Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

In Progress Let's break my PB account in Jagged Alliance Back In Action + Combat Evolved Mod, Ironman.

someone else

Arcane
Patron
Joined
Feb 2, 2008
Messages
6,888
Location
In the window
Steve gets a Kidney but I don't even get a tag.
5) Hicks Farm, Rebel Hideout, San Mona, Greenhouse Farm

51.jpg

On our way to the rebel hideout to the west, we attack the Hicks farm, 17 level 2 should be easy.

52.jpg

Day 1 0742
Hicks Farm

They have a bunker in the orange house.

53.jpg

SOP is to find some rocks and start shooting.

54.jpg

Move to another bunch of rocks...

55.jpg

... start shooting.

56.jpg

Switch to smgs and advance and clear barn.

57.jpg

This ladder leads to the bunker, we tossed a grenade down but it didn't seem to do anything. Climbing down here will be suicide.

58.jpg

Instead we enter through the house, got some injuries as they have the superior cover.

59.jpg

The bunker has some butchered corpses as well as lots of guns, Ak47s for everyone!

510.jpg

Some gun I never heard of. We get some guns but not much ammo.
Skyrider's crashed helicopter is on this map and we recovered his diamonds.

511.jpg

Continue our march west to the rebel hideout.

512.jpg

Found it.

513.jpg

Miguel wants us to help Kingpin in San Mona.

514.jpg

San Mona is nearby to the north, it is a wretched hive of scum and villainy.
Kingpin's mansion is guarded by 2 level 5 soldiers. ヽ(゚Д゚)ノ

515.jpg

Nice.

516.jpg

Unaware enemy spotted behind a wall, 2 mercs crouch and shoot over 2 mercs prone. You can add 2 mercs standing behind those crouching if you want.

517.jpg

The ensuring shoot out left Wolf and Biff near death even behind cover. Sadly I was too preoccupied to take screenshots.
Wolf prones behind cover and grenades an advancing soldier in this picture.
We then used a smoke grenade to cover MD as he heals the team.
This is level 5 opposition.

518.jpg

Utilising cover, the team slowly advance towards the mansion and clear it.

519.jpg

Kingpin wants us to liberate San Mona in return for lots of cash.

520.jpg

San Mona only have one strategic point, this street leads directly north to it.
In contrast to my SOP of using cover, the team prones on the ground and crawl and shoot their way forward.

521.jpg

The trick is to spot them first and kill them before they can fire at us.

522.jpg

Finally reach cover, lots of bodies, mostly lower level opposition so it was easy.

523.jpg

View of the bar from the east street.

524.jpg

Continue using cover and advance north, clearing the street in front of the bar.

525.jpg

Squad watches the front door leading to the bar wiping out the last resistance that pops into view.

526.jpg

Who's that?

527.jpg

He gave us $50,000. (/^▽^)/

528.jpg

Too bad Mike isn't in this game.

529.jpg

Iggy is one of the best mercs in the game.

530.jpg

Reporting back to Kingpin, he promises $250,000 if we liberate Balime.
That's a lot of money!

530a.jpg

A bar denizen wants us to find a lesbian porn magazine for her. Too bad the mod remove the magazine in San Mona, there was one at the Drassen Airport.
Speaking of porn, there is another type of porn in this game.

531.jpg

Gun porn.
One of the locked buildings in San Mona has an arsenal of weapons.
There are plenty of excess guns that will be sold for cash.

532.jpg

Tony the weapons dealer also have tons of guns to sell.

535.jpg

VSS Vintorez, I bought this, a 'silenced' sniper rifle that is like an assault rifle. High ROF, 2 shot burst mode, extremely accurate, but uses expensive 9x39mm ammo.

534.jpg

A 'silenced' AMR, too bad silenced weapons are bugged and aren't actually silent.

535a.jpg

Looking at all these guns made me look at Bobby's Ray's ammunition catalog, some of which I never heard of.

536.jpg

With the 100k money we made, time for some hires.
First we get Dr. Q.
Why? He has the pathfinder trait and is also a doctor, good for a second team.
On the other hand, his perception is terrible and he has so-so stealth and marksmanship.

537.jpg

Next we hire Shadow, one of the most expensive mercs, he is a Sniper specialist, the stealthiest mercenary in the game and has the chameleon trait.
He makes a good scout and sniper, which is an odd combination as you usually don't want the scout to snipe.

539.jpg

Returning to Cambria, we spot a lightly defended greenhouse farm.

540.jpg

Day 1 1020
Greenhouse farm

The squad are wearing the gas masks and using the guns we found and bought in San Mona.
Wolf and Iggy are using IMI Galil chambered for the 7.62 NATO.
Biff is using a Steyr AUG.
MD is using an M4A3 Bushmaster chambered for the expensive 6.8mm SPC.
Ira wields an AKM.

Not using the VSS Vintorez as we don't have enough ammo atm.

541.jpg

Advance north using rocks as cover.

542.jpg

Grenade this annoying guy who won't come into view, he managed to run away from the explosion.

543.jpg

Our scout was spotted but took little damage due to range, armour and a lousy weapon.

544.jpg

Squad left position and move to advance from the west, using the skeleton of a building as cover.

545.jpg

Spotted the annoying baddie who survived the grenade at our previous rock position.

548.jpg

At the end we enter the greenhouse for some hand-to-hand combat.
Just kidding, we use guns, hand-to-hand is to be avoided as it causes a lot of expensive damage to your armour even if you win.
 

someone else

Arcane
Patron
Joined
Feb 2, 2008
Messages
6,888
Location
In the window
Steve gets a Kidney but I don't even get a tag.
6) Road Block, Crashed Truck, Hideout, Dumped Containers, Estoni
61.jpg

Today our target is yet another roadblock.
Eh? We are still on the first day?
This is a problem with this game.
If your squad enters tactical map from the world map, travels on the tactical map, exits to the world map. Their new position will be reflected on the world map.
But time doesn't move during tactical map.
The developers added fatigue during the travel but there is still the issue of time gained.
Is time an issue?
You get a daily income but Deidranna sends a squad to attack you daily, the squad gets stronger and stronger as time passes. Enemy held cities garrison increases daily, both your militia and enemy garrison trains and levels up as time passes.
Players who turtle at the start may reach an extremely difficult position where they have to deal with opposition that is too strong for their starting mercs.

Anyway the roadblock is manned by a few level 3 and 4s.
I've been thinking of waiting for mercenary reinforcements but we should be able to handle them.

62.jpg

Day 1 1326
Road Block East Of Cambria


63.jpg

Rocks!
Bang! Bang! Bang!
All evil is lifted and separated!

64.jpg

Next is Crashed Truck. 3 level 5. (;° ロ°)

65.jpg

Day 1 1339
Crashed Truck

66.jpg

You know what is my favourite feature in JABIA?
Rocks!

67.jpg

Moving to another bunch of rocks to shoot from.

68.jpg

The crashed truck has some Dr. Willis medical supply.
Previously at Cambria Hospital, Dr. Willis wanted us to contact his medicine supplier in Grumm.
Looks like we found quest items before we receive the quest.

69.jpg

Next target is a Hideout. 3 level 5s. ( ̄へ ̄) They are pussies.

610.jpg

Day 1 1359
Hideout South Of Cambria

611.jpg

There are some rocks near the strategic target. Good thing as I'm not sure how much of a cover cactus provide.

612.jpg

This hut is the strategic point.

613.jpg

Tossing a grenade in.

614.jpg

2 mercs take control of the strategic point and shoot anyone rushing in from the door. A machinegunner entered the door managed to fire off a long burst before he was killed. He missed every shot as he was shooting from the hip.
Meanwhile the rest of the squad overwatch from the rocks and picks off any approaching threat from their side like this poor fellow.

There are some interesting crates in the desert to the south but it is heavily mined and Barry our explosives expert hasn't arrive at the airport yet.

615.jpg

Next location, Dumped Containers. Same threat level as Hideout. ( ̄^ ̄)

616.jpg

Day 1 1420
Dumped Containers South Of Cambria

617.jpg

The defenders of this location are patrolling alone, letting us pick them off without raising an alarm.

618.jpg

Only two are defending the strategic point and they are far apart enough that we managed to win without raising an alarm. 100% stealth achievement.

619.jpg

Following tracks in the desert we found a crate of equipment, some smgs + supplies.

620.jpg

A fight awaits us at Estoni, a junkyard.

621.jpg

Day 1 1428
Estoni Junkyard

622.jpg

Estoni Gas station

623.jpg

Hostiles sighed.

624.jpg

The squad spend a lot of time watching the patrols before moving in for the kill.
I think we picked up 2 rifle suppressors and that is why there are two only people doing the shooting.

625.jpg

Looks like nobody notice his death.

626.jpg

Having fun shooting away at them with the suppressors.

627.jpg

Ninjas in the field.

628.jpg

This guy is too close to the others and alarm is raised. The guns may be silent but the AI can still hear the bullets hitting objects.

629.jpg

Squad falls back behind rocks and liberates the gas station.

631.jpg

What is the price of gas?

632.jpg

The gas station is heavily mined.

630.jpg

The squad stealthily kills the guard patrolling the entrance of the junkyard.

633.jpg

The mercenaries decided to clear the enemies outside before entering the junkyard.

634.jpg

Silent kill.

635.jpg

This guy is walking into the wall. (*^^)

636.jpg

The bullets hitting the wall alerted the soldiers in the junkyard. You can tell because the combat music continues playing.
Alerting the junkyard will be a costly mistake.

637.jpg

Far to the south we meet some patrols.

638.jpg

Ira, watching the rear notices an enemy sneaking around searching for us. He must have sneaked all the way from the junkyard. Is this because of the CE class-based AI?
We got the drop on him thanks to the rear guard. Ira has good perception and that is probably why she spot him before getting spotted.

639.jpg

One of the baddies drop a RPK-74 machinegun, I was so happy that I took a screenshot. Turns out it isn't that good, it's inaccurate with a small magazine.

640.jpg

A bridge leading to an island.

641.jpg

Contact!

642.jpg

More targets to shoot. Silencers are good on this map.

643.jpg

Splashing through the swamp as we head back to the main entrance of the junkyard.

644.jpg

While running to the junkyard, the mercenaries was ambushed by a shooter hiding behind a car. We should have attacked the junkyard instead of shooting outside alerting the junkyard to our presence.
Wolf was injured, the squad hit the dirt, but are exposed in the open, our chances of hitting the shooter is poor as he is hiding behind cover.

645.jpg

MD was taken down in a burst of fire, the rest of the squad tries to take down the shooter.

646.jpg

Managed to take down the shooter, Biff uses a syringe to heal MD before he dies. The rest of the squad covers him.
You have some time to save a merc before he dies.

647.jpg

More enemies rush us, MD crawls away behind the squad and heals himself.

648.jpg

Seeing no visible threats, the team runs to the rocks ahead for cover.
Wolf was taken down in a burst of fire just before reaching the rocks.
Rest of the team eliminates the shooter and reach cover.

649.jpg

Squad guards MD while he heals Wolf.
If a mercenary is revived after going unconscious his maximum health is reduced and needs time to heal on the world map.

650.jpg

Squad advance into the junkyard. A mine is spotted at the entrance. But there is a door beside it we can use instead.

651.jpg

The junkyard is devoid of enemies. Most of the baddies ran outside to fight us but there are still enemies present.

652.jpg

We spot an enemy running around outside and threw a grenade over the wall at him. It didn't kill him.

653.jpg

Expecting the soldier to attack us from the main entrance(the side doors are all locked), we prepare an ambush.

654.jpg

Wolf goes outside and surprise the baddie with his shotgun when he runs around the corner.

655.jpg

That line of dust is a 4-round burst from Wolf's shotgun, an Armsel Striker.
Estoni is now ours.

656.jpg

One of the guns stashed in the junkyard is the C7. I have been thinking of standardizing the guns of our team with the C7. Bobby doesn't have it in stock atm though.

657.jpg

Found a new recruit called Maddog. He will join if we give him a knife, a lockpick and some C4 explosives. We have all but the knife.

658.jpg

Fortunately behind two lock doors is a mechant and he sells a knife plus some grenades.

659.jpg

New member of our team!

660.jpg

Decided to hire the cheapest mercenary on the market, Flo where her role will be a mule. Thanks to her low strength and agility she makes a terrible mule as well.
The mod uses M.E.R.C. voices from JA2.

661.jpg

Spend $16,000 on internet shopping.

662.jpg

Spend another $3,500 because we forgot to buy 6.88mm ammo for the M4A3 Bushmaster.

I have buyer's remorse after this.
 
Last edited:

someone else

Arcane
Patron
Joined
Feb 2, 2008
Messages
6,888
Location
In the window
Steve gets a Kidney but I don't even get a tag.
7) Hideout, Junk Yard, Cambria SAM site

71.jpg

We spot our first enemy squad moving towards Drassen.
Only 4 level 1 wimps.

72.jpg

We enter the map and wait for them to slowly walk towards us. Had the squad attacked us they will spawn alerted.

73.jpg

Easily slaying the squad, I was surprised when I couldn't exit the map.
Turns out another larger squad was behind. They are probably only level ones as well cos they die real fast.

74.jpg

Decided to start arming militia with cheap weapons in Cambria and its mine. CE mod gives militia some armour so they live longer.

75.jpg

Split our squad in two, Bravo Squad with 2 mercs will stay and defend Cambria, Alpha Squad with 4 mercs will head north into the wilderness.

76.jpg

Attacking a Hideout north of Cambria.

77.jpg

Day 1 1940
Hideout North Of Cambria

78.jpg

We got ourselves some nice rocks over here.

79.jpg

Bang! Bang!

710.jpg

We left MD in Cambria and Ira is Alpha Squad's medic. Ira has pathfinder trait which makes overland travel faster so MD was passed over in favour of her.

712.jpg

Crawling towards the entrance so we can get a clear shot into the building.

711.jpg

Iggy and Maddog goes around the building leaving Ira and Wolf to watch the front.

713.jpg

Contact at the back of the building.

714.jpg

Iggy popping out of the corner for a shower of lead.

715.jpg

Iggy and Maddog tries to enter from the rear of the building and takes out hostiles by shooting from the hip.

716.jpg

Wolf spots a baddie hiding behind the truck and throws a gas grenade, the gas didn't do much harm but it flushed the last enemy out into the open into our view.

717.jpg

A trader at the Hideout sells some tools and ammo.

718.jpg

We can see that it costs $500 to train a level 1 militia to level 2, personally I don't bother. The militia still retains their old equipment after leveling up. It makes more economic sense to sell the guns and hire more mercs. The militia slowly levels up on their own.
The mercenaries merge back into one squad at Cambria and we sent one merc alone to the resistance hideout.

719.jpg

This is how much land we capture and the first day isn't over.
An enemy squad moving towards Cambria was intercepted.

720.jpg

At the rebel camp, Dimitri wants us to attack a Drug Farm as well as a Hideout to the north, both of which we already did.
Dimitri joins us as a reward.

721.jpg

Miguel wants us to get some diamonds.

722.jpg

It was hidden at the Water Pump Station near Drassen, which we already liberated... I forgot to check the basement.

723.jpg

Expecting an attack on San Mona, Bravo Squad with 4 mercs travel to San Mona, leave Alpha Squad to defend Cambria.
You don't need to defend locations, you can always take them back though you lose loyalty that way. Loyalty affects income, so try not to lose the mine.
Your daily income is credited at 0000.

724.jpg

Bravo squad attacks the junkyard near San Mona. It is guarded by a small group of elites.

725.jpg

Day 2 0542
Junkyard West of San Mona

Bravo squad sneaks around the junkyard shooting baddies wandering in the dark but alerted the rest of the guards, avoiding the strategic target, the squad decides to loot a house.

726.jpg

On our way out of the house we were fired upon be a machinegunner and Dimitri was wounded.

727.jpg

The squad retreats back into the house.

728.jpg

The mercenaries wonder about what to do. The house is well lit and the visibilty bar(the white bar) is full. The blue bar is for noise.
Elite troops have Night Vision Goggles and while we picked up a couple of them somewhere, they were left behind in Cambria.
The locals look at us in amusement.

729.jpg

The squad takes up defensive position. It was decided to sent one merc out to take a look.
Dimitri got the honour and he was dressed in desert cameo clothing.
The game has four types of camouflage. Forest, desert, urban and night. Your visibily will depend on your clothing, lighting and the terrain you are on.

730.jpg

Dimitri crawls out and spots an enemy, notice how low his visibility bar is?
The rest of the squad starts shooting from the house.

731.jpg

Using this scout and shoot method we exit the house.

732.jpg

The machingun is a Minimi. It shoots 12 bullets with one burst. That's about $50 per burst.

733.jpg

Moving towards the junkyard, there are only one or two threats left.

734.jpg

The sector is liberated, lots of mines here.

735.jpg

On Day 2 1200 reinforcement have arrived at the airport, designated Squad Charlie.
Looks like San Mona isn't going to be attacked and everyone is to rendezvous at Cambria for the next stage of the campaign.

736.jpg

Checking the quest log, some quest can be completed now. Remember to bring the lesbian porn magazine from the Airport to San Mona.

737.jpg

The priest gave us about $1,000 in reward.

738.jpg

On the way to Cambria, Charlie Squad picked up the diamonds Miguel wanted.

739.jpg

Day 2 2206

Flo went alone to see Miguel, everyone else attacks the nearby Cambria SAM site.
With 10 mercenaries, this should be easy.

740.jpg

Got careless and was spotted moving towards the SAMs, everyone hits the dirt as lead started flying our way.

741.jpg

Ira was badly injured and crawled behind a tree to heal.

742.jpg

Alpha squad crawls towards the rocks in front for cover.

743.jpg

Shooting from behind cover, the SAM site is ours.
Controlling the SAM site gives us a larger view of the map. With no helicopters to ride or Deidranna's planes to bomb us, that's about it really.

744.jpg

Look what they drop, looks like we don't have to buy anymore Vintorez and can rely on enemy drops.

745.jpg

They were shooting at us with this thing.

746.jpg


69.jpg
Remember the Hideout south of Cambria with the crates and mines? Now we have Barry who can disarm the mines. Disarming a mine lets you keep them. The crates contain some equipment.

747.jpg

Flo meets up with Miguel.

748.jpg

Miguel joins us, he is weaker than I expect from the leader of the resistance.

749.jpg

More internet shopping, $23,000 worth. Those 9x39mm are very expensive.
Kinda fun to predict what sort of stuff I need in two days time.
 

someone else

Arcane
Patron
Joined
Feb 2, 2008
Messages
6,888
Location
In the window
Steve gets a Kidney but I don't even get a tag.
8) Alma
88.jpg

The mercenaries split up, a small squad is left to defend Cambria, a few are sent on mule assignments.
Squad Alpha with six mercenaries attacks the well garrisoned eastern town of Alma.
There is also Alma Barracks to the north which we skip.

89.jpg

Day 3 0144
Alma

Our two scouts, Iggy and Shadow are wearing night vision goggles.
They attempt to silently kill a guard but were heard.

810.jpg

Squad falls back behind cover, enemy rush to our last position but did not see us.

811.jpg

Squad crawls towards and surprise them. Bang! Bang! Bang!

812.jpg

Decide to attack the town from the south instead. Maybe the troops here will be unalerted.

813.jpg

Using rocks and trees as cover.

814.jpg

Our two scouts spots threats.

815.jpg

Rest of the squad fires from rocks, but only after the scouts have returned to cover behind trees.

816.jpg

Slow advance into Alma.

817.jpg

Advancing from the right instead of using the main street, we have less exposure on our right flank this way.
A heavy boom was heard, our squad was fired upon by an AMR but it missed.

818.jpg

Two mercs take cover behind some rocks while the other four hide behind buildings to the left.

819.jpg

Visual of enemy.

820.jpg

Enemies appear out of nowhere!

821.jpg

One of them ran past two mercs on the left!

822.jpg

End up in hand-to-hand combat, two of us against one of them.
Shadow tries to shoot the assailant with his sniper rifle.
Just as we took him down another soldier pops into the alley.

823.jpg

The two mercs took him down just as another enters the alley.
Iggy at the back helps out tries to shoot him.

824.jpg

On the right the battle continues. The enemy snipers can't hit our mercs hiding behind rocks, possibly because AMRs are only accurate with prone stance.


825.jpg

On the left Maddog throws a grenade over the building.


826.jpg

The enemy threw a gas grenade at us too but it landed on the roof instead.


827.jpg

Iggy moves to help the right flank.


828.jpg

Right side cleared.

829.jpg

Iggy runs back to the left to help.

830.jpg

Left side is clear!

831.jpg

Squad advance to the strategic point, some sort of guard room.

832.jpg

Spotted a hostile in a house to the far left. Ignore him for now.

833.jpg

Wolf proning near the guard room is going to enter it while the rest covers him from outside.

834.jpg

Wolf enters the building and while watching the door was shot from behind through the window.
He badly injures his target with his shotgun but was taken down. Dr. Q rushes in to help.

835.jpg

Dr. Q. falls too and Barry rushes in to save them.
The rest of the squad rush from the left side of the building.

836.jpg

Barry fights hand-to-hand in the guardroom.
Shadow takes aim with his sniper rifle outside.

837.jpg

Maddog throws a flashbang at Shadow's target.

838.jpg

Shadow kills his target, Maddog fails his throw and his flashbang lands near Shadow, stunning him.
Barry loses in melee and we have three mercenaries down in the guardhouse.

81.jpg

Maddog and Iggy enters the guardhouse and avenges Barry, then proceed to heal their downed team-mates.
Shadow watches from outside and spots a soldier rushing towards him, this is the guy we spotted in the house earlier.
The badly injured Shadow tries to shoot but the enemy reached him and he is forced into hand-to-hand combat.

82.jpg

Learning from Barry's mistake, Shadow ran away around the corner giving Iggy the chance to shoot the last enemy.
Alma is partially liberated, there is still Alma prison on the same map.

83.jpg

The guardhouse has an AMR.

84.jpg

The head miner wants us to rescue his brother in Tixa prison.

85.jpg

Meanwhile, Flo delivered lesbian porn in San Mona.

86.jpg

Her reward is a G11 with more than 2,000 rounds of ammunition. An assault rifle that fires caseless ammunition, it has long range and the ROF of a carbine but medium damage and a 3 round burst.

87.jpg

Skyrider receives his diamonds and gave us the key to his hideout south of Alma.

Alpha squad is badly injured needing time to heal and also need new armour, five of them guard Alma while one of them returns to Cambria for resupply.
 
Last edited:

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom