Kuattro
Augur
Update 10 - The Shitty Update
On the way back, after our plan has failed rather miserably, we are forced to stop in Zhenyuan since Emma is "exhausted", which is Japanese for "we still have more plot to introduce with our magic plot wand". The first person we come across as we enter town, a woman called Lixian, invites us to her home to rest a bit.
I'm not going to transcribe all the dialogue because there's quite a lot of it and most of it is irrelevant, so I'll give you the bullet points.
Back at Guangzhou there's a lot of rejoicing because yes! That's exactly what they needed! A teenager nobody knows anything about! Now the revolution is assured to triumph!
Then we receive a transmission from a certain Guan Lei, who is apparently a USN spy that Li has been in contact for a long time. They meet at Foshan, where Guan Lei introduces Li to her daughter, Ran Fong, and charges him with protecting her, should something happen to him. Obviously immediately something happens to him, because he has been stealing classified material from the DHZ military, so he gets shot in front of Li (but not in front of his daughter, the Japanese have some class). He has then to take Ran Fong, and run from the DHZ military intelligence agents that want to kill them all. He flees to an ancient temple, where he tells Kazuki NOT to come and help him, which I interpret as Li's being a master of manipulation and reverse psychology, because obviously telling Kazuki not to do something is the perfect way to ensure he will do exactly that. We also meet again with our old friends the Wulong, who where casually passing by. And there we come into play.
Well that was interesting.
Turns out Guan Lei gave his daughter a necklace which turns out to be a microchip, with instructions to show it to Li. After Yun fiddles with it a bit, it turns out to contain information about Tianlei, a DHZ's "mobile fortress" (imagine the first thing that comes when you read the words "mobile fortress" in a Japanese context, and you have probably imagined EXACTLY how that looks like). So it doesn't take a genius to connect the dots and understand that we couldn't point the RRF's base of operations because it was mobile. And since it is Kazuki who deduces it, it's definitely not a genius who does it.
There's a list of engineers that worked on Tianlei, and all of them are dead except for one, obviously assassinated by the DHZ. The one that's still alive is a certain Zhun Xi Liang, with the only information that he lives in Guiyang.
Before we leave the rebel base, though, we are informed that there's been a military coup in Japan (remember all I said about we hearing about Sasaki again? Yep, there it is). But first we take care of our business here, then the rest of the world, I guess.
At Guiyang's bar, we meet...
"Randy", the bartender. Once more, please don't ask.
And our man, drunk as a skunk, scared to death that we are there to kill him but, once we explain the situation, he totally sobers up and agrees to help us. Turns out that only the daughter of the former director of the Tianleng project knows the password to the files we need to access, since her father sent it to her, encrypted, in case something happened to him. So we start the journey towards Kunming, but in the way, we run into a sad pantomime with which we will obviously end up involved.
With that taken care of, we finally get to Mei Ling (the daughter), we manage to decrypt the files and access the map of Tianlei, her and Zhun promise each other love eternal (because of course), and we are finally getting somewhere, I would say.
We start preparing the assault on Tianleng, which would free the route to Shanghai, by going shopping, because the Guangzhou shop has now a couple new weapons that are upgrades to the ones we had. We also refurbish the Wanzer of the pilots we haven't been using, because in Tianleng's assault we'll be using all of them. Kwang gives an Inspiring Speech that lasts all of ten second and boils down to "Good luck lads, break a leg!" which apparently is proof of his insuperable leadership, and we finally get to see the face of an enemy.
"Bal, what's going on with MIDAS?"
"No, that's Chairman Jie, who as you can imagine, is not so much an enemy as a fucking idiot with more ego than intelligence who's going to get fucked over at the first opportunity. Not that Bal is much different... oops."
"We have one of the scientists in custody. The other one will be captured soon. The original MIDAS is lost, but we can have them build another."
"That's obviously how your typical Belarusian looks like. Bow-tie and all."
"Then my country will rule the world."
"What about you? I hear Ming's son is still alive."
"It doesn't mater. We have Tianlei and the Rapid Reaction Force. Once the Imaginary Numbers go into mass production, our military will be invincible."
So plan's as follows. We divide into two squads, one takes on the RRF and eliminates them, and then the other takes Tianlei's elevator to the bottom floor, fucks up the power generator and everything goes boom.
Since the "eliminator" squad will be fighting in the surface floor of Tianlei, why exactly do we need two squads anyway, instead of everyone doing everything? Doesn't matter, as plans go, this isn't even the stupidest one they have concocted, so let's just go with it.
Tianlei passes through a very narrow valley, which gives us the perfect opportunity to drop a big chunk of rocks on it in order to immobilize and assault it, so that's exactly what we do. And then the real dancing begins.
With the coast clear, our "sabotage" team can then infiltrate (for a certain meaning of infiltrate) Tianlei and fuck it up. We get on the elevator, descend onto the first floor, and find this.
Four Shangdis, against my four Wanzers, in CQC. Have you ever seen a documentary about lions hunting in Africa? Well what followed was more or less that, only with oil instead of blood. As I said, the Shangdi 1 is an excellent sniper/gunner, but always with other, more sturdier Wanzers as support so that they take the shots while it guns them down. Without a wall between them and the enemy...
Yeah.
Exactly.
As expected. Basically, they get surrounded one after the other on all sides, and pounded into submission or destruction.
And they still only give me gold the fuckers (the extra turns were spend surrounding surrendering Wanzers so that we could capture them without destroying them).
But we walk away with two of them, so fuck 'em, eh?
We go down another level and...
Well, hello
there! Fancy seeing you here (not really, she's RRF, so obviously she would be in the RRF's base). Women, always coming back for more.
Funny thing, she is, I think, the only enemy we ever meet that carries a flamethrower (she's also the only playable pilot that specializes in flamethrowers, when she joins you in Alisa's story).
Not so funny thing, this fight is also shit.
Basically, is the same as before, only this time a Shangdi 1 has been substituted by her in a Tieqi 4 with a flamethrower. Now don't get me wrong, the Tieqi 4 is an excellent gunner, with enough power to be heavily armed, while enough HP as to be able to keep close to the front lines and use a machine gun.
But the only support she has are three Shangdis, so, yeah, it's going to be carnage down here.
Hot! But useless, because she gets surrounded and ganged upon to the brink of death.
And here I was, trying to remember if Wanzers piloted by named characters can be forced to surrender (I don't think they can, but I really wanted that Tieqi 4), when this happened.
We are starting to see end game skills, the ones that will really murder those 1000+ HP Wanzers in a breeze. In this case, Firing Squad will call on two ranged allies that are in range, to fire at the same target you are firing at. On an intact Wanzer, the results can be spectacular. On a half dead Wanzer...
Yeah, I think we might have killed her thrice.
After this, the two remaining Shangdis are brutally forced to surrender.
We took two turns less than the last one, what do you know?
And as always, booty is GOOD.
We make it to the bottom floor of the fortress, we sabotage its power generator, and now we have 25 minutes to get out of there before it blows up.
On the way out, though, we find an RRF officer that declares his intention of keeping us busy there until Tianlei blows, taking us all with it. Obviously we do not intend to comply.
Four Wude 3s could be problematic, since they are sturdy and pack a punch, literally (well in this case a spike-punch), but since they are not supported by gunners, we can attack them from range and then respond to their attacks with our shields. In the end, so, we don't have a lot of trouble, other than a countdown which, if you take too many turns, becomes a Game Over. We'll beat it easily, so no sweat. Now all that remains is seeing if we manage to capture some Wudes, because as I've said, they are very, very good Wanzers. And Marcus actually managed to put one of them in that sweet spot with a counter-attack, when suddenly...
Again, an end game skill that deals massive damage by hitting the enemy over the head with your shield. It can bring down even the sturdiest of Wanzers in one hit, and in this case...
It does 729 damage, obviously pulverizing both the Wude and my hopes of taking it with me.
It was all academic anyway, because we managed to bully the last remaining enemy into surrendering.
So we managed to go home with another platinum chip...
... and with our Wude.
And we also got to see Tianlei blow up. And we get the green light to start our invasion of Shanghai, which will commence with an attack on Wuhan, and we're tasked with taking the supply depot there and stopping the massive counter-attack expected. But that, is for the next update!
Before I go, though, for the lovers of the Network part of the game, we manage to gain access to the files in the JDF Intelligence web, which confirms that the operation to steal MIDAS (as seen on the game intro) was definitely a JDF operation, that the JDF is looking to reproduce and mass produce MIDAS, and that the original plan was to dupe the OCU when they demanded MIDAS to be surrendered to them and instead they were going to give them the prototype they had created, but the plan was probably scraped when the prototype went boom (again, the accident seen at the beginning of the game). BUT, it turns out that the one detonated in Batangas (and that we sadly didn't get to see because I'm stupid and missed that update) was also a prototype, although a more advanced one. So, the original MIDAS is still out there, probably at the hands of the JDF Intelligence. Basically we've been on a giant wild goose chase.
Not only that, but we actually discover that the JDF Intelligence has been working closely with the CIA (and not the FAI), that Lukav is apparently working with them also (these are files from LONG ago), and that the CIA is following Isao Takemura, Kazuki's father.
There's also some orders sent to army divisions loyal to the JDFI to fight the Coup D'etat forces only with outdated equipment, and keep the newer equipment in reserve.
And finally, there's some orders for the Mobile Assault Force (the JDF's SF, again, loyal to the JDFI), who received the Shunyos we saw at the beginning of the game, as we will see very soon, to assassinate Isao Takemura and all his HQ.
Basically, we've been bamboozled, and we better finish whatever stupid shit we have to do in the DHZ and return to Japan because MIDAS is still there, and our enemies, which may be back home, are very keen on using it.
I'm not going to transcribe all the dialogue because there's quite a lot of it and most of it is irrelevant, so I'll give you the bullet points.
- About 8 years ago, a plane crashed in the city. She found in the wreckage a young boy, having been "covered" (don't ask questions) by his mother, and therefore alive. His name was Kwang, and she adopted her.
- A bit later, at the bar, Li, the guy that was part of the RRF, admits that he was tasked with the mission of shooting down said plane, because it was carrying a VIP, namely, Ming Huang Jiu, the vice-chairman of the DHZ at that moment, and that they wanted to assassinate.
- The assassination was ordered by the vice-chairman assistant, Jie Bo Liao, who is now the actual chairman of the DHZ.
- All of this was during the time immediately after the death of the former chairman, Bai Tai Luong. Once he was dead, there was a conflict between Ming, who was a capitalist and wanted to establish a capitalist economy and maintain the commercial ties that the DHZ had with the USN; and Jie, who was a socialist and wanted to establish a socialist state. The death of Ming and the ascension of Jie also cut the ties between the DHZ and the USN, so that the latter became, just as the OCU had been from the very beginning, a rival of the DHZ.
- So, Kwang being the son of Ming means that he now can take his father's mantle, because this is apparently a medieval feudal kingdom, where being the son of an influential politician means you're automatically "it". Or the contemporary USA.
- Any way, there's a lot of crying, finger pointing, Li asks Kwang for forgiveness and this is conceded, and then Kwang decides that, yes, he will "accomplish his fate", and will join the Hua Lian rebels in dethroning, quite literally, Jie, because that's what the country needs, a 16 year old who has lived all his live in a little village with no formation nor known qualities; to what Lixian doesn't really agree but hey, what's she going to do about it right?
Back at Guangzhou there's a lot of rejoicing because yes! That's exactly what they needed! A teenager nobody knows anything about! Now the revolution is assured to triumph!
Then we receive a transmission from a certain Guan Lei, who is apparently a USN spy that Li has been in contact for a long time. They meet at Foshan, where Guan Lei introduces Li to her daughter, Ran Fong, and charges him with protecting her, should something happen to him. Obviously immediately something happens to him, because he has been stealing classified material from the DHZ military, so he gets shot in front of Li (but not in front of his daughter, the Japanese have some class). He has then to take Ran Fong, and run from the DHZ military intelligence agents that want to kill them all. He flees to an ancient temple, where he tells Kazuki NOT to come and help him, which I interpret as Li's being a master of manipulation and reverse psychology, because obviously telling Kazuki not to do something is the perfect way to ensure he will do exactly that. We also meet again with our old friends the Wulong, who where casually passing by. And there we come into play.
Well that was interesting.
Turns out Guan Lei gave his daughter a necklace which turns out to be a microchip, with instructions to show it to Li. After Yun fiddles with it a bit, it turns out to contain information about Tianlei, a DHZ's "mobile fortress" (imagine the first thing that comes when you read the words "mobile fortress" in a Japanese context, and you have probably imagined EXACTLY how that looks like). So it doesn't take a genius to connect the dots and understand that we couldn't point the RRF's base of operations because it was mobile. And since it is Kazuki who deduces it, it's definitely not a genius who does it.
There's a list of engineers that worked on Tianlei, and all of them are dead except for one, obviously assassinated by the DHZ. The one that's still alive is a certain Zhun Xi Liang, with the only information that he lives in Guiyang.
Before we leave the rebel base, though, we are informed that there's been a military coup in Japan (remember all I said about we hearing about Sasaki again? Yep, there it is). But first we take care of our business here, then the rest of the world, I guess.
At Guiyang's bar, we meet...
"Randy", the bartender. Once more, please don't ask.
And our man, drunk as a skunk, scared to death that we are there to kill him but, once we explain the situation, he totally sobers up and agrees to help us. Turns out that only the daughter of the former director of the Tianleng project knows the password to the files we need to access, since her father sent it to her, encrypted, in case something happened to him. So we start the journey towards Kunming, but in the way, we run into a sad pantomime with which we will obviously end up involved.
With that taken care of, we finally get to Mei Ling (the daughter), we manage to decrypt the files and access the map of Tianlei, her and Zhun promise each other love eternal (because of course), and we are finally getting somewhere, I would say.
We start preparing the assault on Tianleng, which would free the route to Shanghai, by going shopping, because the Guangzhou shop has now a couple new weapons that are upgrades to the ones we had. We also refurbish the Wanzer of the pilots we haven't been using, because in Tianleng's assault we'll be using all of them. Kwang gives an Inspiring Speech that lasts all of ten second and boils down to "Good luck lads, break a leg!" which apparently is proof of his insuperable leadership, and we finally get to see the face of an enemy.
So plan's as follows. We divide into two squads, one takes on the RRF and eliminates them, and then the other takes Tianlei's elevator to the bottom floor, fucks up the power generator and everything goes boom.
Since the "eliminator" squad will be fighting in the surface floor of Tianlei, why exactly do we need two squads anyway, instead of everyone doing everything? Doesn't matter, as plans go, this isn't even the stupidest one they have concocted, so let's just go with it.
Tianlei passes through a very narrow valley, which gives us the perfect opportunity to drop a big chunk of rocks on it in order to immobilize and assault it, so that's exactly what we do. And then the real dancing begins.
With the coast clear, our "sabotage" team can then infiltrate (for a certain meaning of infiltrate) Tianlei and fuck it up. We get on the elevator, descend onto the first floor, and find this.
Four Shangdis, against my four Wanzers, in CQC. Have you ever seen a documentary about lions hunting in Africa? Well what followed was more or less that, only with oil instead of blood. As I said, the Shangdi 1 is an excellent sniper/gunner, but always with other, more sturdier Wanzers as support so that they take the shots while it guns them down. Without a wall between them and the enemy...
Yeah.
Exactly.
As expected. Basically, they get surrounded one after the other on all sides, and pounded into submission or destruction.
And they still only give me gold the fuckers (the extra turns were spend surrounding surrendering Wanzers so that we could capture them without destroying them).
But we walk away with two of them, so fuck 'em, eh?
We go down another level and...
Well, hello
there! Fancy seeing you here (not really, she's RRF, so obviously she would be in the RRF's base). Women, always coming back for more.
Funny thing, she is, I think, the only enemy we ever meet that carries a flamethrower (she's also the only playable pilot that specializes in flamethrowers, when she joins you in Alisa's story).
Not so funny thing, this fight is also shit.
Basically, is the same as before, only this time a Shangdi 1 has been substituted by her in a Tieqi 4 with a flamethrower. Now don't get me wrong, the Tieqi 4 is an excellent gunner, with enough power to be heavily armed, while enough HP as to be able to keep close to the front lines and use a machine gun.
But the only support she has are three Shangdis, so, yeah, it's going to be carnage down here.
Hot! But useless, because she gets surrounded and ganged upon to the brink of death.
And here I was, trying to remember if Wanzers piloted by named characters can be forced to surrender (I don't think they can, but I really wanted that Tieqi 4), when this happened.
We are starting to see end game skills, the ones that will really murder those 1000+ HP Wanzers in a breeze. In this case, Firing Squad will call on two ranged allies that are in range, to fire at the same target you are firing at. On an intact Wanzer, the results can be spectacular. On a half dead Wanzer...
Yeah, I think we might have killed her thrice.
After this, the two remaining Shangdis are brutally forced to surrender.
We took two turns less than the last one, what do you know?
And as always, booty is GOOD.
We make it to the bottom floor of the fortress, we sabotage its power generator, and now we have 25 minutes to get out of there before it blows up.
On the way out, though, we find an RRF officer that declares his intention of keeping us busy there until Tianlei blows, taking us all with it. Obviously we do not intend to comply.
Four Wude 3s could be problematic, since they are sturdy and pack a punch, literally (well in this case a spike-punch), but since they are not supported by gunners, we can attack them from range and then respond to their attacks with our shields. In the end, so, we don't have a lot of trouble, other than a countdown which, if you take too many turns, becomes a Game Over. We'll beat it easily, so no sweat. Now all that remains is seeing if we manage to capture some Wudes, because as I've said, they are very, very good Wanzers. And Marcus actually managed to put one of them in that sweet spot with a counter-attack, when suddenly...
Again, an end game skill that deals massive damage by hitting the enemy over the head with your shield. It can bring down even the sturdiest of Wanzers in one hit, and in this case...
It does 729 damage, obviously pulverizing both the Wude and my hopes of taking it with me.
It was all academic anyway, because we managed to bully the last remaining enemy into surrendering.
So we managed to go home with another platinum chip...
... and with our Wude.
And we also got to see Tianlei blow up. And we get the green light to start our invasion of Shanghai, which will commence with an attack on Wuhan, and we're tasked with taking the supply depot there and stopping the massive counter-attack expected. But that, is for the next update!
Before I go, though, for the lovers of the Network part of the game, we manage to gain access to the files in the JDF Intelligence web, which confirms that the operation to steal MIDAS (as seen on the game intro) was definitely a JDF operation, that the JDF is looking to reproduce and mass produce MIDAS, and that the original plan was to dupe the OCU when they demanded MIDAS to be surrendered to them and instead they were going to give them the prototype they had created, but the plan was probably scraped when the prototype went boom (again, the accident seen at the beginning of the game). BUT, it turns out that the one detonated in Batangas (and that we sadly didn't get to see because I'm stupid and missed that update) was also a prototype, although a more advanced one. So, the original MIDAS is still out there, probably at the hands of the JDF Intelligence. Basically we've been on a giant wild goose chase.
Not only that, but we actually discover that the JDF Intelligence has been working closely with the CIA (and not the FAI), that Lukav is apparently working with them also (these are files from LONG ago), and that the CIA is following Isao Takemura, Kazuki's father.
There's also some orders sent to army divisions loyal to the JDFI to fight the Coup D'etat forces only with outdated equipment, and keep the newer equipment in reserve.
And finally, there's some orders for the Mobile Assault Force (the JDF's SF, again, loyal to the JDFI), who received the Shunyos we saw at the beginning of the game, as we will see very soon, to assassinate Isao Takemura and all his HQ.
Basically, we've been bamboozled, and we better finish whatever stupid shit we have to do in the DHZ and return to Japan because MIDAS is still there, and our enemies, which may be back home, are very keen on using it.