someone else
Arcane
13) Tixa Prison
Time to free some prisoners in Tixa Prison.
Day 6 1213
Tixa Prison
They have an outdoors gym and a basketball court.
The quality of life for prisoners is higher than the average Alrucan.
Place is pretty big.
The plan is to stealthily kill as many soldiers as possible.
We will circle clockwise around the compound, staying outside the fence using Reaper's and Shadow's silenced(using suppressors) VSS Vintorezs.
VSS Vintorez
The first kill was heard by a nearby guard. (・ω・;)
He didn't call for help and was silenced by Reaper and Shadow.
Start counting now, 1 silent kill.
2
3
4
5
Lots of guards patrolling in the inner courtyard.
Wait for them to walk away from the others.
6
7
AI ignore corpses.
8
...
9
10
11
Killed this guy but...
Alarm!
Quick! Shadow and Reaper tries to kill him before he warns the rest.
Alarm was raised. Due to me letting only Shadow and Reaper to do the shooting, Dr Q was taken down.
By a Vintorez no less.
Applying first aid to our medic.
Barry needs patching up as well.
12
A guard coming back from patrol wasn't informed about the intrusion and was killed.
Spotted an alert guard.
Looks like everyone near this strategic point is alert.
Shooting through windows at the guards.
Guards run towards us.
Bang!
All visible threats eliminated near this strategic point, continue circling the prison.
Hopefully other parts of the prison aren't alert yet.
13, the stealth kills continue.
Mines are strewn near the fence.
A guard patrolling outside.
14
When some bullets hit the dirt, we hear a guard saying: "what's that?"
After a while...
"Probably nothing."
Small sounds can cause guards to go alert, but they revert to unalert mode if they didn't spot you.
Once fully alerted they will stay alert.
Try to kill the guard outside without alerting the one inside.
Bang. But we alerted the guard.
He charges us.
The rest of the mercenaries were on the left watching the guardhouse and shoots any soldiers that appear.
We have finish our circle of the perimeter, the main entrance is deserted except for a civilian.
Then guards start running out of the prison.
Is he looking for us?
Bang!
Two guards spotted left of us, they haven't seen us.
Bang! Bang!
Alpha Squad advancing through the gates.
Sides are mined.
Switching to CQC weapons.
Corridor looks clear.
Hostile pops out of a door and gets shot.
Gus stands on the strategic point, just have to camp for the soldiers now.
Here they come, Bravo Squad was waiting outside for them.
Bang!
They stop coming, the locked doors are preventing them from reaching the strategic point.
Gus picks the doors.
Hostile behind corner.
Threw a grenade around the corner.
The guard dash into our guns.
It's like a firing squad.
Heard a suspicious sound Woody.
The last enemy is probably hiding behind this door.
Gus picks the door.
He rushed out of the unlocked door, bang bang!
Tixa Prison is now ours.
A door leading further down is blocked.
This place is pretty well furnished.
Freed a prisoner named Shank, he joins us.
Another prisoner called Dynamo, the brother of a miner in Alma joins us.
Shank's marksmanship is at 15, it's mule duty for you Shank.
Dynamo's an expert with assault rifles, and he has the gunslinger trait which gives a big bonus to shooting-from-the-hip.
A dead bloodcat?
Gus defuses mines around the prison. Failure to defuse mines may cause an explosion, that is why there are medics close by. His chance of success is high partly because he has very good morale due to Len being in the same squad.
Explosions damage armour, which is why Gus is naked. Some weird meta-gaming here.
I'm just glad you are not running a nude mod.
Hired Fidel, he is good with machineguns and explosives. I think we have enough mercenaries. There doesn't appear to be a limit like JA2.
Time to free some prisoners in Tixa Prison.
Day 6 1213
Tixa Prison
They have an outdoors gym and a basketball court.
The quality of life for prisoners is higher than the average Alrucan.
Place is pretty big.
The plan is to stealthily kill as many soldiers as possible.
We will circle clockwise around the compound, staying outside the fence using Reaper's and Shadow's silenced(using suppressors) VSS Vintorezs.
VSS Vintorez
The first kill was heard by a nearby guard. (・ω・;)
He didn't call for help and was silenced by Reaper and Shadow.
Start counting now, 1 silent kill.
2
3
4
5
Lots of guards patrolling in the inner courtyard.
Wait for them to walk away from the others.
6
7
AI ignore corpses.
8
...
9
10
11
Killed this guy but...
Alarm!
Quick! Shadow and Reaper tries to kill him before he warns the rest.
Alarm was raised. Due to me letting only Shadow and Reaper to do the shooting, Dr Q was taken down.
By a Vintorez no less.
Applying first aid to our medic.
Barry needs patching up as well.
12
A guard coming back from patrol wasn't informed about the intrusion and was killed.
Spotted an alert guard.
Looks like everyone near this strategic point is alert.
Shooting through windows at the guards.
Guards run towards us.
Bang!
All visible threats eliminated near this strategic point, continue circling the prison.
Hopefully other parts of the prison aren't alert yet.
13, the stealth kills continue.
Mines are strewn near the fence.
A guard patrolling outside.
14
When some bullets hit the dirt, we hear a guard saying: "what's that?"
After a while...
"Probably nothing."
Small sounds can cause guards to go alert, but they revert to unalert mode if they didn't spot you.
Once fully alerted they will stay alert.
Try to kill the guard outside without alerting the one inside.
Bang. But we alerted the guard.
He charges us.
The rest of the mercenaries were on the left watching the guardhouse and shoots any soldiers that appear.
We have finish our circle of the perimeter, the main entrance is deserted except for a civilian.
Then guards start running out of the prison.
Is he looking for us?
Bang!
Two guards spotted left of us, they haven't seen us.
Bang! Bang!
Alpha Squad advancing through the gates.
Sides are mined.
Switching to CQC weapons.
Corridor looks clear.
Hostile pops out of a door and gets shot.
Gus stands on the strategic point, just have to camp for the soldiers now.
Here they come, Bravo Squad was waiting outside for them.
Bang!
They stop coming, the locked doors are preventing them from reaching the strategic point.
Gus picks the doors.
Hostile behind corner.
Threw a grenade around the corner.
The guard dash into our guns.
It's like a firing squad.
The last enemy is probably hiding behind this door.
Gus picks the door.
He rushed out of the unlocked door, bang bang!
Tixa Prison is now ours.
A door leading further down is blocked.
This place is pretty well furnished.
Freed a prisoner named Shank, he joins us.
Another prisoner called Dynamo, the brother of a miner in Alma joins us.
Shank's marksmanship is at 15, it's mule duty for you Shank.
Dynamo's an expert with assault rifles, and he has the gunslinger trait which gives a big bonus to shooting-from-the-hip.
A dead bloodcat?
Gus defuses mines around the prison. Failure to defuse mines may cause an explosion, that is why there are medics close by. His chance of success is high partly because he has very good morale due to Len being in the same squad.
Explosions damage armour, which is why Gus is naked. Some weird meta-gaming here.
Hired Fidel, he is good with machineguns and explosives. I think we have enough mercenaries. There doesn't appear to be a limit like JA2.
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