Angelo85
Arcane
This Thread is intended for constructive criticism, for the inevitable, generic "AoD sucks ballz" criticism please curl into a ball on the floor and cry for your mommy voice your opinion in one of the GD Threads.
Personally I only spend about a good hour with the Demo (and most of that in the Character creation, a promising sign :D), but I would already like to point out some smaller things that kinda bothered me and - at least to my very limited understanding of game programming - I believe could be changed relatively easy, while in return would improve the gaming experience in some of the cases tremendously.
Inventory:
- I would like to see a short Tooltip popping up while my cursor hoovers above the little icons at the top center for the different categories you can sort the inventory by (e.g. "Show weapons only", "Show armor only" etc.).
Sure you can figure the different meanings of the icons out quite intuitively, still the lack of Tooltip kinda stood out to me.
- Being able to equip/unequip items by double clicking on them for convenience reasons.
Since you can rightclick on items and choose "equip", a mechanic for associating item types with the different equipment slots should already exist (e.g. item is a ring, therefore it goes into the ring equipment slot)?
- The ability to easily compare an item in your inventory to the item you have currently equipped.
This could for example be achieved via a transparent pop-up above/next to the existent description box. Meaning when you hoover with your mouse above an item you would like to compare, the info gets displayed "as usual" at the bottom right.
But there would be a pop-up containing the information (minus fluff for length reasons, so the first part of the item descriptions only, which contain the important hard numbers) of the item that is currently equipped in the slot where the item from your inventory would fit into.
I guess the bug you can see in the Screenshot where longer item descriptions break the "description box" of the inventory should already be known.
Navigation/Interaction:
- You rightclick to go somewhere, but use a leftclick on NPCs/items to initiate interactions, whereas a rightclick while hoovering over the target just moves the player closer.
This mechanic struck me as counterintuitive. I would like to see that either rightclicking or leftclicking is used for both moving to a specific point on the map and initiating interactions while hoovering over interactive objects/NPCs.
- The Mapscreen should indicate where the player character is currently located via an icon for easier orientation. An alternative approach would be to show the outline of the camera on the mapscreen.
Camera:
- Having an option to reset the camera angle to the default value via a hotkey.
I personally play mostly with the default camera angle in 3D games. But sometimes I want to investigate something or the default camera angle conceals something and I have to shift it around.
When I move the camera back to it's original position afterwards, most of the time it's not in quite the same spot as the default angle. Suddenly everything seems a bit off or feels just not quite right. That's why I love the option to reset the camera to it's default position in 3D games.
Perhaps the option for reseting the camera angle could be integrated into the Menu via a tickbox and gets tied to the "center on player" hotkey, just like the level of zoom currently is.
Personally I only spend about a good hour with the Demo (and most of that in the Character creation, a promising sign :D), but I would already like to point out some smaller things that kinda bothered me and - at least to my very limited understanding of game programming - I believe could be changed relatively easy, while in return would improve the gaming experience in some of the cases tremendously.
Inventory:
- I would like to see a short Tooltip popping up while my cursor hoovers above the little icons at the top center for the different categories you can sort the inventory by (e.g. "Show weapons only", "Show armor only" etc.).
Sure you can figure the different meanings of the icons out quite intuitively, still the lack of Tooltip kinda stood out to me.
- Being able to equip/unequip items by double clicking on them for convenience reasons.
Since you can rightclick on items and choose "equip", a mechanic for associating item types with the different equipment slots should already exist (e.g. item is a ring, therefore it goes into the ring equipment slot)?
- The ability to easily compare an item in your inventory to the item you have currently equipped.
This could for example be achieved via a transparent pop-up above/next to the existent description box. Meaning when you hoover with your mouse above an item you would like to compare, the info gets displayed "as usual" at the bottom right.
But there would be a pop-up containing the information (minus fluff for length reasons, so the first part of the item descriptions only, which contain the important hard numbers) of the item that is currently equipped in the slot where the item from your inventory would fit into.
I guess the bug you can see in the Screenshot where longer item descriptions break the "description box" of the inventory should already be known.
Navigation/Interaction:
- You rightclick to go somewhere, but use a leftclick on NPCs/items to initiate interactions, whereas a rightclick while hoovering over the target just moves the player closer.
This mechanic struck me as counterintuitive. I would like to see that either rightclicking or leftclicking is used for both moving to a specific point on the map and initiating interactions while hoovering over interactive objects/NPCs.
- The Mapscreen should indicate where the player character is currently located via an icon for easier orientation. An alternative approach would be to show the outline of the camera on the mapscreen.
Camera:
- Having an option to reset the camera angle to the default value via a hotkey.
I personally play mostly with the default camera angle in 3D games. But sometimes I want to investigate something or the default camera angle conceals something and I have to shift it around.
When I move the camera back to it's original position afterwards, most of the time it's not in quite the same spot as the default angle. Suddenly everything seems a bit off or feels just not quite right. That's why I love the option to reset the camera to it's default position in 3D games.
Perhaps the option for reseting the camera angle could be integrated into the Menu via a tickbox and gets tied to the "center on player" hotkey, just like the level of zoom currently is.