre Dame is in a sorry state. Half-ruined, it demonstrates how much the power of the Holy Church has waned in this den of vice and heresy.

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Weaklings.

As Isador leaves the cathedral he catches a glimpse of a man he seeks.

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...and is immediately put under arrest

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At the courthouse

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Decisions, decisions. Two options:

a) Agree to Dumont's conditions. Catching Shavier as soon as possible is of utmost importance, and ends justify the means. Sure, the count's a shady, manipulative, vile type, but he's a real power in Paris. Making him Isador's enemy is unwise, considering how weak local Church is.

b) Decline. A moment of laxity spawns a lifetime of heresy. Sure, Rome will never know of your transgressions, but the Lord can see everything. Betraying brothers in faith in such a dire situation is betraying Him. Going this route means becoming someone like traitorous Shavier... maybe even worse.
 

Lindblum

Augur
Joined
May 3, 2011
Messages
659
B

No one threatens Codex Rance Isador!
Rape his daughter thus removing her spell casting abilities.
 

Erebus

Arcane
Joined
Jul 12, 2008
Messages
4,771
B

Though it'd be wiser to lie to the Count instead of outright telling him to go fuck himself.
 

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