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Completed Let's earn glory and dig graves in Battle Brothers: a blind Ironman LP

Joined
May 22, 2010
Messages
2,608
Location
Airstrip One
I wonder who dies next. :codexisfor:
Brofists are on offer for those who put their money where their mouth is :M

Next battle will be a cracker. Will be dividing it up into 2 updates. There's the possibility of glory. There's the possibility of gold. There's the possibility that we all die, babbling incoherently as we're surrounded and cut down, one-by-one.


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Gondolin

Arcane
Joined
Oct 6, 2007
Messages
5,827
Location
Purveyor of fine art
Brofists are on offer for those who put their money where their mouth is :M

Next battle will be a cracker. Will be dividing it up into 2 updates. There's the possibility of glory. There's the possibility of gold. There's the possibility that we all die, babbling incoherently as we're surrounded and cut down, one-by-one.


xeLk6v3.jpg

Damn, brother. :salute:
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,870,765
a few necromancers you say?
Would say "RIP" but in this case, when things get up when they shouldn't? Maybe if game let us see the fate and further gameplay with our ex-bros on the dark side...
Well, that was nice LP.
 
Last edited:
Joined
May 22, 2010
Messages
2,608
Location
Airstrip One
We go into this fight having made some adjustments to weapons and armour. Some of our armour was too damaged after the previous fight, so some of the "downgrades" are actually improvements.
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To all those about to die, we salute you :salute:
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Our early positioning does give us a key advantage - the two Necromancers are actually within bow-shot, albeit at extreme distances.
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Ninjerk takes the first shot. He misses his target, but still hits flesh.
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We take up positions on the brink of the hill, setting up a defensive line on the high ground. Not only does give us the advantage in a melee, but in avoiding arrows as well. A lesson that Andnjord is too confident in and pays heavily for.
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Cut arm sinew. Injured shoulder. He's at -65% damage and almost dead. He'll have to settle for being a road bump :rpgcodex:
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The way the terrain is, they either have to go through us using pushes or just plain killing us, or spent two or three turns going around.
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Not so much to the south. Rapefuk is on the lower ground and is fighting one-one-one with a skellig, if you're ignoring the pike support. Beowulf and Azira are still waiting for their position to get hit.
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SmartCheetah claims our first kill, but does it really count when they're already dead? They are quite unarmoured so our shortswords are a strong weapon of choice.
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aeternalis drops another bag of bones soon after. See, this isn't so difficult :smug:
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The Necromancers drop into the bottom of the valley, bringing back the skeleton that aeternalis had just destroyed. Alright, maybe we do have a fight on our hands.
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Archers are a thorn in our side, even shooting up through their own men.
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But two can play at that game. The wounded Necromancer is out of range, but we have a coin-flip chance of hitting this one.
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Ninjerk. Intentional? :M
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Modron gets in on the fun. Now we just have to keep holding them off.
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Andnjord is relegated to providing a +5 Melee Defense boost to Rapefuk, who takes full advantage with some rather nice riposte action. Everyone is doing well.
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But without fatigue, undead can use shield-wall consecutively to put a large dampener on our attacks. I'm trying to avoid attacking when they do it and Azira is our only axe-man.
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Morale is playing a big part in helping us win. Just have to avoid the death-spiral that any Dwarf Fortress player is familiar with.
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In an almost poetic fashion, the Necromancer is brought back from his shallow grave by his buddy. Ninjerk almost puts him down soon after, but he survives with a sliver of health and continues raising the skeletons back up as fast as we can put them down.
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Azira, who'd been doing sweet fuck all until now, finally has a fight on his hands. But our defenses are holding and Ninjerk keeps up his good form, putting the other Necromancer in the dirt :salute:
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Their flanking manouver to the north looks like it's going to bear fruit, right until the moment Hoodoo pushes the skeleton off the cliff for some extremely satisfying damage.
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aeternalis is spared from the north to help out Azira and try to keep our archers safe.
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Rapefuk tires, his shield-wall dropping and he takes an arrow to the knee, quickly followed by a flail to the other, breaking his armour.
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Ruh-roh!
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He almost meets his fate to a heavy blow from a pike, one that would have killed him many times over, but fate is on his side! Shit, that was just a single round of combat.
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Modron is engaged in melee combat, and I'd taken away his melee weapon in favour of more arrows and a bandage. He's going to have to make a dodge roll to escape the tackle zone.
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And Rapefuk isn't going down easily, smashing down one of his adversaries.
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Modron escapes with just a light blow, but I'm starting to regret not giving him the standard back-up arsenal of a bludgeon and a buckler. Arrows do jack shit against skeletons.
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I fucking hate ranged weapons!
:rage:
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RIP ᚱᚨᚷᛖᚠᚢᛈ :salute:
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Andnjord

Arcane
Joined
Aug 22, 2012
Messages
3,026
Location
The Eye of Terror
Look pretty good actually now that the necromancers are dead just a couple of casualties to go (me included :negative:) and we should win this!
 

Modron

Arcane
Joined
May 5, 2012
Messages
9,932
Look pretty good actually now that the necromancers are dead just a couple of casualties to go (me included :negative:) and we should win this!
Certain battlefields also allow the dead to rise again you might not want to cross your fingers just yet.
 
Joined
May 22, 2010
Messages
2,608
Location
Airstrip One
Rapefuk's death sparks a string of failures along our line. We miss: they hit. Ninjerk is surrounded by two skeletons and Hoodoo is too tired to push them away.
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Beowulf shows how things are done, moving out of combat to engage the pike wielding skeleton and freeing up Andnjord with a tasty decapitation.
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Facing off against a pair of skeletons using shield-wall is making MZeta impotent. He tries to knock one back off down a big drop but misses.
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Ninjerk tries to dodge away but gets smashed. I think this is going to be his end, both oscar and Hoodoo failing to protect him :M
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Azira was doing a stellar job taking on two of the better armed enemies and it seems like they've had enough of it.
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After punching Azira out of the way, they step in for a killing blow on the vulnerable Andnjord.
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He blocks it with his shield like a pro. I need every sword available because most of our armour is starting to break and Ninjerk is going to die.
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One... two... three... four. Four dodges. Ninjerk lives! :yeah:
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We're not exactly losing in the north; but SmartCheetah, Azira and aeternalis are making little progress and getting slowly beaten down.
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One... two...
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C-C-C-Combo breaker by the Skeleton Guard is he fucks up Modron.
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Three...
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Four. RIP Ninjerk :negative:
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Joined
May 22, 2010
Messages
2,608
Location
Airstrip One
"Save me, Azira! You are my only hopw roewur ne!" he cries.
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"r00fles!" is my only reply. Except my r00fling stops when SmartCheetah fails a 78% chance to kill another skeleton. :x
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Modron is bleeding to death. Slowly. But at least he's finished correctly arming himself to lessen the chance of catching a stray arrow in the throat.
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We're taking the upper-hand. Cracking skulls. But these archers keep dragging us back down to their level. I'm hoping they'll run out of arrows but fuck me are they hurting!
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We might now have the numbers advantage but we've lost the terrain advantage.
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Beowulf takes a heavy blow to the head for 146 damage like a man. Andnjord takes his chance and wins a coin-toss, saving up his Bro from getting stabbed up the arse.
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Beowulf then takes his chances, landing two consequetive 66% hits to take down the Guard. Now he only has being shot in the head to worry about.
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MZeta is the only Bro in good enough condition that I trust to run off the archers.
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There might only be 3 melee Skeletons left, but they're still capable of killing our exhausted Bros and them still being able to use shield-wall makes them hard to take down one-on-one.
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Which is why we have to surround them with as many bodies as we can.
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The final remaining enemy takes up high ground across from us. Everyone is at the very limits of their body and are in no condition to go charging up a hill.
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So we hang back, preparing four Bros who can survive a lucky arrow and then charge. It's a good thing we waited because two of them get hit.
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Hoodoo settles things.
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Well fought :salute:
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oscar, MZeta, Hoodoo, you're all eligible to master a weapon. That means I expect to see one of our pikemen in our shield-wall and the other has this to look forward to.
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oscar

Arcane
Joined
Aug 30, 2008
Messages
8,036
Location
NZ
I've done well as a pikeman thus far. Plus my high fatigue (the fleet-footed perk should cancel out my foot injury if correct) means you can armour me pretty heavily and use me as a frontlike pikeman if you wish. Pike mastery ofc.
 

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,519
Location
Copenhagen, Denmark
Codex 2012
5 kills in one battle and still didn't leveled. I think i know loser who dies next.:obviously:
Look at the damage dealt. You finished them off (important job that!), but didn't do the most damage.
The XP system seems a bit opaque at times. It looks like it factors damage dealt, damage suffered (?) and killing blows dealt. You'll level up soon, if you live...
 

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