Storyfag
Perfidious Pole
He's a loony all right, but damn he's too obvious. EVERYONE was accusing him of the sabotage.
That's probably because the Unity Engine is... what's the exact opposite of optimized?Just eliminating the awful mouse lag was a huge step in the right direction (but why was it there in the first place?).
That's probably because the Unity Engine is... what's the exact opposite of optimized?Just eliminating the awful mouse lag was a huge step in the right direction (but why was it there in the first place?).
Pessimized.That's probably because the Unity Engine is... what's the exact opposite of optimized?Just eliminating the awful mouse lag was a huge step in the right direction (but why was it there in the first place?).
That's probably because the Unity Engine is... what's the exact opposite of optimized?
- aimed shots, or if they are not possible to implement at this point - special attacks (e.g. lower damage attack that has a high chance of inflicting a particular status effect, like 'broken leg', on the enemy)
- different types of attacks in melee (faster, standard, stronger, armour piercing, etc.)
- blocking enemies in melee and/or attacks of opportunity
- perks (e.g.: Combat Medic - your first use of field medic that turn costs 1 AP less)
- stances (these are supposedly being implemented?)
Thanks for the impressions, MS! I stopped following the LP at some point because spoilers, duh, but anyway I hope they manage to fix most of the stuff that's currently placeholder or too simplistic.
- aimed shots, or if they are not possible to implement at this point - special attacks (e.g. lower damage attack that has a high chance of inflicting a particular status effect, like 'broken leg', on the enemy)
- different types of attacks in melee (faster, standard, stronger, armour piercing, etc.)
- blocking enemies in melee and/or attacks of opportunity
- perks (e.g.: Combat Medic - your first use of field medic that turn costs 1 AP less)
- stances (these are supposedly being implemented?)
Are they? Brother None ?
we will likely add a crouching stance with a variety of tactical applications
Numerous of those things are things that are going to happen or may happen depending on how they test. We already announced crouching is in, as Infy points out.- aimed shots, or if they are not possible to implement at this point - special attacks (e.g. lower damage attack that has a high chance of inflicting a particular status effect, like 'broken leg', on the enemy)
- different types of attacks in melee (faster, standard, stronger, armour piercing, etc.)
- blocking enemies in melee and/or attacks of opportunity
- perks (e.g.: Combat Medic - your first use of field medic that turn costs 1 AP less)
- stances (these are supposedly being implemented?)
Are they? Brother None ?
I haven't seen any such option. Could have missed it, though.By the way, I probably asked it before but I forgot the answer: can the circles around the characters be disabled somehow?
Reactivity testing.Did you kill that goat? You monster.